Unbowed, Unbroken

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The letter F!or this week's Commander deck, I went back to the drawing board. I thought of commanders that sounded fun and somehow came back with Ruric Thar. Just the idea of Ruric Thar running around (vigilantly) and punching anyone who casts a spell amused me, so I decided to take a whack at it. I do understand that playing Ruric runs the risk of drawing the ire of the table, but ask yourself: would Ruric Thar care?

I started by adding in a ton of good creature-based acceleration. I purposely stayed away from spells, because Ruric, but there still was an ogreabundance of options. Elves, Cobras, and the odd Bird all contribute to making sure you get to cast your awesome commander and the rest of the large creatures that come with him.

Because of all the ramp, I'm pretty light on two- to four-casting-cost creatures that just provide stats. Thrun is one of the few exceptions, because I for some reason have a soft spot for Trolls. The rest of the midrange creatures are utility creatures (and this even extends to the higher casting costs). If you are avoiding spells for the most part, your creatures are going to have to pull double duty and deal with troublesome permanents.

The large creatures are the meat of the deck, with all sorts of behemoths (including literal Behemoths) providing a wide array of powerful effects. Some draw cards, some attack every other player, others fight or shoot fire at anything they can see, and some are just monstrous. I also like the inclusion of cards like Ezuri and Craterhoof Behemoth that take advantage of all the small creatures in the deck.

Lastly, there are the spells. I kept it pretty light, but I went with every Garruk imaginable, along with a few card-draw spells to make sure you don't run out of gas. Lead the Stampede; Domri Rade; and Garruk, Caller of Beasts all pay you for running this many creatures, so they easily made the cut.

As with any Commander deck, there is infinite customization available, and I'd encourage you to take any and every part of this that looks fun and work it into a deck that does what you want it to do. If you don't, Ruric Thar WILL punch you.

LSV's Ruric Thar Commander deck

Main Deck

99 cards

Bloodstained Mire
Cavern of Souls
Command Tower
Fire-Lit Thicket
Gaea's Cradle
Grove of the Burnwillows
Gruul Turf
Karplusan Forest
Kessig Wolf Run
Misty Rainforest
Mossfire Valley
Mosswort Bridge
Raging Ravine
Rootbound Crag
Scalding Tarn
Skarrg, the Rage Pits
Stomping Ground
Temple of the False God
Verdant Catacombs
Winding Canyons
Wooded Foothills

33 lands

Acidic Slime
Argothian Elder
Avenger of Zendikar
Birds of Paradise
Bloom Tender
Bogardan Hellkite
Craterhoof Behemoth
Devoted Druid
Elvish Archdruid
Elvish Mystic
Eternal Witness
Ezuri, Renegade Leader
Farhaven Elf
Fauna Shaman
Fierce Empath
Flametongue Kavu
Fyndhorn Elves
Greenweaver Druid
Gruul Ragebeast
Gyre Sage
Heartwood Storyteller
Hydra Omnivore
Imperious Perfect
Inferno Titan
Joraga Treespeaker
Kalonian Hydra
Krosan Tusker
Llanowar Elves
Lotus Cobra
Master of the Wild Hunt
Oracle of Mul Daya
Pelakka Wurm
Priest of Titania
Primordial Sage
Rofellos, Llanowar Emissary
Sakura-Tribe Elder
Scavenging Ooze
Solemn Simulacrum
Somberwald Sage
Spellbreaker Behemoth
Spike Weaver
Sylvan Primordial
Thrun, the Last Troll
Uktabi Orangutan
Wall of Roots
Wickerbough Elder
Wood Elves
Woodfall Primus
Wurmcoil Engine
Yavimaya Elder
Yeva, Nature's Herald
Zealous Conscripts
Zhur-Taa Druid

57 creatures

Lead the Stampede
Lurking Predators
Sylvan Library

4 other spells

Domri Rade
Garruk Relentless
Garruk Wildspeaker
Garruk, Caller of Beasts
Garruk, Primal Hunter

5 planeswalkers

Ruric Thar, the Unbowed

Luis Scott-Vargas
Luis Scott-Vargas
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Luis Scott-Vargas plays, writes, and makes videos about Magic. He has played on the Pro Tour for almost a decade, and between that and producing content for ChannelFireball, often has his hands full (of cards).

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