Future Sight Sortable Spoiler

Name Cost Type P/T RulesText Flavor Text Rarity Artist
Cloud Key 3 Mana Artifact   As Cloud Key comes into play, choose artifact, creature, enchantment, instant, or sorcery.
Spells you play of the chosen type cost 1 Mana less to play.
The musical sound of its turning triggers the tumblers of revelation. R Trevor Hairsine
Coalition Relic 3 Mana Artifact   Tap : Add one mana of any color to your mana pool.
Tap: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.
  R Donato Giancola
Veilstone Amulet 3 Mana Artifact   Whenever you play a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. Sometimes it's ostentatious to go unseen. R Martina Pilcerova
Whetwheel 4 Mana Artifact   X Mana X Mana , Tap: Target player puts the top X cards of his or her library into his or her graveyard.
Morph 3 Mana(You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)
  R Cyril Van Der Haegen
Sword of the Meek 2 Mana Artifact — Equipment   Equipped creature gets +1/+2.
Equip 2 Mana
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.
  U Franz Vohwinkel
Darksteel Garrison 2 Mana Artifact — Fortification   Fortified land is indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify 3 Mana(3 Mana: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
  R David Martin
Epochrasite 2 Mana Artifact Creature — Construct 1/1 Epochrasite comes into play with three +1/+1 counters on it if you didn't play it from your hand.
When Epochrasite is put into a graveyard from play, remove it from the game with three time counters on it and it gains suspend.
  R Michael Bruinsma
Soultether Golem 2 Mana Artifact Creature — Golem 3/3 Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature comes into play under your control, put a time counter on Soultether Golem.
  U Parente
Sarcomite Myr 2 Mana Blue Mana Artifact Creature — Myr 2/1 2 Mana : Sarcomite Myr gains flying until end of turn.
2 Mana, Sacrifice Sarcomite Myr: Draw a card.
"A horrible sight, yes, but the sounds . . . Its twanging tendons and grinding gears are almost musical."
—Brudiclad, Telchor engineer
C Michael Bruinsma
Sliversmith 2 Mana Artifact Creature — Spellshaper 1/1 1 Mana , Tap, Discard a card: Put a 1/1 Sliver artifact creature token named Metallic Sliver into play. After centuries of labor, its creations outnumber those they were to mimic. U John Avon
Angel of Salvation 6 Mana White Mana White Mana Creature — Angel 5/5 Flash; convoke (Each creature you tap while playing this spell reduces its cost by 1 Mana or by one mana of that creature's color.)
Flying
When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
  R D. Alexander Gregory
Cryptic Annelid 3 Mana Blue Mana Creature — Beast 1/4 When Cryptic Annelid comes into play, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)   U Anthony S. Waters
Quagnoth 5 Mana Green Mana Creature — Beast 4/5 Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Shroud (This permanent can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
  R Thomas M. Baxa
Aven Augur 3 Mana Blue Mana Creature — Bird Wizard 2/2 Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep.
"I have seen the future. It does not include you." C Dan Scott
Aven Mindcensor 2 Mana White Mana Creature — Bird Wizard 2/1 Flash (You may play this spell any time you could play an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
  U Rebecca Guay
Seht's Tiger 2 Mana White Mana White Mana Creature — Cat 3/3 Flash (You may play this spell any time you could play an instant.)
When Seht's Tiger comes into play, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
  R Thomas Gianni
Blade of the Sixth Pride 1 Mana White Mana Creature — Cat Rebel 3/1     C Justin Sweet
Nacatl War-Pride 3 Mana Green Mana Green Mana Green Mana Creature — Cat Warrior 3/3 Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, put X tokens into play tapped and attacking that are copies of Nacatl War-Pride, where X is the number of creatures defending player controls. Remove the tokens from the game at end of turn.
  U James Kei
Nessian Courser 2 Mana Green Mana Creature — Centaur Warrior 3/3     C Vance Kovacs
Tombstalker 6 Mana Black Mana Black Mana Creature — Demon 5/5 Flying
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 Mana less to play for each card removed this way.)
  R Aleksi Briclot
Maelstrom Djinn 7 Mana Blue Mana Creature — Djinn 5/6 Flying
Morph 2 ManaBlue Mana
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
  R Hideaki Takamura
Scourge of Kher Ridges 6 Mana Red Mana Red Mana Creature — Dragon 6/6 Flying
1 ManaRed Mana: Scourge of Kher Ridges deals 2 damage to each creature without flying.
5 ManaRed Mana: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Doom casts its own flickering shadow. R Daren Bader
Whip-Spine Drake 3 Mana Blue Mana Blue Mana Creature — Drake 3/3 Flying
Morph 2 ManaWhite Mana(You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)
"I swear the clouds were created just so the drakes would have a place to lurk."
