Budgetizing a Black Weenie deck straight from the source.

Little Big Black

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  • Building on a Budget is dedicated to making decks that cost 30 tickets or less on Magic Online. Weekly deck testing is done using Magic Online
  • This week’s format? Standard. This includes Ninth Edition, Ravnica, Guildpact, Dissension, Coldsnap, Time Spiral, and Planar Chaos.
  • I need help playtesting for the 10 Decks in 10 Weeks Battle Royale! See the first section of this article for details!
The letter H!ey everyone, and welcome back to Building on a Budget! This week's deck takes something old, makes it something new, because it's borrowed, and... black? But before I get into this evolution, I am issuing a call for help from all the Building on a Budget true believers!

10 Decks in 10 Weeks Battle Royale!

Do you want to see a Battle Royale between these 10 decks?
Yes! Which deck will reign supreme? 7158 87.3%
Just get on with building more decks, you budgeteer! 1040 12.7%
Total 8198 100.0%

I need your help! In order to make the best Battle Royale! possible, I want to go all out – play all 10 decks against each of the other ten decks, for a total of 100 playtesting games! This is where you, the reader, come in!

If you would like to help me playtest, I am taking volunteers to spend a couple of hours playing ten straight games of Magic (one against each of the 10 Decks in 10 Weeks) using Magic Online! Here's my requirements:

  • You must have one of the 10 Decks in 10 Weeks built, unchanged, as per the version at the end of an article. Sorry, you have to provide your own cards for this one!

    The decks are:

    1. Week 1: G/W – The Two Ladies
    2. Week 2: G/R – A Wild Pair
    3. Week 3: R/U – Aeon in Flux
    4. Week 4: U/B – Grim Outlook
    5. Week 5: B/W – Rescue Me
    6. Week 6: W/U – A Blink In Time
    7. Week 7: W/R – Sheer Pandemonium
    8. Week 8: B/R – Madness
    9. Week 9: B/G – Profusion Confusion
    10. Week 10: G/U – Fungal Behemoth

  • You must be able to spend 2-4 hours playing that one version of the deck against all ten of the other decks (including mirror match) from the 10 Decks in 10 Weeks experiment. All games will be best one out of one – anything more than that, and there’s no chance that this article would ever get written! Plus, 100 games is a pretty large sample size.

That's it! If you're interested in helping out, please e-mail me at—include your Magic Online screen name, the deck you'd like to play, and the times (day and time, EST) that you'd be available to play within the next couple of weeks. Thank you in advance to anyone who takes the time to volunteer for this grand experiment—let's make the best Battle Royale! that anyone has ever seen!

Little Big Black

A few months ago, Mark Rosewater was gunslinging at a high-level event, and he packed the heat of this Black Weenie deck:

Mark Rosewater Black

This ended up being a really efficient deck, with many built-in synergies. The most among them—the interaction between Plagued Rusalka and Nether Traitor. With the two of them working in tandem, Plagued Rusalka could give any creature -2/-2 for Black ManaBlack ManaBlack Mana—sacrifice the Nether Traitor, then sacrifice another creature to bring back the Nether Traitor. In this way, you ended up only losing one guy, but giving an opposing creature the ol' Enfeeblement treatment.

Even without the Rusalka/Traitor interaction, the deck is set up for some quick beats. Many of the creatures have evasion (Dauthi Slayer, Nether Traitor, Stromgald Crusader), and all of the creatures are fast, efficient weenies. There is one problem for building this deck on a budget:

This deck ain't budget.

Bad_Moon Here's a breakdown of the prices for each of the cards in the deck, using Magic Online's seller room as a gauge:

Bad Moon: 1.5 each
Dauthi Slayer: 1 each
Nether Traitor: 1 each
Phyrexian Arena: 4 each
Snow-Covered Swamp: 3 for 1 ticket
Soul Spike: 2 for 1 ticket
Stromgald Crusader: 2 for 1 ticket
Withered Wretch: 2 for 1 ticket

Cost: 6 (Bad Moon) + 4 (Dauthi Slayer) + 4 (Nether Traitor) + 16 (Phyrexian Arena) + 7.66 (Snow-Covered Swamp) + 2 (Soul Spike) + 2 (Stromgald Cruader) + 2 (Withered Wretch) = 43.66 tickets

Given that our budget for this column is a strict high of 30 tickets, this just won't do. In order to make this deck fit our budget, some cuts are going to have to be made.

The first cut is to remove the Snow-Covered Swamps. They are there solely to support Rimebound Dead, and seven and two-thirds tickets is a lot of money to pay to support a one/one regenerating common creature. The Snow-Covered Swamps are easily replaced by regular Swamps, and so the Rimebound Dead/Snow-Covered Swamps are out.

