The Great Designer Search 2 Finalists: Devon Rule

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Devon Rule

Golamo

Geysers of mana erupt over Golamo, warping its guardians into something larger...

Common Cycle:

CW01 – Fledgling Greathawk
4WW
Creature - Bird
CARDNAME has flying as long as it's enchanted.
4/6

CU01 – Goliath Eel
5UU
Creature - Fish
6/6
CARDNAME cannot attack unless it's enchanted.

CB01 - Dire Stoat
5BB
Creature - Ferret
5/4
CARDNAME has intimidate as long as it's enchanted.

CR01 – Gargantuan Ocelot
4RR
Creature - Cat
5/3
CARDNAME has first strike as long as it's enchanted.

CG01 – Titanic Hound
[Saptongue Crusher by Havelock Vetinari - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/Utopia/TradingPlaces/cards]
6GG
Creature - Hound
7/7
CARDNAME has trample as long as it's enchanted.

Uncommon Cycle:

UW01 – Manifest Purity
2W
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature deals damage to an opponent, you may destroy target enchantment."
Incarnate 2W

UU01 – Manifest Intellect
2U
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Incarnate 2U

UB01 – Manifest Agony
2B
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature deals damage to an opponent, they discard a card."
Incarnate 2B

UR01 – Manifest Fury
2R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature deals damage to an opponent, you may have it deal 2 damage to target creature."
Incarnate 2R

UG01 – Manifest Destiny
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature deals damage to an opponent, you may search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library."
Incarnate 2G

Rare Cycle:

RW01 – Luminous Eruption
["White Geyser's Influence" by Bradley Rose- http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/rainingcatsdogs/challenge3]
4WWW
Sorcery
Triple your life total.

RU01 – Creative Eruption
["Blue Geyser's Influence" by Bradley Rose- http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/rainingcatsdogs/challenge3]
4UUU
Sorcery
For each card in your hand, draw two more cards.

RB01 – Ravenous Eruption
4BBB
Sorcery
Exile any number of creature cards from your graveyard. For each card exiled this way, put three 1/1 black Rat creature tokens onto the battlefield.

RR01 – Furious Eruption
["Red Geyser's Influence" by Bradley Rose- http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/rainingcatsdogs/challenge3]
4RRR
Sorcery
After this main phase, there are two additional combat phases followed by an additional main phase. At the beginning of each of those combat phases, untap all creatures that attacked this turn.

RG01 – Verdant Eruption
["Green Geyser's Influence" by Bradley Rose- http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/rainingcatsdogs/challenge3]
4GGG
Sorcery
Search your library for up to X basic land cards and put them onto the battlefield tapped, where X is twice the number of lands you control. Then shuffle your library.

Commentary:

In reading the judge responses to Jonathan Woodward's previous submissions, I felt there was a gap between his concept of enlarged creatures as tiny animals raised to human size and intelligence and the audience/judge expectations of enlarged creatures as giant monsters. I wanted to address this discrepancy while staying true to Jonathan's vision. I eventually realized that if bats, rats, and insects were the humanoid races of Golamo, then maybe cats, birds, and hounds could be the gigantic beasts. I expanded this idea into a cycle of abnormally-large common creatures, using a simple mechanical twist suggested by Havelock Vetinari to tie the cycle into Golamo's mechanical themes.

I liked the design of Embodiment of Wisdom/Ophidian Aura in Woodward's Challenge #1 submission, and decided it would be well-suited to a cycle of saboteur+incarnate auras. The gameplay is fun because it creates tension without making either side feel like a missed opportunity. I decided to keep the costs and power/toughness bonus even across the auras to conserve brainspace.

I knew early on that I really wanted to do a set of splashy rare sorceries to represent Golamo's mana geysers. Bradley Rose came up with the "tripling" theme and designed 80% of the cycle himself.

Particular thanks to shdwcat, Pojo, unbroken circle, Havelock Vetinari, Bradley Rose, and especially Jonathan Woodward for giving me such a fun world to play around in.



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