elcome to Fuse Week. I already talked about the origin of the fuse mechanic during the second week of Dragon's Maze previews, so today, instead, I thought I would focus on how we expand upon mechanics when we bring them back. Keeping in the spirit of Fuse Week, I've written two mini-articles about this topic.
The first mini-article is called "New" and it explains mechanically what we look for when we try to advance an already-existing mechanic. Read "New" here.
The second mini-article is called "Improved." It talks about the first time I tried to bring back a keyword mechanic and the exploration of new design space I went through. Read "Improved" here.
If you so desire, you can fuse these two articles together and read "New & Improved" here.
Drive to Work #32—Future Sight, Part 1
During the Rosewater Rumble, only one set led to two upsets—Future Sight. Today, I talk about the design of this somewhat controversial set.
Working for Magic R&D since October, 1995, Mark Rosewater is currently the head designer. His hobbies include spending time with his family, talking about Magic on every known medium (including a daily blog and a weekly podcast), and writing about himself in the third person.