Ninth Edition Sortable Spoiler

Name Cost Type P/T Rules Text Flavor Text Rarity Artist
Adarkar Wastes Land Tap: Add 1 Mana to your mana pool.
Tap: Add White Mana or Blue Mana to your mana pool. Adarkar Wastes deals 1 damage to you.
R John Avon
Battlefield Forge Land Tap: Add 1 Mana to your mana pool.
Tap: Add Red Mana or White Mana to your mana pool. Battlefield Forge deals 1 damage to you.
R Darrell Riche
Brushland Land Tap: Add 1 Mana to your mana pool.
Tap: Add Green Mana or White Mana to your mana pool. Brushland deals 1 damage to you.
R Scott Bailey
Caves of Koilos Land Tap: Add 1 Mana to your mana pool.
Tap: Add White Mana or Black Mana to your mana pool. Caves of Koilos deals 1 damage to you.
R Jim Nelson
Forest Basic Land — Forest [G]
Island Basic Land — Island [U]
Karplusan Forest Land Tap: Add 1 Mana to your mana pool.
Tap: Add Red Mana or Green Mana to your mana pool. Karplusan Forest deals 1 damage to you.
R John Avon
Llanowar Wastes Land Tap: Add 1 Mana to your mana pool.
Tap: Add Black Mana or Green Mana to your mana pool. Llanowar Wastes deals 1 damage to you.
R Rob Alexander
Mountain Basic Land — Mountain [R]
Plains Basic Land — Plains [W]
Quicksand Land Tap: Add 1 Mana to your mana pool.
Tap, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
U Roger Raupp
Shivan Reef Land Tap: Add 1 Mana to your mana pool.
Tap: Add Blue Mana or Red Mana to your mana pool. Shivan Reef deals 1 damage to you.
R Rob Alexander
Sulfurous Springs Land Tap: Add 1 Mana to your mana pool.
Tap: Add Black Mana or Red Mana to your mana pool. Sulfurous Springs deals 1 damage to you.
R Rob Alexander
Swamp Basic Land — Swamp [B]
Underground River Land Tap: Add 1 Mana to your mana pool.
Tap: Add Blue Mana or Black Mana to your mana pool. Underground River deals 1 damage to you.
R Andrew Goldhawk
Urza’s Mine Land — Urza’s Mine Tap: Add 1 Mana to your mana pool. If you control an Urza’s Power-Plant and an Urza’s Tower, add 2 Mana to your mana pool instead. U Brian Snoddy
Urza’s Power Plant Land — Urza’s Power-Plant Tap: Add 1 Mana to your mana pool. If you control an Urza’s Mine and an Urza’s Tower, add 2 Mana to your mana pool instead. U Brian Snoddy
Urza’s Tower Land — Urza’s Tower Tap: Add 1 Mana to your mana pool. If you control an Urza’s Mine and an Urza’s Power-Plant, add 3 Mana to your mana pool instead. U Brian Snoddy
Yavimaya Coast Land Tap: Add 1 Mana to your mana pool.
Tap: Add Green Mana or Blue Mana to your mana pool. Yavimaya Coast deals 1 damage to you.
R Anthony S. Waters
Ornithopter 0 Mana Artifact Creature — Thopter 0/2 Flying (This creature can’t be blocked except by creatures with flying.) "It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work." -Urza, in his apprenticeship U Dana Knutson
Spellbook 0 Mana Artifact You have no maximum hand size. "Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again." -Karn, silver golem U Andrew Goldhawk
Tanglebloom 1 Mana Artifact 1 Mana , Tap: You gain 1 life. The bloom contains no seeds. It's meant only to nourish the forest's inhabitants. U Val Mayerik
Bog Imp 1 Mana Black Mana Creature — Imp 1/1 Flying (This creature can’t be blocked except by creatures with flying.) Think of it as a butcher knife with wings. C Carl Critchlow
Contaminated Bond 1 Mana Black Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
C Thomas M. Baxa
Cruel Edict 1 Mana Black Mana Sorcery Target opponent sacrifices a creature. "No mockeries now for them; no prayers nor bells, / Nor any voice of mourning save the choirs,- / The shrill, demented choirs of wailing shells." -Wilfred Owen, "Anthem for Doomed Youth" U Michael Sutfin
Drudge Skeletons 1 Mana Black Mana Creature — Skeleton 1/1 Black Mana : Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.) "The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." -Nevinyrral, Necromancer's Handbook U Jim Nelson
Ravenous Rats 1 Mana Black Mana Creature — Rat 1/1 When Ravenous Rats comes into play, target opponent discards a card. Nothing is sacred to the rats. Everything is simply another meal. C Carl Critchlow
Spineless Thug 1 Mana Black Mana Creature — Zombie Mercenary 2/2 Spineless Thug can’t block. What it lacks in backbone, it makes up for in cruelty. C Matthew D. Wilson
Swarm of Rats 1 Mana Black Mana Creature — Rat */1 Swarm of Rats’s power is equal to the number of Rats you control. "Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life." -Bram Stoker, Dracula U Kev Walker
Hypnotic Specter 1 Mana Black Mana Black Mana Creature — Specter 2/2 Flying (This creature can’t be blocked except by creatures with flying.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
R Greg Staples
Lord of the Undead 1 Mana Black Mana Black Mana Creature — Zombie Lord 2/2 Other Zombies get +1/+1.
1 ManaBlack Mana, Tap: Return target Zombie card from your graveyard to your hand.
"I confer with Death itself. What could you possibly do to injure me?" R Brom
Phyrexian Arena 1 Mana Black Mana Black Mana Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. A drop of humanity for a sea of power. R Carl Critchlow
Royal Assassin 1 Mana Black Mana Black Mana Creature — Human Assassin 1/1 Tap: Destroy target tapped creature. Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force. R Mark Zug
Grave Pact 1 Mana Black Mana Black Mana Black Mana Enchantment Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. "The bonds of loyalty can tie one to the grave." -Crovax, ascendant evincar R Puddnhead
Grizzly Bears 1 Mana Green Mana Creature — Bear 2/2 Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you. C D. J. Cleland-Hura
Naturalize 1 Mana Green Mana Instant Destroy target artifact or enchantment. "Well, it also makes a very nice flower pot. . . ." -Arcum Dagsson, Soldevi machinist C Jeff Miracola
Rampant Growth 1 Mana Green Mana Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Nature grows solutions to her problems. C Tom Kyffin
Regeneration 1 Mana Green Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Green Mana: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
U Adam Rex
Summer Bloom 1 Mana Green Mana Sorcery You may play up to three additional lands this turn. Summer sends its kiss with warmth and blooming life. U Nicola Leonard
Treetop Bracers 1 Mana Green Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 and can’t be blocked except by creatures with flying.
