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Grand Prix Lille
Day 2 Blog

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  • Day 1 Undefeated Decklists

    by Event Coverage Staff

  • Jonathan Rotstejn (9-0)
    Grand Prix Lille 2012 - Standard



     
  • Sunday, 9:55 a.m. - Day 2 metagame overview

    by Event Coverage Staff

  • The action is heating up in day two as we sprint down the Top 8 stretch. With approximately 200 players earning the right to play today, we have taken the time to break down the archetypes present here at Grand Prix Lille. Here are the raw numbers:

    UW Humans 30
     
    5-color control 1
    BW Tokens 6
    Esper Control 7
    Frites 11
    GB Ramp 2
    GBR Birthing Pod 1
    GBU Tezzeret 1
    GRB Ramp 2
    GUR mid-range 1
    GW Ramp 1
    GW Township Aggro 4
    GWB Ramp 1
    GWR Ramp 1
    GWU Birthing Pod 1
    Mono-Black Zombies 9
    Mono-Green Aggro 3
    Mono-Green mid-range 1
    Naya Pod 3
    RB Zombies 1
    Red Deck Wins 1
    RG Aggro 19
    RG Ramp 16
    Spirits Delver 5
    Tempered Steel 3
    UB Control 16
    UB Delver Zombies 1
    UB Heartless Lich 1
    UB Tezzeret 5
    UB Zombies 9
    UBR Zombies 1
    UR Aggro 2
    UW Delver 24


     
  • Round 11 Feature Match - Richard Bland vs. Gabriel Nassif

    by Tobi Henke

  • Both players had sat at this very table here in Lille before. Both had won their match then, on their way to a 9-1 score so far. Now, however, only one of them could be a winner. England's Richard Bland brought Delver of Secrets to the fight, while Hall of Famer Gabriel Nassif was playing the French mono-black Zombies deck.

    Game One

    Nassif started with Vault Skirge on turn one, Bland had Ponder. He pondered for a bit, then shuffled his library and drew into the unknown. A second Ponder found the namesake, Delver of Secrets soon-to-be Insectile Aberration, but Nassif had Go for the Throat at the end of Bland's turn, and summoned Geralf's Messenger on his.

    Bland cast Geist of Saint Traft, Nassif attacked with his 1/1 and 3/2 to put Bland at 12, then made Diregraf Ghoul and Highborn Ghoul . The latter was returned to its master's hand via Vapor Snag and Geist of Saint Traft along with its Angel token got in for 6 damage of their own.

    Richard Bland

    Nassif attacked with his team and had his Geralf's Messenger returned by Vapor Snag as well, leaving Bland with two lands untapped. Post-combat the French player thought long and hard, then walked right into the clearly signalled, potentially bluffed Mana Leak. Bland did indeed have the counter for Geralf's Messenger. Then on his turn, Bland made Sword of War and Peace, attached it to his Geist of Saint Traft, and swung in for a total of 11 damage.

    Nassif was forced to stay on defense. He managed to trade away all of his creatures except for the Vault Skirge to get rid of the 4/4 Geist. Bland had a hexproof replacement in Invisible Stalker, but now Nassif had a Sword of War and Peace of his own, which in combination with the lifelink of its bearer, the Vault Skirge, provided a much-needed reprieve. Nassif was soon pulling ahead in the battle of Sword against Sword. Delver of Secrets, for which Nassif had Go for the Throat, was all Bland was able to muster, and it wasn't enough.

    Gabriel Nassif 1 – Richard Bland 0

    Game Two

    Bland started on Gitaxian Probe and saw Ratchet Bomb, Vault Skirge, Lashwrithe, and Swamps. He continued with Island and Ponder, while Nassif summoned his Vault Skirge.

    Nassif tried Ratchet Bomb, Bland stopped it with Steel Sabotage, then cast Timely Reinforcements for three tokens and 6 life. The 1/1s—three on Bland's side, one with lifelink on Nassif's— just traded blows for a while. After a couple of turns of this, Nassif added Gravecrawler to his team, while Bland added Snapcaster Mage, flashbacking Gitaxian Probe, to his.

