Eventide Sortable Spoiler

# Name Cost Type P/T RulesText Flavor Text Rarity Artist
010Light from Within2 ManaWhite ManaWhite ManaEnchantment Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost."Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose."
-Donal Alloway, cenn of Kinscaer
RAleksi Briclot
062Stigma LasherRed ManaRed ManaCreature - Elemental Shaman2/2Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
The Extinguisher's curse lasted long after her departure.RAleksi Briclot
092Nip GwyllionWhite or Black ManaCreature - Hag1/1Lifelink (Whenever this creature deals damage, you gain that much life.)Once your life and all your worldly possessions have been surrendered to her, a gwyllion can be surprisingly civilized.CAlex Horley-Orlandelli
109Noggle Ransacker2 ManaBlue or Red ManaCreature - Noggle Rogue2/1When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.UAlex Horley-Orlandelli
115Canker Abomination2 ManaBlack or Green ManaBlack or Green ManaCreature - Treefolk Horror6/6As Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter on it for each creature that player controls.Once the hideous disease takes hold, it spreads through both bark and mind.UBrandon Kitkouski
175Cascade BluffsLand Tap: Add 1 Mana to your mana pool.
Blue or Red Mana, Tap: Add Blue ManaBlue Mana, Blue ManaRed Mana, or Red ManaRed Mana to your mana pool.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.RBrandon Kitkouski
084Cauldron Haze1 ManaWhite or Black ManaInstant Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)UBrandon Kitkouski
074Regal Force4 ManaGreen ManaGreen ManaGreen ManaCreature - Elemental5/5When Regal Force comes into play, draw a card for each green creature you control.It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.RBrandon Kitkouski
156Murkfiend Liege2 ManaGreen or Blue ManaGreen or Blue ManaGreen or Blue ManaCreature - Horror4/4Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
RCarl Critchlow
060Puncture Blast2 ManaRed ManaInstant Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to target creature or player.
Gnarltrunk didn't remember having quite that many knotholes.CCarl Critchlow
126Quillspike2 ManaBlack or Green ManaCreature - Beast1/1Black or Green Mana, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.While it's true that a quillspike does heal the sick, it's just because it finds them tastier that way.UCarl Critchlow
116Cankerous Thirst3 ManaBlack or Green ManaInstant If Black Mana was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If Green Mana was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if Black ManaGreen Mana was spent.)Nothing warms the bark on a chilly day like a draught of elf.UCarl Frank
049Chaotic Backlash4 ManaRed ManaInstant Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.The concept of thoughtweft fascinates the Nighthearth cult. Imagine, bringing agony to an entire people by torturing just one.UCarl Frank
112Shrewd Hatchling3 ManaBlue or Red ManaCreature - Elemental6/6Shrewd Hatchling comes into play with four -1/-1 counters on it.
Blue or Red Mana: Target creature can't block Shrewd Hatchling this turn.
Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling.
UCarl Frank
066Bloom Tender1 ManaGreen ManaCreature - Elf Druid1/1Tap: For each color among permanents you control, add one mana of that color to your mana pool.Beauty is a seed, waiting to blossom under her capable hands.RChippy
151Favor of the Overbeing1 ManaGreen or Blue ManaEnchantment - Aura Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Enlightenment is the mundane seen from the vantage point of the divine.CChippy
157Overbeing of MythGreen or Blue ManaGreen or Blue ManaGreen or Blue ManaGreen or Blue ManaGreen or Blue ManaCreature - Spirit Avatar*/*Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw a card.
"She walks among us unseen, learning from our imperfections."
-The Seer's Parables
RChippy
039Needle Specter1 ManaBlack ManaBlack ManaCreature - Specter1/1Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
RChristopher Moeller
144Nobilis of WarRed or White ManaRed or White ManaRed or White ManaRed or White ManaRed or White ManaCreature - Spirit Avatar3/4Flying
Attacking creatures you control get +2/+0.
"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."
-The Seer's Parables
RChristopher Moeller
095Stillmoon Cavalier1 ManaWhite or Black ManaWhite or Black ManaCreature - Zombie Knight2/1Protection from white and from black
White or Black Mana: Stillmoon Cavalier gains flying until end of turn.
White or Black Mana: Stillmoon Cavalier gains first strike until end of turn.
White or Black ManaWhite or Black Mana: Stillmoon Cavalier gets +1/+0 until end of turn.
RChristopher Moeller
035Crumbling Ashes1 ManaBlack ManaEnchantment At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it."I was there to watch my brothers' quenching. I drew the slightest warmth from their dying rage."