Gravity is truly what you make of it. C Heather Hudson
Utopia Tree 1 Mana Green Mana Creature — Plant 0/2 Tap: Add one mana of any color to your mana pool. The fruit of this fabled tree takes on the flavor of whatever food you love most. R Gary Ruddell
Zodiac Monkey 1 Mana Green Mana Creature — Ape 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) It lives mainly on fruit, leaves, and the occasional nose. C Richard Sardinha
Early Harvest 1 Mana Green Mana Green Mana Instant Target player untaps all basic lands he or she controls. "Earth's increase, foison plenty, Barns and garners never empty: Vines with clust'ring bunches growing; Plants with goodly burden bowing." -William Shakespeare, The Tempest R Heather Hudson
Elvish Champion 1 Mana Green Mana Green Mana Creature — Elf Lord 2/2 Other Elves get +1/+1 and have forestwalk. (They’re unblockable as long as defending player controls a Forest.) "For what are leaves but countless blades To fight a countless foe on high." -Elvish hymn R D. Alexander Gregory
Trained Armodon 1 Mana Green Mana Green Mana Creature — Elephant 3/3 Armodons are trained to step on things. Enemy things. C Gary Leach
Verduran Enchantress 1 Mana Green Mana Green Mana Creature — Human Druid 0/2 Whenever you play an enchantment spell, you may draw a card. "Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not." -Fyndhorn elder R Rob Alexander
Goblin Brigand 1 Mana Red Mana Creature — Goblin Warrior 2/2 Goblin Brigand attacks each turn if able. Like a loaded cannon-point and shoot. C Arnie Swekel
Goblin Piker 1 Mana Red Mana Creature — Goblin Warrior 2/1 Once he'd worked out which end of the thing was sharp, he was promoted to guard duty. C DiTerlizzi
Goblin Raider 1 Mana Red Mana Creature — Goblin Warrior 2/2 Goblin Raider can’t block. He's smart for a goblin. He can do two things: hit and run. C Greg Staples
Guerrilla Tactics 1 Mana Red Mana Instant Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
U Ron Spencer
Pyroclasm 1 Mana Red Mana Sorcery Pyroclasm deals 2 damage to each creature. "When the air burns, only death breathes deep." -Bogardan mage U John Avon
Rogue Kavu 1 Mana Red Mana Creature — Kavu 1/1 Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. Every litter of kavu yields one cub that refuses to hunt with the pack. C Darrell Riche
Shatter 1 Mana Red Mana Instant Destroy target artifact. C Jason Alexander Behnke
Volcanic Hammer 1 Mana Red Mana Sorcery Volcanic Hammer deals 3 damage to target creature or player. Fire finds its form in the heat of the forge. C Ben Thompson
Balduvian Barbarians 1 Mana Red Mana Red Mana Creature — Human Barbarian 3/2 "From the snowy slopes of Kaelor,To the canyons of Bandu,We drink and fight and feast and dieAs we were born to do." -Balduvian tavern song C Jim Nelson
Goblin King 1 Mana Red Mana Red Mana Creature — Goblin Lord 2/2 Other Goblins get +1/+1 and have mountainwalk. (They’re unblockable as long as defending player controls a Mountain.) To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . . R Ron Spears
Orcish Artillery 1 Mana Red Mana Red Mana Creature — Orc Warrior 1/3 Tap: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. "So they want to kill my men? Well two can play at that game." -General Khurzog U Jeff Miracola
Viashino Sandstalker 1 Mana Red Mana Red Mana Creature — Viashino Warrior 4/2 Haste (This creature can attack the turn it comes under your control.)
At end of turn, return Viashino Sandstalker to its owner’s hand. (Return it only if it’s in play.)
"Some believe sandstalkers to be illusions; those with scars know better." -Zhalfirin Guide to the Desert U Andrew Robinson
Furnace of Rath 1 Mana Red Mana Red Mana Red Mana Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. The furnace awaits the next master who would stoke the fires of apocalypse. R John Matson
Coral Eel 1 Mana Blue Mana Creature — Eel 2/1 Some fishers like to eat eels, and some eels like to eat fishers. C Una Fricker
Fishliver Oil 1 Mana Blue Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)
C Ralph Horsley
Imaginary Pet 1 Mana Blue Mana Creature — Illusion 4/4 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner’s hand. "It followed me home. Can I keep it?" R Christopher Rush
Lumengrid Warden 1 Mana Blue Mana Creature — Human Wizard 1/3 His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea. C Francis Tsai
Mana Leak 1 Mana Blue Mana Instant Counter target spell unless its controller pays 3 Mana. The fatal flaw in every plan is the assumption that you know more than your enemy. C Christopher Rush
Remove Soul 1 Mana Blue Mana Instant Counter target creature spell. When your enemies are denied soldiers, they are denied victory. C Adam Rex
Storm Crow 1 Mana Blue Mana Creature — Bird 1/2 Flying (This creature can’t be blocked except by creatures with flying.) Storm crow descending, winter unending. Storm crow departing, summer is starting. C John Matson
Thought Courier 1 Mana Blue Mana Creature — Human Wizard 1/1 Tap: Draw a card, then discard a card. "There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price." U Stephen Tappin
Trade Routes 1 Mana Blue Mana Enchantment 1 Mana : Return target land you control to its owner’s hand.
1 Mana, Discard a land card: Draw a card.
The wise, the righteous, the mighty-the merchant feeds them all. R Matt Cavotta
Daring Apprentice 1 Mana Blue Mana Blue Mana Creature — Human Wizard 1/1 Tap, Sacrifice Daring Apprentice: Counter target spell. In front of every great wizard is a doomed apprentice. R Dany Orizio
Phantom Warrior 1 Mana Blue Mana Blue Mana Creature — Illusion 2/2 Phantom Warrior is unblockable. "There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream." -Ralph Waldo Emerson, "Illusions" U Greg Staples
Temporal Adept 1 Mana Blue Mana Blue Mana Creature — Human Wizard 1/1 Blue Mana Blue Mana Blue Mana , Tap: Return target permanent to its owner’s hand. "If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?" -Temporal Manipulation 101 final exam, Tolarian Academy R Mark Tedin
Circle of Protection: Black 1 Mana White Mana Enchantment 1 Mana : The next time a black source of your choice would deal damage to you this turn, prevent that damage. U Christopher Rush
Circle of Protection: Red 1 Mana White Mana Enchantment 1 Mana : The next time a red source of your choice would deal damage to you this turn, prevent that damage. U Christopher Rush
Crossbow Infantry 1 Mana White Mana Creature — Human Soldier 1/1 Tap: Crossbow Infantry deals 1 damage to target attacking or blocking creature. "He can split a marshfly in two from halfway across the range." -Onean sergeant C James Bernardin
Gift of Estates 1 Mana White Mana Sorcery If an opponent has more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. U Hugh Jamieson
Glory Seeker 1 Mana White Mana Creature — Human Soldier 2/2 The turning of the tide always begins with one soldier's decision to head back into the fray. C Dave Dorman
Master Decoy 1 Mana White Mana Creature — Human Soldier 1/2 White Mana , Tap: Tap target creature. A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again. C Ben Thompson
Pacifism 1 Mana White Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature can’t attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside. C Robert Bliss
Peace of Mind 1 Mana White Mana Enchantment White Mana , Discard a card: You gain 3 life. "What can a peasant get for free that an emperor can never buy?" -Dal riddle U Randy Elliott
Sacred Ground 1 Mana White Mana Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play. The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders. R Gary Ruddell
Sacred Nectar 1 Mana White Mana Sorcery You gain 4 life. "Over the silver mountains, Where spring the nectar fountains, There will I kiss The bowl of bliss; And drink my everlasting fill. . . ." -Sir Walter Raleigh, "The Pilgrimage" C Janine Johnston
Samite Healer 1 Mana White Mana Creature — Human Cleric 1/1 Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others. C Anson Maddocks
Serra’s Blessing 1 Mana White Mana Enchantment Creatures you control have vigilance. (Attacking doesn’t cause them to tap.) "Rise, and I will show you how to run without flagging, fight without raging, and fly without wings." U Rebecca Guay
Glorious Anthem 1 Mana White Mana White Mana Enchantment Creatures you control get +1/+1. Each victory adds a new verse. R Kev Walker
Paladin en-Vec 1 Mana White Mana White Mana Creature — Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.)