    Nassif killed the Mage with Go for the Throat, Bland killed a newly-summoned Highborn Ghoul with Dismember. Vault Skirge and Gravecrawler slowly turned the damage race in Nassif's favor, but Bland cast Sword of War and Peace, then used Snapcaster Mage on Steel Sabotage to counter Nassif's equipment—the Lashwrithe Bland had seen on turn one and always played around since then.

    Unarmed Zombies against armed Soldiers didn't seem to be a fair fight. No matter what the movies have to say about the match-up, here the Zombies lost.

    Gabriel Nassif 1 – Richard Bland 1

    Game Three

    With just eight minutes left in the round, both players sped up their game considerably and their decks seemed to be in on that, too, especially Nassif's. Diregraf Ghoul, Gravecrawler, and Highborn Ghoul put Bland on the clock. Meanwhile, Bland assembled the fearsome combination of Invisible Stalker and Sword of War and Peace, but Nassif followed his impressive start with an equally impressive turn-four play: Lashwrithe was attached to Diregraf Ghoul and the attack put Bland at 2.

    Gabriel Nassif

    The first attack with Sword of War and Peace made that 8. Bland debated whether to play anything post-combat, but decided to keep his cards in hand, relying on Vapor Snag off his one untapped land to survive the next attack. However, when Nassif had a second Lashwrithe which allowed him to attack with a 6/6, a 6/1, and a 2/1, that clearly wasn't enough.

    Gabriel Nassif 2 – Richard Bland 1



     
  • Sunday, 11:38 a.m. - Metagame Analysis and Transformational Sideboards

    by Frank Karsten

  • As the Day 2 metagame overview showed, the current Standard format is very diverse – the list of raw data contained as many as 33 separate archetypes! While this is exciting, the fact that there are so many viable decks to choose from can be quite daunting. With this in mind, I set out to break the metagame down into more manageable pieces.

    If we lump several archetypes together (e.g., consider UB Zombies, Mono-Black Zombies, UBR Zombies, and RB Zombies together as a grand "Zombie" archetype), we get the following picture: In the lead are white Human decks (including both versions that splash blue for Moorland Haunt, as well as versions with a token theme that are splashing black): roughly 19% of the Day 2 participants here in Lille are running Champion of the Parish.

    Next up, we have a tie between Delver decks (both Blue-White versions and the Lingering Souls variants), slow control decks (Blue-Black Control, Esper Control, etc.), and Strangleroot Geist Aggro (spearheaded by Red-Green Aggro, but also including Mono-Green and Green-White versions): each of these three grand archetypes account for 16% of the Day 2 metagame.

    Further down the list, we see that roughly 13% of the Day 2 players are piloting Ramp decks (Green-Red, Green-Black, etc.), 11% are playing Zombies, and 6% are playing Frites. That rounds up the top archetypes here in Lille.

    The remaining archetypes are all fringe, including the Mono-Red deck that I advocated as a good choice for the current Standard metagame. Hardly anyone played it on Day 1, and only one brave player – Asboern Anthonsen – made it to Day 2 with Mono-Red. He's currently not in a likely position to make Top 8; thus, my prediction that at least one Mono-Red deck would make it to the Top 8 is unlikely to come true. Instead, the metagame analysis suggests that we'll probably see a bunch of Human decks in the Top 8, although it's still too early to tell definitively.

    As I went through the decklists, the sideboard of various Frites decks stood out to me. Frites is a popular choice among the French players here today, and some of them included a surprise in their sideboards: the possibility to "transform". The idea is that you take out various reanimator cards and bring in Thrun, the Last Troll, Strangleroot Geist, Grim Lavamancer, Phyrexian Metamorph and/or Sword of War and Peace. This allows you to approach game 2 from a completely different angle, putting a lot of pressure on your opponent with cheap, hard-to-kill threats, while your opponent is hopefully stuck with now-useless Surgical Extractions and Grafdigger's Cage in hand. It's a great way to sidestep the hate.

