elcome, dear readers, to a small look behind the curtain, under the hood, and betwixt the metaphors. With every new expansion, the Oracle team and I spend some time working on perfecting the wordings of older cards and tweaking the Comprehensive Rules. After the more substantial update that took place with the Magic 2014 core set, I knew the Theros update would be a little lighter.
It's possible that this is just the natural progression toward a more perfect Oracle. But I believe that's a moving target that can't quite be hit. We'll always innovate with new terms like fight to make cards read as resonantly and intuitively as possible. There will always be new mechanics. Our game is always growing, and I can't wait to see what comes next. (Full disclosure: I know what comes next. And next after that. But a few nexts down the road I'm completely in the dark.)
The Magic rules system is actually a number of subsystems that all work together. A number of those subsystems could be improved; optimized; or, in some cases, reimagined. One of my goals for the future is to start tackling these initiatives. For some of these, I've sketched out blueprints. For others, I've just started to think about them. Even if none of it ultimately gets published, it's a fascinating exercise, with the overall goal of making Magic more fun and more accessible.
But that's tomorrow. For today, please enjoy this small number of updates. Many thanks to my partners on the Oracle team and to the members of the community who brought issues to our attention over the last few months. If you have a card or rule you'd like us to take a look at, please let us know by clicking one of those links at the bottom of the page.
Until next time, I'm the rules manager, and you will do as I say. Please?