Protection from black, protection from red (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black or red.)
R Simon Bisley
Reverse Damage 1 Mana White Mana White Mana Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain that much life. "My enemy's hatred is his weakness. My enemy's anger is my strength." -Remin, venerable monk R Thomas Gianni
Sanctum Guardian 1 Mana White Mana White Mana Creature — Human Cleric 1/4 Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. U Donato Giancola
Story Circle 1 Mana White Mana White Mana Enchantment As Story Circle comes into play, choose a color.
White Mana: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
R Alan Pollack
Angel’s Feather 2 Mana Artifact Whenever a player plays a white spell, you may gain 1 life. If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it. U Alan Pollack
Defense Grid 2 Mana Artifact During each player’s turn, each other player’s spells cost 3 Mana more to play. It lights up the sky, beckoning enemies only to repel them. R Mark Tedin
Demon’s Horn 2 Mana Artifact Whenever a player plays a black spell, you may gain 1 life. Its curve mimics the twists of life and death. U Alan Pollack
Dragon’s Claw 2 Mana Artifact Whenever a player plays a red spell, you may gain 1 life. Though no longer attached to the hand, it still holds its adversary in its grasp. U Alan Pollack
Fellwar Stone 2 Mana Artifact Tap: Add to your mana pool one mana of any color that a land an opponent controls could produce. "What do you have that I cannot obtain?" -Mairsil, the Pretender U John Avon
Howling Mine 2 Mana Artifact At the beginning of each player’s draw step, if Howling Mine is untapped, that player draws a card. Legend has it that the mine howls out the last words of those who died inside. R Dana Knutson
Kraken’s Eye 2 Mana Artifact Whenever a player plays a blue spell, you may gain 1 life. Bright as a mirror, dark as the sea. U Alan Pollack
Millstone 2 Mana Artifact 2 Mana , Tap: Target player puts the top two cards of his or her library into his or her graveyard. More than one mage has been driven insane by the sound of the millstone relentlessly grinding away. R John Avon
Vulshok Morningstar 2 Mana Artifact — Equipment Equipped creature gets +2/+2.
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery.)
U David Martin
Wurm’s Tooth 2 Mana Artifact Whenever a player plays a green spell, you may gain 1 life. A wurm knows nothing of deception. If it opens its mouth, it plans to eat you. U Alan Pollack
Coercion 2 Mana Black Mana Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. "Of all I that I have lost, I miss my mind the most." C DiTerlizzi
Dark Banishing 2 Mana Black Mana Instant Destroy target nonblack creature. It can’t be regenerated. "Ha, banishment? Be merciful, say 'death,' For exile hath more terror in his look, Much more than death." -William Shakespeare, Romeo and Juliet C Dermot Power
Execute 2 Mana Black Mana Instant Destroy target white creature. It can’t be regenerated.
Draw a card.
"Any fool who would die for honor is better off dead." -Cabal Patriarch U Gary Ruddell
Looming Shade 2 Mana Black Mana Creature — Shade 1/1 Black Mana : Looming Shade gets +1/+1 until end of turn. On darkness feeding, in nightmares breeding. C Kev Walker
Megrim 2 Mana Black Mana Enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. "You can run from your pain, but you will tire before it does." -Gerrard of the Weatherlight U Nick Percival
Mind Rot 2 Mana Black Mana Sorcery Target player discards two cards. "The beauty of mental attacks is that your victims never remember them." -Volrath C Steve Luke
Nantuko Husk 2 Mana Black Mana Creature — Zombie Insect 2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. The soul sheds light, and death is its shadow. When the light dims, life and death embrace. -Nantuko teaching U Carl Critchlow
Razortooth Rats 2 Mana Black Mana Creature — Rat 2/1 Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.) "Men and rats both hunger: we for our playthings; they, for us." -Crovax, ascendant evincar C Carl Critchlow
Scathe Zombies 2 Mana Black Mana Creature — Zombie 2/2 "They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." -Samuel Taylor Coleridge, "The Rime of the Ancient Mariner" C Kev Walker
Serpent Warrior 2 Mana Black Mana Creature — Snake Warrior 3/3 When Serpent Warrior comes into play, you lose 3 life. They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with. C Ron Spencer
Slay 2 Mana Black Mana Instant Destroy target green creature. It can’t be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered. U Ben Thompson
Diabolic Tutor 2 Mana Black Mana Black Mana Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. The best ideas often come from the worst minds. U Rick Farrell
Highway Robber 2 Mana Black Mana Black Mana Creature — Human Mercenary 2/2 When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life. "Tonight, madam, it's your money and your life." C Kev Walker
Mindslicer 2 Mana Black Mana Black Mana Creature — Horror 4/3 When Mindslicer is put into a graveyard from play, each player discards his or her hand. It is the thing that goes bump in the night. R Kev Walker
Mortivore 2 Mana Black Mana Black Mana Creature — Lhurgoyf */* Mortivore’s power and toughness are each equal to the number of creature cards in all graveyards.
Black Mana: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
R Anthony S. Waters
Nekrataal 2 Mana Black Mana Black Mana Creature — Human Assassin 2/1 First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can’t be regenerated.
U Adrian Smith
Persecute 2 Mana Black Mana Black Mana Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color. "Of all the tyrannies on humane kind The worst is that which persecutes the mind." -John Dryden, "The Hind and the Panther" R D. Alexander Gregory
Blanchwood Armor 2 Mana Green Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
U Paolo Parente
Ley Druid 2 Mana Green Mana Creature — Human Druid 1/1 Tap: Untap target land. After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed. U Edward P. Beard, Jr.
Natural Affinity 2 Mana Green Mana Instant Until end of turn, all lands become 2/2 creatures that are still lands. As long as the dryads are a part of the forest, the forest is a part of the army. R Pete Venters
Needle Storm 2 Mana Green Mana Sorcery Needle Storm deals 4 damage to each creature with flying. The rain is driven like nails. U Val Mayerik
Overgrowth 2 Mana Green Mana Enchantment — Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds Green ManaGreen Mana to his or her mana pool.
C Christopher Rush
Rootwalla 2 Mana Green Mana Creature — Lizard 2/2 1 Mana Green Mana : Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard. C Roger Raupp
Viridian Shaman 2 Mana Green Mana Creature — Elf Shaman 2/2 When Viridian Shaman comes into play, destroy target artifact. She stands as a living symbol of the natural world and an enemy of the forces that threaten it. U Scott M. Fischer
Wood Elves 2 Mana Green Mana Creature — Elf Scout 1/1 When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library. Every branch a crossroads, every vine a swift steed. C Christopher Moeller
Yavimaya Enchantress 2 Mana Green Mana Creature — Human Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment in play. Her roots connect her to the forest's wishes. U Matthew D. Wilson
Creeping Mold 2 Mana Green Mana Green Mana Sorcery Destroy target artifact, enchantment, or land. Mold crept over the walls and into every crevice until the gleaming white stone strained and burst. U Rob Alexander
Greater Good 2 Mana Green Mana Green Mana Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature’s power, then discard three cards. "To examine the causes of life, we must first have recourse to death."-Mary Shelley, Frankenstein R Douglas Shuler
Maro 2 Mana Green Mana Green Mana Creature — Elemental */* Maro’s power and toughness are each equal to the number of cards in your hand. No two see the same Maro. R Stuart Griffin
Force of Nature 2 Mana Green Mana Green Mana Green Mana Green Mana Creature — Elemental 8/8 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay Green ManaGreen ManaGreen ManaGreen Mana.