Out: 23 Snow-Covered Swamp (-7.66 tickets), 4 Rimebound Dead (36 tickets total)
In: 23 Swamp

This still puts us above budget. There are two distinct ways to go with this deck, at this point:

  1. There are a lot of cards that cost 1-1.5 tickets each, such as Bad Moon, or Dauthi Slayer. If I start yanking out playsets of those, I can replace them with commons/uncommons that aren't necessarily as good but that can fill the role of attackers.
  2. I can take out the Phyrexian Arenas and come in well under budget.

This is a hard decision, because Phyrexian Arena is a really powerful card—the ability to draw twice as many cards as your opponent equals more opportunities to kill them early-on in the game, since Little Big Black is the deck serving up all the threats. Likely your opponent is going to be scrambling to play catch-up with you, so the loss of a little life in exchange for the drawing of a lot of cards is a small trade-off.

In the end, I decided that the Phyrexian Arenas should go. While I would love to have them in the deck, I can't justify gutting the creature base of the deck for a card that costs a little over half of the budget of the entire deck. I also took out Phyrexian Etchings, since it is kind of slow and cumbersome.

Phyrexian Arena and a big red XIn exchange for the Arenas coming out, I decided to try a bunch of higher-end cards that would have a game-swinging effect. If I couldn't overload in the beginning with weenies, I would drop my bombs at the end of the game and try to outright win with one or two different cards. My choices for these slots were all cards that I'd just wanted to play around with:

Roiling Horror: After my success with Fungal Behemoth and Aeon Chronicler during the 10 Decks in 10 Weeks project, I was itching to get my hands on this guy. Best suited for a mono-black deck such as this one due to a triple-black suspend cost, I figured that Roiling Horror would make a great top-of-the-curve creature. If I'm ahead by 5 life, Roiling Horror comes down as a 5/5 haste creature that turns into 10/10 almost immediately. In addition, I can suspend him to drain those last few points of life if I hit a creature stalemate situation.

Enslave: It's Confiscate for black, except better and worse. Worse, in that it can only grab creatures. Better, in that the point of damage it does is to the creature's owner. Yes, I misread it the first time I had it played on me as well—I thought that Enslave did a point to me. This is not the case—Enslave does a point to whoever physically (or electronically) owns the card, so it adds, as they say, the insult to the injury.

Twisted Abomination: A common out of Scourge—pick up that version rather than the "timeshifted" Time Spiral version. Good both for fetching lands in the early game and for coming down on turn seven (don't play it unless you have regeneration mana up!) as a huge regenerating beater in the late game.

Out: 4 Phyrexian Arena (-16 tickets), 1 Phyrexian Etchings (-.5 tickets) — (19.5 tickets total)
In: 4 Roiling Horror (.5 tickets), 3 Enslave, 2 Twisted Abomination — (21.5 tickets total)

Little Big Black 1

Main Deck

60 cards

23  Swamp

23 lands

Dauthi Slayer
Nether Traitor
Plagued Rusalka
Roiling Horror
Stromgald Crusader
Twisted Abomination
Withered Wretch

26 creatures

Bad Moon
Soul Spike

11 other spells

Game 1: Rupes (White Weenie)
I get turn-one Plagued Rusalka and turn-two Strongald Crusader. The Crusader ends up going all the way. I do get Plagued Rusalka and Nether Traitor to kill a Knight of the Holy Nimbus, to make sure I can keep racing against a Serra Avenger and Tivadar of Thorn.
Record: 1-0

Game 2: Vicious Beastie (Mono-Black Control)
Vicious Beastie gets Persecute (hitting nothing) back-to-back with Damnation (getting my board) and then drops double Skeletal Vampire for the win.
Record: 1-1

Game 3: NirokSyn (Black/White Weenie)
He gets Garza's Assassin, and I get Withered Wretch. He drops Nekrataal and puts Loxodon Warhammer on it, and I drop Stromgald Crusader and take his Nekrataal with Enslave. He drops Rathi Trapper and moves the Warhammer onto it, but I drop Twisted Abomination, and then Nether Traitor and double Bad Moon for the win.
Record: 2-1

Game 4: drethran (B/W Rescue Me)
I get double Stromgald Crusader, Nether Traitor, and Bad Moon. He gets double Soul Warden, Stonecloaker, Jötun Grunt. I run him over with pro-white and shadow guys and finish it with a Soul Spike.
Record: 3-1

Game 5: varianalos (Black/Red Tokens)
I get a great draw:
Turn two: Dauthi Slayer
Turn three: Stromgald Crusader (he drops Kher Keep) (18)
Turn four: Bad Moon (12) (he drops Sengir Autocrat)
Turn six: Nether Traitor (4), Soul Spike, win.
Record: 4-1