-Illulia of Nighthearth
UChuck Lukacs
040Nightmare Incursion5 ManaBlack ManaSorcery Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library.RChuck Lukacs
131Worm Harvest2 ManaBlack or Green ManaBlack or Green ManaBlack or Green ManaSorcery Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
RChuck Lukacs
117Creakwood Liege1 ManaBlack or Green ManaBlack or Green ManaBlack or Green ManaCreature - Horror2/2Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
RCole Eastburn
059Outrage Shaman3 ManaRed ManaRed ManaCreature - Goblin Shaman2/2Chroma - When Outrage Shaman comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.A boggart's mind is a tinderbox of volatile thoughts, hungry for a spark.UCole Eastburn
173Shell Skulkin4 ManaArtifact Creature - Scarecrow3/23 Mana: Target blue creature gains shroud until end of turn.Skulkins confer strange benefits on unsuspecting patrons.CCole Eastburn
176Fetid HeathLand Tap: Add 1 Mana to your mana pool.
White or Black Mana, Tap: Add White ManaWhite Mana, White ManaBlack Mana, or Black ManaBlack Mana to your mana pool.
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
-Talara, elvish safewright
RDaarken
069Marshdrinker Giant3 ManaGreen ManaGreen ManaCreature - Giant Warrior4/3When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls.When giants rise from their long slumbers, they rarely remember how fragile the waking world can be.UDaarken
048Umbra Stalker4 ManaBlack ManaBlack ManaBlack ManaCreature - Elemental*/*Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.Don't venture into the darkness, lest it decide not to let you leave.RDaarken
067Duskdale Wurm5 ManaGreen ManaGreen ManaCreature - Wurm7/7Trample"Last time, it tore up the Wilt-Leaf, turned Mistmeadow into a mudhole, and made the river jump its banks. On the bright side, we were eating venison for weeks."
-Donal Alloway, cenn of Kinscaer
UDan Dos Santos
088Evershrike3 ManaWhite or Black ManaWhite or Black ManaCreature - Elemental Spirit2/2Flying
Evershrike gets +2/+2 for each Aura attached to it.
X ManaWhite or Black ManaWhite or Black Mana: Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game.
RDan Dos Santos
087Edge of the DivinityWhite or Black ManaEnchantment - Aura Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
The divinity's patronage confers both wicked grace and graceful wickedness.CDan Scott
068Helix PinnacleGreen ManaEnchantment Shroud
X Mana: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
RDan Scott
146Scourge of the Nobilis2 ManaRed or White ManaEnchantment - Aura Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "Red or White Mana: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
CDan Scott
063Thunderblust2 ManaRed ManaRed ManaRed ManaCreature - Elemental7/2Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
RDan Scott
046Syphon Life1 ManaBlack ManaBlack ManaSorcery Target player loses 2 life and you gain 2 life.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Leeches never tire of feeding.UDan Seagrave
011Loyal Gyrfalcon3 ManaWhite ManaCreature - Bird3/3Defender, flying
Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.
It's tethered not to keep it from fleeing but to keep it from eating everything in sight.UDarrell Riche
163Sturdy Hatchling3 ManaGreen or Blue ManaCreature - Elemental6/6Sturdy Hatchling comes into play with four -1/-1 counters on it.
Green or Blue Mana: Sturdy Hatchling gains shroud until end of turn.
Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
UDarrell Riche
120Doomgape4 ManaBlack or Green ManaBlack or Green ManaBlack or Green ManaCreature - Elemental10/10Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
It eats and eats until the juiciest morsel it can find is itself.RDave Allsop
051Duergar Cave-Guard3 ManaRed ManaCreature - Dwarf Warrior1/3Wither (This deals damage to creatures in the form of -1/-1 counters.)
Red or White Mana: Duergar Cave-Guard gets +1/+0 until end of turn.
Duergars who grow too large to live in the tunnels are sent topside to defend the entrances from intruders.UDave Allsop
137Duergar Hedge-Mage2 ManaRed or White ManaCreature - Dwarf Shaman2/2When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.
UDave Allsop
160Slippery BogleGreen or Blue ManaCreature - Beast1/1Slippery Bogle can't be the target of spells or abilities your opponents control.Bogles are very tasty if you can get the skin off. It's getting a blade on them that's the problem.CDave Allsop
113Stream HopperBlue or Red ManaCreature - Goblin1/1Blue or Red Mana: Stream Hopper gains flying until end of turn.Like many who dwell in Shadowmoor now, he was robbed of his better half by the Aurora.CDave Allsop
064Unwilling RecruitX ManaRed ManaRed ManaRed ManaSorcery Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.Frorn didn't want to be kept, but he didn't want to be thrown back either.UDave Allsop
167Antler Skulkin5 ManaArtifact Creature - Scarecrow3/32 Mana: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.CDave Kendall
177Flooded GroveLand Tap: Add 1 Mana to your mana pool.