—Kasharri, skyknight
C Eric Fortune
Shah of Naar Isle 3 Mana Red Mana Creature — Efreet 6/6 Trample
Echo 0 Mana(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
  R Jon Foster
Char-Rumbler 2 Mana Red Mana Red Mana Creature — Elemental -1/3 Double strike
Red Mana: Char-Rumbler gets +1/+0 until end of turn.
Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana. U Kev Walker
Force of Savagery 2 Mana Green Mana Creature — Elemental 8/0 Trample "Life cannot be created and then abandoned. It must be nurtured and fed so that it may express its ripened might."
—Freyalise
R Dan Scott
Grinning Ignus 2 Mana Red Mana Creature — Elemental 2/2 Red Mana , Return Grinning Ignus to its owner's hand: Add 2 ManaRed Mana to your mana pool. Play this ability only any time you could play a sorcery. "Take care what you offer the ignus. Food, perhaps. Coins. But nothing flammable!"
—Stovic, village eccentric
C James Kei
Rift Elemental Red Mana Creature — Elemental 1/1 1 Mana Red Mana , Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. "It's difficult to heal a rift after it begins wandering about on its own."
—Teferi
C Ron Spears
Skizzik Surger 4 Mana Red Mana Red Mana Creature — Elemental 6/4 Haste
Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
  U Lucio Parrillo
Storm Entity 1 Mana Red Mana Creature — Elemental 1/1 Haste
Storm Entity comes into play with a +1/+1 counter on it for each other spell played this turn.
Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic. U Lucio Parrillo
Sparkspitter 2 Mana Red Mana Creature — Elemental Spellshaper 1/3 Red Mana , Tap, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental into play with trample, haste, and "At end of turn, sacrifice Spark Elemental."   U Dan Scott
Thornweald Archer 1 Mana Green Mana Creature — Elf Archer 2/1 Reach (This creature can block creatures with flying.)
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers. C Dave Kendall
Llanowar Augur Green Mana Creature — Elf Shaman 0/3 Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Play this ability only during your upkeep. "I am irrelevant. The future I hold in my hands is everything." C Tsutomu Kawade
Llanowar Empath 3 Mana Green Mana Creature — Elf Shaman 2/2 When Llanowar Empath comes into play, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)   C Warren Mahy
Riftsweeper 1 Mana Green Mana Creature — Elf Shaman 2/2 When Riftsweeper comes into play, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library. "Beings of the rifts are not natural. No longer will these abominations tread upon the body of Gaea." U Brian Despain
Llanowar Mentor Green Mana Creature — Elf Spellshaper 1/1 Green Mana , Tap, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves into play with "Tap: Add Green Mana to your mana pool."   U Trevor Hairsine
Cloudseeder 1 Mana Blue Mana Creature — Faerie Spellshaper 1/1 Flying
Blue Mana, Tap, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite into play with flying and "Cloud Sprite can block only creatures with flying."
  U Tsutomu Kawade
Sporoloth Ancient 3 Mana Green Mana Green Mana Creature — Fungus 4/4 At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token into play."
  C James Kei
Utopia Mycon Green Mana Creature — Fungus 0/2 At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Add one mana of any color to your mana pool.
  U Anthony S. Waters
Boldwyr Intimidator 5 Mana Red Mana Red Mana Creature — Giant Warrior 5/5 Cowards can't block Warriors.
Red Mana: Target creature's type becomes Coward until end of turn.
2 ManaRed Mana: Target creature's type becomes Warrior until end of turn.
  U Esad Ribic
Steamflogger Boss 3 Mana Red Mana Creature — Goblin Rigger 3/3 Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
"Whip the Xs ! Pinch the Os!
What we're building, no one knows!"
R Warren Mahy
Emberwilde Augur 1 Mana Red Mana Creature — Goblin Shaman 2/1 Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Play this ability only during your upkeep. Legends say a djinn gave the goblins a gift they could never hope to master. C Brandon Kitkouski
Bloodshot Trainee 3 Mana Red Mana Creature — Goblin Warrior 2/3 Tap : Bloodshot Trainee deals 4 damage to target creature. Play this ability only if Bloodshot Trainee's power is 4 or greater. "Hrrngh! Someday I'm going to hurl this . . . er . . . roll this . . . hrrngh . . . nudge this boulder right down a cliff." U Lucio Parrillo
Bonded Fetch 2 Mana Blue Mana Creature — Homunculus 0/2 Defender, haste
Tap: Draw a card, then discard a card.