So far, so good. There were definitely weaknesses in the deck. For one, I have no way to affect my opponent's hand. This allows my opponent to hoard removal spells or late-game bombs, making my race an uphill battle. Since black is the color of discard spells, this is easily solved. In the end, from a list of Blackmail, Coercion, Delirium Skeins, Nightmare Void, Persecute and Stupor, I end up choosing Nightmare Void as my discard spell of choice. The reason for this is simple—I want to be able to hit, with 100% accuracy, the exact spell I want out of an opponent's hand. I don't care if I get Skeletal Vampire and a Swamp with Stupor when it's that Damnation I need right here and now. The same goes for Blackmail and Delirium Skeins. Persecute is too expensive (ticket price) to fit this deck.

Coercion is a real possibility over Nightmare Void—even though I can recur Nightmare Void repeatedly, I lose a race to Wrath of God if I'm on the draw. Coercion lets me take out that Wrath on my turn three, before my opponent can untap and Wrath. Still, I decide to give Nightmare Void a shot, and see how it works.

I also have found that Enslave hasn't been a great addition to the deck. Sure, I can grab a creature now and then, but if my opponent doesn't have something large on the board, it's a huge wasted slot that could be another fatty. In addition, Roiling Horror hasn't worked out quite like I'd hoped. It seems better suited for a deck with a lot more Consume Spirit/Drain Life effects, as a lot of my games have come down to races.

In the end, I take out two Enslaves (leaving one in the deck for fun), a Roiling Horror, and a Soul Spike, and add in three Nightmare Void and a Helldozer. Helldozer is a huge, massive beast who can both swing for a lot of damage and set my opponent back from playing their huge bombs.

Little Big Black 2

Main Deck

60 cards

23  Swamp

23 lands

Dauthi Slayer
Nether Traitor
Plagued Rusalka
Roiling Horror
Stromgald Crusader
Twisted Abomination
Withered Wretch

26 creatures

Bad Moon
Nightmare Void
Soul Spike

11 other spells

Out: 1 Roiling Horror, 1 Soul Spike, 2 Enslave
In: 3 Nightmare Void, 1 Helldozer
Game 6: nebakanezer0 (W/G Weenie)
He gets Watchwolf, Crown of Convergence and Celestial Crusader. I get double Dauthi Slayer and Plagued Rusalka, and he drops Nullmage Shepherd. I can't outrace him, and he wins.
Record: 4-2

Game 7: Tadat (Mono-Blue Suspend)
We both get stuck on two mana, and he suspends double Errant Ephemeron. I get Withered Wretch, Withered Wretch, Nether Traitor, Bad Moon, and then double Soul Spike him for the win.
Record: 5-2

Game 8: Enigma307 (W/G Tokens)
I get Stromgald Crusader and ride him for 16 points of damage, with 1 point of Plagued Rusalka damage. He gets Verdant Embrace and Shielding Plax on his Twilight Drover, but my pump knight keeps coming in the air, and a hard-cast Soul Spike finishes the game off.
Record: 6-2

Game 9: michinmuri (B/W Life Drain)
I decide to keep a one-land hand with a bunch of 2/2 guys and double Soul Spike. I don't draw another land until he has multiple Blind Hunters on the board. I do get to four quickly after that and Nightmare Void out double Soul Spike from his hand, along with Jedit's Dragoons. Unfortunately, he has too much of a start, and I lose.
Record: 6-3

Game 10: EndDream (R/W/U Angels)
He gets Shivan Reef, Azorius Signet, and a Lightning Angel on turn three. I get Dauthi Slayer and Nether Traitor. We swing back and forth, and he drops a morph. I double Nightmare Void him. The first gets Remanded, and the second gets a Rune Snag. He morphs up Akroma and hits me for nine with me at nine, and gives me a GG. But hold your horses! I alternate cast Soul Spike to bring him to five, and me to four. I then drop Bad Moon and kill him.
Record: 7-3

I've taken a few mulligans over the past couple of games, unable to reach two mana early. Roiling Horror still isn't working out well, so I decide to kill two birds with one stone—out go two more Horrors, and in come a Swamp and a Twisted Abomination (which can work as both a fatty and a Swamp, as previously stated). This should help smooth out my mana problems.

