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The Walking Grave

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The letter I! haven't written about Commander in a while, so I decided to build a deck. I started by looking for a relatively recently printed Commander and came to the obvious choice of Varolz, the Scar-Striped. While looking for cards to include in a Varolz, the Scar-Striped deck, I came across Skullbriar, the Walking Grave and realized that card is awesome with Varolz, the Scar-Striped, but works much better as a commander, where it can really take advantage of its ability to keep counters. So I switched commanders.

This deck is still very much built with Varolz, the Scar-Striped in mind, and the plan is to find him as soon as possible to start scavenging onto Skullbriar, but Skullbriar just takes advantage of the Commander rules better.

This deck is designed to be relatively casual, which I believe to be the appropriate power level for most Commander decks. It plays good cards and has a game plan, but the game plan is based around doing what the commander happens to want to do rather than doing one of the things that is most powerful in the format. This isn't ramp and card draw that incidentally wins in a particular way, this deck is, from the ground up, about putting counters on Skullbriar, the Walking Grave, and then hitting opponents with him. It plans to win almost every game by dealing 21 points of general damage.

There are a wide variety of really sweet cards to put +1/+1 counters on things if that's what you're looking to do, and building around them makes Corpsejack Menace and Doubling Season particularly exciting (Doubling Season always seems to be great in this format).

Skullbriar
Commander – Skullbriar, the Walking Grave

Main Deck

99 cards

Commander
Bayou
Bloodstained Mire
Cavern of Souls
Command Tower
12  Forest
Gaea's Cradle
Llanowar Reborn
Marsh Flats
Miren, the Moaning Well
Misty Rainforest
Okina, Temple to the Grandfathers
Overgrown Tomb
Phyrexian Tower
Polluted Delta
Reflecting Pool
Shizo, Death's Storehouse
Swamp
Tainted Wood
Twilight Mire
Verdant Catacombs
Volrath's Stronghold
Windswept Heath
Wooded Foothills
Woodland Cemetery

41 lands

Acidic Slime
Brawn
Corpsejack Menace
Deadbridge Goliath
Death's Shadow
Deranged Outcast
Dreg Mangler
Eternal Witness
Fertilid
Forgotten Ancient
Fungal Behemoth
Gyre Sage
Hunting Moa
Ivy Lane Denizen
Jugan, the Rising Star
Korozda Guildmage
Lord of Extinction
Mindless Automaton
Phyrexian Dreadnought
Rune-Scarred Demon
Sakura-Tribe Elder
Scavenging Ooze
Spike Feeder
Spike Tiller
Spike Weaver
Terastodon
Ulvenwald Bear
Varolz, the Scar-Striped
Vigor
Viridian Emissary

30 creatures

Akroma's Memorial
Blade of the Bloodchief
Blessings of Nature
Contagion Clasp
Death's Presence
Decree of Savagery
Demonic Tutor
Diabolic Intent
Doubling Season
Forgotten Harvest
Greater Good
Hunger of the Howlpack
Hunting Triad
Increasing Savagery
Krosan Grip
Loxodon Warhammer
Maelstrom Pulse
Pernicious Deed
Quest for the Gemblades
Rancor
Revenge of the Hunted
Sol Ring
Strength of the Tajuru
Sylvan Library
Time of Need
Unspeakable Symbol
Vampiric Tutor
Worldly Tutor

28 other spells

Skullbriar, the Walking Grave


 
Sam Black
Sam Black
@SamuelHBlack
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Sam Black is a Platinum Pro Player and longtime writer for StarCityGames.com. He is a respected deck builder and took over Daily Decks for the first half of 2013. If you have an original deck you'd like to see featured, email him with the link above.

 
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