    Among the players running this funky sideboard are Raphael Levy and Elie Pichon. I briefly sat down with Hall of Famer Raphael Levy to ask how the sideboard has been for him this weekend. "It has been very good for me", Raph said. "Surgical Extraction just wrecks you otherwise, but now I don't really care about it. Also, Strangleroot Geist and Thrun, the Last Troll are extremely difficult to deal with for many decks."



     
  • Round 13 Feature Match - Richard Parker vs. Grzegorz Kowalski

    by Frank Karsten

  • Both Richard Parker from England (with an 11th place finish at Pro Tour Valencia to his name) and Grzegorz Kowalski from Poland have their sights set on their first Grand Prix Top 8. Parker, currently the sole undefeated player at 12-0, is playing Blue-Black Zombies – a deck that is designed to curve out with a creatures and to finish off the opponent with Geralf's Messenger and Mortarpod. Kowalski, at an excellent 11-1 record, is running Wolf Run Ramp.

    Game 1

    Parker got to play first, and started strongly with Diregraf Ghoul and Geralf's Messenger. Kowalski, on the other side of the table, was deploying Sphere of the Suns and Solemn Simulacrum to get ahead on mana.

    Parker used his fourth turn productively: he played Geth's Verdict to clear the way and added Phantasmal Image copying Geralf's Messenger to the board. This blazingly fast start already took down Kowalski to 6 life, and it looked like the Polish player was in trouble.

    The best come-back he could muster was Huntmaster of the Fells, but it was not enough. Another Geralf's Messenger and Mortarpod from Parker was enough to convince Kowalski to move on to the next game.

    Richard Parker 1 – Grzegorz Kowalski 0

    While shuffling Parker's deck, Kowalski noticed that some of Parker's cards were facing the wrong direction, and called a judge to verify that there was no pattern. Parker explained that he must have shuffled his cards from last game back into his deck upside-down by mistake. The judge at the table checked the deck, ruled that there was indeed no pattern, and instructed Parker to make sure that all of his sleeve openings are on the same side of his deck. After that, we were underway again.

    Game 2

    Kowalski mulliganed down to five in search of a keepable hand, with Parker going down to six cards as well. A Sphere of the Suns accelerated the Pole into a third-turn Huntmaster of the Fells, while the Brit started with Fume Spitter and Diregraf Ghoul.

    When Parker attacked with both of his creatures on turn 4, Kowalski thought for a while before eventually trying to get rid of the 1/1 Fume Spitter by blocking it with his 2/2 Wolf token. Parker, however, had plans for his Fume Spitter: he sacrificed it targeting Huntmaster of the Fells, and a post-combat Mortarpod dealt the second point of damage to kill the werewolf.

    On the next turn, Diregraf Ghoul and the Wolf token traded; as a result, the board was completely swept clean again, save for a Mortarpod that remained on Parker's side of the table. A Geralf's Messenger from Parker next dealt a ton of damage to Kowalski, before dying (twice) in a flurry of burn spells.


    A couple turns later, an interesting situation arose: Kowalski board consisted of a freshly summoned Inferno Titan and an untapped Inkmoth Nexus. Parker had two Geth's Verdict and a Phantasmal Image in hand, with only enough mana to cast two of them. Parker could use Phantasmal Image to copy his opponent's Titan and subsequently try to kill the Titan with Geth's Verdict, but the end result of that play would be that Kowalski would lose his Inkmoth Nexus instead and that Parker would lose his Phantasmal Image to Kowalski's Inferno Titan attack trigger. Thus, Parker just cleared his opponent's board with double Geth's Verdict.

    Parker drew another Phantasmal Image on his next turn, now stuck with two of them in his hand and no creatures to copy in sight. Kowalski eventually drew a creature in Primeval Titan, searching up Kessig Wolf Run. This gave Parker the opportunity to put his Phantasmal Images to good use. However, Kowalski's Wolf Run could shoot down one of Parker's 6/6 Images by just targeting it, and Kowalski did just that before passing the turn again.