Green or Blue Mana, Tap: Add Green ManaGreen Mana, Green ManaBlue Mana, or Blue ManaBlue Mana to your mana pool.
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.RDave Kendall
007Hallowed Burial3 ManaWhite ManaWhite ManaSorcery Put all creatures on the bottom of their owners' libraries."I'd rather hear the screams of battle than the quiet that follows."
-Talara, elvish safewright
RDave Kendall
129Stalker HagBlack or Green ManaBlack or Green ManaBlack or Green ManaCreature - Hag3/2Swampwalk, forestwalkHer hunt is silent until a bone snaps or flesh tears. Her victims never know to scream.UDave Kendall
174Ward of Bones6 ManaArtifact Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.Mages dare not attempt magic in its grotesque presence.RDavid Martin
085Deathbringer Liege2 ManaWhite or Black ManaWhite or Black ManaWhite or Black ManaCreature - Horror3/4Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you play a white spell, you may tap target creature.
Whenever you play a black spell, you may destroy target creature if it's tapped.
RDrew Tucker
153Grazing Kelpie3 ManaGreen or Blue ManaCreature - Beast2/3Green or Blue Mana, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
CDrew Tucker
133Battlegate Mimic1 ManaRed or White ManaCreature - Shapeshifter2/1Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.CFranz Vohwinkel
091Nightsky Mimic1 ManaWhite or Black ManaCreature - Shapeshifter2/1Whenever you play a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.A mimic need only touch a being to learn its shape, but touching usually leads to mauling and messily eating.CFranz Vohwinkel
111Riverfall Mimic1 ManaBlue or Red ManaCreature - Shapeshifter2/1Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.Mimics don't hide their natural form well, but their disguises work well enough on boggarts.CFranz Vohwinkel
159Shorecrasher Mimic1 ManaGreen or Blue ManaCreature - Shapeshifter2/1Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.The Aurora replaced the changelings' innocence with malice and their curiosity with hunger.CFranz Vohwinkel
130Woodlurker Mimic1 ManaBlack or Green ManaCreature - Shapeshifter2/1Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles.CFranz Vohwinkel
178Rugged PrairieLand Tap: Add 1 Mana to your mana pool.
Red or White Mana, Tap: Add Red ManaRed Mana, Red ManaWhite Mana, or White ManaWhite Mana to your mana pool.
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.RFred Fields
119Desecrator Hag2 ManaBlack or Green ManaBlack or Green ManaCreature - Hag2/2When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them.Loose earth is not a burial but an appetizer.CFred Harper
057Hotheaded Giant3 ManaRed ManaCreature - Giant Warrior4/4Haste
Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.
As he races the moon each night, he draws a glowing equator across the world.CFred Harper
050Cinder Pyromancer2 ManaRed ManaCreature - Elemental Shaman0/1Tap: Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer.
"If the whole world burns, I'll never grow cold."CGreg Staples
086Divinity of PrideWhite or Black ManaWhite or Black ManaWhite or Black ManaWhite or Black ManaWhite or Black ManaCreature - Spirit Avatar4/4Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
"She spoke of mystery and portent, of such unfathomable things that my mind screamed for pity."
-The Seer's Parables
RGreg Staples
150Fable of Wolf and Owl3 ManaGreen or Blue ManaGreen or Blue ManaGreen or Blue ManaEnchantment Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.
Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.
The forest grew fangs. The sky spread its wings.RHeather Hudson
017Banishing KnackBlue ManaInstant Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand."Suddenly he realized that everything was connected by invisible strings, strings that could be pulled-or cut.CHoward Lyon
019Dream Fracture1 ManaBlue ManaBlue ManaInstant Counter target spell. Its controller draws a card.
Draw a card.
"Creation is a paradox. It hatches from its opposite."
-Olka, Mistmeadow witch
UHoward Lyon
020Dream Thief2 ManaBlue ManaCreature - Faerie Rogue2/1Flying
When Dream Thief comes into play, draw a card if you played another blue spell this turn.
Awylla's salvaged dreams would finally be put to good use.CHoward Lyon
044Soul Reap1 ManaBlack ManaSorcery Destroy target nongreen creature. Its controller loses 3 life if you played another black spell this turn.Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not.CIzzy
045Soul Snuffers2 ManaBlack ManaBlack ManaCreature - Elemental Shaman3/3When Soul Snuffers comes into play, put a -1/-1 counter on each creature.They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.UIzzy
099Clout of the DominusBlue or Red ManaEnchantment - Aura Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
CJaime Jones
149Cold-Eyed Selkie1 ManaGreen or Blue ManaGreen or Blue ManaCreature - Merfolk Rogue1/1Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
She follows the old tributaries built when merrows still shaped the tides.RJaime Jones
038Necroskitter1 ManaBlack ManaBlack ManaCreature - Elemental1/4Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.
