he first thing everyone did when Fifth Dawn
was released was email me about Krark-Clan Ironworks
. While I was gracious for the pile of email, I couldn't cover that deck yet since Fifth Dawn
wasn't out on Magic Online
yet. Since this column is primarily geared for the Magic Online
audience, sometimes the topics you want to hear about get pushed back a while – in this case, a long while.
Combo decks always make very popular budget decks, because if the combo can be built on a budget, the likelihood is that it is nearly as good as the fully tricked out version. Combos, in essence, are simple things. They usually aren't done with fancy, expensive cards. In retrospect, it is the cards that find or accelerate out the combo pieces that are typically the expensive parts of any combo deck.
This in mind, here is the deck you have all been emailing me about –well sort of. You see, most of you want to use Krark-Clan Ironworks with two Myr Retrievers, letting you go infinite with Storm or something. I propose doing something a lot more conventional. Most “KCI” (Krark-Clan Ironworks) decks use Myr Incubator along with Goblin Charbelcher or Goblin Cannon.
|Manuel Bevand, Worlds ‘04|
You simply play out as many artifacts as you can, drop a KCI, sacrificing 6 of the artifacts in order to play a Myr Incubator
and activate it right away. This will let you either attack with all those tokens next turn or you can sacrifice the tokens to get mana. You can use the token mana to draw the remaining cards in your library with Chromatic Sphere
and all of the card drawing spells in order to find a Goblin Cannon
. Then sacrifice the rest of your tokens to activate the Cannon 20 times, winning the game.
This combo is not anything earth shattering; it has been around for a while, and was even used by Magic geriatric Manuel Bevand to make Top 8 at the just-completed World Championships. While his version was not on a budget, there is not a giant difference between most builds of KCI – perhaps a few cards.
Building on a Budget: KCI
This deck plays out by trying to get as many artifacts in play as possible over the first few turns while using card drawing and Fabricate to locate the following cards: Krark-Clan Ironworks, Myr Incubator, and Goblin Cannon. Theoretically you don't need the Cannon to go off, but you will need it sometimes. Just play out your Pentad Prisms and Talismans to build your mana base. Then, when you are able to pull off the combo, go for it! I know this isn't a very long description of what happens in a given game, but the games are pretty short, with little interaction. This is more of a Spike deck – not much fun for either party involved, but you will win a lot.
Tips on Playing the Deck
Here is the trick for winning when you have the combo minus the Cannon. You will need access to Blue mana after you pop the Incubator. First, remove all the artifacts from your deck except the Cannon. Then, use something that will let you draw a card (Chromatic Sphere, Thoughtcast, whatever). This will let you draw either the Goblin Cannon or another card drawing spell. You can keep using these card-drawing spells to find the Cannon that same turn if you have a few blue mana available. It is slightly risky if you only have one or two blue mana to work with. You have 16 blue cards you need to plow through, minus the ones you have already drawn. You have plenty of colorless mana, so don't worry about that.
- Many times it is correct to play out the Ironworks, but wait until the next turn to go off. It is very difficult to go off the same turn that you play the KCI, because you will need to sacrifice 6 artifacts and have the Goblin Cannon in hand (or a Chromatic Sphere in play to do the previously described trick). You often won't be able to do this until turn 6, whereas playing the Ironworks on turn three can just let you win on turn four or five.
- If you Fabricate, go for the Ironworks first.
- If you still need two pieces of the combo and have Fabricate, use all of your card drawing to find the first, then Fabricate for the other.
Adding More Money to the Deck
You can add lots of different things in here. You can make it like Manuel's build. This will make it Standard legal whereas mine is Block legal. You can add Chrome Mox or Engineered Explosives. These are very good because, when needed, they can just act as 0 drop artifacts that do nothing. This means you can sacrifice them and maybe use them to go off the same turn you drop Ironworks. Things that slow down your opponent are also good. Notice how Manuel's build uses Condescend and Mana Leak. These are good because they give you more time to set up before you die. Remember, you are not trying to answer their threats, you're just trying to live long enough to get the job done! A true combo deck indeed.
Until next time, Deconstruct your Cathodion for fun and profit.
NateHeiss and BuildingOnABudget on Magic Online