Mirrodin

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Name Color Cost Type P T Rules Text Flavor Text Rarity # Artist
Æther Spellbomb A 1 Mana Artifact Blue Mana , Sacrifice Æther Spellbomb: Return target creature to its owner's hand.
1 Mana, Sacrifice Æther Spellbomb: Draw a card.
“Release that which was never caged.”
—Spellbomb inscription
C 141 Jim Nelson
Alpha Myr A 2 Mana Artifact Creature — Myr 2 1 First to charge, first to fight. C 142 Dany Orizio
Altar of Shadows A 7 Mana Artifact At the beginning of your precombat main phase, add Black Mana to your mana pool for each charge counter on Altar of Shadows.
7 Mana, Tap: Destroy target creature. Then put a charge counter on Altar of Shadows.
R 143 Sam Wood
Altar's Light W 2 Mana White Mana White Mana Instant Remove target artifact or enchantment from the game. “The altar does nothing; the device is crushed under the weight of its own impurity.” —Ushanti, leonin seer U 1 Daren Bader
Ancient Den L Artifact Land (Ancient Den isn't a spell.)
Tap: Add White Mana to your mana pool.
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides. C 278 Rob Alexander
Annul U Blue Mana Instant Counter target artifact or enchantment spell. “Murder of the living is tragic, but murder of the idea is unforgivable.”
—Janus, speaker of the synod
C 29 Brian Snoddy
Arc-Slogger R 3 Mana Red Mana Red Mana Creature — Beast 4 5 Red Mana , Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player. A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail. R 85 Jeff Easley
Arrest W 2 Mana White Mana Enchant Creature Enchanted creature can't attack or block, and its activated abilities can't be played. “Unfortunately, it doesn't restrain the beast's smell.”
—Glissa Sunseeker
C 2 Tim Hildebrandt
Assert Authority U 5 Mana Blue Mana Blue Mana Instant Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.)
Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard.
U 30 Greg Hildebrandt
Atog R 1 Mana Red Mana Creature — Atog 1 2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. On Dominaria, a scavenger. On Mirrodin, a predator. U 86 Puddnhead
Auriok Bladewarden W 1 Mana White Mana Creature — Human Soldier 1 1 Tap: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. The Auriok have learned through constant struggle that allies are more precious than water. U 3 Dave Dorman
Auriok Steelshaper W 1 Mana White Mana Creature — Human Soldier 1 1 Equip costs you pay cost 1 Mana less.
As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
They put their safety in his hands. He puts sharpened steel in theirs. R 4 Dany Orizio
Auriok Transfixer W White Mana Creature — Human Scout 1 1 White Mana , Tap: Tap target artifact. “My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young.” C 5 Stephen Tappin
Awe Strike W White Mana Instant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees. C 6 Scott M. Fischer
Banshee's Blade A 2 Mana Artifact — Equipment Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on this card.
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
U 144 Bradley Williams
Barter in Blood B 2 Mana Black Mana Black Mana Sorcery Each player sacrifices two creatures. “In the game of conquest, who cares about the pawns if the king yet reigns?”
—Geth, keeper of the Vault
U 57 Paolo Parente
Battlegrowth G Green Mana Instant Put a +1/+1 counter on target creature. “I would gladly die for the forest, but I'm much better at killing for it.” C 113 John Matson
Betrayal of Flesh B 5 Mana Black Mana Instant Choose one — Destroy target creature; or return target creature card from your graveyard to play.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
U 58 Wayne England
Blinding Beam W 2 Mana White Mana Instant Choose one — Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine 1 Mana(Choose both if you pay the entwine cost.)
C 7 Doug Chaffee
Blinkmoth Urn A 5 Mana Artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds 1 Mana to his or her mana pool for each artifact he or she controls. The vedalken embed such urns in their living artifact creations. R 145 David Martin
Blinkmoth Well L Land Tap: Add 1 Mana to your mana pool.
2 Mana, Tap: Tap target noncreature artifact.
When dictated by blinkmoth migratory patterns, clouds of tiny lights well up from Mirrodin's core. U 279 David Martin
Bloodscent G 3 Mana Green Mana Instant All creatures able to block target creature this turn do so. To study the predators of the Tangle, two people are required: one to watch from above, and one to run like hell. U 114 Matt Cavotta
Bonesplitter A 1 Mana Artifact — Equipment Equipped creature gets +2/+0.
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
C 146 Darrell Riche
Bosh, Iron Golem A 8 Mana Artifact Creature — Golem Legend 6 7 Trample 3 ManaRed Mana, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets buried deep in his memory. R 147 Brom
Bottle Gnomes A 3 Mana Artifact Creature — Gnome 1 3 Sacrifice Bottle Gnomes: You gain 3 life. Reinforcements . . . or refreshments? U 148 Ben Thompson
Broodstar U 8 Mana Blue Mana Blue Mana Creature — Beast * * Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
R 31 Glen Angus
Brown Ouphe G Green Mana Creature — Ouphe 1 1 1 Mana Green Mana , Tap: Counter target activated ability from an artifact source. (Mana abilities can't be countered.) In a strange twist of fate, one of the most annoying creatures in the multiverse was brought to the place where it could cause the most damage. U 115 Greg Hildebrandt
Cathodion A 3 Mana Artifact Creature 3 3 When Cathodion is put into a graveyard from play, add 3 Mana to your mana pool. Cathodions repair the Great Furnace by soldering parts of themselves to the mechanism. Eventually, they become one with the machine. U 149 Eric Peterson
Chalice of the Void A X Mana X Mana Artifact Chalice of the Void comes into play with X charge counters on it.
Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
R 150 Mark Zug
Chimney Imp B 4 Mana Black Mana Creature — Imp 1 2 Flying
When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.
C 59 Christopher Moeller
Chromatic Sphere A 1 Mana Artifact 1 Mana , Tap, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. “As expected, this sphere's design reflects the colors of the four moons . . . plus another?” —Pontifex, elder researcher C 151 Brian Snoddy
Chrome Mox A 0 Mana Artifact Imprint — When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.)
Tap: Add one mana of any of the imprinted card's colors to your mana pool.
R 152 Donato Giancola
Clockwork Beetle A 1 Mana Artifact Creature — Insect 0 0 Clockwork Beetle comes into play with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
C 153 Arnie Swekel
Clockwork Condor A 4 Mana Artifact Creature — Bird 0 0 Flying Clockwork Condor comes into play with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
C 154 Arnie Swekel
Clockwork Dragon A 7 Mana Artifact Creature — Dragon 0 0 Flying Clockwork Dragon comes into play with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. 3 Mana: Put a +1/+1 counter on Clockwork Dragon.
R 155 Arnie Swekel
Clockwork Vorrac A 5 Mana Artifact Creature — Beast 0 0 Trample Clockwork Vorrac comes into play with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. Tap: Put a +1/+1 counter on Clockwork Vorrac.