    Parker drew Geralf's Messenger on his next turn, and given that his Polish opponent was already down a single-digit life total, the Brit saw the following sequence of plays to win the game that very turn: he started by casting Geralf's Messenger and equipping it with Mortarpod. He subsequently attacked with his Phantasmal Titan, which was promptly blocked by Kowalski's real Primeval Titan. Mid-combat, Parker sacrificed his Messenger to deal one damage to his opponent, and followed it up with a Tragic Slip on Kowalski's blocker. This allowed the Phantasmal Titan to trample for lethal damage. Excellent timing and a Morbid way of winning the match!

    Richard Parker 2 – Grzegorz Kowalski 0

    Richard Parker is currently the only undefeated player with a pristine 13-0 record. As he only had one bye, this translates to an impressive 12 match wins in a row! Grzegorz Kowalski falls to 11-2,; although he's still in a fine position, he will likely have to go undefeated from this point forward in order to make the Top 8 cut.

    Richard Parker leading the pack in Lille at 13-0


     
  • Sunday, 1:21 p.m. - Divulger of Secrets

    by Tobi Henke

  • Matthew Costa is not only a Pro Tour Top 8 competitor and Grand Prix champion, but it appears he's also one very nice guy. After his win at Grand Prix Baltimore a week ago, he was contacted by Germany's Sascha Schwarz through Magic Online who asked him about his deck, its match-ups, and advice on how to play it. Schwarz planned to play Costa's deck this weekend, and he was happily surprised to find Costa willing to share his insight.

    Scwarz started out this weekend at 9-0

    "He even wrote me an email and explained his sideboard choices," Schwarz said. "That was so cool. Also, what he told me about R/G Aggro completely transformed my view of the match-up. For example, he said that Mana Leak, if used correctly, was way better than you might think it would be against an aggressive deck, and that Vapor Snag was the MVP."

    "In a lot of match-ups, it's apparently correct to board out Invisible Stalker. So I thought: How about replacing them altogether with Midnight Haunting? But Costa told me that the preboard games are very different and that the main reason for cutting the Stalker postboard was the opponent's artifact removal. I don't know whether I would've made the connection between artifact removal and Invisible Stalker myself," admitted Schwarz, "and I'm happy Costa pointed it out."

    "Another example: I originally wanted to have Flashfreeze in my sideboard," Schwarz continued, "however Costa warned me about the match-up against U/B Control. It's about even—on a theoretical level—though much harder to play correctly for the Delver player. That's why Costa had Dissipate in his sideboard and why I have them too. It's still very good against R/G Ramp, but simply not as narrow as Flashfreeze."

    Schwarz made good use of the advice he got, and started the tournament with a clean 9-0 sweep. Final words from Schwarz: "Thank you!"



     
  • Sunday, 2:07 p.m. - Frank's Four to Follow

    by Frank Karsten

  • As I went through the Day 2 decklists earlier today, there were several decks that looked particularly interesting to me: Blue-Black Tezzeret, Delver Zombies, GWb Titan Tokens, and Jund Pod. These decks might not be perfectly tuned yet and none of their pilots appear to be in contention for the Top 8, but they are certainly something different, and they seem like a lot of fun to play. Let's get to the lists!

    Grafdigger's Cage is a very good at stopping Unburial Rites and undying creatures, but against the large amount of decks that do not rely on their graveyard, it typically is an utter blank. That's where Tezzeret, Agent of Bolas comes in, turning Grafdigger's Cage into a respectable 5/5 threat. John Considine combined both cards in this interesting UB Tezzeret list.

    Ben Heath (Delver Zombies)
    GP Lille 2012 - Standard

    Named "Heathy at Sam this morning" on the deck registration sheet, which also lists Ben Heath and Ross Silcock as the deck designers, this Blue-Black concoction throws together the best of Delver and Zombies. A card that stands out in particular is Altar's Reap, which seems like a perfect fit for this deck; it's an instant to reveal to Delver of Secrets, it can be flashbacked with Snapcaster Mage, and it can eat Gravecrawler and Geralf's Messenger for profit.

    This interesting Ramp variant tries to accelerate into an early Elesh Norn, Grand Cenobite, which is completely backbreaking against many decks in the format. Instead of Slagstorm and Huntmaster of the Fells that the Red-Green ramp versions typically run, Dimitriu's deck has access to Day of Judgment, Lingering Souls, and Elspeth Tirel, which also excel at stopping aggro decks. Although the Green-Black-White color combination misses access to Kessig Wolf Run, Dimitriu makes up for that with Vault of the Archangel and Gavony Township as tutor targets for his Primeval Titan.

