Doug Beyer

Doug Beyer started out as a Magic: The Gathering fan, then became a web developer for, then a prolific flavor text writer, and eventually, a writer and creative designer for the Magic R&D creative team. He resides in Seattle, Washington.

Wizards of the Coast novels, short stories, and articles by Doug Beyer:

  • Checking in on the Planeswalkers
  • The Gorgon and the Guildpact
  • Dragon's Maze: The Secretist, Part Three
  • Season Seventeen
  • Public Displays of Aggression
  • A Linguistic Look at Besieged
  • Phyrexia: The Strong and the Scattered
  • Corrupted Conscience
  • Season Seventeen
  • Mail Bonding
  • The Lich Get Licher
  • Gods and Monsters
  • Everything* Dies
  • The Nonhuman Cultures of Mirrodin
  • A Tale of Two Clone Shells
  • Continuum
  • The Human Cultures of Mirrodin
  • How to Design a Specter and More!
  • Infectiously Phyrexian Art
  • You Down with O-T-T?
  • Three's a Craft
  • The Key Is Time
  • Spreading the Infection
  • Rotation Season
  • The Terms of Engagement
  • Myr Thee Well
  • Phyrexia and the Vaultlord
  • Moreover: Doing Sequels Right
  • Slime, Trials, and the Inner Garruk
  • Seven on the Seven
  • M11 from the Inside
  • The Feedbackening
  • Coming Home to Magic
  • Nicol Bolas, Archenemy
  • Planeswalkers' Signature Spells
  • Target: Face
  • The Lich Get Licher
  • Palette vs. Color
  • Fear No Good
  • Auratouched Magery
  • First Week's Flavor
  • What Is Flavor?
  • Planeswalker Potpourri
  • Rising to the Occasion
  • Form of the Writer
  • The Three Brood Lineages
  • Rise of the Inbox
  • The Defiance of Angels
  • The Tale of Tuktuk
  • The Battle of Fort Keff
  • Booster Quest: The Shaman's Orb
  • Gods and Monsters
  • Creative Ventures
  • Magic in the Connected Age
  • A Planeswalker's Guide to Zendikar: Murasa and Sejiri
  • Staging an Intervention
  • Angry Lands, Brave Adventurers, and Other Decks for Vorthos
  • The Look of an Awakening World
  • The Tyrant of the Cliffs
  • Worldwake: A Plane in Revolt
  • Writing Comics
  • The Planes of Planechase
  • Magic Art Tropes
  • Booster Quest!
  • Brooms, Planes, and Valakuts: Tales from the Inbox
  • Worlds Beyond Our Own
  • Ally Cuisine
  • The Season for Costumes
  • The Journal of Javad Nasrin
  • The Moment of Discovery
  • The Master at Arms
  • Monument to a Lost Age
  • Zendikar, the Lethal Landscape
  • The Planes of Planechase
  • Your Mailbox is Over Vorthosity
  • Our Path to Exile
  • Topic Potpourri
  • Keeping Spells Spellish
  • The Widening Spiral
  • Flavor of the Constellari
  • A Fresh Coat of Magic Paint
  • Games, Simulation, and Magic 2010
  • X+1 Heads Are Better Than X
  • Odd Job
  • Flavor Driven
  • Graduation Day
  • A Different Kind of Origin Story
  • Once More Unto the Mailbox, Dear Friends
  • Gold Records
  • Reality Check
  • The Day a Vedalken Exploded
  • Choices in the New Alara
  • Jund's Trump Card
  • A New Age for Alara
  • The One, The Only, Nicol Bolas
  • Magic Art Tropes
  • Circumnavigation
  • Planeswalking into Conflict
  • Tipping the Scales
  • An Etherium Tale

    1. Cake or
    Impossible choice! If I could stuff one into the other, turducken style, I'd be happiest.
    2. Night or
    Day, grudgingly. I am an involuntary morning person -- I tend to get up with the sun. It might be due to my transparent eyelids.
    3. Truth or DareWriting is all about Truth, man.
    4. Roller Coaster or Lazy RiverLazy river, as long as I have good sunglasses. (Transparent eyelids.)
    5. Soft Candy or Hard CandyHard candy. I have texture issues with things that are too mushy or gelatinous. Get thee behind me, flan!



    • Planeswalker Points
    • Facebook Twitter
    • Gatherer: The Magic Card Database
    • Forums: Connect with the Magic Community
    • Magic Locator