Dissension Sortable Spoiler

Name Cost Type P/T Rules Text Flavor Text Rarity Artist
Æthermage's Touch 2 Mana White Mana Blue Mana Instant Reveal the top four cards of your library. You may put a creature card from among them into play with “At the end of your turn, return this creature to its owner’s hand.” Then put the rest of the cards revealed this way on the bottom of your library in any order. R Randy Gallegos
Anthem of Rakdos 2 Mana Black Mana Red Mana Red Mana Enchantment Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
R Ralph Horsley
Azorius Chancery Land Azorius Chancery comes into play tapped.
When Azorius Chancery comes into play, return a land you control to its owner’s hand.
Tap: Add White ManaBlue Mana to your mana pool.
C John Avon
Azorius Ploy 1 Mana White Mana White Mana Blue Mana Instant Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
Azorius military tactics, like their legal tactics, capitalize on delay and nullification. U Michael Sutfin
Azorius Signet 2 Mana Artifact 1 Mana , Tap: Add White ManaBlue Mana to your mana pool. The maze-like design embodies the core of Azorius law-strict structure designed to test wills and stall change. C Greg Hildebrandt
Biomantic Mastery 4 Mana Green or Blue Mana Green or Blue Mana Green or Blue Mana Sorcery (Green or Blue Mana can be paid with either Green Mana or Blue Mana.)
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
"Look beyond, to the vascular awareness that all life is a map to greater knowledge."
-Momir Vig, Biomancy, vol. I
R Dan Scott
Blessing of the Nephilim White Mana Enchantment — Aura Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
"Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands." U Greg Hildebrandt
Blood Crypt Land — Swamp Mountain (Tap: Add Black Mana or Red Mana to your mana pool.)
As Blood Crypt comes into play, you may pay 2 life. If you don’t, Blood Crypt comes into play tapped instead.
R Rob Alexander
Bond of Agony X Mana Black Mana Sorcery As an additional cost to play Bond of Agony, pay X life.
Each other player loses X life.
The Rakdos are unique in designing torture equipment they can operate while "suffering" alongside their victims. U Luca Zontini
Bound // Determined 3 Mana Black Mana Green Mana // Green ManaBlue Mana Instant // Instant Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game.
//
Other spells you control can’t be countered by spells or abilities this turn.
Draw a card.
R Jim Nelson
Brace for Impact 4 Mana White Mana Instant Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes. U Dan Scott
Brain Pry 1 Mana Black Mana Sorcery Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can’t, you draw a card. To the Rakdos, the fun is in the shakedown. The loot is usually discarded. U Jim Nelson
Breeding Pool Land — Forest Island (Tap: Add Green Mana or Blue Mana to your mana pool.)
As Breeding Pool comes into play, you may pay 2 life. If you don’t, Breeding Pool comes into play tapped instead.
R Rob Alexander
Cackling Flames 3 Mana Red Mana Instant Cackling Flames deals 3 damage to target creature or player.
Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
"I like a little entertainment with my dinner."
-Rakdos
C Shishizaru
Carom 1 Mana White Mana Instant The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Her enemy's strength is her own. C Alex Horley-Orlandelli
Condemn White Mana Instant Put target attacking creature on the bottom of its owner’s library. Its controller gains life equal to its toughness. "No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"
-Alovnek, Boros guildmage
U Daren Bader
Crime // Punishment 3 Mana White Mana Black Mana // X ManaBlack ManaGreen Mana Sorcery // Sorcery Put target creature or enchantment card in an opponent’s graveyard into play under your control.
//
Destroy each artifact, creature, and enchantment with converted mana cost X.
R Randy Gallegos
Cytoshape 1 Mana Green Mana Blue Mana Instant Choose a nonlegendary creature in play. Target creature becomes a copy of that creature until end of turn. "Though highly effective at reshaping flesh, these specially bred cytoplasts leave the subject reeking of omnibian mucus."
-Simic research notes
R Alan Pollack
Delirium Skeins 2 Mana Black Mana Sorcery Each player discards three cards. There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away. C Aleksi Briclot
Demonfire X Mana Red Mana Sorcery Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.
Hellbent — If you have no cards in hand, Demonfire can’t be countered by spells or abilities and the damage can’t be prevented.
R Greg Staples
Dovescape 3 Mana White or Blue Mana White or Blue Mana White or Blue Mana Enchantment (White or Blue Mana can be paid with either White Mana or Blue Mana.)
Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell’s converted mana cost.
R Shishizaru
Elemental Resonance 2 Mana Green Mana Green Mana Enchantment — Aura Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent’s mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
R Mark Tedin
Evolution Vat 3 Mana Artifact 3 Mana , Tap: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains “2 ManaGreen ManaBlue Mana: Double the number of +1/+1 counters on this creature.” The vats are self-contained worlds, bubbling and churning with unnatural speed, boiling down eons of change into moments. R John Avon
Fertile Imagination 2 Mana Green Mana Green Mana Sorcery Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens into play for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, and sorcery.) U Dan Scott
Flash Foliage 2 Mana Green Mana Instant Put a 1/1 green Saproling creature token into play blocking target creature attacking you.
Draw a card.
"This undemanding vegetation takes root in a mote of dust but grows incredibly quickly."