A well-made homunculus grooms the mind of its master, pruning the thoughts that lead to madness. Few loredelvers survive the study of the infinite without one. U Brandon Kitkouski
Fleshwrither 2 Mana Black Mana Black Mana Creature — Horror 3/3 Transfigure 1 ManaBlack ManaBlack Mana(1 ManaBlack ManaBlack Mana, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.)   U Dave Allsop
Nihilith 4 Mana Black Mana Black Mana Creature — Horror 4/4 Fear
Suspend 7—1 ManaBlack Mana
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
  R Dave Allsop
Augur il-Vec 1 Mana White Mana Creature — Human Cleric 1/3 Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep.
"If it would end this exile, my life is yours." C Daren Bader
Bogardan Lancer 1 Mana Red Mana Creature — Human Knight 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
  C Jim Murray
Knight of Sursi 3 Mana White Mana Creature — Human Knight 2/2 Flying, flanking
Suspend 3—White Mana(Rather than play this card from your hand, you may pay White Mana and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
  C Cyril Van Der Haegen
Ramosian Revivalist 3 Mana White Mana Creature — Human Rebel Cleric 2/2 6 Mana , Tap: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to play. The Ramosian tradition is alive, but its namesake has long since been forgotten. U Matt Stewart
Samite Censer-Bearer White Mana Creature — Human Rebel Cleric 1/1 White Mana , Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes. C William Simpson
Cutthroat il-Dal 3 Mana Black Mana Creature — Human Rogue 4/1 Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) Her blades slashed across the noble's shadow. He scoffed, then fell over dead. C Vance Kovacs
Gathan Raiders 3 Mana Red Mana Red Mana Creature — Human Warrior 3/3 Hellbent — Gathan Raiders gets +2/+2 if you have no cards in hand.
Morph—Discard a card. (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)
  C Parente
Lost Auramancers 2 Mana White Mana White Mana Creature — Human Wizard 3/3 Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library.
  U Brandon Kitkouski
Magus of the Abyss 3 Mana Black Mana Creature — Human Wizard 4/3 At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. He climbs a staircase of falling souls, fighting the continuous pull of the void. R Kev Walker
Magus of the Future 2 Mana Blue Mana Blue Mana Blue Mana Creature — Human Wizard 2/3 Play with the top card of your library revealed.
You may play the top card of your library.
Those gifted with the sight have one eye in the present and the other in the future. R Anthony Francisco
Magus of the Moat 2 Mana White Mana White Mana Creature — Human Wizard 0/3 Creatures without flying can't attack. "The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate." R John Avon
Magus of the Moon 2 Mana Red Mana Creature — Human Wizard 2/2 Nonbasic lands are Mountains. Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb. R Franz Vohwinkel
Magus of the Vineyard Green Mana Creature — Human Wizard 1/1 At the beginning of each player's precombat main phase, add Green ManaGreen Mana to that player's mana pool. Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root. R Jim Murray
Blind Phantasm 2 Mana Blue Mana Creature — Illusion 2/3     C Khang Le
Narcomoeba 1 Mana Blue Mana Creature — Illusion 1/1 Flying
When Narcomoeba is put into your graveyard from your library, you may put it into play.
It was created by the Iquati as a living memory—one that objects to being forgotten. U Matt Stewart
Unblinking Bleb 3 Mana Blue Mana Creature — Illusion 1/3 Morph 2 ManaBlue Mana(You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  C Shishizaru
Deepcavern Imp 2 Mana Black Mana Creature — Imp Rebel 2/2 Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
  C Scott Altmann
Kavu Primarch 3 Mana Green Mana Creature — Kavu 3/3 Convoke (Each creature you tap while playing this spell reduces its total cost by 1 Mana or by one mana of that creature's color.)
Kicker 4 Mana(You may pay an additional 4 Mana as you play this spell.)
If the kicker cost was paid, Kavu Primarch comes into play with four +1/+1 counters on it.
  C Kev Walker
Mistmeadow Skulk 1 Mana White Mana Creature — Kithkin Rogue 1/1 Protection from converted mana cost 3 or greater
Lifelink (Whenever this creature deals damage, you gain that much life.)
Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines. U Omar Rayyan
Goldmeadow Lookout 3 Mana White Mana Creature — Kithkin Spellshaper 2/2 White Mana , Tap, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier into play with "White Mana, Tap: Tap target creature."   U Steve Prescott
Infiltrator il-Kor 4 Mana Blue Mana Creature — Kor Rogue 3/1 Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2—1 ManaBlue Mana(Rather than play this card from your hand, you may pay 1 ManaBlue Mana and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)
  C Jon Foster
Tarmogoyf 1 Mana Green Mana Creature — Lhurgoyf */1+* Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)   R Justin Murray
Imperiosaur 2 Mana Green Mana Green Mana Creature — Lizard 5/5 Spend only mana produced by basic lands to play Imperiosaur. "An ancient, powerful force has overtaken the valley. I sympathize for its former inhabitants, but I rejoice for the land itself."