R Greg Staples
Blood Moon 2 Mana Red Mana Enchantment Nonbasic lands are Mountains. Heavy light flooded across the landscape, cloaking everything in deep crimson. R Franz Vohwinkel
Flowstone Shambler 2 Mana Red Mana Creature — Beast 2/2 Red Mana : Flowstone Shambler gets +1/-1 until end of turn. Flowstone troops are notoriously difficult to keep in formation. C Jim Nelson
Goblin Chariot 2 Mana Red Mana Creature — Goblin Warrior 2/2 Haste (This creature can attack the turn it comes under your control.) The hardest part of his training is learning not to eat the boar. C John Howe
Goblin Sky Raider 2 Mana Red Mana Creature — Goblin Warrior 1/2 Flying (This creature can’t be blocked except by creatures with flying.) The goblin word for "flying" is more accurately translated as "falling slowly." C Daren Bader
Panic Attack 2 Mana Red Mana Sorcery Up to three target creatures can’t block this turn. Sometimes everyone decides to go for help at the same time. C Mike Ploog
Seething Song 2 Mana Red Mana Instant Add Red ManaRed ManaRed ManaRed ManaRed Mana to your mana pool. "The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm." -Charles Colton C Martina Pilcerova
Stone Rain 2 Mana Red Mana Sorcery Destroy target land. C John Matson
Threaten 2 Mana Red Mana Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack this turn.) Goblins' motivational techniques are crude, but effective. U Pete Venters
Whip Sergeant 2 Mana Red Mana Creature — Human Soldier 2/1 Red Mana : Target creature gains haste until end of turn. (It can attack this turn.) Keldon soldiers learn to move faster than the whip. U Paolo Parente
Magnivore 2 Mana Red Mana Red Mana Creature — Lhurgoyf */* Haste (This creature can attack the turn it comes under your control.)
Magnivore’s power and toughness are each equal to the number of sorcery cards in all graveyards.
R Carl Critchlow
Rathi Dragon 2 Mana Red Mana Red Mana Creature — Dragon 5/5 Flying (This creature can’t be blocked except by creatures with flying.)
When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains.
R Christopher Rush
Relentless Assault 2 Mana Red Mana Red Mana Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. "Mercy? Mercy is for the playground, not the battleground." R Greg & Tim Hildebrandt
Sandstone Warrior 2 Mana Red Mana Red Mana Creature — Human Soldier 1/3 First strike (This creature deals combat damage before creatures without first strike.)
Red Mana: Sandstone Warrior gets +1/+0 until end of turn.
C Lars Grant-West
Baleful Stare 2 Mana Blue Mana Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. "Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless." U Randy Gallegos
Counsel of the Soratami 2 Mana Blue Mana Sorcery Draw two cards. "Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth." C Randy Gallegos
Crafty Pathmage 2 Mana Blue Mana Creature — Human Wizard 1/1 Tap: Target creature with power 2 or less is unblockable this turn. Follow the pathmage -Otarian expression meaning "escape quickly" C Wayne England
Exhaustion 2 Mana Blue Mana Sorcery Creatures and lands target opponent controls don’t untap during his or her next untap step. Tired doesn't even begin to cover it. U Paolo Parente
Fleeting Image 2 Mana Blue Mana Creature — Illusion 2/1 Flying (This creature can’t be blocked except by creatures with flying.)
1 ManaBlue Mana: Return Fleeting Image to its owner’s hand.
"Beware lest you lose the substance by grasping at the shadow." -Aesop, Fables, trans. Jacobs R Dave Dorman
Horned Turtle 2 Mana Blue Mana Creature — Turtle 1/4 It doesn't like having visitors . . . unless it's having them for lunch. C DiTerlizzi
Puppeteer 2 Mana Blue Mana Creature — Human Wizard 1/2 Blue Mana , Tap: Tap or untap target creature. "Getting people to do what you want is merely a matter of telling them what they want to hear." U Scott M. Fischer
Reminisce 2 Mana Blue Mana Sorcery Target player shuffles his or her graveyard into his or her library. Leave the door to the past even slightly ajar and it could be blown off its hinges. U Ralph Horsley
Time Ebb 2 Mana Blue Mana Sorcery Put target creature on top of its owner’s library. Like the tide, time both ebbs and flows. C Thomas M. Baxa
Wind Drake 2 Mana Blue Mana Creature — Drake 2/2 Flying (This creature can’t be blocked except by creatures with flying.) "But high she shoots through air and light, Above all low delay, Where nothing earthly bounds her flight, Nor shadow dims her way." -Thomas Moore, "Oh that I had Wings" C Tom Wänerstrand
Withering Gaze 2 Mana Blue Mana Sorcery Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. "Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves." U Randy Gallegos
Annex 2 Mana Blue Mana Blue Mana Enchantment — Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.)
You control enchanted land.
You should see how small the map is. U John Avon
Archivist 2 Mana Blue Mana Blue Mana Creature — Human Wizard 1/1 Tap: Draw a card. "Sit down and read. Educate yourself for the coming conflicts." -Mary Harris "Mother" Jones R Donato Giancola
Dream Prowler 2 Mana Blue Mana Blue Mana Creature — Illusion 1/5 Dream Prowler is unblockable as long as it’s attacking alone. "To think that some find sleep a restful state." -Volrath U Matt Cavotta
Levitation 2 Mana Blue Mana Blue Mana Enchantment Creatures you control have flying. (They can’t be blocked except by creatures with flying.) Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down. U Heather Hudson
Rewind 2 Mana Blue Mana Blue Mana Instant Counter target spell, then untap up to four lands. "Let's go over this one more time. . . ." U Dermot Power
Thieving Magpie 2 Mana Blue Mana Blue Mana Creature — Bird 1/3 Flying (This creature can’t be blocked except by creatures with flying.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs. U Una Fricker
Treasure Trove 2 Mana Blue Mana Blue Mana Enchantment 2 Mana Blue Mana Blue Mana : Draw a card. "Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade." -Emma Goldman, "Anarchism" U Brian Despain
Angelic Blessing 2 Mana White Mana Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can’t be blocked except by creatures with flying.) Only the warrior who can admit mortal weakness will be bolstered by immortal strength. C Mark Zug
Inspirit 2 Mana White Mana Instant Untap target creature. It gets +2/+4 until end of turn. "The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!" -General Douglas MacArthur, to the people of the Philippines U Simon Bisley
Pegasus Charger 2 Mana White Mana Creature — Pegasus 2/1 Flying (This creature can’t be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
C Val Mayerik
Skyhunter Prowler 2 Mana White Mana Creature — Cat Knight 1/3 Flying (This creature can’t be blocked except by creatures with flying.)
Vigilance (Attacking doesn’t cause this creature to tap.)
C Vance Kovacs
Tempest of Light 2 Mana White Mana Instant Destroy all enchantments. "Let everything return to its true nature, so that destiny may take its course." U Wayne England
Venerable Monk 2 Mana White Mana Creature — Human Monk Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. Age wears the flesh but galvanizes the soul. C D. Alexander Gregory
Warrior’s Honor 2 Mana White Mana Instant Creatures you control get +1/+1 until end of turn. "No person was ever honored for what he received. Honor has been the reward for what he gave." -Calvin Coolidge C D. Alexander Gregory
Zealous Inquisitor 2 Mana White Mana Creature — Human Cleric 2/2 1 Mana White Mana : The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant. U Wayne England
Ivory Mask 2 Mana White Mana White Mana Enchantment You can’t be the target of spells or abilities. Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled. R Glen Angus
Seasoned Marshal 2 Mana White Mana White Mana Creature — Human Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. "We are not interested in the possibilities of defeat." -Queen Victoria U Matthew D. Wilson
Wrath of God 2 Mana White Mana White Mana Sorcery Destroy all creatures. They can’t be regenerated. R Kev Walker
Bottle Gnomes 3 Mana Artifact Creature — Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. Reinforcements . . . or refreshments? U Ben Thompson
Disrupting Scepter 3 Mana Artifact 3 Mana , Tap: Target player discards a card. Play this ability only during your turn. "True power is controlling not only the hearts of your subjects, but their minds as well." R Stuart Griffin
Loxodon Warhammer 3 Mana Artifact — Equipment Equipped creature gets +3/+0, has trample, and has “Whenever this creature deals damage, you gain that much life.”
