The Great Designer Search 2 Finalists: Jonathon Loucks

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Jonathon Loucks

Penumbria

Underground you can spread the light or embrace the darkness – either way there's bloodshed.



CW01 - Night Guard (common)
W
Creature – Human Soldier
0/3

CW02 - Lightglider (common)
1W
Creature – Human Soldier
1/1
Energize – Whenever you cast a noncreature spell, Lightglider gets +2/+2 and gains flying until end of turn.

CW03 - Infused Infantry (common)
[Shiney Cat http://community.wizards.com/magicthegathering/wiki/Labs_talk:Gds/gds2/loucksj/feedback/challenge2]
1W
Creature - Human Soldier
2/2
When Infused Infantry enters the battlefield, illuminate. (To illuminate, exile the top card of your library face up with "Whenever you would draw a card, you may put this card into your hand from exile instead.")

CW04 – Lightspeed Lookout
[Veilpiercer http://community.wizards.com/magicthegathering/wiki/Labs_talk:Gds/gds2/loucksj/feedback/challenge2]
2W
Creature – Human Scout
2/2
Flash
When Lightspeed Lookout enters the battlefield, you may look at target face-down creature.

CW05 – Lightspear Charger (common)
[Dynamo-Shield Sentinel http://community.wizards.com/magicthegathering/wiki/Labs_talk:Gds/gds2/loucksj/feedback/challenge2]
2W
Creature - Human Soldier
3/1
Energize – Whenever you cast a noncreature spell, prevent all damage that would be dealt to Lightspear Charger this turn.

CW06 - Beaming Strategist (common)
2W
Creature – Human Soldier
2/1
W, T: Tap target creature.

CW07 - Frontliner (common)
2W
Creature – Human Knight
2/2
First strike

CW08 – Roofglide Moth (common)
3W
Creature – Insect Scout
2/3
Flying
W: Look at the top card of your library.

CW09 – Focused Healer (common)
3W
Creature – Human Cleric
1/4
Energize – Whenever you cast a noncreature spell, you may gain 2 life.

CW10 – Mirrorwing Brigade (common)
[Mirror Brigade http://community.wizards.com/magicthegathering/wiki/Labs_talk:Gds/gds2/loucksj/feedback/challenge2]
5W
Creature – Human Soldier
3/3
Flying
When Mirrorwing Brigade enters the battlefield, you may tap target creature.

CW11 – Deepstone Wall (common)
[Rock-solid Wall http://community.wizards.com/magicthegathering/wiki/Labs_talk:Gds/gds2/loucksj/feedback/challenge2]
4WW
Creature – Wall
2/6
Defender
Dig 2 (2, Discard this card: Reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.)

CW12 – Pinpoint Ray (common)
W
Instant
Pinpoint Ray deals 2 damage to target attacking or blocking creature.

CW13 – Cover Up (common)
W
Instant
Put target enchantment on the bottom of its owner's library.

CW14 – Lighten the Load (common)
[http://community.wizards.com/magicthegathering/wiki/Labs_talk:Gds/gds2/loucksj/feedback/challenge2]
1W
Instant
Gain 4 life.
Illuminate. (To illuminate, exile the top card of your library face up with "Whenever you would draw a card, you may put this card into your hand from exile instead.")

CW15 – Diffused Shackles (common)
1W
Enchantment – Aura
Enchant creature
Whenever enchanted creature becomes tapped, put it on the bottom of its owner's library.

CW16 – Diffused Bracers (common)
2W
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, you may tap target creature."

CW17 – Expose (common)
3W
Sorcery
If target creature is face-down, put it on the bottom of its owner's library. Otherwise, put it on top of its owner's library.

CW18 – Uplifting Sight (common)
3W
Sorcery - Beacon
Target creature gets +2/+2 and gains flying until end of turn.
You may reveal cards from the top of your library until you reveal a Beacon card. Put that card on top of your library and the rest on the bottom of your library in a random order.

Comments
Energize is my shot at a simple light mechanic. Light has magical power, and embracing darkness means giving up that power and finding other means (morph). The light side, however, is strengthened by the immaterial.

Where energize is the energy aspect of light, illuminate is the information aspect. I boiled illuminate down to its simplest form. Without the light counter it's even more important to avoid exiling cards by other means - the bottom of the library is a flavorful alternative.

I recognize the beacon is my most complicated card. The idea is that there is a cycle of common beacons (minus a black one) in each set, and they're a tool to keep energize cards active. I templated it similarly to dig to not only keep similar flavor, but to add randomness to a type of mechanic that is usually repetitive (see: retrace).

Tapping is a simple mechanic that has been associated with light in the past, so I made it a sub-theme in white.

White wants to interact with morphs, but it's difficult to do so simply and without being too parasitic. I made sure my common morph-referencing cards were still useful without a morph on the table.

Living Reflection didn't make the cut. I like Dig and I wanted to give illuminate another chance, so something had to go. Depending on how the set evolves, I could see some form of Living Reflection at uncommon.



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