-Simic research notes
U Ron Spears
Ghost Quarter Land Tap: Add 1 Mana to your mana pool.
Tap, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.
Where wasted life cries out to be reborn. U Heather Hudson
Govern the Guildless 5 Mana Blue Mana Sorcery Gain control of target monocolored creature.
Forecast — 1 ManaBlue Mana, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Play this ability only during your upkeep and only once each turn.)
R Alex Horley-Orlandelli
Hallowed Fountain Land — Plains Island (Tap: Add White Mana or Blue Mana to your mana pool.)
As Hallowed Fountain comes into play, you may pay 2 life. If you don’t, Hallowed Fountain comes into play tapped instead.
R Rob Alexander
Hide // Seek Red Mana White Mana // White ManaBlack Mana Instant // Instant Put target artifact or enchantment on the bottom of its owner’s library.
//
Search target opponent’s library for a card and remove that card from the game. You gain life equal to its converted mana cost. Then that player shuffles his or her library.
R Zoltan Boros & Gabor Szikszai
Hit // Run 1 Mana Black Mana Red Mana // 3 ManaRed ManaGreen Mana Instant // Instant Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent’s converted mana cost.
//
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
U Darrell Riche
Ignorant Bliss 1 Mana Red Mana Instant Remove all cards in your hand from the game face down. At end of turn, return those cards to your hand, then draw a card. "A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own."
-Quyzl, chronarch prodigy
U Jeff Miracola
Infernal Tutor 1 Mana Black Mana Sorcery Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.
R Kev Walker
Kindle the Carnage 1 Mana Red Mana Red Mana Sorcery Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card’s converted mana cost to each creature. You may repeat this process any number of times. "Start knockin' heads, boys, and don't stop 'til the ragamuffyn sings!" U Dany Orizio
Leafdrake Roost 3 Mana Green Mana Blue Mana Enchantment — Aura Enchant land
Enchanted land has “Green ManaBlue Mana, Tap: Put a 2/2 green and blue Drake creature token with flying into play.”
"The best experiments are those whose successes replicate themselves."
-Yolov, Simic bioengineer
U Nick Percival
Macabre Waltz 1 Mana Black Mana Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. "All dead move to the hollow rhythm of necromancy."
-Savra
C Jim Murray
Magewright’s Stone 2 Mana Artifact 1 Mana , Tap: Untap target creature that has an activated ability with Tap in its cost. The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds. U Carl Critchlow
Might of the Nephilim 1 Mana Green Mana Instant Target creature gets +2/+2 until end of turn for each of its colors. "Send a runner to Tin Street, and tell 'em the delivery has been . . . uh . . . held up."
-Bonmod, caravan rear guard
U Parente
Muse Vessel 4 Mana Artifact 3 Mana , Tap: Target player removes a card in his or her hand from the game. Play this ability only any time you could play a sorcery.
1 Mana: Choose a card removed from the game with Muse Vessel. You may play that card this turn.
R Christopher Rush
Nettling Curse 2 Mana Black Mana Enchantment — Aura Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
1 ManaRed Mana: Enchanted creature attacks this turn if able.
"I call them 'Poke' and 'Prod.'"
-Chagrach, Rakdos cursemage
C Jeremy Jarvis & Wayne Reynolds
Nightcreep Black Mana Black Mana Instant Until end of turn, all creatures become black and all lands become Swamps. "Please tell me I'm hallucinating. I'd rather be crazy than here."
-Gorev Hadszak, Wojek investigator
U Jeff Miracola
Nihilistic Glee 2 Mana Black Mana Black Mana Enchantment 2 Mana Black Mana , Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent1 Mana, Pay 2 life: Draw a card. Play this ability only if you have no cards in hand.
"All ends in obliteration-love in hatred, life in death, and light in empty darkness." R Ron Spears & Wayne Reynolds
Novijen, Heart of Progress Land Tap: Add 1 Mana to your mana pool.
Green ManaBlue Mana, Tap: Put a +1/+1 counter on each creature that came into play this turn.
"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness."
-Momir Vig
U Martina Pilcerova
Ocular Halo 3 Mana Blue Mana Enchantment — Aura Enchant creature
Enchanted creature has “Tap: Draw a card.”
White Mana: Enchanted creature gains vigilance until end of turn.
While the soldier dreams, the eyes stand watch. C Ralph Horsley
Odds // Ends Blue Mana Red Mana // 3 ManaRed ManaWhite Mana Instant // Instant Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
//
Target player sacrifices two attacking creatures.
R Michael Sutfin
Overrule X Mana White Mana Blue Mana Instant Counter target spell unless its controller pays X Mana. You gain X life. With one commanding word, the spell was put down and a fine collected for its casting. C Alan Pollack
Pain Magnification 1 Mana Black Mana Red Mana Enchantment Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. The Rakdos make sure their victims remember their pain-or at least give up a little bit of their sanity in order to forget. U Aleksi Briclot
Palliation Accord 3 Mana White Mana Blue Mana Enchantment Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
U William Simpson
Pillar of the Paruns Land Tap: Add one mana of any color to your mana pool. Spend this mana only to play a multicolored spell. Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present. R Dany Orizio
Plumes of Peace 1 Mana White Mana Blue Mana Enchantment — Aura Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
Forecast — White ManaBlue Mana, Reveal Plumes of Peace from your hand: Tap target creature. (Play this ability only during your upkeep and only once each turn.)