Equip 3 Mana(3 Mana: Attach to target creature you control. Equip only as a sorcery.)
R Jeremy Jarvis
Storage Matrix 3 Mana Artifact As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. R Patrick Ho
Bog Wraith 3 Mana Black Mana Creature — Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) The bodies of its victims are the only tracks it leaves. U Ted Naifeh
Deathgazer 3 Mana Black Mana Creature — Lizard 2/2 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Your entire life passes before its eyes. U Donato Giancola
Giant Cockroach 3 Mana Black Mana Creature — Insect 4/2 Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him. C Heather Hudson
Gravedigger 3 Mana Black Mana Creature — Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. A full coffin is like a full coffer-both are attractive to thieves. C Dermot Power
Hell’s Caretaker 3 Mana Black Mana Creature — Horror 1/1 Tap, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep. R Greg Staples
Zombify 3 Mana Black Mana Sorcery Return target creature card from your graveyard to play. "The first birth celebrates life. The second birth mocks it." -Mystic elder U Mark Romanoski
Death Pits of Rath 3 Mana Black Mana Black Mana Enchantment Whenever a creature is dealt damage, destroy it. It can’t be regenerated. "Neither could I forget what I had read of these pits-that the sudden extinction of life formed no part of their most horrible plan." -Edgar Allan Poe, "The Pit and the Pendulum" R Greg & Tim Hildebrandt
Final Punishment 3 Mana Black Mana Black Mana Sorcery Target player loses life equal to the damage already dealt to him or her this turn. The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment. R Matt Thompson
Horror of Horrors 3 Mana Black Mana Black Mana Enchantment Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.) U Simon Bisley
Sengir Vampire 3 Mana Black Mana Black Mana Creature — Vampire 4/4 Flying (This creature can’t be blocked except by creatures with flying.)
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal. R Kev Walker
Soul Feast 3 Mana Black Mana Black Mana Sorcery Target player loses 4 life and you gain 4 life. You are who you eat. U Adam Rex
Anaconda 3 Mana Green Mana Creature — Snake 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food. U Andrew Robinson
Elvish Piper 3 Mana Green Mana Creature — Elf Shaman 1/1 Green Mana , Tap: Put a creature card from your hand into play. From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. -Elvish teaching R Rebecca Guay
Emperor Crocodile 3 Mana Green Mana Creature — Crocodile 5/5 When you control no other creatures, sacrifice Emperor Crocodile. The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation. R Kev Walker
Giant Spider 3 Mana Green Mana Creature — Spider 2/4 Giant Spider can block as though it had flying. Watching the spider's web -Llanowar expression meaning "focusing on the wrong thing" C Randy Gallegos
Hunted Wumpus 3 Mana Green Mana Creature — Beast 6/6 When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play. Just one can feed a dozen people for a month. U Thomas M. Baxa
King Cheetah 3 Mana Green Mana Creature — Cat 3/2 You may play King Cheetah any time you could play an instant. If you find yourself and a friend being chased by a king cheetah, you have but one chance: Trip your friend. -Suq'Ata wisdom U Terese Nielsen
Might of Oaks 3 Mana Green Mana Instant Target creature gets +7/+7 until end of turn. "Guess where I'm gonna plant this!" R Greg Staples
Order of the Sacred Bell 3 Mana Green Mana Creature — Human Monk 4/3 "My brother, it may now be time to ring the bell and put out the call for aid." C Carl Critchlow
River Bear 3 Mana Green Mana Creature — Bear 3/3 Islandwalk (This creature is unblockable as long as defending player controls an Island.) The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't. U Una Fricker
Elvish Bard 3 Mana Green Mana Green Mana Creature — Elf Shaman 2/4 All creatures able to block Elvish Bard do so. Helplessly drawn in, the bard's enemies quickly find there's more than song to be found. U Rob Alexander
Kavu Climber 3 Mana Green Mana Green Mana Creature — Kavu 3/3 When Kavu Climber comes into play, draw a card. "There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above." -Taseen, elvish bard C Rob Alexander
Llanowar Behemoth 3 Mana Green Mana Green Mana Creature — Elemental 4/4 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. "Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines." -Gerrard of the Weatherlight U Kev Walker
Natural Spring 3 Mana Green Mana Green Mana Sorcery Target player gains 8 life. The dying ask for water because they know it contains life. C Janine Johnston
Seedborn Muse 3 Mana Green Mana Green Mana Creature — Spirit 2/4 Untap all permanents you control during each other player’s untap step. "Her voice is the wilderness, savage and pure." -Kamahl, druid acolyte R Adam Rex
Silklash Spider 3 Mana Green Mana Green Mana Creature — Spider 2/7 Silklash Spider can block as though it had flying.
X ManaGreen ManaGreen Mana: Silklash Spider deals X damage to each creature with flying.
The only thing that flies over the Krosan Forest is the wind. R Iain McCaig
Anaba Shaman 3 Mana Red Mana Creature — Minotaur Shaman 2/2 Red Mana , Tap: Anaba Shaman deals 1 damage to target creature or player. Just try taking this bull by the horns. C Simon Bisley
Boiling Seas 3 Mana Red Mana Sorcery Destroy all Islands. What burns the land, boils the seas. U Tom Wänerstrand
Demolish 3 Mana Red Mana Sorcery Destroy target artifact or land. "Pound the steel until it fits. Doesn't work? Bash to bits." -Dwarven forging song U Gary Ruddell
Flashfires 3 Mana Red Mana Sorcery Destroy all Plains. Dry grass is tinder before the spark. U Randy Gallegos
Hill Giant 3 Mana Red Mana Creature — Giant 3/3 Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet. C Dany Orizio
Lightning Elemental 3 Mana Red Mana Creature — Elemental 4/1 Haste (This creature can attack the turn it comes under your control.) "A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." -William Knox, "Mortality" C Kev Walker
Ogre Taskmaster 3 Mana Red Mana Creature — Ogre 4/3 Ogre Taskmaster can’t block. Three little goblins, enjoying their brew. One bumped an ogre, and then there were two. U Dany Orizio
Rukh Egg 3 Mana Red Mana Creature — Egg 0/3 When Rukh Egg is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn. Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone. R Mark Zug
Sudden Impact 3 Mana Red Mana Instant Sudden Impact deals damage equal to the number of cards in target player’s hand to that player. "Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."-Dravus, lava mage U Simon Bisley
Flowstone Crusher 3 Mana Red Mana Red Mana Creature — Beast 4/4 Red Mana : Flowstone Crusher gets +1/-1 until end of turn. "What's better than smashing things with a rock? A rock that gets up and smashes things for you." -Toggo, goblin weaponsmith U Ben Thompson
Karplusan Yeti 3 Mana Red Mana Red Mana Creature — Yeti 3/3 Tap: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. R Wayne England
Flame Wave 3 Mana Red Mana Red Mana Red Mana Red Mana Sorcery Flame Wave deals 4 damage to target player and each creature he or she controls. "I hear the roaring of a wave whose waters are red and whose mists are black." -Oracle en-Vec U Donato Giancola
Aven Fisher 3 Mana Blue Mana Creature — Bird Soldier 2/2 Flying (This creature can’t be blocked except by creatures with flying.)