    While Lukas Blohon showed the power of Strangleroot Geist in his Naya Birthing Pod deck in the Top 8 of Pro Tour Dark Ascension, Romain Perrier must have felt that Black is better than White. Access to black certainly enables powerful cards that work very well with Birthing Pod: Geralf's Messenger is very happy to be turned into a Skinrender, while Massacre Wurm and Sheoldred, Whispering One can win games out of nowhere. Although the mana base is perhaps a bit shaky, it is certainly an interesting take on how to abuse Birthing Pod.

    So that's my selection of four decks to follow. If you've been looking for a fun and powerful deck to play for Friday Night Magic or Magic Online, give one of these deck a spin!



     
  • Round 15 Feature Match - Bart van Etten vs. Kenny Öberg

    by Tobi Henke

  • Bart van Etten was one of the overnight leaders, finishing day one at 9-0 with G/W/R Birthing Pod. Kenny Öberg on the other hand barely squeezed in at 7-2, but hasn't lost a match since with his green-white aggro deck.

    Game One

    Öberg started with Avacyn's Pilgrim off a mulligan to six which died to van Etten's Mortarpod. Öberg had his own Mortarpod for van Etten's Birds of Paradise, and summoned Blade Splicer and Hero of Bladehold over the following turns. Meanwhile, van Etten had cast his own Blade Splicer as well as an Avacyn's Pilgrim and a Strangleroot Geist.

    Bart van Etten

    Öberg killed the opposing Golem token with Dismember and attacked with both of his creatures—or rather all four of his creatures, thanks to Hero of Bladehold. Van Etten blocked the two 1/1 tokens dead with Strangleroot Geist and Blade Splicer. His Geist returned and he also had another Blade Splicer to replace its fallen comrade. Öberg, though, had Geist-Honored Monk which threatened to take over the game. Van Etten went without play and was falling dangerously low on life when Öberg's token army came crashing in. For a second, it seemed as if van Etten's Wurmcoil Engine might be able to save him, but the next attack brought van Etten down to 4, and Mortarpod finished him off.

    Bart van Etten 0 – Kenny Öberg 1

    Game Two

    Both players led with mana critters on their first turn. Van Etten had no play on his second, while Öberg had no land and simply cast two Avacyn's Pilgrims. On turn three, both made a four-drop: van Etten had Huntmaster of the Fells, Öberg killed it with his Garruk Relentless. The resulting Garruk, the Veil-Cursed, however, was taken down by van Etten's Wolf token.

    Öberg made Mirran Crusader, van Etten had another Huntmaster of the Fells and a Mortarpod. Öberg equipped his Crusader with Sword of Feast and Famine, and took van Etten from 24 to 16, making him discard Elesh Norn, Grand Cenobite and Strangleroot Geist in the process. Next, there was a little intermezzo when van Etten's Oblivion Ring exiled Öberg's Sword and Öberg's Oblivion Ring exiled van Etten's Oblivion Ring to free up his Sword.

    Van Etten shot one Avacyn's Pilgrim with Mortarpod and shot Birds of Paradise with a newly-transformed Ravager of the Fells. Mana was not a big problem for Öberg anymore, though, as he had drawn a third land and got help from Sword of Feast and Famine as well. Mirran Crusader continued to apply pressure and was joined by a new Birds of Paradise which picked up Sword of Feast and Famine and threatened lethal damage on Öberg's very next attack. Van Etten went for one last-ditch attack himself, powered by Gavony Township, but he had to hope for Öberg to severely screw up his blocks. Öberg didn't—and won.

    Kenny Öberg continues his day 2 winning streak.

    Bart van Etten 0 – Kenny Öberg 2



     
  • Sunday, 2:53 p.m. - Bonus deck tech: Mono-Color Aggro decks

    by Frank Karsten

  • As requested on the Cover-It-Live-stream: two more bonus decklists! By popular demand, I have Gabriel Nassif's Mono Black Zombies list and Robert van Medevoort's Mono Green Aggro decklist. Both decks don't toy around with nonbasic lands, going for an all-Swamp or all-Forests manabase instead, and both decks try to quickly rush out of the gates with aggressive early drops.

