ommander, aside from just being a lot of fun to play for about a million other reasons, is also a format that allows a lot of boundary stretching. I know a ton of local playgroups that have their own house rules ranging from multiple commanders to Pauper-only decks to having to bring multiple decks and battle it out. The last is a variation where, when you get knocked out your first time, you tag back in with your second deck. If you get knocked out a second time, you're dead.But this format brings up a ton of interesting strategies, including pandering to the crowd with your second deck to try to live as long as possible. Jules Robins recently wrote a two-part series on a pair of Commander decks that might be perfect for just that.
The idea was to start from two opposite places and to then support each legend in a defining way. There are a lot of legends in opposite camps, of course, like Nefarox, Overlord of Grixis and Sigarda, Host of Herons, but Jules was shooting for polar opposites. So Jules took a look at Iname, Life Aspect and his much more morbid half, Iname, Death Aspect. Both Spirit legends have a unique flare to them that Jules could harness and build around.
With Iname, Death Aspect, you could play your Commander, dump a ton of Spirits into the 'yard and then, for example, cast Patriarch's Bidding. Iname, Life Aspect was a bit harder to harness, but Jules decided to play the deck in a way that had it Raise Dead a bunch of guys only to be able to cast as many of them as possible right away through mana acceleration and other methods of cheating things into play. Together, the two decks make for a great pairing for any duo-deck type of Commander variant. And if you ever want to extend your squadron of decks to include a third? Well, there is always Iname as One still on the table! Check out both of Jules's articles here (Life) and here (Death)!
Jules Robins's Cycle of Life
Commander – Iname, Life Aspect
Jules Robins's A-S-P-E-C-T, Find out How It’s So Deadly
Commander – Iname, Death Aspect