When Aven Fisher is put into a graveyard from play, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow. C Christopher Moeller
Azure Drake 3 Mana Blue Mana Creature — Drake 2/4 Flying (This creature can’t be blocked except by creatures with flying.) Little dreamt could seem so cruelAs waiting for the wings outspread, The jagged teeth, the burning eyes,And dagger-claws that clench to nerves. U Janine Johnston
Clone 3 Mana Blue Mana Creature — Shapeshifter 0/0 As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. R Kev Walker
Dehydration 3 Mana Blue Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature doesn’t untap during its controller’s untap step.
C Arnie Swekel
Giant Octopus 3 Mana Blue Mana Creature — Octopus 3/3 "Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair." -Jules Verne, Twenty Thousand Leagues Under the Sea C Heather Hudson
Plagiarize 3 Mana Blue Mana Instant Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. "Are you thinking what I'm thinking?" R Jeremy Jarvis
Polymorph 3 Mana Blue Mana Sorcery Destroy target creature. It can’t be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library. R Robert Bliss
Sage Aven 3 Mana Blue Mana Creature — Bird Wizard 1/3 Flying (This creature can’t be blocked except by creatures with flying.)
When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.
C Randy Gallegos
Sift 3 Mana Blue Mana Sorcery Draw three cards, then discard a card. Dwell longest on the thoughts that shine brightest. C Jeremy Jarvis
Zur’s Weirding 3 Mana Blue Mana Enchantment Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner’s graveyard. Otherwise, that player draws the card.
R rk post
Air Elemental 3 Mana Blue Mana Blue Mana Creature — Elemental 4/4 Flying (This creature can’t be blocked except by creatures with flying.) Pray that it doesn't seek the safety of your lungs. U Nick Percival
Aven Windreader 3 Mana Blue Mana Blue Mana Creature — Bird Soldier Wizard 3/3 Flying (This creature can’t be blocked except by creatures with flying.)
1 ManaBlue Mana: Target player reveals the top card of his or her library.
"The tiniest ripple tells a story ten fathoms deep." C Greg & Tim Hildebrandt
Battle of Wits 3 Mana Blue Mana Blue Mana Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane. R Edward P. Beard, Jr.
Cowardice 3 Mana Blue Mana Blue Mana Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner’s hand. (It won’t be affected by the spell or ability.) "Cowards die many times before their deaths; The valiant never taste of death but once." -William Shakespeare, Julius Caesar R Michael Sutfin
Evacuation 3 Mana Blue Mana Blue Mana Instant Return all creatures to their owners’ hands. Which is more unsettling: the roar of battle or the silence that follows? R Rob Alexander
Tidings 3 Mana Blue Mana Blue Mana Sorcery Draw four cards. "Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face." -Barrin, master wizard U Pete Venters
Traumatize 3 Mana Blue Mana Blue Mana Sorcery Target player puts the top half of his or her library, rounded down, into his or her graveyard. You won't know what you're missing. R Greg Staples
Aven Cloudchaser 3 Mana White Mana Creature — Bird Soldier 2/2 Flying (This creature can’t be blocked except by creatures with flying.)
When Aven Cloudchaser comes into play, destroy target enchantment.
C Justin Sweet
Ballista Squad 3 Mana White Mana Creature — Human Rebel 2/2 X Mana White Mana , Tap: Ballista Squad deals X damage to target attacking or blocking creature. The perfect antidote for a tightly packed formation. U Matthew D. Wilson
Blessed Orator 3 Mana White Mana Creature — Human Cleric 1/4 Other creatures you control get +0/+1. "He spoke with the tongue of Angels; we fought with the strength of lions." -Handel, infantry soldier U Terese Nielsen
Blinking Spirit 3 Mana White Mana Creature — Spirit 2/2 0 Mana : Return Blinking Spirit to its owner’s hand. "Don't look at it! Maybe it'll go away!" -Ib Halfheart, goblin tactician R L. A. Williams
Chastise 3 Mana White Mana Instant Destroy target attacking creature. You gain life equal to its power. "Why do we pray to the Ancestor? Because She listens."-Mystic elder U Carl Critchlow
Foot Soldiers 3 Mana White Mana Creature — Human Soldier 2/4 Infantry deployment is the art of putting your troops in the wrong place at the right time. C Kev Walker
Kami of Old Stone 3 Mana White Mana Creature — Spirit 1/7 "There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains." -Snow-Fur, kitsune poet U Stephen Tappin
Marble Titan 3 Mana White Mana Creature — Giant 3/3 Creatures with power 3 or greater don’t untap during their controllers’ untap steps. It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull. R Brom
Oracle’s Attendants 3 Mana White Mana Creature — Human Soldier 1/5 Tap: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle’s Attendants instead. They follow the prophecy to each new prophet, guarding the future from the present. R Dany Orizio
Vengeance 3 Mana White Mana Sorcery Destroy target tapped creature. Bitter as wormwood, sweet as mulled wine. U Paolo Parente
Worship 3 Mana White Mana Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. "Believe in the ideal, not the idol." -Serra R Mark Zug
Blinding Angel 3 Mana White Mana White Mana Creature — Angel 2/4 Flying (This creature can’t be blocked except by creatures with flying.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
"Their eyes will shrivel and blacken before faith's true light." R Todd Lockwood
Serra Angel 3 Mana White Mana White Mana Creature — Angel 4/4 Flying (This creature can’t be blocked except by creatures with flying.)
Vigilance (Attacking doesn’t cause this creature to tap.)
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead. R Greg Staples
Dancing Scimitar 4 Mana Artifact Creature — Spirit 1/5 Flying (This creature can’t be blocked except by creatures with flying.) A blade that has never known sheath, a hilt that has never known hand. U Ron Spears
Icy Manipulator 4 Mana Artifact 1 Mana , Tap: Tap target artifact, creature, or land. In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death. U Matt Cavotta
Jade Statue 4 Mana Artifact 2 Mana : Jade Statue becomes a 3/6 artifact creature until end of combat. Play this ability only during combat. "The paradox of jade statues is that their victims never really expect attack, but they are never completely surprised either." -Kabel, Tolarian archivist R Jim Pavelec
Jester’s Cap 4 Mana Artifact 2 Mana , Tap, Sacrifice Jester’s Cap: Search target player’s library for three cards and remove them from the game. Then that player shuffles his or her library. "Know your foes' strengths as well as their weaknesses." -Arcum Dagsson, Soldevi machinist R D. Alexander Gregory
Rod of Ruin 4 Mana Artifact 3 Mana , Tap: Rod of Ruin deals 1 damage to target creature or player. The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times. U Eric Deschamps
Slate of Ancestry 4 Mana Artifact 4 Mana , Tap, Discard your hand: Draw a card for each creature you control. The pattern of life can be studied like a book, if you know how to read it. R Corey D. Macourek
Teferi’s Puzzle Box 4 Mana Artifact At the beginning of each player’s draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. R Donato Giancola
Ur-Golem’s Eye 4 Mana Artifact Tap: Add 2 Mana to your mana pool. It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body. U Heather Hudson
Gluttonous Zombie 4 Mana Black Mana Creature — Zombie 3/3 Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.) Greed and gluttony led him to death. Now they are his greatest assets. U Thomas M. Baxa
Hollow Dogs 4 Mana Black Mana Creature — Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. A hollow dog is never empty. It is filled with thirst for the hunt. C Jeff Miracola
Phyrexian Gargantua 4 Mana Black Mana Black Mana Creature — Horror 4/4 When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life. Other Phyrexians have nightmares about the gargantua. U Carl Critchlow
Yawgmoth Demon 4 Mana Black Mana Black Mana Creature — Demon 6/6 Flying (This creature can’t be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don’t, tap Yawgmoth Demon and it deals 2 damage to you.
