Serious_Fun

White and Blue Halls

The Hall Monitor Returns

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WHITE Color Cost Type Jist of Text (NOTE: Refer to the card and official rulings.) RS GO SP PG PL CK COM (NOTE: Three maximum, limited to its own color.)
40 Heavy Ballista White 3 Mana White Mana Creature 2/3 Soldier. Tap to deal 2 damage to attacking or blocking dork. 5 2 1 2 3 5 3.06 Aven Archer, Ballista Squad, Lieutenant Kirtar
39 Swooping Talon White 4 Mana White Mana White Mana Creature 2/6 Bird Soldier. Flying. Provoke. For 1, loses flying. 5 3 2 2 2 4 3.11 Provoke with finesse.
38 Wing Shards White 1 Mana White Mana White Mana Instant Target player sacrifices an attacking creature. Storm. 1 2 7 5 3 2 3.12
37 Hypochondria White 1 Mana White Mana Enchantment Pay White Mana and discard or sack to prevent 3 damage anywhere. 6 2 1 2 3 4 3.13 Sanctum Guardian, Shieldmage Advocate, Orim Samite Healer
36 Equal Treatment White 1 Mana White Mana Instant Any time any source deals damage this turn, it deals exactly 2. 1 3 7 2 5 2 3.14 Toolbox card vs. Overrun, etc.
35 Loxodon Peacekeeper White 1 Mana White Mana Creature 4/4 Elephant Soldier. Lowest life total gets control each round. 4 2 2 3 5 3 3.17
34 Commander Eesha White 2 Mana White Mana White Mana Creature 2/4 Bird Soldier Legend. Flying. Protection from creatures. 5 4 2 2 2 3 3.17 Beloved Chaplain
33 Exalted Angel White 4 Mana White Mana White Mana Creature 4/5 Angel. Flying. Gains you life when it hits. Morph 2 ManaWhite ManaWhite Mana. 4 3 4 2 2 4 3.18 Spirit Link, Warrior Angel
32 Frontline Strategist White White Mana Creature 2/2 Soldier. Morph White Mana. Negates non-Soldier damage when it flips. 2 3 6 3 3 3 3.21
31 Story Circle White 1 Mana White Mana White Mana Enchantment Pay to White Mana to prevent damage from a preselected color. 6 2 2 1 2 6 3.24 Circle of Protection: X, Aegis of Honor, Sphere of Grace
30 Rout White 3 Mana White Mana White Mana Sorcery Pay 2 more to play as an instant. Bury all creatures. 1 6 7 2 2 2 3.29 Catastrophe, Solar Tide, Wrath of God
29 Congregate White 3 Mana White Mana Instant Target player gains 2 life for each creature in play. 1 3 6 8 2 1 3.37 Peach Garden Oath, Reward the Faithful (*snort*) Trite, but effective.
28 Eternal Dragon White 5 Mana White Mana White Mana Creature 5/5 Dragon. Flying. Plainscycling 2 Mana. Pay 3 ManaWhite ManaWhite Mana to raise again. 4 4 1 2 2 7 3.38
27 Aurification White 2 Mana White Mana White Mana Enchantment Creatures that damage you turn into walls. 7 3 1 2 2 4 3.39
26 Solitary Confinement White 2 Mana White Mana Enchantment You can't be targeted. You don't take damage. Card drain. 7 3 2 2 2 3 3.39 Ivory Mask, True Believer
25 Glowrider White 2 Mana White Mana Creature 2/1 Cleric. Noncreature spells cost 1 more to play. 4 4 3 2 4 3 3.40
24 Soul Warden White White Mana Creature 1/1 Cleric. Whenever a creature comes into play, you gain 1 life. 3 2 1 7 2 6 3.43 Sickening in multiples.
23 Humility White 2 Mana White Mana White Mana Enchantment All creatures are 1/1 and have no abilities. 4 5 3 2 3 3 3.45 Humble
22 Mobilization White 2 Mana White Mana Enchantment Soldiers have vigilance. Pay 2 ManaWhite Mana to make a 1/1 solider token. 4 3 2 2 2 8 3.46
21 Dimensional Breach White 5 Mana White Mana White Mana Sorcery Remove all permanents from the game. They slowly return. 2 6 4 3 3 3 3.53 Flicker, Liberate