—Olanti, Muraganda druid
U Lars Grant-West
Fomori Nomad 4 Mana Red Mana Creature — Nomad Giant 4/4     C Raymond Swanland
Henchfiend of Ukor 3 Mana Red Mana Creature — Ogre 3/2 Haste
Echo 1 ManaBlack Mana(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)
Black or Red Mana: Henchfiend of Ukor gets +1/+0 until end of turn.
  C Nils Hamm
Spellwild Ouphe 1 Mana Green Mana Creature — Ouphe 1/3 Spells that target Spellwild Ouphe cost 2 Mana less to play. "You'd think that their big glowing eyes would be almost hypnotic to look at. In fact, it's the other way around—they are entranced by nearly everything they see."
—Balecki, Spellwild druid
U Scott Altmann
Stronghold Rats 2 Mana Black Mana Creature — Rat 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
In the stronghold's dungeons, the shadows hide in the vermin. U Brandon Kitkouski
Augur of Skulls 1 Mana Black Mana Creature — Skeleton Wizard 1/1 1 Mana Black Mana : Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep.
Within each empty skull, it seeks ways to preserve its own failing undeath. C Chippy
Frenzy Sliver 1 Mana Black Mana Creature — Sliver 1/1 All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) The Arturan conjurers took the strange, alien fossil and patterned their own twisted creations in its image. C Glen Angus
Homing Sliver 2 Mana Red Mana Creature — Sliver 2/2 Each Sliver card in each player's hand has slivercycling 3 Mana.
Slivercycling 3 Mana(3 Mana, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)
  C Trevor Hairsine
Lymph Sliver 4 Mana White Mana Creature — Sliver 3/3 All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph. C Ittoku
Mesmeric Sliver 3 Mana Blue Mana Creature — Sliver 2/2 All Slivers have "When this permanent comes into play, you may fateseal 1." (Its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)   C Michael Bruinsma
Virulent Sliver Green Mana Creature — Sliver 1/1 All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)   C Franz Vohwinkel
Shimian Specter 2 Mana Black Mana Black Mana Creature — Specter 2/2 Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. Choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.
  R Anthony S. Waters
Spirit en-Dal 2 Mana White Mana Creature — Spirit 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast — 1 ManaWhite Mana, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Play this ability only during your upkeep and only once each turn.)
  U Daren Bader
Heartwood Storyteller 1 Mana Green Mana Green Mana Creature — Treefolk 2/3 Whenever a player plays a noncreature spell, each of that player's opponents may draw a card. His roots reach deep, nurtured not by soil and rain, but by millennia of experience. R Anthony S. Waters
Vedalken Æthermage 1 Mana Blue Mana Creature — Vedalken Wizard 1/2 Flash (You may play this spell any time you could play an instant.)
When Vedalken Æthermage comes into play, return target Sliver to its owner's hand.
Wizardcycling 3 Mana(3 Mana, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)
  C William Simpson
Shivan Sand-Mage 2 Mana Red Mana Red Mana Creature — Viashino Shaman 3/2 When Shivan Sand-Mage comes into play, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—Red Mana
  U Dave Kendall
Street Wraith 3 Mana Black Mana Black Mana Creature — Wraith 3/4 Swampwalk
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness. U Cyril Van Der Haegen
Ravaging Riftwurm 1 Mana Green Mana Green Mana Creature — Wurm 6/6 Kicker 4 Mana(You may pay an additional 4 Mana as you play this spell.)
Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If the kicker cost was paid, Ravaging Riftwurm comes into play with three additional time counters on it.
  U Michael Phillippi
Saltskitter 3 Mana White Mana Creature — Wurm 3/4 Whenever another creature comes into play, remove Saltskitter from the game. Return Saltskitter to play under its owner's control at end of turn.   C Chippy
Grave Scrabbler 3 Mana Black Mana Creature — Zombie 2/2 Madness 1 ManaBlack Mana(If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
When Grave Scrabbler comes into play, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand.