RJaime Jones
001Archon of Justice3 ManaWhite ManaWhite ManaCreature - Archon4/4Flying
When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
In dark times, Truth bears a blade.RJason Chan
014Spirit of the Hearth4 ManaWhite ManaWhite ManaCreature - Cat Spirit4/5Flying
You can't be the target of spells or abilities your opponents control.
Thieves know that a snarl in the night means, "Rob another house."RJason Chan
170Jawbone Skulkin1 ManaArtifact Creature - Scarecrow1/12 Mana: Target red creature gains haste until end of turn."Ah, skull of shrew-a very potent substance. In powdered form, it gives thrice the zing of noggle hoof pulp."
-Boghald, Barrenton medic
CJeff Easley
094Restless ApparitionWhite or Black ManaWhite or Black ManaWhite or Black ManaCreature - Spirit2/2White or Black ManaWhite or Black ManaWhite or Black Mana: Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
UJeff Easley
145Rise of the HobgoblinsRed or White ManaRed or White ManaEnchantment When Rise of the Hobgoblins comes into play, you may pay X Mana. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
Red or White Mana: Red creatures and white creatures you control gain first strike until end of turn.
A river even the merrow dare not cross.RJeff Miracola
006Flickerwisp1 ManaWhite ManaWhite ManaCreature - Elemental3/1Flying
When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at end of turn.
Its wings disturb more than air.UJeremy Enecio
097Voracious Hatchling3 ManaWhite or Black ManaCreature - Elemental6/6Lifelink
Voracious Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.
UJeremy Enecio
065Aerie Ouphes4 ManaGreen ManaCreature - Ouphe3/3Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
CJesper Ejsing
172Scarecrone3 ManaArtifact Creature - Scarecrow1/21 Mana, Sacrifice a Scarecrow: Draw a card.
4 Mana, Tap: Return target artifact creature card from your graveyard to play.
Her poppets bring joy to the truly depraved.RJesper Ejsing
043Soot Imp1 ManaBlack ManaBlack ManaCreature - Imp1/2Flying
Whenever a player plays a nonblack spell, that player loses 1 life.
"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
-Hob Heddil
UJesper Ejsing
031Wake Thrasher2 ManaBlue ManaCreature - Merfolk Soldier1/1Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.Anyone who thinks merrows have more brains than brawn has never been run over by one.RJesper Ejsing
080Wickerbough Elder3 ManaGreen ManaCreature - Treefolk Shaman4/4Wickerbough Elder comes into play with a -1/-1 counter on it.
Green Mana, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."CJesper Ejsing
037Merrow BonegnawerBlack ManaCreature - Merfolk Rogue1/1Tap: Target player removes a card in his or her graveyard from the game.
Whenever you play a black spell, you may untap Merrow Bonegnawer.
Banished to the Dark Meanders for hideous crimes, some merrows find a taste for the darkness . . . and the dead.CJim Nelson
161Snakeform2 ManaGreen or Blue ManaInstant Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.
Losing his possessions distressed him, but the lack of limbs was strangely liberating.CJim Nelson
162Spitting Image4 ManaGreen or Blue ManaGreen or Blue ManaSorcery Put a token into play that's a copy of target creature.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Spitting is the customary greeting between a creature and its magical impostor.RJim Nelson
026Merrow Levitator3 ManaBlue ManaCreature - Merfolk Wizard2/3Tap: Target creature gains flying until end of turn.
Whenever you play a blue spell, you may untap Merrow Levitator.
He fancies himself a master thief, claiming to "steal the ground" from his victims.CJim Pavelec
148Waves of Aggression3 ManaRed or White ManaRed or White ManaSorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
RJim Pavelec
105Mirror Sheen1 ManaBlue or Red ManaBlue or Red ManaEnchantment 1 ManaBlue or Red ManaBlue or Red Mana: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas.RJohn Avon
128Sapling of Colfenor3 ManaBlack or Green ManaBlack or Green ManaLegendary Creature - Treefolk Shaman2/5Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Her plans may yet bear fruit.RJohn Avon
101Crag PucaBlue or Red ManaBlue or Red ManaBlue or Red ManaCreature - Shapeshifter2/4Blue or Red Mana: Switch Crag Puca's power and toughness until end of turn."Be happy when you see a puca shaped like mischief. It's far better than one shaped like death."
-Dindun of Kulrath Mine
UJohn Howe
004Endless Horizons3 ManaWhite ManaEnchantment When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.