U 156 Arnie Swekel
Cloudpost L Land — Locus Cloudpost comes into play tapped.
Tap: Add 1 Mana to your mana pool for each Locus in play.
“He watches from above. He watches from below. He watches from within.” —Inscription on Tel-Jilad, the Tree of Tales C 280 Martina Pilcerova
Cobalt Golem A 4 Mana Artifact Creature — Golem 2 3 1 Mana Blue Mana : Cobalt Golem gains flying until end of turn. Centuries before the first tides of the Quicksilver Sea rose to meet each new sun, Mirrodin's light shone on the golems alone. C 157 Paolo Parente
Confusion in the Ranks R 3 Mana Red Mana Red Mana Enchantment Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents. R 87 Ron Spencer
Consume Spirit B X Mana 1 Mana Black Mana Sorcery Spend only black mana on X.
Consume Spirit deals X damage to target creature or player. You gain X life.
Mephidross changes all who dwell there, taking their lives and adding them to its own. C 60 Matt Thompson
Contaminated Bond B 1 Mana Black Mana Enchant Creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. This leash disciplines the master. C 61 Thomas M. Baxa
Copper Myr A 2 Mana Artifact Creature — Myr 1 1 Tap: Add Green Mana to your mana pool. The elves thought of the myr as minor threats, just as the myr thought of the elves. C 158 Kev Walker
Copperhoof Vorrac G 3 Mana Green Mana Green Mana Creature — Beast 2 2 Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. Like all forest beasts, it lives by one rule: if there's no room to grow, make some. R 116 Matt Cavotta
Creeping Mold G 2 Mana Green Mana Green Mana Sorcery Destroy target artifact, enchantment, or land. The deadliest force on Mirrodin isn't the largest organism—it's the smallest. U 117 Dany Orizio
Crystal Shard A 3 Mana Artifact 3 Mana , Tap or Blue Mana, Tap: Return target creature to its owner's hand unless its controller pays 1 Mana. The vedalken know it is not of this world, so they know that this world is not the only one. U 159 Doug Chaffee
Culling Scales A 3 Mana Artifact At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.) R 160 Daren Bader
Damping Matrix A 3 Mana Artifact Activated abilities of artifacts and creatures can't be played unless they're mana abilities. The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it. R 161 Mike Dringenberg
Dead-Iron Sledge A 1 Mana Artifact — Equipment Whenever equipped creature blocks or becomes blocked by a creature, destroy that creature and equipped creature.
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
U 162 Ray Lago
Deconstruct G 2 Mana Green Mana Sorcery Destroy target artifact. Then add Green ManaGreen ManaGreen Mana to your mana pool. “Nothing in this world, not even magic, likes to be caged.” C 118 D. Alexander Gregory
Detonate R X Mana Red Mana Sorcery Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. The goblins have forty-two different words for “ow.” U 88 Dave Dorman
Disarm U Blue Mana Instant Unattach all Equipment from target creature. “Be thankful I left you your clothes.” C 32 Alex Horley-Orlandelli
Disciple of the Vault B Black Mana Creature — Human Cleric 1 1 Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life. He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault. C 62 Matt Thompson
Domineer U 1 Mana Blue Mana Blue Mana Enchant Artifact Creature You control enchanted artifact creature. Since they haven't seen their original master for millennia, golems are eager to take orders from anyone. U 33 Jon Foster
Dragon Blood A 3 Mana Artifact 3 Mana , Tap: Put a +1/+1 counter on target creature. A single drop turns skin to scale and fist to claw. U 163 Ron Spencer
Dream's Grip U Blue Mana Instant Choose one — Tap target permanent; or untap target permanent.
Entwine 1 Mana(Choose both if you pay the entwine cost.)
C 34 Jim Nelson
Dross Harvester B 1 Mana Black Mana Black Mana Creature — Horror 4 4 Protection from white
At the end of your turn, you lose 4 life.
Whenever a creature is put into a graveyard from play, you gain 2 life.
R 63 Michael Sutfin
Dross Prowler B 2 Mana Black Mana Creature — Zombie 2 1 Fear “I would never have believed that on a world with four suns there could exist a place so dark.” —Glissa Sunseeker C 64 Michael Sutfin
Dross Scorpion A 4 Mana Artifact Creature 3 1 Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact. They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away. C 164 Jim Nelson
Duplicant A 6 Mana Artifact Creature — Shapeshifter 2 4 Imprint — When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.)
As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.
R 165 Thomas M. Baxa
Duskworker A 4 Mana Artifact Creature 2 2 Whenever Duskworker becomes blocked, regenerate it.
3 Mana: Duskworker gets +1/+0 until end of turn.
At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion. U 166 Greg Staples
Electrostatic Bolt R Red Mana Instant Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. It's hard to avoid electric shock when the entire plane is metallic. C 89 Randy Gallegos
Elf Replica A 3 Mana Artifact Creature — Elf 2 2 1 Mana Green Mana , Sacrifice Elf Replica: Destroy target enchantment. It hunts with unnerving ferocity. C 167 Carl Critchlow
Empyrial Plate A 2 Mana Artifact — Equipment Equipped creature gets +1/+1 for each card in your hand.
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
R 168 Paolo Parente
Extraplanar Lens A 3 Mana Artifact Imprint — When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
R 169 Lars Grant-West
Fabricate U 2 Mana Blue Mana Sorcery Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. “The secret to invention is to see something in your mind, then find where it hides in the world.” U 35 Glen Angus
Fangren Hunter G 3 Mana Green Mana Green Mana Creature — Beast 4 4 Trample Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big. C 119 Darrell Riche
Farsight Mask A 5 Mana Artifact Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. It turns the adversity of the moment into the knowledge of a lifetime. U 170 Ben Thompson
Fatespinner U 1 Mana Blue Mana Blue Mana Creature — Human Wizard 1 2 At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. No one knows what she is watching, but she never takes her eyes off it. R 36 rk post
Fiery Gambit R 2 Mana Red Mana Sorcery Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. R 90 Scott M. Fischer
Fireshrieker A 3 Mana Artifact — Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
U 171 Christopher Moeller
Fists of the Anvil R 1 Mana Red Mana Instant Target creature gets +4/+0 until end of turn. Gron's mind reeled with possibilities, most of which are best left unmentioned. C 91 Pete Venters
Flayed Nim B 3 Mana Black Mana Creature — Skeleton 2 2 Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
2 ManaBlack Mana: Regenerate Flayed Nim.
U 65 Trevor Hairsine
Forest L Basic Land — Forest [G] L 303 Mark Tedin
Forest L Basic Land — Forest [G] L 304 Rob Alexander
Forest L Basic Land — Forest [G] L 305 Martina Pilcerova
Forest L Basic Land — Forest [G] L 306 John Avon
Forge Armor R 4 Mana Red Mana Instant As an additional cost to play Forge Armor, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.