20 Moat White 2 Mana White Mana White Mana Enchantment Creatures without flying cannot attack. 6 4 2 2 3 3 3.53 Island Sanctuary
19 Karmic Justice White 2 Mana White Mana Enchantment Someone nail your non-creature? Nail that opponent's permanent. 7 3 2 2 2 4 3.53 Anti-Shatterstorm tech.
18 Rule of Law White 2 Mana White Mana Enchantment Each player only gets one spell per turn. 4 3 2 7 2 3 3.56 Something borrowed, something blue.
17 Akroma's Vengeance White 4 Mana White Mana White Mana Sorcery Destroy all non-land permanents. 2 7 5 2 3 2 3.57
16 Radiant, Archangel White 3 Mana White Mana White Mana Creature 3/3 Angel Legend. Flying. Vigilance. +1/+1 for each other flyer. 4 4 2 6 2 3 3.60 Diving Griffin, Herald of Serra, Serra Angel
15 Windborn Muse White 3 Mana White Mana Creature 2/3 Spirit. Flying. Each creature must pay 2 to attack you. 6 3 2 2 2 6 3.60 Whipgrass Entangler
14 Sigil of the New Dawn White 3 Mana White Mana Enchantment Whenever one of your creatures dies, pay 1 ManaWhite Mana to return it to hand. 6 3 1 2 2 7 3.60 Enduring Renewal
13 Akroma, Angel of Wrath White 5 Mana White Mana White Mana White Mana Creature 6/6 Angel with everything but anchovies...wait, there they are! 6 5 3 2 2 3 3.72
12 Eye of Singularity White 3 Mana White Mana Enchant World Blows up duplicate permanents, then preserves newest copies. 2 4 3 6 4 4 3.76
11 Planar Guide White White Mana Creature 1/1 Cleric. 3 ManaWhite Mana and remove from game to slide all creatures. 7 5 3 3 2 1 3.81
10 Reverent Mantra White 3 Mana White Mana Instant All creatures gain protection from a color until end of turn. 1 5 8 2 7 2 3.98 Aven Liberator, Cho-Manno's Blessing, Shelter
9 Aura of Silence White 1 Mana White Mana White Mana Enchantment Opponents' artifacts/enchantments cost +2 Mana. Sack to Disenchant. 6 4 4 4 2 3 3.98 Devout Witness, Disenchant, Purify
8 Balance White 1 Mana White Mana Sorcery All follow lowest common denominator for creatures, hand, lands. 2 8 5 6 1 2 4.11 Armageddon, Balancing Act, Cataclysm
7 Wishmonger White 3 Mana White Mana Creature Any player can pay 2 to give a creature protection from a color. 4 3 1 5 7 5 4.13 Try with Coalition Honor Guard!
6 Second Sunrise White 1 Mana White Mana White Mana Instant Return all permanents that died this turn into play. 1 7 4 4 7 2 4.14 What a great answer to Balance.
5 Parallax Wave White 2 Mana White Mana White Mana Enchantment Fading 5. Remove a counter to suspend a creature from play. 7 4 4 2 2 5 4.15 Astral Slide
4 Oath of Lieges White 1 Mana White Mana Enchantment Each player may go fetch land if they're behind on their upkeep. 3 3 1 6 8 5 4.23 Land Tax, Weathered Wayfarer
3 Limited Resources White White Mana Enchantment Everyone goes down to five lands max. No more lands over 10. 5 6 4 7 0 3 4.35
2 Mageta, the Lion White 3 Mana White Mana White Mana Creature 3/3 Spellshaper Legend. Pay 2WW, discard 2, tap for Wrath. 7 6 2 2 2 6 4.41 False Prophet, Planar Collapse
1 Glory White 3 Mana White Mana White Mana Creature 3/3 Incarnation. Flying. Pay 2 ManaWhite Mana to protect your army if it's dead. 8 5 2 2 2 6 4.42 Absolute Grace, Floating Shield, Mother of Runes Wanted, dead or alive.
avg C/E/S/I: 16/15/3/5 4.3 3.9 3.1 3.3 2.9 3.8 3.60
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