C Justin Sweet
Prahv, Spires of Order Land Tap: Add 1 Mana to your mana pool.
4 ManaWhite ManaBlue Mana, Tap: Prevent all damage a source of your choice would deal this turn.
Prahv, where much work is done to make sure nothing is accomplished. U Martina Pilcerova
Proclamation of Rebirth 2 Mana White Mana Sorcery Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play.
Forecast — 5 ManaWhite Mana, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.)
R William Simpson
Proper Burial 3 Mana White Mana Enchantment Whenever a creature you control is put into a graveyard from play, you gain life equal to that creature’s toughness. Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter. R Luca Zontini
Psychic Possession 2 Mana Blue Mana Blue Mana Enchantment — Aura Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
"You will do the thinking for the both of us!" R Mark Tedin
Psychotic Fury 1 Mana Red Mana Instant Target multicolored creature gains double strike until end of turn.
Draw a card.
"Rage, my servants. Our ancient power is renewed in blood."
-Rakdos
C Kev Walker
Pure // Simple 1 Mana Red Mana Green Mana // 1 ManaGreen ManaWhite Mana Sorcery // Sorcery Destroy target multicolored permanent.
//
Destroy all Auras and Equipment.
U Parente
Rain of Gore Black Mana Red Mana Enchantment If a spell or ability would cause its controller to gain life, that player loses that much life instead. "Stay indoors, away from what seeps over the thresholds. This is the Demon's work, and only ill can come of it."
-Belko, owner of Titan's Keg tavern
R Fred Hooper
Rakdos Carnarium Land Rakdos Carnarium comes into play tapped.
When Rakdos Carnarium comes into play, return a land you control to its owner’s hand.
Tap: Add Black ManaRed Mana to your mana pool.
C John Avon
Rakdos Riteknife 2 Mana Artifact — Equipment Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has “Tap, Sacrifice a creature: Put a blood counter on Rakdos Riteknife.”
Black ManaRed Mana, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
Equip 2 Mana
R Jim Nelson
Rakdos Signet 2 Mana Artifact 1 Mana , Tap: Add Black ManaRed Mana to your mana pool. Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon. C Greg Hildebrandt
Research // Development Green Mana Blue Mana // 3 ManaBlue ManaRed Mana Instant // Instant Choose up to four cards you own from outside the game and shuffle them into your library.
//
Put a 3/1 red Elemental creature token into play unless any opponent lets you draw a card. Repeat this process two more times.
R Greg Staples
Riot Spikes Black or Red Mana Enchantment — Aura (Black or Red Mana can be paid with either Black Mana or Red Mana.)
Enchant creature
Enchanted creature gets +2/-1.
Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself. C Christopher Moeller
Rise // Fall Blue Mana Black Mana // Black ManaRed Mana Sorcery // Sorcery Return target creature card in a graveyard and target creature in play to their owners’ hands.
//
Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.
U Pete Venters
Rix Maadi, Dungeon Palace Land Tap: Add 1 Mana to your mana pool.
1 ManaBlack ManaRed Mana, Tap: Each player discards a card. Play this ability only any time you could play a sorcery.
Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter. U Martina Pilcerova
Seal of Doom 2 Mana Black Mana Enchantment Sacrifice Seal of Doom: Destroy target nonblack creature. It can’t be regenerated. "A basilisk's gaze is effective, but disposing of physical remains is a tiresone task. It's far more discrete to dissolve one's victim entirely."
-Szadek
C Ralph Horsley
Seal of Fire Red Mana Enchantment Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. "If it breathes, it will burn."
-Rakdos pyromancers' creed
C Ralph Horsley
Shielding Plax 2 Mana Green or Blue Mana Enchantment — Aura (Green or Blue Mana can be paid with either Green Mana or Blue Mana.)
Enchant creature
When Shielding Plax comes into play, draw a card.
Enchanted creature can’t be the target of spells or abilities your opponents control.
C Brian Hagan
Simic Growth Chamber Land Simic Growth Chamber comes into play tapped.
When Simic Growth Chamber comes into play, return a land you control to its owner’s hand.
Tap: Add Green ManaBlue Mana to your mana pool.
C John Avon
Simic Signet 2 Mana Artifact 1 Mana , Tap: Add Green ManaBlue Mana to your mana pool. For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost. C Greg Hildebrandt
Skullmead Cauldron 4 Mana Artifact Tap: You gain 1 life.
Tap, Discard a card: You gain 3 life.
Once tasted, the flavor of skullmead lingers in the throat, a secret brand of guilt for those who partake in forbidden pleasures. U Martina Pilcerova
Skyscribing X Mana Blue Mana Blue Mana Sorcery Each player draws X cards.
Forecast — 2 ManaBlue Mana, Reveal Skyscribing from your hand: Each player draws a card. (Play this ability only during your upkeep and only once each turn.)
U Luca Zontini
Spell Snare Blue Mana Instant Counter target spell with converted mana cost 2. Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all. U Hideaki Takamura
Steeling Stance 1 Mana White Mana White Mana Instant Creatures you control get +1/+1 until end of turn.