Little Big Black 3

Main Deck

60 cards

24  Swamp

24 lands

Dauthi Slayer
Nether Traitor
Plagued Rusalka
Roiling Horror
Stromgald Crusader
Twisted Abomination
Withered Wretch

25 creatures

Bad Moon
Nightmare Void
Soul Spike

11 other spells

Out: 2 Roiling Horror
In: 1 Swamp, 1 Twisted Abomination

Game 11: leodragonz (Snow-Covered Deck)
I get an early Withered Wretch and Stromgald Crusader, and get a couple of hits in before the former gets Gelid Shackled, and the latter gets tapped down by Rimewind Taskmage. He gets Blizzard Specter, and I get Helldozer, which eats Chill to the Bone. Finally, I top deck Enslave, take out his Taskmage with a Plagued Rusalka and double Withered Wretch, and beat him with the 2/1 pump knight.
Record: 8-3

Game 12: Acedude (Mono-White Aggro)
He gets triple Loxodon Warhammer, but I get Stronghold Crusader, Plagued Rusalka and Nether Traitor. He drops Story Circle set to black. My first attempt to circumvent this enchantment is to kill his guys except one, and Enslave his guy with multiple Warhammers on it. He has Bathe in Light to stop that. I then draw and use Nightmare Void to take out his hand, and keep his guys off of the board with my removal. I get double Bad Moon, and suspend Roiling Horror for 6. We go back and forth, until I draw Helldozer. I dredge Nightmare Void, take out a Faith's Fetters from his hand, and then drop Helldozer. After nearly a dozen turns, I run him out of mana and run him over with creatures.
Record: 9-3

Game 13: The Nabob (B/W Discard)
I get a quick start with double Dauthi Slayer, but he kills them both with Mortify, plays Stupor and double Blackmail, and drops The Rack. He then puts Pillory of the Sleepless on my Nether Traitor.

As a frown, I have five mana and draw Enslave on his first Blackmail and Helldozer on his second Blackmail. My next card? Swamp.
Record: 9-4

Game 14: Signut (W/U Control)
He counters my second-turn Dauthi Slayer, so I wait until four mana to drop Stromgald Crusader (in case of Remand or Rune Snag). It hits once, and then he Wraths. I drop another Crusader, and this one works him down to 7. I then try to play Nether Traitor, and he plays Draining Whelk, which I promptly Enslave. A Nightmare Void also gets Whelked, but at this point the Enslave damage does enough where I can attack with both guys and win.
Record: 10-4

Game 15: Frankenhooter (Empty the Warrens/Tromp the Domains)
I get a fast start with Plagued Rusalka, Stromgald Crusader, Bad Moon, and Nether Traitor. He plays Essence Warden and then Empty the Warrens, for 4 life. I attack him down to 4, and he casts Tromp the Domains. I sacrifice my Nether Traitor to stay alive, and then Nightmare Void him to see if he has any tricks (he doesn't), and kill him.
Record: 11-4

This deck ended up being pretty strong, and one of the best things is how customizable it can be at the top end. Don't want to run Roiling Horror? Add in more Helldozers—or maybe Korlash, Heir to Blackblade (once Future Sight is legal) or Mortivore or Liege of the Pit. The MVP for this deck was definitely Stromgald Crusader. Left unchecked, the damage output on this jump knight is just insane, and he shut down virtually every white deck I faced.

That's all the time I have for this week! Send me those e-mails if you're interested in helping with the 10 Decks in 10 Weeks Battle Royale, and give your thoughts about this week's deck in the forums. Until next week, take care!

Poor sidebar. Should we put it out of its misery?
I never knew there was a sidebar until now. 1728 39.8%
I read that sidebar every week, as I know it contains vital information for this column! 1703 39.2%
Get rid of that eyesore. I hate it, and everything about it! 912 21.0%
Total 4343 100.0%

Which of the 10 Decks in 10 Weeks did you like the most?
Week 9: B/G – Profusion Confusion 677 15.1%
Week 1: G/W - The Two Ladies 609 13.5%
Week 3: R/U – Aeon in Flux 515 11.5%
Week 5: B/W – Rescue Me 500 11.1%
Week 8: B/R – Madness 485 10.8%
Week 10: G/U – Fungal Behemoth 484 10.8%
Week 6: W/U – A Blink In Time 447 9.9%
Week 7: W/R – Sheer Pandemonium 336 7.5%
Week 2: G/R - A Wild Pair 241 5.4%
Week 4: U/B - Grim Outlook 202 4.5%
Total 4496 100.0%

Which was your least favorite of the 10 Decks in 10 Weeks?
Week 2: G/R - A Wild Pair 534 16.7%
Week 9: B/G – Profusion Confusion 511 16.0%
Week 1: G/W - The Two Ladies 459 14.4%
Week 8: B/R – Madness 351 11.0%
Week 7: W/R – Sheer Pandemonium 315 9.9%
Week 10: G/U – Fungal Behemoth 287 9.0%
Week 4: U/B - Grim Outlook 253 7.9%
Week 3: R/U – Aeon in Flux 195 6.1%
Week 5: B/W – Rescue Me 164 5.1%
Week 6: W/U – A Blink In Time 122 3.8%
Total 3191 100.0%
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