Guildpact Guilds: The Gruul
Not that the Gruul would take the time (or learn the words) to explain this, but they feel civilization is a mockery, an elaborate cage that suppresses desire and makes the weak seem powerful. The Gruul live moment by moment, and they “encourage” others to do the same. Once a strong guild, the Gruul are now merely a loose assemblage of beggars, gangs, and raiding parties. The largest of the gangs has the largest leader: Borborygmos, a huge cyclops known for smashing dissent (among other things). Gruul gangs survive by pillaging and burning neighborhoods, then squatting on the rubble and ashes, living off what they find. When the resources run dry, it’s time for another raid.
On the left, you can see an early version of Borborygmos, along with a victim -- er, human for scale. On the right, one of the Gruul goblins: they're hoodlums, plain and simple. These aggressive and capable goblins are nothing to laugh at.
Left: Borborygmos in all his raging glory. He's not a "guild leader" so much as he's "the most dominant of several gang leaders". Right: The Gruul raid an area, smash it up, burn it down, and live in the wreckage until the resources run dry. Then it’s time for another raid. Gruul areas are smoldering, half-overgrown ruins, rubble, abandoned neighborhoods, etc.
Gruul humans often wear scavenged clothing and armor. Some (but not all) have ritual tattooing to indicate their allegiance to the guild. Gruul berserkers fight with weapons made from animals’ natural weapons.