Forecast — White Mana, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.)
C Randy Gallegos
Stomp and Howl 2 Mana Green Mana Sorcery Destroy target artifact and target enchantment. "Mizzium may be impervious to fire, but obviously certain other things can . . . modify its form."
-Ivos Koba, indrik handler
U Carl Critchlow
Street Savvy Green Mana Enchantment — Aura Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn’t have those abilities.
"It takes more than swift feet and dark shadows to slip by me unnoticed." C Kev Walker
Supply // Demand X Mana Green Mana White Mana // 1 ManaWhite ManaBlue Mana Sorcery // Sorcery Put X 1/1 green Saproling creature tokens into play.
//
Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.
U Daren Bader
Swift Silence 2 Mana White Mana Blue Mana Blue Mana Instant Counter all other spells. Draw a card for each spell countered this way. "This world may not know peace, but in my presence you will know quiet."
-Augustin IV
R Greg Staples
Taste for Mayhem Red Mana Enchantment — Aura Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
The taste of blood breaks down what little self-control the Rakdos possess. C Greg Hildebrandt
Thrive X Mana Green Mana Sorcery Put a +1/+1 counter on each of X target creatures. The most successful of Simic creations is cytoplasm, a living, symbiotic substance that feeds off genetic rhythms and strengthens its host in return. C Daren Bader
Trial // Error White Mana Blue Mana // Blue ManaBlack Mana Instant // Instant Return all creatures blocking or blocked by target creature to their owner’s hand.
//
Counter target multicolored spell.
U Ron Spears & Wayne Reynolds
Twinstrike 3 Mana Black Mana Red Mana Instant Twinstrike deals 2 damage to each of two target creatures.
Hellbent — Destroy those creatures instead if you have no cards in hand.
They're dying left and right. U Christopher Rush
Utopia Sprawl Green Mana Enchantment — Aura Enchant Forest
As Utopia Sprawl comes into play, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
C Ron Spears
Valor Made Real White Mana Instant Target creature can block any number of creatures this turn. "As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'" C Jeff Miracola
Vigean Intuition 3 Mana Green Mana Blue Mana Instant Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (The card types are artifact, creature, enchantment, instant, land, and sorcery.) U Alex Horley-Orlandelli
Vision Skeins 1 Mana Blue Mana Instant Each player draws two cards. "I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first." C Aleksi Briclot
Voidslime Green Mana Blue Mana Blue Mana Instant Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.) "It is technically an ooze, but its lifespan measures only seconds. In that short time, its appetite for magic is extraordinary."
-Simic research notes
R Jim Murray
War’s Toll 3 Mana Red Mana Enchantment Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Razia, archangel of war, demands total commitment. R Dana Knutson
Weight of Spires Red Mana Instant Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature’s controller controls. "Finally, a good use for an Azorius courthouse."
-Ghut Rak, Gruul guildmage
U Michael Sutfin
Wit’s End 5 Mana Black Mana Black Mana Sorcery Target player discards his or her hand. "Some images are so powerful that one glance burns them into your mind forever. Come, let us gaze on nothingness."
-Szadek
R Kev Walker
Wrecking Ball 2 Mana Black Mana Red Mana Instant Destroy target creature or land. Rakdos festivals almost leave enough rubble in their wake to hide the bodies. C Ron Spears
Writ of Passage Blue Mana Enchantment — Aura Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it’s unblockable this turn.
Forecast — 1 ManaBlue Mana, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Play this ability only during your upkeep and only once each turn.)
C Luca Zontini
Aquastrand Spider 1 Mana Green Mana Creature — Spider Mutant 0/0 Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Green Mana: Target creature with a +1/+1 counter on it can block as though it had flying this turn.
C Dany Orizio
Cytoplast Manipulator 2 Mana Blue Mana Blue Mana Creature — Human Wizard Mutant 0/0 Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Blue Mana, Tap: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.
R Dan Scott
Cytoplast Root-Kin 2 Mana Green Mana Green Mana Creature — Elemental Mutant 0/0 Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin comes into play, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
2 Mana: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
R Thomas M. Baxa
Cytospawn Shambler 6 Mana Green Mana Creature — Elemental Mutant 0/0 Graft 6 (This creature comes into play with six +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Green Mana: Target creature with a +1/+1 counter on it gains trample until end of turn.
C Anthony S. Waters
Helium Squirter 4 Mana Blue Mana Creature — Beast Mutant 0/0 Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1 Mana: Target creature with a +1/+1 counter on it gains flying until end of turn.
C Hideaki Takamura
Novijen Sages 4 Mana Blue Mana Blue Mana Creature — Human Advisor Mutant 0/0 Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1 Mana, Remove two +1/+1 counters from among creatures you control: Draw a card.
R Luca Zontini
Plaxcaster Frogling 1 Mana Green Mana Blue Mana Creature — Frog Mutant 0/0 Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
2 Mana: Target creature with a +1/+1 counter on it can’t be the target of spells or abilities this turn.
U Greg Staples
Simic Basilisk 4 Mana Green Mana Green Mana Creature — Basilisk Mutant 0/0 Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1 ManaGreen Mana: Until end of turn, target creature with a +1/+1 counter on it gains “Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.”