U 92 Tony Szczudlo
Fractured Loyalty R 1 Mana Red Mana Enchant Creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of enchanted creature. (This effect doesn't end at end of turn.) U 93 Greg Staples
Frogmite A 4 Mana Artifact Creature 2 2 Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.) At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds. C 172 Terese Nielsen
Galvanic Key A 2 Mana Artifact You may play Galvanic Key any time you could play an instant.
3 Mana, Tap: Untap target artifact.
A solution in search of a problem. C 173 Tony Szczudlo
Gate to the Æther A 6 Mana Artifact At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play. R 174 Pete Venters
Gilded Lotus A 5 Mana Artifact Tap: Add three mana of any one color to your mana pool. Over such beauty, wars are fought. With such power, wars are won. R 175 Martina Pilcerova
Glimmervoid L Land At end of turn, if you control no artifacts, sacrifice Glimmervoid.
Tap: Add one mana of any color to your mana pool.
An empty canvas holds infinite possibilities. R 281 Lars Grant-West
Glissa Sunseeker G 2 Mana Green Mana Green Mana Creature — Elf Legend 3 2 First strike Tap: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. “There's a secret at the heart of this world, and I will unlock it.” R 120 Brom
Goblin Charbelcher A 4 Mana Artifact 3 Mana , Tap: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. R 176 Stephen Tappin
Goblin Dirigible A 6 Mana Artifact Creature 4 4 Flying Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 4 Mana. If you do, untap Goblin Dirigible.
U 177 Michael Sutfin
Goblin Replica A 3 Mana Artifact Creature — Goblin 2 2 3 Mana Red Mana , Sacrifice Goblin Replica: Destroy target artifact. It destroys with unthinking glee. C 178 Carl Critchlow
Goblin Striker R 1 Mana Red Mana Creature — Goblin Berserker 1 1 First strike, haste There's no word in the goblin language for “strategy.” Then again, there's no word in the goblin language for “word.” C 94 Kevin Dobler
Goblin War Wagon A 4 Mana Artifact Creature 3 3 Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 2 Mana. If you do, untap Goblin War Wagon.
C 179 Doug Chaffee
Gold Myr A 2 Mana Artifact Creature — Myr 1 1 Tap: Add White Mana to your mana pool. The leonin thought of the myr as omens, never imagining the sinister fate they foretold. C 180 Kev Walker
Golem-Skin Gauntlets A 1 Mana Artifact — Equipment Equipped creature gets +1/+0 for each Equipment attached to it.
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
U 181 Alan Pollack
Grab the Reins R 3 Mana Red Mana Instant Choose one — Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine 2 ManaRed Mana(Choose both if you pay the entwine cost.)
U 95 Michael Sutfin
Granite Shard A 3 Mana Artifact 3 Mana , Tap or Red Mana, Tap: Granite Shard deals 1 damage to target creature or player. It's a piece of a world the goblins have never seen but would dearly like to blow up. U 182 Doug Chaffee
Great Furnace L Artifact Land (Great Furnace isn't a spell.)
Tap: Add Red Mana to your mana pool.
Kuldotha, wellspring of molten metal, temple of the goblin horde. C 282 Rob Alexander
Grid Monitor A 4 Mana Artifact Creature 4 6 You can't play creature spells. The vedalken protect the Knowledge Pool at any cost. R 183 Arnie Swekel
Grim Reminder B 2 Mana Black Mana Instant Search your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library. Black ManaBlack Mana: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep. R 66 Wayne England
Groffskithur G 5 Mana Green Mana Creature — Beast 3 3 Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. It growls not to threaten, but to summon. C 121 John Matson
Heartwood Shard A 3 Mana Artifact 3 Mana , Tap or Green Mana, Tap: Target creature gains trample until end of turn. Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted. U 184 Doug Chaffee
Hematite Golem A 4 Mana Artifact Creature — Golem 1 4 1 Mana Red Mana : Hematite Golem gets +2/+0 until end of turn. Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered. C 185 Paolo Parente
Hum of the Radix G 2 Mana Green Mana Green Mana Enchantment Each artifact spell costs 1 Mana more to play for each artifact its controller controls. The elves learned long ago that anything left here slowly vanishes. Now it is a sacred site where the dead are laid to rest and where unnatural magic is erased forever. R 122 John Avon
Icy Manipulator A 4 Mana Artifact 1 Mana , Tap: Tap target artifact, creature, or land. A model of Mirrodin in both shape and spirit. U 186 Mark Zug
Incite War R 2 Mana Red Mana Instant Choose one — Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine 2 Mana(Choose both if you pay the entwine cost.)
C 96 Alex Horley-Orlandelli
Inertia Bubble U 1 Mana Blue Mana Enchant Artifact Enchanted artifact doesn't untap during its controller's untap step. “I wouldn't want you to hurt yourself.”
—Bruenna, Neurok leader
C 37 Hugh Jamieson
Iron Myr A 2 Mana Artifact Creature — Myr 1 1 Tap: Add Red Mana to your mana pool. The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered. C 187 Kev Walker
Irradiate B 3 Mana Black Mana Instant Target creature gets -1/-1 until end of turn for each artifact you control. The blast ignores the cage of metal but devours the flesh inside. C 67 Dave Dorman
Island L Basic Land — Island [U] L 291 Mark Tedin
Island L Basic Land — Island [U] L 292 Rob Alexander
Island L Basic Land — Island [U] L 293 Martina Pilcerova
Island L Basic Land — Island [U] L 294 John Avon
Isochron Scepter A 2 Mana Artifact Imprint — When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.)
2 Mana, Tap: You may copy the imprinted instant card and play the copy without paying its mana cost.
U 188 Mark Harrison
Jinxed Choker A 3 Mana Artifact At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
3 Mana: Put a charge counter on Jinxed Choker or remove one from it.
R 189 Mike Dringenberg
Journey of Discovery G 2 Mana Green Mana Sorcery Choose one — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
Entwine 2 ManaGreen Mana(Choose both if you pay the entwine cost.)
C 123 John Matson
Krark-Clan Grunt R 2 Mana Red Mana Creature — Goblin Warrior 2 2 Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. The more weapons a goblin breaks in battle, the more respected he becomes. C 97 Thomas M. Baxa
Krark-Clan Shaman R Red Mana Creature — Goblin Shaman 1 1 Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. “What do you mean, we're out of stuff to melt down? Give me your leg.” C 98 Thomas M. Baxa
Krark's Thumb A 2 Mana Legendary Artifact If you would flip a coin, instead flip two coins and ignore one. “I can think of one goblin it ain't so lucky for.”
—Slobad, goblin tinkerer
R 190 Ron Spencer
Leaden Myr A 2 Mana Artifact Creature — Myr 1 1 Tap: Add Black Mana to your mana pool. The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for. C 191 Kev Walker
Leonin Abunas W 3 Mana White Mana Creature — Cat Cleric 2 5 Artifacts you control can't be the targets of spells or abilities your opponents control. Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light. R 8 Darrell Riche
Leonin Bladetrap A 3 Mana Artifact You may play Leonin Bladetrap any time you could play an instant.