RJoshua Hagler
169Hoof Skulkin3 ManaArtifact Creature - Scarecrow2/23 Mana: Target green creature gets +1/+1 until end of turn.It hunts with the memory of a long lost herd.CJoshua Hagler
036Lingering Tormentor3 ManaBlack ManaCreature - Spirit2/2Fear
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
The bogeyman doesn't disappear when you close your eyes.UJoshua Hagler
047Talara's Bane1 ManaBlack ManaSorcery Target opponent reveals his or her hand. Choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card."Your thoughts betray you."
-Illulia of Nighthearth
CJoshua Hagler
102Dominus of FealtyBlue or Red ManaBlue or Red ManaBlue or Red ManaBlue or Red ManaBlue or Red ManaCreature - Spirit Avatar4/4Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
"Nothing is truly your own. It is his, whether you know it or not."
-The Seer's Parables
RKev Walker
071Nettle SentinelGreen ManaCreature - Elf Warrior2/2Nettle Sentinel doesn't untap during its controller's untap step.
Whenever you play a green spell, you may untap Nettle Sentinel.
Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.CKev Walker
082Beckon ApparitionWhite or Black ManaInstant Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.When a graveyard is full, the gwyllions rattle the tombs and unleash the spirits into the sky.CLarry MacDougall
108Noggle Hedge-Mage2 ManaBlue or Red ManaCreature - Noggle Wizard2/2When Noggle Hedge-Mage comes into play, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage comes into play, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.
ULarry MacDougall
158Selkie Hedge-Mage2 ManaGreen or Blue ManaCreature - Merfolk Wizard2/2When Selkie Hedge-Mage comes into play, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand.
ULarry MacDougall
016Suture Spirit1 ManaWhite ManaCreature - Spirit1/1Flying
White or Black ManaWhite or Black ManaWhite or Black Mana: Regenerate target creature.
Is her need to heal born out of compassion or penance?ULarry MacDougall
070Monstrify3 ManaGreen ManaSorcery Target creature gets +4/+4 until end of turn.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Gackt came to regret keeping his pet toads on his head.CLars Grant-West
029Sanity GrindingBlue ManaBlue ManaBlue ManaSorcery Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.RLars Grant-West
164Trapjaw Kelpie4 ManaGreen or Blue ManaGreen or Blue ManaCreature - Beast3/3Flash
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Travelers in these waters leave a bit of themselves behind.CLars Grant-West
165Wistful SelkieGreen or Blue ManaGreen or Blue ManaGreen or Blue ManaCreature - Merfolk Wizard2/2When Wistful Selkie comes into play, draw a card.Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.UMark Tedin
058Impelled Giant4 ManaRed ManaRed ManaCreature - Giant Warrior3/3Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
UMark Zug
025Inundate3 ManaBlue ManaBlue ManaBlue ManaSorcery Return all nonblue creatures to their owners' hands."For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."RMark Zug
003Cenn's Enlistment3 ManaWhite ManaSorcery Put two 1/1 white Kithkin Soldier creature tokens into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
The more the scarier.CMatt Cavotta
138Duergar Mine-Captain2 ManaRed or White ManaCreature - Dwarf Soldier2/11 ManaRed or White Mana, Untap: Attacking creatures get +1/+0 until end of turn. (Untap is the untap symbol.)Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before.UMatt Cavotta
142Hobgoblin Dragoon2 ManaRed or White ManaCreature - Goblin Knight1/2Flying, first strikeThe faeries snickered at first. A common hob in Oona's skies? But his lance ended their mockery, and now the sound of a cicada's wings brings a shudder to the faerie heart.CMatt Cavotta
147Spitemare2 ManaRed or White ManaRed or White ManaCreature - Elemental3/3Whenever Spitemare is dealt damage, it deals that much damage to target creature or player."I knew a creature carved from a dream of wild freedom. Any attempt to leash or exploit it failed, and at terrible cost."
-Ashling
UMatt Cavotta
083Bloodied Ghost1 ManaWhite or Black ManaWhite or Black ManaCreature - Spirit3/3Flying
Bloodied Ghost comes into play with a -1/-1 counter on it.
"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."
-Kithkin superstition
UMike Dringenberg
100Crackleburr1 ManaBlue or Red ManaBlue or Red ManaCreature - Elemental2/2Blue or Red ManaBlue or Red Mana, Tap, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
Blue or Red ManaBlue or Red Mana, Untap, Untap two tapped blue creatures you control: Return target creature to its owner's hand. (Untap is the untap symbol.)
