he time has come. Finally, I will write about a Champions of Kamigawa deck. Oh, how I have waited for this moment! When I first laid eyes on Champions, I was extremely pleased. The overall theme of the set is great. I am a closet Japan lover (who isn't, really?) and the whole idea just put a smile on my face. One thing in particular especially caught my eyes: Samurai. Loyal defenders, following the way of the sword, Samurai are a force to be reckoned with. The first time I played Champions sealed deck at the prerelease, I stated that the set accurately reflected feudal Japan; the guy with the most Samurai was sure to win. Samurai are not only powerful, but they are so darn cool!
After all, there is only one thing that could possibly be cooler than a samurai, and that is Ninja. Notice how there is not a single reference to Ninja in the entire set? It makes a guy wonder if they are lurking in the darkness, making themselves ready to spring in Betrayers. I think America loves the Ninja as much as Japan loves the cowboy….ok, I'll stop myself before going on a Ninja tangent, but c'mon, couldn't we have just one Zombie Ninja?!
Wielder of the big, honkin' sword.
Here is their deck. Is it not nifty?
Building on a Budget: Law of the Sword
If there is one thing samurai must do, it is fight evil. These days, that evil is the Affinity Empire. This deck is tricked out to have a great game plan vs. Affinity with cards like Samurai of the Pale Curtain
. Removing things from the game is supposed to be the secret to beating spirits, according to Kumano, Master Yamabushi
, but the master never knew that his secret tech would prove so valuable in defeating machines in a world of metal that he could never imagine.
You see, by removing things from the game instead of having them go to the graveyard, you circumvent a number of abilities in Magic from triggering. The most important ones vs. Affinity are Modular and the Disciple of the Vault Trigger. There are many more awesome situations where this comes up, but those two are the important ones.
This deck plays out by casting lots of awesome creatures that are cheap and efficient, and supplementing them with strong Equipment and perhaps the best trick available to white…Awe Strike. You can get an awesome start with Glaivemaster and Bonesplitter – this was one of my favorite decks to draft in limited, and it is still quite powerful in constructed.
One card that I am sure will draw attention is Bushi Tenderfoot, aka the Tendermiser. This creature is all about playing with your opponent's head. With Awe Strike, he is very easy to flip when on defense – just block with him and another creature, then use Awe Strike to make sure the Bushi lives on to fight another day…and fight he will!
Nagao is likely your biggest threat – he is big, bad, mean, and carries a large sword. He is a 4 mana 5/5 (in combat) attacker that pumps many of his friends like the Pale Curtain and Devoted Retainer. There are only 3 because he takes 4 mana to cast and there are only 20 lands in the deck, plus he is Legendary, making it bad to get two out.
Tips on Playing the Deck
Try to get in a racing situation with your opponent. You will probably win the race, considering you have Awe Strike.
Bushi Tenderfoot will not flip with a Pale Curtain in play. Beware. Also, don't flip two tendermisers, or they will mise no longer. Legends are tough love sometimes.
- Remember that Reciprocate will kill any creature that does damage to you – not necessarily from attacking. Is Kumano pinging you? He can be removed from the game with this card!
- When things look grim, don't scoop – the lucky Blinding Beam might be on the top to save you! While I didn't want to include a bunch of tempo tricks like Blinding Beam, having one can really make a difference in some games. I also considered otherworldly Journey for a variety of purposes, but decided against it in the end.
Adding Money to the Deck
Blinkmoth Nexus would be the first card I included, since it gives you more fliers to equip. After that, I would probably start adding more Legendary Samurai – Eight-and-a-half-Tails is awesome, and Sensei Golden-Tail is pretty solid as well. Once you have these, Konda's Hatamoto become more attractive to play, since they are pretty decent when unpumped, but are quite good if you have a Legendary Samurai in play. Other rare equipment might serve useful, such as Sword of Fire and Ice or Sword of Light and Shadow. They could be better than the Grafted Wargear, but I would try to keep Bonesplitter in the mix. A toolbox of equipment with Steelshaper's Gift may also be in order. Oh, and lets not forget about a full compliment of Savannah Lions/Hound of Konda, with Chrome Moxen to boot. For a white weenie deck, there sure are a lot of money cards you can add!
Until next time, listen to your mother.
BuildingOnABudget and NateHeiss on Magic Online