2 Mana, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
U 192 Randy Gallegos
Leonin Den-Guard W 1 Mana White Mana Creature — Cat Soldier 1 3 As long as Leonin Den-Guard is equipped, it gets +1/+1 and attacking doesn't cause it to tap. No one under the four suns can elude the watchful eye of the den-guard. C 9 Todd Lockwood
Leonin Elder W White Mana Creature — Cat Cleric 1 1 Whenever an artifact comes into play, you may gain 1 life. “The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it.” —Ushanti, leonin seer C 10 Todd Lockwood
Leonin Scimitar A 1 Mana Artifact — Equipment Equipped creature gets +1/+1.
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
C 193 Doug Chaffee
Leonin Skyhunter W White Mana White Mana Creature — Cat Knight 2 2 Flying The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead. U 11 Kev Walker
Leonin Sun Standard A 2 Mana Artifact 1 Mana White Mana : Creatures you control get +1/+1 until end of turn. The commander tells the troops where to go, but the standard reminds them why they're there. R 194 Jim Nelson
Leveler A 5 Mana Artifact Creature 10 10 When Leveler comes into play, remove your library from the game. Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master. R 195 Carl Critchlow
Liar's Pendulum A 1 Mana Artifact 2 Mana , Tap: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. R 196 Christopher Moeller
Lifespark Spellbomb A 1 Mana Artifact Green Mana , Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
1 Mana, Sacrifice Lifespark Spellbomb: Draw a card.
“Awaken that which was never asleep.”
—Spellbomb inscription
C 197 Jim Nelson
Lightning Coils A 3 Mana Artifact Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils.
At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
R 198 Brian Snoddy
Lightning Greaves A 2 Mana Artifact — Equipment Equipped creature has haste and can't be the target of spells or abilities.
Equip 0 Mana(0 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
U 199 Jeremy Jarvis
Living Hive G 6 Mana Green Mana Green Mana Creature — Elemental 6 6 Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play. In its center is a single red ant, a queen that regulates the hive's movements. R 124 Anthony S. Waters
Lodestone Myr A 4 Mana Artifact Creature — Myr 2 2 Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
When necessary, myr can override and control any artificial object, as can their creator. R 200 Greg Staples
Looming Hoverguard U 4 Mana Blue Mana Blue Mana Creature — Drone 3 3 Flying
When Looming Hoverguard comes into play, put target artifact on top of its owner's library.
Although mute, hoverguards get their message across loud and clear. U 38 Scott M. Fischer
Loxodon Mender W 5 Mana White Mana Creature — Elephant Cleric 3 3 White Mana , Tap: Regenerate target artifact. The Auriok believe that in the hands of a loxodon, no weapon can be broken. C 12 Heather Hudson
Loxodon Peacekeeper W 1 Mana White Mana Creature — Elephant Soldier 4 4 At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. R 13 Michael Sutfin
Loxodon Punisher W 3 Mana White Mana Creature — Elephant Soldier 2 2 Loxodon Punisher gets +2/+2 for each Equipment attached to it. The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each. R 14 Terese Nielsen
Loxodon Warhammer A 3 Mana Artifact — Equipment Equipped creature gets +3/+0, has trample, and has “Whenever this creature deals damage, you gain that much life.”
Equip 3 Mana(3 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
U 201 Jeremy Jarvis
Lumengrid Augur U 3 Mana Blue Mana Creature — Vedalken Wizard 2 2 1 Mana , Tap: Target player draws a card, then discards a card from his or her hand. If that player discards an artifact card this way, untap Lumengrid Augur. Information pumps like blood through vedalken society. R 39 rk post
Lumengrid Sentinel U 2 Mana Blue Mana Creature — Human Wizard 1 2 Flying
Whenever an artifact comes into play under your control, you may tap target permanent.
The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come. U 40 Scott M. Fischer
Lumengrid Warden U 1 Mana Blue Mana Creature — Human Wizard 1 3 The Neurok, like the vedalken, are on a constant quest for knowledge. It is their currency, their trade, their life. C 41 Matt Thompson
Luminous Angel W 4 Mana White Mana White Mana White Mana Creature — Angel 4 4 Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.
R 15 Matthew D. Wilson
Malachite Golem A 6 Mana Artifact Creature — Golem 5 3 1 Mana Green Mana : Malachite Golem gains trample until end of turn. Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade. C 202 Paolo Parente
March of the Machines U 3 Mana Blue Mana Enchantment Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) R 42 Ben Thompson
Mask of Memory A 2 Mana Artifact — Equipment Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card from your hand.
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
U 203 Alan Pollack
Mass Hysteria R Red Mana Enchantment All creatures have haste. The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood. R 99 Adam Rex
Megatog R 4 Mana Red Mana Red Mana Creature — Atog 3 4 Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. In an ironic bit of evolution, the megatog's dozens of teeth are mainly ornamental. It prefers swallowing things whole. R 100 Pete Venters
Mesmeric Orb A 2 Mana Artifact Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. A step in one direction is two steps away from another. R 204 David Martin
Mind's Eye A 5 Mana Artifact Whenever an opponent draws a card, you may pay 1 Mana. If you do, draw a card. “Ideas drift like petals on the wind. I have only to lift my face to the breeze.” R 205 Edward P. Beard, Jr.
Mindslaver A 6 Mana Legendary Artifact 4 Mana , Tap, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.) R 206 Glen Angus
Mindstorm Crown A 3 Mana Artifact At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. U 207 Ben Thompson
Mirror Golem A 6 Mana Artifact Creature — Golem 3 4 Imprint — When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) Mirror Golem has protection from each of the imprinted card's card types. (The card types are artifact, creature, enchantment, instant, land, and sorcery.) U 208 Franz Vohwinkel
Molder Slug G 3 Mana Green Mana Green Mana Creature — Beast 4 6 At the beginning of each player's upkeep, that player sacrifices an artifact. Fortunately for it, Mirrodin is a plane without salt. R 125 Heather Hudson
Molten Rain R 1 Mana Red Mana Red Mana Sorcery Destroy target land. If that land is nonbasic, Molten Rain deals 2 damage to the land's controller. When the molten rains fall, entire landscapes melt and flow away in rivulets of fire. C 101 Hugh Jamieson
Moriok Scavenger B 3 Mana Black Mana Creature — Human Rogue 2 3 When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand. Many go to Mephidross in search of lost riches. Most end up as part of the cache. C 68 Puddnhead
Mountain L Basic Land — Mountain [R] L 299 Mark Tedin
Mountain L Basic Land — Mountain [R] L 300 Rob Alexander
Mountain L Basic Land — Mountain [R] L 301 Martina Pilcerova
Mountain L Basic Land — Mountain [R] L 302 John Avon
Mourner's Shield A 4 Mana Artifact Imprint — When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
2 Mana, Tap: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card.
U 209 Carl Critchlow
Myr Adapter A 3 Mana Artifact Creature — Myr 1 1 Myr Adapter gets +1/+1 for each Equipment attached to it. “The simplest way to plan ahead is merely to be ready for everything.”