R Pete Venters
Spined Wurm 4 Mana Green Mana Creature — Wurm 5/4 "I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!" -Wandering mage C Carl Critchlow
Ancient Silverback 4 Mana Green Mana Green Mana Creature — Ape 6/5 Green Mana : Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.) R Scott M. Fischer
Craw Wurm 4 Mana Green Mana Green Mana Creature — Wurm 6/4 The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once. C Richard Sardinha
Anarchist 4 Mana Red Mana Creature — Human Wizard 2/2 When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. Those who will not follow are doomed to lead. U Brom
Lava Axe 4 Mana Red Mana Sorcery Lava Axe deals 5 damage to target player. "Catch!" C Brian Snoddy
Shard Phoenix 4 Mana Red Mana Creature — Phoenix 2/2 Flying (This creature can’t be blocked except by creatures with flying.)
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
Red ManaRed ManaRed Mana: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep.
R Paolo Parente
Shivan Dragon 4 Mana Red Mana Red Mana Creature — Dragon 5/5 Flying (This creature can’t be blocked except by creatures with flying.)
Red Mana: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv. R Donato Giancola
Wildfire 4 Mana Red Mana Red Mana Sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Fire is always at the top of the food chain, and it has a big appetite. R Carl Critchlow
Form of the Dragon 4 Mana Red Mana Red Mana Red Mana Enchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can’t attack you.
R Carl Critchlow
Wanderguard Sentry 4 Mana Blue Mana Creature — Drone 3/3 When Wanderguard Sentry comes into play, look at target opponent’s hand. It allows those with dangerous weapons to pass. But not those with dangerous thoughts. C Luca Zontini
Confiscate 4 Mana Blue Mana Blue Mana Enchantment — Aura Enchant permanent (Target a permanent as you play this. This card comes into play attached to that permanent.)
You control enchanted permanent.
U Adam Rex
Mahamoti Djinn 4 Mana Blue Mana Blue Mana Creature — Djinn 5/6 Flying (This creature can’t be blocked except by creatures with flying.) Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection. R Greg Staples
Sea Monster 4 Mana Blue Mana Blue Mana Creature — Serpent 6/6 Sea Monster can’t attack unless defending player controls an Island. It's easy to believe the monster is a myth-until you feel three hundred thousand pounds of myth crashing down on your ship. C Daniel Gelon
Angel of Mercy 4 Mana White Mana Creature — Angel 3/3 Flying (This creature can’t be blocked except by creatures with flying.)
When Angel of Mercy comes into play, you gain 3 life.
U Melissa A. Benson
Aven Flock 4 Mana White Mana Creature — Bird Soldier 2/3 Flying (This creature can’t be blocked except by creatures with flying.)
White Mana: Aven Flock gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member. C Greg & Tim Hildebrandt
Master Healer 4 Mana White Mana Creature — Human Cleric 1/4 Tap: Prevent the next 4 damage that would be dealt to target creature or player this turn. Behind his eyes is the pain of every soldier his hands have healed. R Adam Rex
Coat of Arms 5 Mana Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.) "Hup, two, three, four, Dunno how to count no more." R Scott M. Fischer
Thran Golem 5 Mana Artifact Creature — Golem 3/3 As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. As a beaver's teeth grow unchecked without regular use, so does the golem's armor grow without regular battles. R Ron Spears
Nightmare 5 Mana Black Mana Creature — Nightmare */* Flying (This creature can’t be blocked except by creatures with flying.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair. R Carl Critchlow
Rootbreaker Wurm 5 Mana Green Mana Green Mana Creature — Wurm 6/6 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) U Richard Kane Ferguson
Verdant Force 5 Mana Green Mana Green Mana Green Mana Creature — Elemental 7/7 At the beginning of each player’s upkeep, put a 1/1 green Saproling creature token into play under your control. R DiTerlizzi
Thundermare 5 Mana Red Mana Creature — Thundermare 5/5 Haste (This creature can attack the turn it comes under your control.)
When Thundermare comes into play, tap all other creatures.
Its hooves strike lightning and the thunder follows quickly after. R Bob Eggleton
Tidal Kraken 5 Mana Blue Mana Blue Mana Blue Mana Creature — Kraken 6/6 Tidal Kraken is unblockable. To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers. R Christopher Moeller
Beast of Burden 6 Mana Artifact Creature — Golem */* Beast of Burden’s power and toughness are each equal to the number of creatures in play. Though it was built as an instrument of labor, it wasn't long before it became an instrument of war. R Chippy
Booby Trap 6 Mana Artifact As Booby Trap comes into play, name a card other than a basic land card and choose an opponent.
The chosen player reveals each card he or she draws.
When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
R Doug Chaffee
Phyrexian Hulk 6 Mana Artifact Creature — Golem 5/4 It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn Is make the soldiers die. -Onean children's rhyme U Matthew D. Wilson
Enormous Baloth 6 Mana Green Mana Creature — Beast 7/7 Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities. U Mark Tedin
Biorhythm 6 Mana Green Mana Green Mana Sorcery Each player’s life total becomes the number of creatures he or she controls. "I have seen life's purpose, and now it is my own." -Kamahl, druid acolyte R Ron Spears
Bloodfire Colossus 6 Mana Red Mana Red Mana Creature — Giant 6/6 Red Mana , Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. It took all its strength to contain the fire within. R Greg Staples
Vizzerdrix 6 Mana Blue Mana Creature — Beast 6/6 A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again. R Dave Dorman
Plague Wind 7 Mana Black Mana Black Mana Sorcery Destroy all creatures you don’t control. They can’t be regenerated. "The second wind of ascension is Reaver, slaying the unworthy." -Keld Triumphant R Alan Pollack
Scaled Wurm 7 Mana Green Mana Creature — Wurm 7/6 The wurms become so big, a single scale can be used as a roof for a human dwelling. C Wayne England
Aladdin’s Ring 8 Mana Artifact 8 Mana , Tap: Aladdin’s Ring deals 4 damage to target creature or player. "A good lamp will light your way. A good ring will clear it." -Nervan, royal jeweler R Dave Dorman
Blackmail Black Mana Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion. U Christopher Moeller
Festering Goblin Black Mana Creature — Zombie Goblin 1/1 When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn. In life, it was a fetid, disease-ridden thing. In death, not much changed. C Thomas M. Baxa
Plague Beetle Black Mana Creature — Insect 1/1 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) No one knows whether they were named for the disease they carry or for the speed at which they multiply. C Tom Fleming
Raise Dead Black Mana Sorcery Return target creature card from your graveyard to your hand. The earth cannot hold that which magic commands. C Carl Critchlow
Unholy Strength Black Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul. C Puddnhead
Will-o’-the-Wisp Black Mana Creature — Spirit 0/1 Flying (This creature can’t be blocked except by creatures with flying.)
Black Mana: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
R Rob Alexander
Enfeeblement Black Mana Black Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets -2/-2.