    Gabriel Nassif (Mono Black Zombies)
    GP Lille 2012 - Standard

    Nassif's list (designed by Sylvain Lauriol) is very similar to Mark Dictus' Zombie deck, which was featured yesterday. There are a few small differences, however. Firstly, Nassif has Vault Skirge where Dictus has Fume Spitter. Secondly, Nassif has extra lands along with additional copies of the fearsome Lashwrithe and Phyrexian Obliterator, where Dictus has reactive cards in Liliana of the Veil and Ratchet Bomb. And finally, Nassif has extra Sword of War and Peace instead of Dictus' Cemetery Reapers. The prospect of suiting up a Vault Skirge with Sword of War and Peace is pretty exciting. With Nassif having overtaken Dictus in the standings, it is very well possible that the above card choices will become the standard for Mono Black zombies in the future.

    Several players are playing Mono-green aggro today here in Lille. To learn more about the deck, I sat down with fellow Dutchman Robert van Medevoort, who just won a game against an opponent's Human deck by sidestepping Mirran Crusader (whose protection from green typically makes it quite a menace against his mono-green deck) on the back of sideboarded Precursor Golems. He explained that he was quite happy with his deck choice. "I considered splashing red for Huntmaster of the Fells. But I believe that Dungrove Elder is extremely good, and a valid reason to stay Mono-green," Robert said. When asked about his card choices, Robert mentioned that he was not playing Bellowing Tanglewurm because its Intimidate ability is largely irrelevant, as almost all decks with creatures are green themselves these days. And going forward, Robert would recommend adding additional Sword of Feast and Famine in the deck, as these had been very good for him all weekend.



     
  • Sunday, 3:12 p.m. - Green-White Is Back

    by Tobi Henke

  • When I first saw Kenny Öberg's deck in action at the feature match table yesterday, with a few Elves, Birds, Strangleroot Geist, and a Blade Splicer on the battlefield, I mistook it for Birthing Pod. But then he cast Mirran Crusader, strapped a Sword of War and Peace to it, and went straight for the kill. Now that looked nothing like Birthing Pod!

    Kenny Öberg and Martin Juza

    "I'm afraid the credit goes to Martin Jůza on this one, though," said Öberg, who has more than a couple of deck building credits to his name himself. "A couple of days ago, I didn't know I would be able to come here because of work, but when I did, Martin said he had this really great deck ..."

    And it did do great work so far for the Swedish player. Although Öberg started 7-2 into the tournament, he hasn't lost since. "Basically it's the same deck Martin used to win GP Hiroshima last year. The deck never stopped being good; it just had problems with the recent overabundance of Gut Shot," Öberg explained. "But now there are no Gut Shots anymore. For example, all the Delver decks have switched to Dismember. And Mirran Crusader is just so good when you can reliably cast it on turn two."

    However, the deck did profit from at least one new card out of Dark Ascension, he said. "Previously, there were absolutely no two-drops worth playing. It's great to have Strangleroot Geist now."



     
  • Sunday, 3:24 p.m. - Cool cards that people are playing

    by Frank Karsten

  • As I walked around the venue and went through the decklists today, there were a couple of interesting cards that stood out to me as surprising, yet excellent choices for the current metagame. Here, I would like to highlight a couple of them.


    You might think of Wrack with Madness as a fine removal spell in a draft deck. But several players are actually running it in their Standard decks! Amongst them is Matt Light from England, who clarified what was going on with Wrack with Madness by mentioning that he had cast it on his opponent's Phyrexian Obliterator! Notice that Phyrexian Obliterator reads "that source's controller sacrifices that many permanents"; and when the source is your own Phyrexian Obliterator ... well, you can imagine what happens. "He did not recover", Mark slyly mentioned.

    If Zombies remains a force to be reckoned with in the future, be sure to pack some Wrack with Madness in your sideboards!