  C Dave Allsop
Putrid Cyclops 2 Mana Black Mana Creature — Zombie Cyclops 3/3 When Putrid Cyclops comes into play, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)   C Matt Cavotta
Skirk Ridge Exhumer 1 Mana Black Mana Creature — Zombie Spellshaper 1/1 Black Mana , Tap, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin into play with "When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn."   U Michael Phillippi
Mass of Ghouls 3 Mana Black Mana Black Mana Creature — Zombie Warrior 5/3     C Lucio Parrillo
Yixlid Jailer 1 Mana Black Mana Creature — Zombie Wizard 2/1 Cards in graveyards lose all abilities. "I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other." U Matt Cavotta
Barren Glory 4 Mana White Mana White Mana Enchantment   At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. "The only perfect world is an empty world, with no one to sin or wage war."
—Tarran, magus of the disk
R Dave Kendall
Bridge from Below Black Mana Black Mana Black Mana Enchantment   Whenever a nontoken creature is put into your graveyard from play, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token into play.
When a creature is put into an opponent's graveyard from play, if Bridge from Below is in your graveyard, remove Bridge from Below from the game.
  R Greg & Tim Hildebrandt
Gibbering Descent 4 Mana Black Mana Black Mana Enchantment   At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness 2 ManaBlack ManaBlack Mana(If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
  R Ittoku
Grave Peril 1 Mana Black Mana Enchantment   When a nonblack creature comes into play, sacrifice Grave Peril. If you do, destroy that creature. "Sometimes the grave does not wait for death before relishing its feast of flesh and bones."
—Ezrith, druid of the Dark Hours
C Daarken
Imperial Mask 4 Mana White Mana Enchantment   When Imperial Mask comes into play, if it's not a token, each of your teammates puts a token into play that's a copy of Imperial Mask.
You can't be the target of spells or abilities your opponents control.
  R Christopher Moeller
Lumithread Field 1 Mana White Mana Enchantment   Creatures you control get +0/+1.
Morph 1 ManaWhite Mana(You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)
Having conquered the Bastion of Suns, the Ota took its light for their own. C Scott Altmann
Muraganda Petroglyphs 3 Mana Green Mana Enchantment   Creatures with no abilities get +2/+2. Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones. R Scott Altmann
Pyromancer's Swath 2 Mana Red Mana Enchantment   If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
At end of turn, discard your hand.
  R Hideaki Takamura
Rites of Flourishing 2 Mana Green Mana Enchantment   At the beginning of each player's draw step, that player draws a card.
Each player may play an additional land on each of his or her turns.
"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty." R Brandon Kitkouski
Shapeshifter's Marrow 2 Mana Blue Mana Blue Mana Enchantment   At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)   R Chippy
Witch's Mist 2 Mana Black Mana Enchantment   2 Mana Black Mana , Tap: Destroy target creature that was dealt damage this turn. "Hear us, Overmother. Let the strong thrive under your gelatinous hand, and let the weak writhe under your serrated heel."
—Prayer of the devoted
U Ittoku
Arcanum Wings 1 Mana Blue Mana Enchantment — Aura   Enchant creature
Enchanted creature has flying.
Aura swap 2 ManaBlue Mana(2 ManaBlue Mana: Exchange this Aura with an Aura card in your hand.)
Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival. U Carl Frank
Daybreak Coronet White Mana White Mana Enchantment — Aura   Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)
  R Scott Hampton
Emblem of the Warmind 1 Mana Red Mana Enchantment — Aura   Enchant creature you control
Creatures you control have haste.
"It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor."
—Elek Longbeard
U Parente
Fatal Attraction 2 Mana Red Mana Enchantment — Aura   Enchant creature
When Fatal Attraction comes into play, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
  C Zoltan Boros & Gabor Szikszai
Flowstone Embrace 1 Mana Red Mana Enchantment — Aura   Enchant creature
Tap: Enchanted creature gets +2/-2 until end of turn.
"The seventh symbol, the Mark of Stone, stores the power of ancient Rath."
—Tome of Elemental Mastery
C Vance Kovacs
Gift of Granite White Mana Enchantment — Aura   Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +0/+2.
The blessing adds both protection to the recipient and weightlessness to the stone. C Hideaki Takamura
Leaden Fists 2 Mana Blue Mana Enchantment — Aura   Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
  C Shishizaru
Oblivion Crown 1 Mana Black Mana Enchantment — Aura   Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
  C Kev Walker
Petrified Plating 2 Mana Green Mana Enchantment — Aura   Enchant creature
Enchanted creature gets +2/+2.
Suspend 2—Green Mana(Rather than play this card from your hand, you may pay Green Mana and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
  C Zoltan Boros & Gabor Szikszai
Pooling Venom 1 Mana Black Mana Enchantment — Aura   Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
3 ManaBlack Mana: Destroy enchanted land.
The land can only hold so much poison before it begins to bite back. U Ron Spears
Quiet Disrepair 1 Mana Green Mana Enchantment — Aura   Enchant artifact or enchantment
At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life.