"If it is weak, either kill it or ignore it. Anything else honors it." -Kaervek C John Bolton
Fear Black Mana Black Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)
"Don't fear the darkness. Fear what it hides." -Remin, venerable monk C Adam Rex
Foul Imp Black Mana Black Mana Creature — Imp 2/2 Flying (This creature can’t be blocked except by creatures with flying.)
When Foul Imp comes into play, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died. C Kev Walker
Underworld Dreams Black Mana Black Mana Black Mana Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. "In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." -Rabindranath Tagore R Carl Critchlow
Elvish Berserker Green Mana Creature — Elf Berserker 1/1 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Their fury scatters enemies like a pile of dry leaves. C Paolo Parente
Giant Growth Green Mana Instant Target creature gets +3/+3 until end of turn. C Jim Murray
Groundskeeper Green Mana Creature — Human Druid 1/1 1 Mana Green Mana : Return target basic land card from your graveyard to your hand. "Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil." U Alan Rabinowitz
Llanowar Elves Green Mana Creature — Elf Druid 1/1 Tap: Add Green Mana to your mana pool. One bone broken for every twig snapped underfoot. -Llanowar penalty for trespassing C Kev Walker
Norwood Ranger Green Mana Creature — Elf Scout 1/2 The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source. C Ron Spencer
Reclaim Green Mana Instant Put target card from your graveyard on top of your library. The wise pay as much attention to what they throw away as to what they keep. C Andrew Robinson
Tree Monkey Green Mana Creature — Ape 1/1 Tree Monkey can block as though it had flying. The vines and branches of the jungle canopy are all the wings it needs. C John Matson
Web Green Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +0/+2 and can block as though it had flying.
U Hugh Jamieson
Elvish Warrior Green Mana Green Mana Creature — Elf Warrior 2/3 "My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell." C Christopher Moeller
Firebreathing Red Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Red Mana: Enchanted creature gets +1/+0 until end of turn.
C Mike Kerr
Goblin Balloon Brigade Red Mana Creature — Goblin Warrior 1/1 Red Mana : Goblin Balloon Brigade gains flying until end of turn. (It can’t be blocked except by creatures with flying.) They patched the holes, loaded their sharpest rocks, spanked their children one last time, and lurched off into the sunset. U Lars Grant-West
Goblin Mountaineer Red Mana Creature — Goblin Scout 1/1 Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) The only thing worse than a goblin is a goblin that knows his way around. C Pete Venters
Kird Ape Red Mana Creature — Ape 1/1 Kird Ape gets +1/+2 as long as you control a Forest. It puts the "fur" in "fury." U Terese Nielsen
Mana Clash Red Mana Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players’ coins come up heads on the same flip. R Ron Spencer
Mogg Sentry Red Mana Creature — Goblin Warrior 1/1 Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn. Nothing makes a mogg madder than having to wake up. R Greg Staples
Raging Goblin Red Mana Creature — Goblin Berserker 1/1 Haste (This creature can attack the turn it comes under your control.) He raged at the world, at his family, at his life. But mostly he just raged. C Jeff Miracola
Reflexes Red Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
C Donato Giancola
Shock Red Mana Instant Shock deals 2 damage to target creature or player. "Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly." -Wandering mage C Randy Gallegos
Flight Blue Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has flying. (It can’t be blocked except by creatures with flying.)
C Arnie Swekel
Fugitive Wizard Blue Mana Creature — Human Wizard 1/1 The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel. C Jim Nelson
Index Blue Mana Sorcery Look at the top five cards of your library, then put them back in any order. "Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system." C Kev Walker
Mind Bend Blue Mana Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change “nonblack creature” to “nongreen creature” or “forestwalk” to “plainswalk.” This effect doesn’t end at end of turn.) R Tony Szczudlo
Sea’s Claim Blue Mana Enchantment — Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Enchanted land is an Island.
"Who's the crazy one now!?" -Torgle, mountaintop boatmaker C Thomas Gianni
Sleight of Hand Blue Mana Sorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. "Gambling with mages never is." -Remin, venerable monk C Jim Murray
Telepathy Blue Mana Enchantment Your opponents play with their hands revealed. "Secrets? What secrets?" U Matthew D. Wilson
Boomerang Blue Mana Blue Mana Instant Return target permanent to its owner’s hand. "Returne from whence ye came. . . ." -Edmund Spenser, The Faerie Queene C Arnie Swekel
Demystify White Mana Instant Destroy target enchantment. C Christopher Rush
Eager Cadet White Mana Creature — Human Soldier 1/1 "Training? Seeing my crops burnt to cinders was all the 'training' I needed." C Scott M. Fischer
Holy Day White Mana Instant Prevent all combat damage that would be dealt this turn. "The day of Spirits; my soul's calm retreat / Which none disturb!" -Henry Vaughan, "The Night" C Pete Venters
Holy Strength White Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+2.
Such power protects the body with the strength of the soul. C Scott M. Fischer
Honor Guard White Mana Creature — Human Soldier 1/1 White Mana : Honor Guard gets +0/+1 until end of turn. The strength of one. The courage of ten. C Mark Zug
Infantry Veteran White Mana Creature — Human Soldier 1/1 Tap: Target attacking creature gets +1/+1 until end of turn. "This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one." C Christopher Rush
Mending Hands White Mana Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. "I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope." -Tender-Hand, kitsune healer C Douglas Shuler
Righteousness White Mana Instant Target blocking creature gets +7/+7 until end of turn. Sometimes the greatest strength is the strength of conviction. R Mike Dringenberg
Savannah Lions White Mana Creature — Cat 2/1 Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face. -Somali proverb R Carl Critchlow
Soul Warden White Mana Creature — Human Cleric 1/1 Whenever another creature comes into play, you gain 1 life. Count carefully the souls and see that none are lost.-Vec teaching U Randy Gallegos
Spirit Link White Mana Enchantment — Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
U Kev Walker
Suntail Hawk White Mana Creature — Bird 1/1 Flying (This creature can’t be blocked except by creatures with flying.) Its eye the glaring sun, its cry the keening wind. C Heather Hudson
Weathered Wayfarer White Mana Creature — Human Nomad Cleric 1/1 White Mana , Tap: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you. R Greg & Tim Hildebrandt
Leonin Skyhunter White Mana White Mana Creature — Cat Knight 2/2 Flying (This creature can’t be blocked except by creatures with flying.) The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead. U Kev Walker
Veteran Cavalier White Mana White Mana Creature — Human Knight 2/2 Vigilance (Attacking doesn’t cause this creature to tap.) Spirit is the sword and experience the sharpening stone. -Arabian proverb C rk post
Consume Spirit X Mana 1 Mana Black Mana Sorcery Spend only black mana on X.
Consume Spirit deals X damage to target creature or player. You gain X life.
"Your blood, your marrow, your spirit-all are mine." -Mayvar, minion of Geth U Matt Thompson
Flowstone Slide X Mana 2 Mana Red Mana Red Mana Sorcery All creatures get +X/-X until end of turn. It may look like soil, but its nature is malice. R Chippy
Stream of Life X Mana Green Mana Sorcery Target player gains X life. U Andrew Goldhawk
Weird Harvest X Mana Green Mana Green Mana Sorcery Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Krosa's distorted groves bear strange fruit. R Bob Petillo
Blaze X Mana Red Mana Sorcery Blaze deals X damage to target creature or player. Fire never dies alone. U Alex Horley-Orlandelli
Enrage X Mana Red Mana Instant Target creature gets +X/+0 until end of turn. The barbarians call it "touching the soul of the dragon." U Justin Sweet
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