    Witchbane Orb appears in the sideboards of several players here in Lille. It's a non-traditional card, but it seems to be a very good way to protect yourself from Curse of Death's Hold, Liliana of the Veil, and Nephalia Drownyard when playing against Blue-Black Control.


    Several Humans lists have opted for Elite Inquisitor as their two-drop of choice – if you expect many Huntmaster of the Fells and Zombie decks, it is probably the best two-drop available. Be sure to keep it in mind!


    Act of Aggression found its way in the sideboards of multiple Day 2 decks, and I overheard many interesting uses for it throughout the day.

    The main one was relayed to me by Victor van den Broek. Suppose that you are playing a Red-Green mirror match; your opponent is on the play with a turn 3 Huntmaster of the Fells, and you return with a turn 3 Huntmaster of yourself. Your opponent then passes the turn without a play, planning to kill your Huntmaster with his flipped Ravager of the Fells (the non-active player's flip always resolves first). But if you manage to respond to your opponent's "transform Huntmaster of the Fells" trigger by taking control of it with Act of Aggression, you actually get the "deal 2 damage" trigger, allowing you to kill your opponent's Wolf token and swing with two 4/4 Ravagers, completely turning the game around.

    But Act of Aggression has several interesting uses as well. For instance, did you know that if you steal an opponent's Loyal Cathar and it somehow dies that turn, you actually get the transformed Unhallowed Cathar in play? You don't have to give it back to your opponent! (This "trick" does not work with Undying creatures however, as the Undying ability references its owner, not its controller as on Loyal Cathar.)

    Finally, you could steal a game against Frites by playing Act of Aggression on their Elesh Norn, Grand Cenobite, immediately killing all their Birds of Paradise and tokens from Lingering Souls, and allowing you to swing in for the kill with their own Legend.


    Included as a one-of Green Sun's Zenith target in Robert van Medevoort's Mono-Green Aggro deck, Skinshifter fills many interesting roles that you might not have thought of: it not only allows you to intercept a flyer by becoming a 2/2 Bird but it can also shut down an opposing Phyrexian Obliterator by becoming a 0/8 Plant.



     
  • Sunday, 3:48 p.m. - Cool plays: Killing your own creatures for fun and profit

    by Frank Karsten

  • Walking around the room, I've had a few opportunities to witness and overhear some pretty sweet plays. All of them resolved around how killing your own creatures can be surprisingly useful -- a theme that fits well with Innistrad block.


    The first cool play was relayed to me by judge Richard Drijvers. He explained that he was called to a table where a player had just cast a (French) Phantasmal Image, desiring to copy nothing at all. His opponent, who had a white creature wielding Sword of War and Peace in play at that point, wanted to check whether that was possible. As the French Phantasmal Image's text said "vous pouvez" ("you may"), Richard ruled that this was perfectly acceptable. The Image went to the graveyard as a 0/0, allowing the player to cast Tragic Slip with Morbid, killing his opponent's creature. This clever out-of-the-box play was much better than simply copying his opponent's white creature, as his opponent's Sword of War and Peace would not have allowed the (white) Phantasmal Image to block!


    The next cool play was made by Dutchman Tristan Lebon. He had a Moorland Haunt in play and was looking to make Spirit tokens, but he lacked creatures in his graveyard. He got around this by legend-ruling himself, casting a second Thalia, Guardian of Thraben to provide the Moorland Haunt fodder that he needed to win the game.


    An obvious – perhaps too obvious – case in which killing your own creatures is beneficial is provided by the Undying mechanic. For instance, Wander Notting from the Netherlands mentioned how he played Arc Trail on his own Strangleroot Geist to win a damage race. I'm sure many Geralf's Messenger also found their doom at the hands of their owners today.


    What if you really, really need to kill an opponent's 4/4 creature? As relayed to me by judge Gijsbert Hoogendijk, a player faced exactly that question as he was facing an opposing Havengul Lich that looked to get out of hand. One solution is to just play your second Elesh Norn. Gijsbert was called to the table to sort it out, but it does work: both Elesh Norns and the Havengul Lich go to the graveyard together as a state-based effect.



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