RMike Dringenberg
143Moonhold2 ManaRed or White ManaInstant Target player can't play land cards this turn if Red Mana was spent to play Moonhold and can't play creature cards this turn if White Mana was spent to play it. (Do both if Red ManaWhite Mana was spent.)UMike Dringenberg
052Fiery Bombardment1 ManaRed ManaEnchantment Chroma - 2 Mana, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.It kills two beasts with one thrown.RNils Hamm
152Gilder Bairn1 ManaGreen or Blue ManaGreen or Blue ManaCreature - Ouphe1/32 ManaGreen or Blue Mana, Untap: For each counter on target permanent, put another of those counters on that permanent. (Untap is the untap symbol.)Do the glowing trinkets show it the way home, or do they set a twisted path for someone else to follow?UNils Hamm
090Harvest Gwyllion2 ManaWhite or Black ManaWhite or Black ManaCreature - Hag2/4Wither (This deals damage to creatures in the form of -1/-1 counters.)She speaks only in vile epithets, spitting out curses and obscenities that harm others just by the hearing.CNils Hamm
124Noxious Hatchling3 ManaBlack or Green ManaCreature - Elemental6/6Noxious Hatchling comes into play with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.
UNils Hamm
030Talonrend4 ManaBlue ManaCreature - Elemental0/5Flying
Blue or Red Mana: Talonrend gets +1/-1 until end of turn.
Change is a denizen of Shadowmoor as much as ouphes and noggles are.UNils Hamm
136Duergar AssailantRed or White ManaCreature - Dwarf Soldier1/1Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.Some duergars dismiss the world above as a fable. They react violently when their comfortable illusions are dispelled.CPaul Bonner
054Hatchet Bully3 ManaRed ManaCreature - Goblin Warrior3/32 ManaRed Mana, Tap, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player."It's not much for eating, but I think we can find somethin' to do with it."UPaul Bonner
018Cache Raiders3 ManaBlue ManaBlue ManaCreature - Merfolk Rogue4/4At the beginning of your upkeep, return a permanent you control to its owner's hand.What the current doesn't take, they do.UPete Venters
140Fire at WillRed or White ManaRed or White ManaRed or White ManaInstant Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures."Make these shots count. The more foes we drop now, the fewer we'll have trying to kill us later."CPete Venters
132Balefire Liege2 ManaRed or White ManaRed or White ManaRed or White ManaCreature - Spirit Horror2/4Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.
RRalph Horsley
005Endure3 ManaWhite ManaWhite ManaInstant Prevent all damage that would be dealt to you and permanents you control this turn.The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.URalph Horsley
021Glamerdye1 ManaBlue ManaInstant Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
RRalph Horsley
002Ballynock Trapper3 ManaWhite ManaCreature - Kithkin Soldier2/2Tap: Tap target creature.
Whenever you play a white spell, you may untap Ballynock Trapper.
No matter how large or small, fierce or fleeting, the kithkin have a trap for it.CRandy Gallegos
098Call the Skybreaker5 ManaBlue or Red ManaBlue or Red ManaSorcery Put a 5/5 blue and red Elemental creature token with flying into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
It hears and answers every orison across Shadowmoor.RRandy Gallegos
155Invert the Skies3 ManaGreen or Blue ManaInstant Creatures your opponents control lose flying until end of turn if Green Mana was spent to play Invert the Skies, and creatures you control gain flying until end of turn if Blue Mana was spent to play it. (Do both if Green ManaBlue Mana was spent.)URandy Gallegos
027Oona's Grace2 ManaBlue ManaInstant Target player draws a card.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Oona grants her favored subjects a dream from her own guarded heart.CRebecca Guay
032Wilderness Hypnotist2 ManaBlue ManaBlue ManaCreature - Merfolk Wizard1/3Tap: Target red or green creature gets -2/-0 until end of turn."I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."
-Dindun of Kulrath Mine
CRebecca Guay
081Batwing Brume1 ManaWhite or Black ManaInstant Prevent all combat damage that would be dealt this turn if White Mana was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if Black Mana was spent to play Batwing Brume. (Do both if White ManaBlack Mana was spent.)URichard Kane Ferguson
093Pyrrhic Revival3 ManaWhite or Black ManaWhite or Black ManaWhite or Black ManaSorcery Each player returns each creature card in his or her graveyard to play with a -1/-1 counter on it.They found themselves alive again, still bearing their mortal wounds.RRichard Kane Ferguson
154Groundling Pouncer1 ManaGreen or Blue ManaCreature - Faerie2/1Green or Blue Mana: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying.Endry was determined to teach his groundlings a few winged-faerie tricks.URichard Whitters
104Mindwrack Liege3 ManaBlue or Red ManaBlue or Red ManaBlue or Red ManaCreature - Horror4/4Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Blue or Red ManaBlue or Red ManaBlue or Red ManaBlue or Red Mana: You may put a blue or red creature card from your hand into play.
RRichard Whitters
135Double Cleave1 ManaRed or White ManaInstant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)"When in doubt, kill 'em twice."Crk post
053Flame JabRed ManaSorcery Flame Jab deals 1 damage to target creature or player.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
"Fire's out. Should be safe now."