—Pontifex, elder researcher
C 210 Ben Thompson
Myr Enforcer A 7 Mana Artifact Creature — Myr 4 4 Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.) Most myr monitor other species. Some myr monitor other myr. C 211 Greg Staples
Myr Incubator A 6 Mana Artifact 6 Mana , Tap, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library. R 212 Alex Horley-Orlandelli
Myr Mindservant A 1 Mana Artifact Creature — Myr 1 1 2 Mana , Tap: Shuffle your library. It knows what you are planning, and does not approve. U 213 Dave Dorman
Myr Prototype A 5 Mana Artifact Creature — Myr 2 2 At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay 1 Mana for each +1/+1 counter on it. (This cost is paid as attackers or blockers are declared.)
U 214 Dave Dorman
Myr Retriever A 2 Mana Artifact Creature — Myr 1 1 When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand. Mephidross gives up treasure easily . . . as long as you take its place. U 215 Trevor Hairsine
Necrogen Mists B 2 Mana Black Mana Enchantment At the beginning of each player's upkeep, that player discards a card from his or her hand. Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists. R 69 Alex Horley-Orlandelli
Necrogen Spellbomb A 1 Mana Artifact Black Mana , Sacrifice Necrogen Spellbomb: Target player discards a card from his or her hand.
1 Mana, Sacrifice Necrogen Spellbomb: Draw a card.
“Forget that which was never known.” —Spellbomb inscription C 216 Jim Nelson
Needlebug A 4 Mana Artifact Creature — Insect 2 2 Protection from artifacts
You may play Needlebug any time you could play an instant.
Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs. U 217 Paolo Parente
Neurok Familiar U 1 Mana Blue Mana Creature — Bird 1 1 Flying
When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
C 43 Edward P. Beard, Jr.
Neurok Hoversail A 1 Mana Artifact — Equipment Equipped creature has flying.
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
C 218 Alan Pollack
Neurok Spy U 2 Mana Blue Mana Creature — Human Rogue 2 2 Neurok Spy is unblockable as long as defending player controls an artifact. From the murk of Mephidross to the heart of Kuldotha, the vedalken send their servants forth to gather knowledge from every inch of Mirrodin. C 44 Daren Bader
Nightmare Lash A 4 Mana Artifact — Equipment Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
R 219 Puddnhead
Nim Devourer B 3 Mana Black Mana Black Mana Creature — Zombie 4 1 Nim Devourer gets +1/+0 for each artifact you control.
Black ManaBlack Mana: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.
R 70 Adam Rex
Nim Lasher B 2 Mana Black Mana Creature — Zombie 1 1 Nim Lasher gets +1/+0 for each artifact you control. The rotting metal feeds the necrogen mists, and in turn the mists feed the nim. C 71 Adam Rex
Nim Replica A 3 Mana Artifact Creature — Zombie 3 1 2 Mana Black Mana , Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. It kills with unfeeling malice. C 220 Carl Critchlow
Nim Shambler B 2 Mana Black Mana Black Mana Creature — Zombie 2 1 Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
Called “the Dross” by its inhabitants, Mephidross is home to the nim, Mirrodin's mindless, ravenous undead. U 72 Adam Rex
Nim Shrieker B 3 Mana Black Mana Creature — Zombie 0 1 Flying Nim Shrieker gets +1/+0 for each artifact you control. As imps they were an annoyance. As nim they are a pestilence. C 73 Adam Rex
Nuisance Engine A 3 Mana Artifact 2 Mana , Tap: Put a 0/1 Pest artifact creature token into play. All Auriok children know the tale, “Bolgri and the Long Day of Squashing.” U 221 Stephen Tappin
Oblivion Stone A 3 Mana Artifact 4 Mana , Tap: Put a fate counter on target permanent.
5 Mana, Tap, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
R 222 Sam Wood
Ogre Leadfoot R 4 Mana Red Mana Creature — Ogre 3 3 Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. When the goblins need more scrap for the Great Furnace, they simply let the ogres loose and follow in their wake. C 102 Heather Hudson
Omega Myr A 2 Mana Artifact Creature — Myr 1 2 Last to charge, last to fall. C 223 Dany Orizio
One Dozen Eyes G 5 Mana Green Mana Sorcery Choose one — Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play.
Entwine Green ManaGreen ManaGreen Mana(Choose both if you pay the entwine cost.)
U 126 Darrell Riche
Ornithopter A 0 Mana Artifact Creature 0 2 Flying Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter. U 224 Dana Knutson
Override U 2 Mana Blue Mana Instant Counter target spell unless its controller pays 1 Mana for each artifact you control. “The Knowledge Pool has all the answers—especially ‘No.'” C 45 Hugh Jamieson
Pearl Shard A 3 Mana Artifact 3 Mana , Tap or White Mana, Tap: Prevent the next 2 damage that would be dealt to target creature or player this turn. Leonin folktales claim it was brought from beyond the sky by the first kha. U 225 Doug Chaffee
Pentavus A 7 Mana Artifact Creature 0 0 Pentavus comes into play with five +1/+1 counters on it.
1 Mana, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
1 Mana, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
R 226 Greg Staples
Pewter Golem A 5 Mana Artifact Creature — Golem 4 2 1 Mana Black Mana : Regenerate Pewter Golem. Centuries before the first chimneys of Mephidross belched clouds of toxic gas, only the golems' movements stirred the air of Mirrodin. C 227 Paolo Parente
Plains L Basic Land — Plains [W] L 287 Mark Tedin
Plains L Basic Land — Plains [W] L 288 Rob Alexander
Plains L Basic Land — Plains [W] L 289 Martina Pilcerova
Plains L Basic Land — Plains [W] L 290 John Avon
Plated Slagwurm G 4 Mana Green Mana Green Mana Green Mana Creature — Wurm 8 8 Plated Slagwurm can't be the target of spells or abilities your opponents control. Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare. R 127 Justin Sweet
Platinum Angel A 7 Mana Artifact Creature — Angel 4 4 Flying
You can't lose the game and your opponents can't win the game.
In its heart lies the secret of immortality. R 228 Brom
Power Conduit A 2 Mana Artifact Tap, Remove a counter from a permanent you control: Choose one — Put a charge counter on target artifact; or put a +1/+1 counter on target creature. Never content, vedalken artificers continually tinker with their creations. U 229 Todd Lockwood
Predator's Strike G 1 Mana Green Mana Instant Target creature gets +3/+3 and gains trample until end of turn. If you hear it coming, you're not its prey. C 128 Tony Szczudlo
Promise of Power B 2 Mana Black Mana Black Mana Black Mana Sorcery Choose one — You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
Entwine 4 Mana(Choose both if you pay the entwine cost.)
