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Journey into Nyx Intro Pack Decklists

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The letter S!tarting a week from today you'll be able to purchase your Journey into Nyx Intro Packs at your local game store! Each Intro Pack comes with a deck that you can immediately shuffle up and play against your friends, as well as two fifteen-card booster packs from Journey into Nyx so that you can start modifying the deck right away. Here's a look at the cardlist for each deck.

Mortals of Myth


Assemble a mighty army of heroic Soldiers and Warriors, and power them up with spells that unlock their potential. Your opponent will be put to the test in combat by creatures that could become gigantic at a moment's notice.

The "Mortals of Myth" deck focuses on getting lots of creatures with the heroic ability on the battlefield and triggering that ability with spells with the strive mechanic, which allows you to pay extra mana to increase the number of targets the spell has. For example, you can use Ajani's Presence to give a single creature +1/+1 and indestructible, or you can wait until the late game and funnel all your mana into Ajani's Presence to give that bonus to multiple creatures. Skyspear Cavalry doesn't have a heroic ability, but flying and double strike make it well-suited to take advantage of this deck's power-pumping spells.




Fates Foreseen


Scry is a useful ability that gives you control over your future draw steps. The "Fates Foreseen" deck is based around casting spells that give you additional benefits for scrying and setting up ways to scry repeatedly. Link together a chain of these spells and thwart your opponent's best laid plans.

Knowledge and Power is a key card in this deck. Combine this enchantment with cards like Stormcaller of Keranos, and you can take any opponent down from even a high life total. Scrying helps you dig for Knowledge and Power as well as other cards with scry, so it won't be too hard to find the enchantment and keep it firing.




Pantheon's Power


The "Pantheon's Power" deck is based around the constellation mechanic, an ability on enchantments that gives you a benefit every time an enchantment enters the battlefield under your control. Build up an array of constellation cards and watch their power amplify.

The more enchantments with constellation you control, the better each new enchantment becomes. If you control an Underworld Coinsmith when Grim Guardian enters the battlefield, your opponent will lose 1 life and you'll gain 1 life. While you control those, every enchantment you add to the battlefield will drain your opponent for 1 life in addition to its other effects. Add a Thoughtrender Lamia, and now your opponent must discard a card along with everything else.




Voracious Rage


The "Voracious Rage" deck boasts a horde of powerful and aggressive Minotaurs. Many of these creatures bolster your other Minotaurs and make them truly ferocious in combat. Build up a formidable force, and then smash your opponents down.

Your Minotaurs boost each other in a variety of ways. Ragemonger decreases the cost of all your other Minotaurs, allowing you to swarm your opponents before they can set up their defenses. Kragma Warcaller and Rageblood Shaman make your Minotaurs bigger as well as granting haste and trample, respectively. Felhide Petrifier gives your Minotaurs deathtouch, which allows them to take down an opponent's larger creatures and also works wonders with trample.




The Wilds and the Deep


"The Wilds and the Deep" features the monstrosity ability, which allows you to pay a lump sum of mana to permanently increase a creature's power and toughness. Just when your opponent thinks everything is under control, your monstrosity creatures can grow to unfathomable size. Power out your large monsters early, and make them unstoppable late.

Golden Hind, Kiora's Follower, and Font of Fertility can come out in the first few turns and help you cast your large creatures more quickly. Creatures like Swarmborn Giant and Sealock Monster will likely be bigger than anything your opponent can muster when they hit the battlefield, and their monstrosity ability allows them to keep pace as the game goes on. Archetype of Imagination lets you get past ground stalls by taking flying away from all of your opponent's creatures and granting it to yours.


 
Trick Jarrett
Trick Jarrett
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Patrick "Trick" Jarrett oversees web content and social media for Magic, as well as the editor-in-chief of DailyMTG.com. He's an ardent Commander player and lover of the game he's played since Ice Age.

 
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