-Gnarltrunk
Crk post
078Tilling Treefolk2 ManaGreen ManaCreature - Treefolk Druid1/3When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.He digs his roots into barren ground, searching for old seeds that never had the chance to sprout.Crk post
166Altar Golem7 ManaArtifact Creature - Golem*/*Trample
Altar Golem's power and toughness are each equal to the number of creatures in play.
Altar Golem doesn't untap during its controller's untap step.
Tap five untapped creatures you control: Untap Altar Golem.
RRob Alexander
180Twilight MireLand Tap: Add 1 Mana to your mana pool.
Black or Green Mana, Tap: Add Black ManaBlack Mana, Black ManaGreen Mana, or Green ManaGreen Mana to your mana pool.
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.RRob Alexander
168Fang Skulkin2 ManaArtifact Creature - Scarecrow2/12 Mana: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)"Everything falls apart. But living things fall apart in the most fascinating ways."
-Mowagh the Gwyllion
CRon Brown
171Leering Emblem2 ManaArtifact - Equipment Whenever you play a spell, equipped creature gets +2/+2 until end of turn.
Equip 2 Mana
The banner was not a symbol of victory, but a herald of the carnage to come.RRon Brown
072Phosphorescent Feast2 ManaGreen ManaGreen ManaGreen ManaSorcery Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.The boggarts gorged themselves until their bellies glowed.URon Spencer
114Unnerving Assault2 ManaBlue or Red ManaInstant Creatures your opponents control get -1/-0 until end of turn if Blue Mana was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if Red Mana was spent to play it. (Do both if Blue ManaRed Mana was spent.)The scales of battle rarely balance.URon Spencer
123Hag Hedge-Mage2 ManaBlack or Green ManaCreature - Hag Shaman2/2When Hag Hedge-Mage comes into play, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage comes into play, if you control two or more Forests, you may put target card in your graveyard on top of your library.
UScott Altmann
009Kithkin Zealot1 ManaWhite ManaCreature - Kithkin Cleric1/3When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.The more his flock fears, the more power he wields.CScott Altmann
139Figure of DestinyRed or White ManaCreature - Kithkin1/1Red or White Mana: Figure of Destiny becomes a 2/2 Kithkin Spirit.
Red or White ManaRed or White ManaRed or White Mana: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
Red or White ManaRed or White ManaRed or White ManaRed or White ManaRed or White ManaRed or White Mana: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
RScott M. Fischer
134Belligerent Hatchling3 ManaRed or White ManaCreature - Elemental6/6First strike
Belligerent Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
USteve Prescott
118Deity of ScarsBlack or Green ManaBlack or Green ManaBlack or Green ManaBlack or Green ManaBlack or Green ManaCreature - Spirit Avatar7/7Trample
Deity of Scars comes into play with two -1/-1 counters on it.
Black or Green Mana, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
"His skin cuts swords."
-The Seer's Parables
RSteve Prescott
122Gift of the Deity4 ManaBlack or Green ManaEnchantment - Aura Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
CSteve Prescott
056Heartlash Cinder1 ManaRed ManaCreature - Elemental Warrior1/1Haste
Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
CSteve Prescott
024Indigo Faerie1 ManaBlue ManaCreature - Faerie Wizard1/1Flying
Blue Mana: Target permanent becomes blue in addition to its other colors until end of turn.
"You should see your face right now."USteve Prescott
012Patrol Signaler1 ManaWhite ManaCreature - Kithkin Soldier1/11 ManaWhite Mana, Untap: Put a 1/1 white Kithkin Soldier creature token into play. (Untap is the untap symbol.)Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.USteve Prescott
141Hearthfire HobgoblinRed or White ManaRed or White ManaRed or White ManaCreature - Goblin Soldier2/2Double strikeHobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.USteven Belledin
023Idle Thoughts3 ManaBlue ManaEnchantment 2 Mana: Draw a card if you have no cards in hand.Inspiration strikes the uncluttered mind.USteven Belledin
096UnmakeWhite or Black ManaWhite or Black ManaWhite or Black ManaInstant Remove target creature from the game.A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.CSteven Belledin
179Springjack PastureLand Tap: Add 1 Mana to your mana pool.
