Exploring the web that links the many mechanics of Shadowmoor.
Shadowmoor's Mechanic Web
Friday, April 25, 2008
n the early days of Magic
design, the mechanics in a Magic
set weren't always selected because they worked well together. In fact, they often had nothing to do with each other. Ice Age
introduced cumulative upkeep, snow lands, and cantrips, none of which have anything to do with each other. Mirage
features phasing and flanking, which have nothing to do with each other. And Tempest
brings in shadow and buyback, which again have nothing to do with each other.
One of the advances of modern-day Magic design is that the design and development teams work hard to make all of a set's parts interconnect and work together. These subtle connections ensure that every card fits into the set in multiple ways, through multiple pathways and connections. As the set design evolves, these connections form a great web. This methodology opens up deck building and game play dramatically, since any particular card interacts with multiple elements of the set, instead of just one little section. For almost every mechanic, if someone asks "Hey, why is this here?" there are very specific reasons for how that mechanic fits into the rest of the set.
Today I'm going to show you how Shadowmoor's mechanics interconnect by leading you on a visual journey through Shadowmoor's mechanical web.
Click Begin the Journey to start.