R 74 Kev Walker
Proteus Staff A 3 Mana Artifact 2 Mana Blue Mana , Tap: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery. R 230 Trevor Hairsine
Psychic Membrane U 2 Mana Blue Mana Creature — Wall 0 3 (Walls can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.
The vedalken always put their best thought forward. U 46 Tony Szczudlo
Psychogenic Probe A 2 Mana Artifact Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. The same devices sold as surgeons' tools in Lumengrid are sold as implements of torture in Mephidross. R 231 Jeremy Jarvis
Pyrite Spellbomb A 1 Mana Artifact Red Mana , Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1 Mana, Sacrifice Pyrite Spellbomb: Draw a card.
“Melt that which was never frozen.”
—Spellbomb inscription
C 232 Jim Nelson
Quicksilver Elemental U 3 Mana Blue Mana Blue Mana Creature — Elemental 3 4 Blue Mana : Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
R 47 Tony Szczudlo
Quicksilver Fountain A 3 Mana Artifact At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls. That land is an Island as long as it has a flood counter on it. At end of turn, if all lands in play are Islands, remove all flood counters from them. R 233 Trevor Hairsine
Raise the Alarm W 1 Mana White Mana Instant Put two 1/1 white Soldier creature tokens into play. “The nim raid our homes without warning. We must defend our homes without hesitation.” C 16 John Matson
Razor Barrier W 1 Mana White Mana Instant Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. “We protect our homelands. Why should they not protect us?” C 17 Ron Spencer
Regress U 2 Mana Blue Mana Instant Return target permanent to its owner's hand. “Once cast, a spell can be undone. But once revealed, a secret can never again be kept.”
—Pontifex, elder researcher
C 48 Randy Gallegos
Reiver Demon B 4 Mana Black Mana Black Mana Black Mana Black Mana Creature — Demon 6 6 Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
R 75 Brom
Relic Bane B 1 Mana Black Mana Black Mana Enchant Artifact Enchanted artifact has “At the beginning of your upkeep, you lose 2 life.” A sword that has seen cowardice in battle exacts the price of honor from its wielder. U 76 Eric Peterson
Roar of the Kha W 1 Mana White Mana Instant Choose one — Creatures you control get +1/+1 until end of turn; or untap all creatures you control.
Entwine 1 ManaWhite Mana(Choose both if you pay the entwine cost.)
U 18 Matt Cavotta
Rule of Law W 2 Mana White Mana Enchantment Each player can't play more than one spell each turn. Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness. R 19 Scott M. Fischer
Rust Elemental A 4 Mana Artifact Creature — Elemental 4 4 Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
U 234 Arnie Swekel
Rustmouth Ogre R 4 Mana Red Mana Red Mana Creature — Ogre 5 4 Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. It has an iron stomach. Literally. U 103 Brian Snoddy
Rustspore Ram A 4 Mana Artifact Creature 1 3 When Rustspore Ram comes into play, destroy target Equipment. Where herds have passed, the dented ground is lined with piles of rust. U 235 Arnie Swekel
Scale of Chiss-Goria A 3 Mana Artifact Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.)
You may play Scale of Chiss-Goria any time you could play an instant.
Tap: Target creature gets +0/+1 until end of turn.
C 236 Alan Pollack
Scrabbling Claws A 1 Mana Artifact Tap: Target player removes a card in his or her graveyard from the game.
1 Mana, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card.
U 237 Thomas M. Baxa
Sculpting Steel A 3 Mana Artifact As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact. An artificer once dropped one in a vault full of coins. She has yet to find it. R 238 Heather Hudson
Scythe of the Wretched A 2 Mana Artifact — Equipment Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Scythe of the Wretched to that creature. Equip 4 Mana
R 239 Matt Cavotta
Seat of the Synod L Artifact Land (Seat of the Synod isn't a spell.)
Tap: Add Blue Mana to your mana pool.
Lumengrid, site of the Knowledge Pool, source of vedalken arcana. C 283 John Avon
Second Sunrise W 1 Mana White Mana White Mana Instant Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn. The bright tunnel sometimes leads back to life. R 20 Greg Staples
Seething Song R 2 Mana Red Mana Instant Add Red ManaRed ManaRed ManaRed ManaRed Mana to your mana pool. Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in the heavens. C 104 Martina Pilcerova
Serum Tank A 3 Mana Artifact Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank. 3 Mana, Tap, Remove a charge counter from Serum Tank: Draw a card. U 240 Corey D. Macourek
Shared Fate U 4 Mana Blue Mana Enchantment If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead.
Each player may look at and play cards he or she removed from the game with Shared Fate as though they were in his or her hand.
R 49 Matt Cavotta
Shatter R 1 Mana Red Mana Instant Destroy target artifact. Days of planning. Weeks of building. Months of perfecting. Seconds of smashing. C 105 Tim Hildebrandt
Shrapnel Blast R 1 Mana Red Mana Instant As an additional cost to play Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature or player.
From trinket to trauma. U 106 Dave Dorman
Silver Myr A 2 Mana Artifact Creature — Myr 1 1 Tap: Add Blue Mana to your mana pool. The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes. C 241 Kev Walker
Skeleton Shard A 3 Mana Artifact 3 Mana , Tap or Black Mana, Tap: Return target artifact creature card from your graveyard to your hand. Metal permeates the marrow of every bone in Mephidross—except one. U 242 Doug Chaffee
Skyhunter Cub W 2 Mana White Mana Creature — Cat Knight 2 2 As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. Every young leonin wishes to become a skyhunter, for they soar closest to the suns. C 21 Pete Venters
Skyhunter Patrol W 2 Mana White Mana White Mana Creature — Cat Knight 2 3 Flying, first strike “They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride.”
—Raksha Golden Cub, leonin kha
C 22 Matt Cavotta
Slagwurm Armor A 1 Mana Artifact — Equipment Equipped creature gets +0/+6.
Equip 3 Mana(3 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
C 243 Justin Sweet
Slith Ascendant W 1 Mana White Mana White Mana Creature — Slith 1 1 Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its “mother-sun,” each slith follows that sun's path around Mirrodin. U 23 Justin Sweet
Slith Bloodletter B Black Mana Black Mana Creature — Slith 1 1 Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. 1 ManaBlack Mana: Regenerate Slith Bloodletter. Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha. U 77 Justin Sweet
Slith Firewalker R Red Mana Red Mana Creature — Slith 1 1 Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead. U 107 Justin Sweet
Slith Predator G Green Mana Green Mana Creature — Slith 1 1 Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world. U 129 Justin Sweet
Slith Strider U 1 Mana Blue Mana Blue Mana Creature — Slith 1 1 Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
A slith's form and function are determined by the color of the sun under which it's born. U 50 Justin Sweet
Solar Tide W 4 Mana White Mana White Mana Sorcery Choose one — Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
R 24 Dave Dorman
Soldier Replica A 3 Mana Artifact Creature — Soldier 1 3 1 Mana White Mana , Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. It fights with inhuman vigor. C 244 Carl Critchlow
Solemn Simulacrum A 4 Mana Artifact Creature 2 2 When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
When Solemn Simulacrum is put into a graveyard from play, you may draw a card.