U Luca Zontini
Simic Initiate Green Mana Creature — Human Mutant 0/0 Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) Simic initiates begin their training as experimental subjects. Failures are flushed to the undersewers. C Dany Orizio
Sporeback Troll 3 Mana Green Mana Creature — Troll Mutant 0/0 Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1 ManaGreen Mana: Regenerate target creature with a +1/+1 counter on it.
C Dan Scott
Vigean Graftmage 2 Mana Blue Mana Creature — Vedalken Wizard Mutant 0/0 Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
1 ManaBlue Mana: Untap target creature with a +1/+1 counter on it.
U Alan Pollack
Vigean Hydropon 1 Mana Green Mana Blue Mana Creature — Plant Mutant 0/0 Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can’t attack or block.
Fruits of magic, roots in science. C Anthony S. Waters
Slithering Shade Black Mana Creature — Shade 0/1 Defender (This creature can’t attack.)
Black Mana: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand.
U Daren Bader
Sprouting Phytohydra 4 Mana Green Mana Creature — Plant Hydra 0/2 Defender (This creature can’t attack.)
Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that’s a copy of Sprouting Phytohydra.
A hydra tender's problem isn't having enough defenses but enough pots. R Heather Hudson
Unliving Psychopath 2 Mana Black Mana Black Mana Creature — Zombie Assassin 0/4 Black Mana : Unliving Psychopath gets +1/-1 until end of turn.
Black Mana, Tap: Destroy target creature with power less than Unliving Psychopath’s power.
"The victim bears the marks of the 'Ktozok Impaler'. . . but he was executed years ago!"
-Gorev Hadszak, Wojek investigator
R Greg Staples
Azorius Æthermage 1 Mana White Mana Blue Mana Creature — Human Wizard 1/1 Whenever a permanent is returned to your hand, you may pay 1 Mana. If you do, draw a card. In her single metasphere are bound the records of every Ætheric transaction since the time of Azor. U Heather Hudson
Beacon Hawk 1 Mana White Mana Creature — Bird 1/1 Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
White Mana: Beacon Hawk gets +0/+1 until end of turn.
C William Simpson
Coiling Oracle Green Mana Blue Mana Creature — Snake Elf Druid 1/1 When Coiling Oracle comes into play, reveal the top card of your library. If it’s a land card, put it into play. Otherwise, put that card into your hand. Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic. C Mark Zug
Haazda Exonerator White Mana Creature — Human Cleric 1/1 Tap, Sacrifice Haazda Exonerator: Destroy target Aura. "This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin." C Kev Walker
Haazda Shield Mate 2 Mana White Mana Creature — Human Soldier 1/1 At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay White ManaWhite Mana.
White Mana: The next time a source of your choice would deal damage to you this turn, prevent that damage.
The Haazda shield is broad, protecting both the free and the guilded. R Ron Spears
Kill-Suit Cultist Red Mana Creature — Goblin Berserker 1/1 Kill-Suit Cultist attacks each turn if able.
Black Mana, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
Dressed to kill. C Alex Horley-Orlandelli
Minister of Impediments 2 Mana White or Blue Mana Creature — Human Advisor 1/1 (White or Blue Mana can be paid with either White Mana or Blue Mana.)
Tap: Tap target creature.
When it takes forever to learn all the rules, no time is left for breaking them. C Brian Hagan
Pride of the Clouds White Mana Blue Mana Creature — Elemental Cat 1/1 Flying
Pride of the Clouds gets +1/+1 for each other creature in play with flying.
Forecast — 2 ManaWhite ManaBlue Mana, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)
R Rebecca Guay
Rakdos Ickspitter 1 Mana Black Mana Red Mana Creature — Thrull 1/1 Tap: Rakdos Ickspitter deals 1 damage to target creature and that creature’s controller loses 1 life. "Our thrulls dissolve from the inside out in a matter of days. Shoddy work, but they're a scream while they last."
-Uzric, Rakdos guildmage
C Christopher Rush
Vesper Ghoul 2 Mana Black Mana Creature — Zombie Druid 1/1 Tap, Pay 1 life: Add one mana of any color to your mana pool. "Nature's exceptions remind us not to think in absolutes. Just as the orchid blossoms on blackened stone, so does the gift of mana occasionally manifest in the undead."
-Bougrat, druid of the Cult of Yore
C Thomas M. Baxa
Walking Archive 3 Mana Artifact Creature — Golem 1/1 Defender (This creature can’t attack.)
Walking Archive comes into play with a +1/+1 counter on it.
At the beginning of each player’s upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
2 ManaWhite ManaBlue Mana: Put a +1/+1 counter on Walking Archive.
R Heather Hudson
Utvara Scalper 1 Mana Red Mana Creature — Goblin Scout 1/2 Flying
Utvara Scalper attacks each turn if able.
He wages war wherever the wind carries him. C Christopher Rush
Court Hussar 2 Mana Blue Mana Creature — Vedalken Knight 1/3 Vigilance
When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar comes into play, sacrifice it unless White Mana was spent to play it.
U Ron Spears
Windreaver 3 Mana White Mana Blue Mana Creature — Elemental 1/3 Flying
White Mana: Windreaver gains vigilance until end of turn.