4 Mana, Tap: Put a 0/1 white Goat creature token into play.
Tap, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
RTerese Nielsen
106Noggle Bandit1 ManaBlue or Red ManaBlue or Red ManaCreature - Noggle Rogue2/2Noggle Bandit can't be blocked except by creatures with defender.Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs.CThomas Denmark
015Springjack Shepherd3 ManaWhite ManaCreature - Kithkin Wizard1/2Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature token into play for each white mana symbol in the mana costs of permanents you control."Better for a doun to lose its cenn than its springjacks."UThomas Denmark
034Creakwood Ghoul4 ManaBlack ManaCreature - Plant Zombie3/3Black or Green ManaBlack or Green Mana: Remove target card in a graveyard from the game. You gain 1 life.Some eat the living. Some eat the dead. It eats the past.UThomas M. Baxa
055Hateflayer5 ManaRed ManaRed ManaCreature - Elemental5/5Wither (This deals damage to creatures in the form of -1/-1 counters.)
2 ManaRed Mana, Untap: Hateflayer deals damage equal to its power to target creature or player. (Untap is the untap symbol.)
It has no safe side.RThomas M. Baxa
107Noggle Bridgebreaker2 ManaBlue or Red ManaBlue or Red ManaCreature - Noggle Rogue4/3When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand."It's always funny till someone gets hurt. Then it's hilarious."CThomas M. Baxa
076Swirling Spriggan2 ManaGreen ManaGreen ManaCreature - Goblin Shaman3/3Green or Blue ManaGreen or Blue Mana: Target creature you control becomes the color or colors of your choice until end of turn.After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue.UThomas M. Baxa
089Gwyllion Hedge-Mage2 ManaWhite or Black ManaCreature - Hag Wizard2/2When Gwyllion Hedge-Mage comes into play, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token into play.
When Gwyllion Hedge-Mage comes into play, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
UTodd Lockwood
013Recumbent Bliss2 ManaWhite ManaEnchantment - Aura Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.CTodd Lockwood
077Talara's Battalion1 ManaGreen ManaCreature - Elf Warrior4/3Trample
Play Talara's Battalion only if you played another green spell this turn.
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.RTodd Lockwood
008Kithkin Spellduster4 ManaWhite ManaCreature - Kithkin Wizard2/3Flying
1 ManaWhite Mana, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
CTrevor Hairsine
110Nucklavee4 ManaBlue or Red ManaBlue or Red ManaCreature - Beast4/4When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
It loathes all tastes but two: spells and flesh.UTrevor Hairsine
079Twinblade SlasherGreen ManaCreature - Elf Warrior1/1Wither (This deals damage to creatures in the form of -1/-1 counters.)
1 ManaGreen Mana: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.
Righteous anger hones a humble soul.UTrevor Hairsine
121Drain the Well2 ManaBlack or Green ManaBlack or Green ManaSorcery Destroy target land. You gain 2 life.Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.CWarren Mahy
022Glen Elendra Archmage3 ManaBlue ManaCreature - Faerie Wizard2/2Flying
Blue Mana, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
RWarren Mahy
125Odious TrowBlack or Green ManaCreature - Troll1/11 ManaBlack or Green Mana: Regenerate Odious Trow.Trows are the vile trolls that lurk in the bogs of Shadowmoor. They reappear each night to frighten the living and gnaw the dead.CWarren Mahy
041Raven's CrimeBlack ManaSorcery Target player discards a card.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
It plucks away memories like choice bits of carrion.CWarren Mahy
127Rendclaw Trow2 ManaBlack or Green ManaCreature - Troll2/2Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
CWarren Mahy
033Ashling, the Extinguisher2 ManaBlack ManaBlack ManaLegendary Creature - Elemental Shaman4/4Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.The Aurora had transformed her into a relentless force of destruction.RWayne Reynolds
073PrimalcruxGreen ManaGreen ManaGreen ManaGreen ManaGreen ManaGreen ManaCreature - Elemental*/*Trample
Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
When nature is backed into a corner, just like its children, it lashes out.RWayne Reynolds
028Razorfin Abolisher2 ManaBlue ManaCreature - Merfolk Wizard2/21 ManaBlue Mana, Tap: Return target creature with a counter on it to its owner's hand.Once you have been marked by the merrow, you are not long for their waters.UWilliam O'Connor
075Savage Conception3 ManaGreen ManaGreen ManaSorcery Put a 3/3 green Beast creature token into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Some beasts are born not of a mother, but of magic.UWilliam O'Connor
103Inside Out1 ManaBlue or Red ManaInstant Switch target creature's power and toughness until end of turn.
Draw a card.
Seyden's temperament didn't take well to the puca's magic. Nor did his face.CZoltan Boros & Gabor Szikszai
061Rekindled Flame2 ManaRed ManaRed ManaSorcery Rekindled Flame deals 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
RZoltan Boros & Gabor Szikszai
042Smoldering Butcher3 ManaBlack ManaCreature - Elemental Warrior4/2Wither (This deals damage to creatures in the form of -1/-1 counters.)A cinder's axe bears no marks from parrying a foe's blade.CZoltan Boros & Gabor Szikszai
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