R 245 Greg Staples
Somber Hoverguard U 5 Mana Blue Mana Creature — Drone 3 2 Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.)
Flying
The vedalken interrogate all intruders—once the hoverguards are done with them. C 51 Adam Rex
Soul Foundry A 4 Mana Artifact Imprint — When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.)
oX, Tap: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.
R 246 Arnie Swekel
Soul Nova W 3 Mana White Mana White Mana Instant Remove target attacking creature and all Equipment attached to it from the game. Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained. U 25 Keith Garletts
Spellweaver Helix A 3 Mana Artifact Imprint — When Spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.)
Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other and play the copy without paying its mana cost.
R 247 Luca Zontini
Sphere of Purity W 3 Mana White Mana Enchantment If an artifact would deal damage to you, prevent 1 of that damage. Purity rejects artifice. C 26 Thomas Gianni
Spikeshot Goblin R 2 Mana Red Mana Creature — Goblin Shaman 1 2 Red Mana , Tap: Spikeshot Goblin deals damage equal to its power to target creature or player. The path of a goblin shaman is a journey through a thousand ways of hurting people. C 108 Alan Pollack
Spoils of the Vault B Black Mana Instant Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards. R 78 Thomas M. Baxa
Stalking Stones L Land Tap: Add 1 Mana to your mana pool.
6 Mana: Stalking Stones becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.)
U 284 David Day
Steel Wall A 1 Mana Artifact Creature — Wall 0 4 (Walls can't attack.) “We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain.”
—Raksha Golden Cub, leonin kha
C 248 David Day
Sun Droplet A 2 Mana Artifact Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
U 249 Tim Hildebrandt
Sunbeam Spellbomb A 1 Mana Artifact White Mana , Sacrifice Sunbeam Spellbomb: You gain 5 life.
1 Mana, Sacrifice Sunbeam Spellbomb: Draw a card.
“Cure that which was never ill.”
—Spellbomb inscription
C 250 Jim Nelson
Swamp L Basic Land — Swamp [B] L 295 Mark Tedin
Swamp L Basic Land — Swamp [B] L 296 Rob Alexander
Swamp L Basic Land — Swamp [B] L 297 Martina Pilcerova
Swamp L Basic Land — Swamp [B] L 298 John Avon
Sword of Kaldra A 4 Mana Legendary Artifact — Equipment Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, remove that creature from the game. Equip 4 Mana(4 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
R 251 Donato Giancola
Sylvan Scrying G 1 Mana Green Mana Sorcery Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. One glimpse of an elf's home lasts her weeks away in the wild. U 130 Scott M. Fischer
Synod Sanctum A 1 Mana Artifact 2 Mana , Tap: Remove target permanent you control from the game.
2 Mana, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.
U 252 Dana Knutson
Taj-Nar Swordsmith W 3 Mana White Mana Creature — Cat Soldier 2 3 When Taj-Nar Swordsmith comes into play, you may pay oX. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library. U 27 Todd Lockwood
Talisman of Dominance A 2 Mana Artifact Tap: Add 1 Mana to your mana pool.
Tap: Add Blue Mana or Black Mana to your mana pool. Talisman of Dominance deals 1 damage to you.
U 253 Mike Dringenberg
Talisman of Impulse A 2 Mana Artifact Tap: Add 1 Mana to your mana pool.
Tap: Add Red Mana or Green Mana to your mana pool. Talisman of Impulse deals 1 damage to you.
U 254 Mike Dringenberg
Talisman of Indulgence A 2 Mana Artifact Tap: Add 1 Mana to your mana pool.
Tap: Add Black Mana or Red Mana to your mana pool. Talisman of Indulgence deals 1 damage to you.
U 255 Mike Dringenberg
Talisman of Progress A 2 Mana Artifact Tap: Add 1 Mana to your mana pool.
Tap: Add White Mana or Blue Mana to your mana pool. Talisman of Progress deals 1 damage to you.
U 256 Mike Dringenberg
Talisman of Unity A 2 Mana Artifact Tap: Add 1 Mana to your mana pool.
Tap: Add Green Mana or White Mana to your mana pool. Talisman of Unity deals 1 damage to you.
U 257 Mike Dringenberg
Tanglebloom A 1 Mana Artifact 1 Mana , Tap: You gain 1 life. Druids converted swaths of the Tangle into tanglebloom orchards. Though heavy tools are needed to cut a leaf in the Tangle, tanglebloom fruit is easily plucked by hand. C 258 Val Mayerik
Tangleroot A 3 Mana Artifact Whenever a player plays a creature spell, that player adds Green Mana to his or her mana pool. As if there's glitch in the system, the Tangle sometimes folds in on itself, throwing off sparks of mana in a mystifying display. R 259 Dana Knutson
Tel-Jilad Archers G 4 Mana Green Mana Creature — Elf Archer 2 4 Protection from artifacts
Tel-Jilad Archers may block as though it had flying.
They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky. C 131 Marcelo Vignali
Tel-Jilad Chosen G 1 Mana Green Mana Creature — Elf Warrior 2 1 Protection from artifacts “It is my honor to keep safe Tel-Jilad's secrets, not to know them.” C 132 Matthew D. Wilson
Tel-Jilad Exile G 3 Mana Green Mana Creature — Troll Warrior 2 3 1 Mana Green Mana : Regenerate Tel-Jilad Exile. For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why. C 133 Justin Sweet
Tel-Jilad Stylus A 1 Mana Artifact Tap: Put target permanent you own on the bottom of your library. Etched on Tel-Jilad's trunk is an entire history of Mirrodin—except for an expanse near the ground scrubbed smooth by an unknown hand. U 260 Darrell Riche
Tempest of Light W 2 Mana White Mana Instant Destroy all enchantments. “This world reeks of another's hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop.”
—Glissa Sunseeker
U 28 Wayne England
Temporal Cascade U 5 Mana Blue Mana Blue Mana Sorcery Choose one — Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine 2 Mana(Choose both if you pay the entwine cost.)
R 52 Puddnhead
Terror B 1 Mana Black Mana Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. “A simple trap in a dark corner of the mind, and their nightmares catch up with them.”
—Geth, keeper of the Vault
C 79 Puddnhead
Thirst for Knowledge U 2 Mana Blue Mana Instant Draw three cards. Then discard two cards from your hand unless you discard an artifact card from your hand. Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides. U 53 Ben Thompson
Thought Prison A 5 Mana Artifact Imprint — When Thought Prison comes into play, you may have target player reveal his or her hand. If you do, choose a nonland card from it and remove that card from the game. (The removed card is imprinted on this artifact.)
Whenever a player plays a spell that shares a color or converted mana cost with the imprinted card, Thought Prison deals 2 damage to that player.
