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September 2010 Update Bulletin

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Comprehensive Rulebook Changes

112.6e
This rule is being broadened so the relevant abilities function outside the game, not just in game zones. This matters if you change Spawnsire of Ulamog to affect Knight cards and you want to cast Haakon, Stromgald Scourge from outside the game, which you really shouldn't be able to do.

114.8a-c
These rules didn't change, but they did get a more natural order to them. Now, the two that handled a spell or ability that "targets (only) [something]" are together.

118.8
A new rule that governs exchanging life totals and payment of life if a player can't lose life (due to Scars of Mirrodin's Platinum Emperion, for example). The previous 118.8 got bumped to 118.9.

119.3
The rules for damage being dealt to players and/or creatures got the infect update.

119.4c
An ambiguity in the second example was removed.

201.4a
It's really the effect that grants an ability to an object, not an ability.

204.3i, 204.3k
These rules contain the lists for planeswalker types and creature types, respectively. Welcome to the party, Koth, Venser, and Hippogriffs!

206.2c
This rule contains the list of ability words. Welcome to the party, metalcraft!

206.3
Originally, this rule covered the Ravnica block guild icons, but promo card watermarks and Scars of Mirrodin faction insignias want rules significance (if not game play significance), so the rule was rewritten slightly.

207.2, 207.2a
How to handle * in power and/or toughness calculations (such as Tarmogoyf) was clarified.

302.7
An exception was added so damage dealt to a creature by a source with infect doesn't cause damage to be marked on that creature.

400.7c
This rule states that abilities of permanents that require information about choices made as that permanent was cast as a spell can find the needed information. It wasn't very clear that the mana used to cast the spell was such a choice, so that's now specifically stated.

605.1a
A new criterion for an ability to qualify as a mana ability was added: it can't be a loyalty ability. Without this addition, the timing rules for mana abilities would have conflicted (and overrode) the timing rules for loyalty abilities. This ensure's that Koth of the Hammer's second ability is not a mana ability.

614.12
This rule got a slight tweak to emphasize which replacement abilities apply to an object entering the battlefield. For example, a Volrath's Shapeshifter entering the battlefield after being cast from your hand while Myojin of Cleansing Fire is the top card of your graveyard would result in the Shapeshifter getting a divinity counter.

701.23
This new rule explains the new keyword action, proliferate. Welcome to the party, proliferate!

702.23i
A new phasing rule was added (believe me, exactly what I wanted to do for my first update) stating that abilities that trigger when a permanent becomes attached or unattached won't trigger if that permanent phases in or out. Subsequent rules were renumbered. And Grafted Wargear gets that much stronger.

702.87
This new rule explains the new keyword, infect. Welcome to the ... wait, who invited you?

706.8, 706.8a-c
This rule was broken into three subrules that handle exceptions or modifications to the copying process. There are now three categories of this:

  1. Abilities gained by the copy: For example, Sakashima the Impostor's "{o2oUoU}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
  2. Characteristics not copied by the copy: For example, Sakashima the Impostor's "except its name is still Sakashima the Impostor."
  3. Modifications or additions to copied characteristics: For example, Sakashima the Impostor's "it's legendary in addition to its other types." This is different than category 2 as Sakashima shouldn't also be a Human Rogue (unless it's copying a Human Rogue).

711, Glossary entry of "Controlling Another Player"
This section was dedicated to controlling another player's turn, and now to just controlling another player. No functional changes; just some tweaked terminology.

800.4a, 800.4b
If you leave a multiplayer game, you should immediately stop controlling any other players. Also, if you are due to control another player on a future turn but you've left the game by then, nothing should happen.

810.9h
Thanks to Platinum Emperion, now your entire team can't lose life or pay life (other than 0) if your life total can't change.

Glossary
Entries added for infect, proliferate.

Credits
I give up my spot in the editing fiefdom and assume command of this starship as of Stardate 58143.7.

  1. Introduction
  2. Functional Oracle Changes
  3. Nonfunctional Oracle Changes
  4. Comprehensive Rulebook Changes
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