"Artifice has always stood upon nature's shoulders. Let us watch nature take a turn."
—Freyalise
C Glen Angus
Second Wind 2 Mana Blue Mana Enchantment — Aura   Enchant creature
Tap: Tap enchanted creature.
Tap: Untap enchanted creature.
Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts. U Matt Stewart
Snake Cult Initiation 3 Mana Black Mana Enchantment — Aura   Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
  U Justin Sweet
Spellweaver Volute 3 Mana Blue Mana Blue Mana Enchantment — Aura   Enchant instant card in a graveyard
Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard.
  R Bud Cook
Take Possession 5 Mana Blue Mana Blue Mana Enchantment — Aura   Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Enchant permanent
You control enchanted permanent.
  R Michael Phillippi
Lucent Liminid 3 Mana White Mana White Mana Enchantment Creature — Elemental 3/3 Flying It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through. C Eric Fortune
Death Rattle 5 Mana Black Mana Instant   Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 Mana less to play for each card removed this way.)
Destroy target nongreen creature. It can't be regenerated.
  C Vance Kovacs
Delay 1 Mana Blue Mana Instant   Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)   U Ron Spears
Dust of Moments 2 Mana White Mana Instant   Choose one — Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.   U Zoltan Boros & Gabor Szikszai
Even the Odds 2 Mana White Mana Instant   Play Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens into play.
"They who fall singing the battle hymn of Benalia go not unavenged."
—Adom Capashen, Benalish commander
U Shishizaru
Ghostfire 2 Mana Red Mana Instant   Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.
Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath. C Cyril Van Der Haegen
Intervention Pact 0 Mana Instant   Intervention Pact is white.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay 1 ManaWhite ManaWhite Mana. If you don't, you lose the game.
  R Dave Kendall
Judge Unworthy 1 Mana White Mana Instant   Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)   C Greg Staples
Logic Knot X Mana Blue Mana Blue Mana Instant   Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 Mana less to play for each card removed this way.)
Counter target spell unless its controller pays X Mana.
  C Glen Angus
Nix Blue Mana Instant   Counter target spell if no mana was spent to play it. "There is no shortcut to work done true and well. The Creators learned this to their sorrow, the first time they made the world."
—Githri the Prisoner
R Brian Despain
Pact of Negation 0 Mana Instant   Pact of Negation is blue.
Counter target spell.
At the beginning of your next upkeep, pay 3 ManaBlue ManaBlue Mana. If you don't, you lose the game.
Those who expect betrayal at every turn are seldom disappointed. R Jason Chan
Pact of the Titan 0 Mana Instant   Pact of the Titan is red.
Put a 4/4 red Giant creature token into play.
At the beginning of your next upkeep, pay 4 ManaRed Mana. If you don't, you lose the game.
  R Raymond Swanland
Patrician's Scorn 3 Mana White Mana Instant   If you played another white spell this turn, you may play Patrician's Scorn without paying its mana cost.
Destroy all enchantments.
Lady Farisa's contempt of tawdry kitsch grew even more infamous after her death. C John Avon
Riddle of Lightning 3 Mana Red Mana Red Mana Instant   Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)   C Daren Bader
Scout's Warning White Mana Instant   The next creature card you play this turn can be played as though it had flash.
Draw a card.
"There is no tactic I enjoy more than ambushing the ambushers." R Zoltan Boros & Gabor Szikszai
Slaughter Pact 0 Mana Instant   Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay 2 ManaBlack Mana. If you don't, you lose the game.
Death is only the beginning of the end. R Kev Walker
Spin into Myth 4 Mana Blue Mana Instant   Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)   U David Day
Sprout Swarm 1 Mana Green Mana Instant   Convoke (Each creature you tap while playing this spell reduces its total cost by 1 Mana or by one mana of that creature's color.)
Buyback 3 Mana(You may pay an additional 3 Mana as you play this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token into play.
  C Chippy
Summoner's Pact 0 Mana Instant   Summoner's Pact is green.
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay 2 ManaGreen ManaGreen Mana. If you don't, you lose the game.
  R Chippy
Venser's Diffusion 2 Mana Blue Mana Instant   Return target nonland permanent or suspended card to its owner's hand. "Each reality is but the dream of another, and each sleeper a god unknowing." C Hideaki Takamura
Wrap in Vigor 1 Mana Green Mana Instant   Regenerate each creature you control. Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time. C John Donahue
Dakmor Salvage   Land   Dakmor Salvage comes into play tapped.