White Mana: Windreaver gets +0/+1 until end of turn.
Blue Mana: Switch Windreaver’s power and toughness until end of turn.
Blue Mana: Return Windreaver to its owner’s hand.
R Aleksi Briclot
Soulsworn Jury 2 Mana White Mana Creature — Spirit 1/4 Defender (This creature can’t attack.)
1 ManaBlue Mana, Sacrifice Soulsworn Jury: Counter target creature spell.
In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view. C Zoltan Boros & Gabor Szikszai
Azorius Herald 2 Mana White Mana Creature — Spirit 2/1 Azorius Herald is unblockable.
When Azorius Herald comes into play, you gain 4 life.
When Azorius Herald comes into play, sacrifice it unless Blue Mana was spent to play it.
"As peace should be-gentle yet unstoppable."
-Augustin IV
U Justin Sweet
Mistral Charger 1 Mana White Mana Creature — Pegasus 2/1 Flying Some sky steeds break from the thundering herd to ride free on the open winds. U Terese Nielsen
Patagia Viper 3 Mana Green Mana Creature — Snake 2/1 Flying
When Patagia Viper comes into play, put two 1/1 green and blue Snake creature tokens into play.
When Patagia Viper comes into play, sacrifice it unless Blue Mana was spent to play it.
U Christopher Moeller
Silkwing Scout 2 Mana Blue Mana Creature — Faerie Scout 2/1 Flying
Green Mana, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
C Rebecca Guay
Squealing Devil 1 Mana Red Mana Creature — Devil 2/1 Fear
When Squealing Devil comes into play, you may pay X Mana. If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil comes into play, sacrifice it unless Black Mana was spent to play it.
U Matt Cavotta
Aurora Eidolon 3 Mana White Mana Creature — Spirit 2/2 White Mana , Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
C Justin Sweet
Azorius First-Wing White Mana Blue Mana Creature — Griffin 2/2 Flying, protection from enchantments With a steady diet of lawbreakers, Azorius griffins inevitably develop a resistance to the contraband magic that taints much of their prey. C Alex Horley-Orlandelli
Azorius Guildmage White or Blue Mana White or Blue Mana Creature — Vedalken Wizard 2/2 (White or Blue Mana can be paid with either White Mana or Blue Mana.)
2 Mana White Mana : Tap target creature.
2 ManaBlue Mana: Counter target activated ability. (Mana abilities can’t be targeted.)
U Christopher Moeller
Crypt Champion 3 Mana Black Mana Creature — Zombie 2/2 Double strike
When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play.
When Crypt Champion comes into play, sacrifice it unless Red Mana was spent to play it.
U Pete Venters
Demon’s Jester 3 Mana Black Mana Creature — Imp 2/2 Flying
Hellbent — Demon’s Jester gets +2/+1 as long as you have no cards in hand.
They knock 'em dead, with or without the punch line. C Pete Venters
Enigma Eidolon 3 Mana Blue Mana Creature — Spirit 2/2 Blue Mana , Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever you play a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
C Shishizaru
Entropic Eidolon 3 Mana Black Mana Creature — Spirit 2/2 Black Mana , Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you play a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
C Aleksi Briclot
Flaring Flame-Kin 2 Mana Red Mana Creature — Elemental Warrior 2/2 As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has “Red Mana: Flaring Flame-Kin gets +1/+0 until end of turn.” A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies. U Brian Hagan
Freewind Equenaut 2 Mana White Mana Creature — Human Archer 2/2 Flying
As long as Freewind Equenaut is enchanted, it has “Tap: Freewind Equenaut deals 2 damage to target attacking or blocking creature.”
Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow. C Rebecca Guay
Gobhobbler Rats Black Mana Red Mana Creature — Rat 2/2 Hellbent — Gobhobbler Rats gets +1/+0 and has “Black Mana: Regenerate Gobhobbler Rats” as long as you have no cards in hand. Lyzolda's pet rats eat better than the average citizen. In fact, they can usually be found eating the average citizen. C Michael Sutfin
Hellhole Rats 2 Mana Black Mana Red Mana Creature — Rat 2/2 Haste
When Hellhole Rats comes into play, target player discards a card. Hellhole Rats deals damage to that player equal to that card’s converted mana cost.
"I must speak with Momir Vig about creating a water-spouting watchdog."
-Mathvan, Prahv scrollwarden
U Kev Walker
Momir Vig, Simic Visionary 3 Mana Green Mana Blue Mana Legendary Creature — Elf Wizard 2/2 Whenever you play a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you play a blue creature spell, reveal the top card of your library. If it’s a creature card, put that card into your hand.
R Zoltan Boros & Gabor Szikszai
Plaxmanta 1 Mana Blue Mana Creature — Beast 2/2 You may play Plaxmanta any time you could play an instant.
When Plaxmanta comes into play, creatures you control can’t be the targets of spells or abilities this turn.
When Plaxmanta comes into play, sacrifice it unless Green Mana was spent to play it.