U 261 Glen Angus
Thoughtcast U 4 Mana Blue Mana Sorcery Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.)
Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach. C 54 Greg Hildebrandt
Timesifter A 5 Mana Artifact At the beginning of each player's upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. R 262 Dany Orizio
Titanium Golem A 5 Mana Artifact Creature — Golem 3 3 1 Mana White Mana : Titanium Golem gains first strike until end of turn. Centuries before the first blades of the Razor Fields chimed in the wind, Mirrodin echoed with the golems' footsteps. C 263 Paolo Parente
Tooth and Nail G 5 Mana Green Mana Green Mana Sorcery Choose one — Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.
Entwine 2 Mana(Choose both if you pay the entwine cost.)
R 134 Greg Hildebrandt
Tooth of Chiss-Goria A 3 Mana Artifact Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.)
You may play Tooth of Chiss-Goria any time you could play an instant.
Tap: Target creature gets +1/+0 until end of turn.
C 264 Alan Pollack
Tower of Champions A 4 Mana Artifact 8 Mana , Tap: Target creature gets +6/+6 until end of turn. The ur-golem runes tell of the transformation of Mirrodin's warden from silent guardian to merciless god. R 265 Greg Staples
Tower of Eons A 4 Mana Artifact 8 Mana , Tap: You gain 10 life. Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane. R 266 John Avon
Tower of Fortunes A 4 Mana Artifact 8 Mana , Tap: Draw four cards. The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch. R 267 Matt Cavotta
Tower of Murmurs A 4 Mana Artifact 8 Mana , Tap: Target player puts the top eight cards of his or her library into his or her graveyard. Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction. R 268 Glen Angus
Trash for Treasure R 2 Mana Red Mana Sorcery As an additional cost to play Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to play.
Goblins generally have two possessions: one per hand. R 109 Lars Grant-West
Tree of Tales L Artifact Land (Tree of Tales isn't a spell.)
Tap: Add Green Mana to your mana pool.
Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin. C 285 John Avon
Triskelion A 6 Mana Artifact Creature 1 1 Triskelion comes into play with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
R 269 Christopher Moeller
Troll Ascetic G 1 Mana Green Mana Green Mana Creature — Troll Shaman 3 2 Troll Ascetic can't be the target of spells or abilities your opponents control.
1 ManaGreen Mana: Regenerate Troll Ascetic.
It's no coincidence that the oldest trolls are also the angriest. R 135 Puddnhead
Trolls of Tel-Jilad G 5 Mana Green Mana Green Mana Creature — Troll Shaman 5 6 1 Mana Green Mana : Regenerate target green creature. “The secret of this world weighs upon us, and we have been shaped by time and duty to bear it.” U 136 Marcelo Vignali
Turn to Dust G Green Mana Instant Destroy target Equipment. Then add Green Mana to your mana pool. Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared. C 137 Wayne England
Vault of Whispers L Artifact Land (Vault of Whispers isn't a spell.)
Tap: Add Black Mana to your mana pool.
Ish Sah, den of the warlord Geth, commander of countless nim. C 286 Rob Alexander
Vedalken Archmage U 2 Mana Blue Mana Blue Mana Creature — Vedalken Wizard 0 2 Whenever you play an artifact spell, draw a card. “The Knowledge Pool knows. Memnarch understands.”
—Janus, speaker of the synod
R 55 Kev Walker
Vermiculos B 4 Mana Black Mana Creature — Horror 1 1 Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn. Mirrodin's artificial environment requires its own predators, scavengers, and senseless forces of nature. R 80 Daren Bader
Viridian Joiner G 2 Mana Green Mana Creature — Elf Druid 1 2 Tap: Add an amount of Green Mana to your mana pool equal to Viridian Joiner's power. “The Tangle reaches out to itself constantly, forming new connections. We must follow its example.” C 138 Daren Bader
Viridian Longbow A 1 Mana Artifact — Equipment Equipped creature has “Tap: This creature deals 1 damage to target creature or player.”
Equip 3 Mana(3 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
C 270 Jeremy Jarvis
Viridian Shaman G 2 Mana Green Mana Creature — Elf Shaman 2 2 When Viridian Shaman comes into play, destroy target artifact. Because the elves are so in touch with Mirrodin's nature, they understand best how to dismantle it. U 139 Scott M. Fischer
Vorrac Battlehorns A 2 Mana Artifact — Equipment Equipped creature has trample and can't be blocked by more than one creature.
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
C 271 David Martin
Vulshok Battlegear A 3 Mana Artifact — Equipment Equipped creature gets +3/+3.
Equip 3 Mana(3 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
U 272 Kevin Dobler
Vulshok Battlemaster R 4 Mana Red Mana Creature — Human Warrior 2 2 Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.) “I could demonstrate how the leonin sunsplicer works, but then you'd be too dead to buy one.” R 110 Kev Walker
Vulshok Berserker R 3 Mana Red Mana Creature — Human Berserker 3 2 Haste He experiences every emotion with passion and repays every slight with vengeance. C 111 Pete Venters
Vulshok Gauntlets A 2 Mana Artifact — Equipment Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip 3 Mana(3 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
C 273 Richard Sardinha
Wail of the Nim B 2 Mana Black Mana Instant Choose one — Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine Black Mana(Choose both if you pay the entwine cost.)
C 81 John Matson
Wall of Blood B 2 Mana Black Mana Creature — Wall 0 2 (Walls can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Blood is thicker than mortar. U 82 Tony Szczudlo
Wanderguard Sentry U 4 Mana Blue Mana Creature — Drone 3 3 When Wanderguard Sentry comes into play, look at target opponent's hand. Created by the vedalken to guard Lumengrid, the drones' empty eyes look beyond the Quicksilver Sea. C 56 Luca Zontini
War Elemental R Red Mana Red Mana Red Mana Creature — Elemental 1 1 When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental. R 112 Anthony S. Waters
Welding Jar A 0 Mana Artifact Sacrifice Welding Jar: Regenerate target artifact. The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently. C 274 Mark Brill
Wizard Replica A 3 Mana Artifact Creature — Wizard 1 3 Flying
Blue Mana, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2 Mana.
It responds with unnatural precision. C 275 Carl Critchlow
Woebearer B 4 Mana Black Mana Creature — Zombie 2 3 Fear
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
U 83 Matt Thompson
Worldslayer A 5 Mana Artifact — Equipment Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip 5 Mana(5 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
R 276 Greg Staples
Wrench Mind B Black Mana Black Mana Sorcery Target player discards two cards from his or her hand unless he or she discards an artifact card from his or her hand. What is the sound of one head snapping? C 84 Pete Venters
Wurmskin Forger G 5 Mana Green Mana Green Mana Creature — Elf Warrior 2 2 When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures. It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide. C 140 Justin Sweet
Yotian Soldier A 3 Mana Artifact Creature — Soldier 1 4 Attacking doesn't cause Yotian Soldier to tap. Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts. C 277 Luca Zontini
306 results.
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