Tap: Add Black Mana to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
  U John Avon
Graven Cairns   Land   Tap : Add 1 Mana to your mana pool.
Black or Red Mana, Tap: Add Black ManaBlack Mana, Black ManaRed Mana, or Red ManaRed Mana to your mana pool.
Shamans of Kar-Sengir claim that their sun sets because it can no longer bear the gaze of those pain-carved cliffs. R Anthony S. Waters
Grove of the Burnwillows   Land   Tap : Add 1 Mana to your mana pool.
Tap: Add Red Mana or Green Mana to your mana pool. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames. R David Hudnut
Horizon Canopy   Land   Tap , Pay 1 life: Add Green Mana or White Mana to your mana pool.
1 Mana, Tap, Sacrifice Horizon Canopy: Draw a card.
The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent. R Michael Komarck
Keldon Megaliths   Land   Keldon Megaliths comes into play tapped.
Tap: Add Red Mana to your mana pool.
Hellbent1 ManaRed Mana, Tap: Keldon Megaliths deals 1 damage to target creature or player. Play this ability only if you have no cards in hand.
  U Philip Straub
Llanowar Reborn   Land   Llanowar Reborn comes into play tapped.
Tap: Add Green Mana to your mana pool.
Graft 1 (This land comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this land onto it.)
  U Philip Straub
New Benalia   Land   New Benalia comes into play tapped.
When New Benalia comes into play, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.)
Tap: Add White Mana to your mana pool.
  U Richard Wright
Nimbus Maze   Land   Tap : Add 1 Mana to your mana pool.
Tap: Add White Mana to your mana pool. Play this ability only if you control an Island.
Tap: Add Blue Mana to your mana pool. Play this ability only if you control a Plains.
To find its center is to find one's own. R Jason Chan
River of Tears   Land   Tap : Add Blue Mana to your mana pool. If you played a land this turn, add Black Mana to your mana pool instead. "The Westfolk wept, and their tears wore winding rivers into the cheek of the world."
—Glem the Lonebard, "Origins of Kholon"
R Chris J. Anderson
Tolaria West   Land   Tolaria West comes into play tapped.
Tap: Add Blue Mana to your mana pool.
Transmute 1 ManaBlue ManaBlue Mana(1 ManaBlue ManaBlue Mana, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
  U Khang Le
Zoetic Cavern   Land   Tap : Add 1 Mana to your mana pool.
Morph 2 Mana(You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)
Nothing lives within it, yet there is life. U Lars Grant-West
Dryad Arbor   Land Creature — Forest Dryad 1/1 (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "Tap: Add Green Mana to your mana pool.")
Dryad Arbor is green.
"Touch no tree, break no branch, and speak only the question you wish answered."
—Von Yomm, elder druid, to her initiates
U Eric Fortune
Akroma's Memorial 7 Mana Legendary Artifact   Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red. "No rest. No mercy. No matter what."
—Memorial inscription
R Dan Scott
Tarox Bladewing 2 Mana Red Mana Red Mana Red Mana Legendary Creature — Dragon 4/3 Flying, haste
Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
Despising his siblings as insults to his line, he finds and devours each in turn. R Aleksi Briclot
Oriss, Samite Guardian 1 Mana White Mana White Mana Legendary Creature — Human Cleric 1/3 Tap : Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't play spells this turn, and creatures that player controls can't attack this turn.
  R Michael Komarck
Baru, Fist of Krosa 3 Mana Green Mana Green Mana Legendary Creature — Human Druid 4/4 Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control.
  R Lucio Parrillo
Jhoira of the Ghitu 1 Mana Blue Mana Red Mana Legendary Creature — Human Wizard 2/2 2 Mana , Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost. If it's a creature, it has haste.)   R Kev Walker
Linessa, Zephyr Mage 3 Mana Blue Mana Legendary Creature — Human Wizard 3/3 X Mana Blue Mana Blue Mana , Tap: Return target creature with converted mana cost X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
  R Jim Murray
Venser, Shaper Savant 2 Mana Blue Mana Blue Mana Legendary Creature — Human Wizard 2/2 Flash (You may play this spell any time you could play an instant.)
When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.