U Alan Pollack
Ragamuffyn 2 Mana Black Mana Creature — Zombie Cleric 2/2 HellbentTap, Sacrifice a creature or land: Draw a card. Play this ability only if you have no cards in hand. They cut the stitches and give her sips of her brew. Then they sew her up again, and she's back to stirring. U rk post
Rakdos Guildmage Black or Red Mana Black or Red Mana Creature — Zombie Shaman 2/2 (Black or Red Mana can be paid with either Black Mana or Red Mana.)
3 Mana Black Mana , Discard a card: Target creature gets -2/-2 until end of turn.
3 ManaRed Mana: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn.
U Jeremy Jarvis
Sandstorm Eidolon 3 Mana Red Mana Creature — Spirit 2/2 Red Mana , Sacrifice Sandstorm Eidolon: Target creature can’t block this turn.
Whenever you play a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
C Brian Hagan
Simic Guildmage Green or Blue Mana Green or Blue Mana Creature — Elf Wizard 2/2 (Green or Blue Mana can be paid with either Green Mana or Blue Mana.)
1 Mana Green Mana : Move a +1/+1 counter from target creature onto another target creature with the same controller.
1 ManaBlue Mana: Attach target Aura enchanting a permanent to another permanent with the same controller.
U Aleksi Briclot
Stormscale Anarch 2 Mana Red Mana Red Mana Creature — Viashino Shaman 2/2 2 Mana Red Mana , Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. R Ralph Horsley
Verdant Eidolon 3 Mana Green Mana Creature — Spirit 2/2 Green Mana , Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.
Whenever you play a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
C Tsutomu Kawade
Grand Arbiter Augustin IV 2 Mana White Mana Blue Mana Legendary Creature — Human Advisor 2/3 White spells you play cost 1 Mana less to play.
Blue spells you play cost 1 Mana less to play.
Spells your opponents play cost 1 Mana more to play.
The Arbiter is a conduit of justice, a will so disciplined that it dispenses justice without ego or remorse. R Zoltan Boros & Gabor Szikszai
Guardian of the Guildpact 3 Mana White Mana Creature — Spirit 2/3 Protection from monocolored The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken. C Fred Hooper
Trygon Predator 1 Mana Green Mana Blue Mana Creature — Beast 2/3 Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel. U Carl Critchlow
Flame-Kin War Scout 3 Mana Red Mana Creature — Elemental Scout 2/4 When another creature comes into play, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. "The forward flame-kin are popping. We have incoming!"
-Svar, Boros signaler
U Fred Hooper
Gnat Alley Creeper 2 Mana Red Mana Creature — Human Rogue 3/1 Gnat Alley Creeper can’t be blocked by creatures with flying. Despite its diminutive name, Gnat Alley is the longest street in Ravnica. Mile after twisting mile, it threads its way among the broader, safer thoroughfares like a parasite. U Pete Venters
Lyzolda, the Blood Witch 1 Mana Black Mana Red Mana Legendary Creature — Human Cleric 3/1 2 Mana , Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage. R Jim Nelson
Loaming Shaman 2 Mana Green Mana Creature — Centaur Shaman 3/2 When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library. His work determines who is remembered and who feeds the worms. R Carl Critchlow
Rakdos Augermage Black Mana Black Mana Red Mana Creature — Human Wizard 3/2 First strike
Tap: Reveal your hand and discard a card of target opponent’s choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery.
"Great minds bleed alike." R Zoltan Boros & Gabor Szikszai
Assault Zeppelid 2 Mana Green Mana Blue Mana Creature — Beast 3/3 Flying, trample "Show them to Razia and then to the Azorius sky marshals. We could create a fine bidding war-enough to fund the final stages of Project Kraj."
-Momir Vig
C Jeremy Jarvis
Celestial Ancient 3 Mana White Mana White Mana Creature — Elemental 3/3 Flying
Whenever you play an enchantment spell, put a +1/+1 counter on each creature you control.
"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
-Josuri
R Mark Tedin
Drekavac 1 Mana Black Mana Creature — Beast 3/3 When Drekavac comes into play, sacrifice it unless you discard a noncreature card. Like a vulture's scalp, the face of a drekavac is oily and hairless. The filth and disease of its carrion diet slip off its blood-slick skin. U Carl Critchlow
Ogre Gatecrasher 3 Mana Red Mana Creature — Ogre Rogue 3/3 When Ogre Gatecrasher comes into play, destroy target creature with defender. A popular game among ogres is to see how many revolutions a head can make before it pops off. C Daren Bader
Omnibian 1 Mana Green Mana Green Mana Blue Mana Creature — Frog 3/3 Tap: Target creature becomes a 3/3 Frog until end of turn. "This creature has hyperevolved chameleonic abilities. It no longer mimics its surroundings, instead forcing them to take on its form."
-Simic research notes
R Jim Nelson
Rakdos Pit Dragon 2 Mana Red Mana Red Mana Creature — Dragon 3/3 Red Mana Red Mana : Rakdos Pit Dragon gains flying until end of turn.
Red Mana: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.
R Kev Walker
Simic Ragworm 3 Mana Green Mana Creature — Worm 3/3 Blue Mana : Untap Simic Ragworm. "Infused with autochthon blood for size and hellion cells for speed, the ragworm is perfect for clearing the undergardens of both rats and vagrants."