His marvels of artifice pale in comparison to the developing machinery of his mind. R Aleksi Briclot
Sliver Legion White Mana Blue Mana Black Mana Red Mana Green Mana Legendary Creature — Sliver 7/7 All Sliver creatures get +1/+1 for each other Sliver in play. Hidden within the clicking, chittering swarm is a unique mind, still young, but growing more aware as time passes. R Ron Spears
Korlash, Heir to Blackblade 2 Mana Black Mana Black Mana Legendary Creature — Zombie Warrior */* Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
1 ManaBlack Mana: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library.
  R Daarken
Centaur Omenreader 3 Mana Green Mana Snow Creature — Centaur Shaman 3/3 As long as Centaur Omenreader is tapped, creature spells you play cost 2 Mana less to play. The wisdom of the omenreaders is legendary. Creatures travel for miles through icy peril to seek their counsel. U Justin Sweet
Arc Blade 3 Mana Red Mana Red Mana Sorcery   Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it.
Suspend 3—2 ManaRed Mana(Rather than play this card from your hand, you may pay 2 ManaRed Mana and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
  U Shishizaru
Bitter Ordeal 2 Mana Black Mana Sorcery   Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.
Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
  R Daarken
Chronomantic Escape 4 Mana White Mana White Mana Sorcery   Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it.
Suspend 3—2 ManaWhite Mana(Rather than play this card from your hand, you may pay 2 ManaWhite Mana and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
  U Franz Vohwinkel
Cyclical Evolution 3 Mana Green Mana Green Mana Sorcery   Target creature gets +3/+3 until end of turn. Remove Cyclical Evolution from the game with three time counters on it.
Suspend 3—2 ManaGreen Mana(Rather than play this card from your hand, you may pay 2 ManaGreen Mana and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
  U Matt Cavotta
Edge of Autumn 1 Mana Green Mana Sorcery   If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
"At harvest are seeds of next year sown." C Jean-Sébastien Rossbach
Festering March 3 Mana Black Mana Black Mana Sorcery   Creatures your opponents control get -1/-1 until end of turn. Remove Festering March from the game with three time counters on it.
Suspend 3—2 ManaBlack Mana(Rather than play this card from your hand, you may pay 2 ManaBlack Mana and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
  U Brandon Kitkouski
Foresee 3 Mana Blue Mana Sorcery   Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Wind time's watch, and watch time unwind. C Ron Spears
Glittering Wish Green Mana White Mana Sorcery   Choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Remove Glittering Wish from the game. She wished for gold, but not for the strength to carry it. R John Donahue
Haze of Rage 1 Mana Red Mana Sorcery   Buyback 2 Mana(You may pay an additional 2 Mana as you play this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn.)
  U Parente
Ichor Slick 2 Mana Black Mana Sorcery   Target creature gets -3/-3 until end of turn.
Cycling 2 Mana(2 Mana, Discard this card: Draw a card.)
Madness 3 ManaBlack Mana(If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
  C Zoltan Boros & Gabor Szikszai
Lost Hours 1 Mana Black Mana Sorcery   Target player reveals his or her hand. Choose a nonland card from it. That player puts that card into his or her library third from the top. "Your thoughts do not interest me nearly as much as the absence thereof."
—Gorghul, augur of skulls
C Jon Foster
Marshaling Cry 1 Mana White Mana White Mana Sorcery   Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling 2 Mana(2 Mana, Discard this card: Draw a card.)
Flashback 3 ManaWhite Mana(You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
  C Vance Kovacs
Minions' Murmurs 2 Mana Black Mana Black Mana Sorcery   You draw X cards and you lose X life, where X is the number of creatures you control. "They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?"
—Ratadrabik of Urborg
U Nils Hamm
Molten Disaster X Mana Red Mana Red Mana Sorcery   Kicker Red Mana(You may pay an additional Red Mana as you play this spell.)
If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.
  R Ittoku
Mystic Speculation Blue Mana Sorcery   Buyback 2 Mana(You may pay an additional 2 Mana as you play this spell. If you do, put this card into your hand as it resolves.)
Scry 3 (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  U Trevor Hairsine
Phosphorescent Feast 2 Mana Green Mana Green Mana Green Mana Sorcery   Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. "Mushroom Queen sits among her spores,
Enjoying life and avoiding chores."
—Ibblian pixie ditty
U David Hudnut
Reality Strobe 4 Mana Blue Mana Blue Mana Sorcery   Return target permanent to its owner's hand. Remove Reality Strobe from the game with three time counters on it.
Suspend 3—2 ManaBlue Mana(Rather than play this card from your hand, you may pay 2 ManaBlue Mana and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
  U Dan Scott
Thunderblade Charge 1 Mana Red Mana Red Mana Sorcery   Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay 2 ManaRed ManaRed ManaRed Mana. If you do, play it without paying its mana cost.
  R Justin Murray
Bound in Silence 2 Mana White Mana Tribal Enchantment — Rebel Aura   Enchant creature
Enchanted creature can't attack or block.
A fight put off forever is already won. U William Simpson
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