-Yolov, Simic bioengineer
C Nick Percival
Slaughterhouse Bouncer 4 Mana Black Mana Creature — Ogre Warrior 3/3 Hellbent — When Slaughterhouse Bouncer is put into a graveyard from play, if you have no cards in hand, target creature gets -3/-3 until end of turn. A Rakdos party is a flop if anyone lives to talk about it. C Greg Staples
Transguild Courier 4 Mana Artifact Creature — Golem 3/3 Transguild Courier is all colors (even if this card isn’t in play). Reluctant to meet face to face, the leaders of the ten guilds prefer to do official business through a go-between immune to bribes and threats. U John Avon
Jagged Poppet 1 Mana Black Mana Red Mana Creature — Ogre Warrior 3/4 Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Few puppets are so willing. U Jeff Miracola
Paladin of Prahv 4 Mana White Mana White Mana Creature — Human Knight 3/4 Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — 1 ManaWhite Mana, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.)
U William Simpson
Wakestone Gargoyle 3 Mana White Mana Creature — Gargoyle 3/4 Defender (This creature can’t attack.)
Flying
1 ManaWhite Mana: Creatures you control with defender can attack this turn as though they didn’t have defender.
Its pulsating cry shatters bonds of iron, granite, and servitude. R Jim Murray
Isperia the Inscrutable 1 Mana White Mana White Mana Blue Mana Blue Mana Legendary Creature — Sphinx 3/6 Flying
Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.
R Greg Staples
Bronze Bombshell 4 Mana Artifact Creature — Construct 4/1 When a player other than Bronze Bombshell’s owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. "Ooh, shiny! Let's pull off the chain and take her with us."
-Ukl, Gruul raider, last words
R Martina Pilcerova
Enemy of the Guildpact 4 Mana Black Mana Creature — Spirit 4/2 Protection from multicolored Guilds often exterminate those who saw or knew too much. Some vindictive souls retain their knowledge, using it in the afterlife to crush the guilded and the vile bargain that gives them power. C Fred Hooper
Sky Hussar 3 Mana White Mana Blue Mana Creature — Human Knight 4/3 Flying
When Sky Hussar comes into play, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.)
U Kev Walker
Indrik Stomphowler 4 Mana Green Mana Creature — Beast 4/4 When Indrik Stomphowler comes into play, destroy target artifact or enchantment. "An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."
-Simic research notes
U Carl Critchlow
Ratcatcher 4 Mana Black Mana Black Mana Creature — Ogre Rogue 4/4 Fear
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.
An ogre's poisonous stench is like fine Kashkaval cheese to the noses lowest to the ground. R Dan Scott
Experiment Kraj 2 Mana Green Mana Green Mana Blue Mana Blue Mana Legendary Creature — Ooze Mutant 4/6 Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
Tap: Put a +1/+1 counter on target creature.
"Of course it will grow beyond control-it was designed to choose its own evolution."
-Momir Vig
R Mark Tedin
Avatar of Discord Black or Red Mana Black or Red Mana Black or Red Mana Creature — Avatar 5/3 (Black or Red Mana can be paid with either Black Mana or Red Mana.)
Flying
When Avatar of Discord comes into play, sacrifice it unless you discard two cards.
Such is the power of Rakdos that even his shadow takes on a cruel life of its own. R rk post
Stalking Vengeance 5 Mana Red Mana Red Mana Creature — Avatar 5/5 Haste
Whenever another creature you control is put into a graveyard from play, it deals damage equal to its power to target player.
Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws. R Anthony S. Waters
Stoic Ephemera 2 Mana White Mana Creature — Spirit 5/5 Defender (This creature can’t attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.
"Life is fleeting, and so is death. Only the oath is eternal." U Randy Gallegos
Tidespout Tyrant 5 Mana Blue Mana Blue Mana Blue Mana Creature — Djinn 5/5 Flying
Whenever you play a spell, return target permanent to its owner’s hand.
He unmakes the world in his own image. R Dany Orizio
Whiptail Moloch 4 Mana Red Mana Creature — Lizard 6/3 When Whiptail Moloch comes into play, it deals 3 damage to target creature you control. "It wags its tail when it's happy. It wags its tail when it's angry. Nope, there's no good time to be around a whiptail."
-Rugar, Leaguehall Infirmary patient
C Darrell Riche
Protean Hulk 5 Mana Green Mana Green Mana Creature — Beast 6/6 When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library. "Meat and eggs. We eat!"
-Borborygmos
R Matt Cavotta
Simic Sky Swallower 5 Mana Green Mana Blue Mana Creature — Leviathan 6/6 Flying, trample
Simic Sky Swallower can’t be the target of spells or abilities.
"We've bred out the shortcomings of the species' natural form and replaced them with assets of our own design."
-Momir Vig
R rk post
Rakdos the Defiler 2 Mana Black Mana Black Mana Red Mana Red Mana Legendary Creature — Demon 7/6 Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.
R Zoltan Boros & Gabor Szikszai
Dread Slag 3 Mana Black Mana Red Mana Creature — Horror 9/9 Trample
Dread Slag gets -4/-4 for each card in your hand.
A thousand phobias sopped from the city and wrung from Rix Maadi as one. R Anthony S. Waters
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