Innistrad Sortable Card Reference

# Name Cost Type P/T Rules Text Flavor Text Rarity Artist
1 Abbey Griffin 3 Mana White Mana Creature — Griffin 2/2 Flying, vigilance “The darkness crawls with vampires and ghouls, but we are not without allies.”

—Mikaeus, the Lunarch
C Jaime Jones
2 Angel of Flight Alabaster 4 Mana White Mana Creature — Angel 4/4 Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
She endures without Avacyn but secretly asks each soul she guides if it has seen her. R Howard Lyon
3 Angelic Overseer 3 Mana White Mana White Mana Creature — Angel 5/3 Flying

As long as you control a Human, Angelic Overseer has hexproof and is indestructible.
From mortal hope immortal power springs. M Jason Chan
4 Avacynian Priest 1 Mana White Mana Creature — Human Cleric 1/2 1 Mana , Tap: Tap target non-Human creature. Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish. C Greg Staples
5 Bonds of Faith 1 Mana White Mana Enchantment — Aura   Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
“What cannot be destroyed will be bound.”

—Oath of Avacyn
C Steve Argyle
6 Champion of the Parish White Mana Creature — Human Soldier 1/1 Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. “I stand for every cobbler, tanner, and fool in this town—and they stand for me.” R Svetlin Velinov
7 Chapel Geist 1 Mana White Mana White Mana Creature — Spirit 2/3 Flying Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link. C Peter Mohrbacher
8a Cloistered Youth 1 Mana White Mana Creature — Human 1/1 At the beginning of your upkeep, you may transform Cloistered Youth. “I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter.”

—Ekatrin, elder of Hanweir
U Igor Kieryluk
8b Unholy Fiend   Creature — Horror 3/3 At the beginning of your end step, you lose 1 life. The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell. U Igor Kieryluk
9 Dearly Departed 4 Mana White Mana White Mana Creature — Spirit 5/5 Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
“Never forget our ancestors. They have not forgotten us.”

—Mikaeus, the Lunarch
R Daniel Ljunggren
10 Divine Reckoning 2 Mana White Mana White Mana Sorcery   Each player chooses a creature he or she controls. Destroy the rest.

Flashback 5 ManaWhite ManaWhite Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Survival of the purest. R Greg Staples
11 Doomed Traveler White Mana Creature — Human Soldier 1/1 When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. He vowed he would never rest until he reached his destination. He doesn't know how right he was. C Lars Grant-West
12 Elder Cathar 2 Mana White Mana Creature — Human Soldier 2/2 When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. “My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history.” C Chris Rahn
13 Elite Inquisitor White Mana White Mana Creature — Human Soldier 2/2 First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies
“No matter how many I kill, there are always more to hunt. It makes me smile just to think about it.” R Jana Schirmer & Johannes Voss
14 Feeling of Dread 1 Mana White Mana Instant   Tap up to two target creatures.

Flashback 1 ManaBlue Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
People only say “I'm sure it was nothing” when they're sure it was something. C John Stanko
15 Fiend Hunter 1 Mana White Mana White Mana Creature — Human Cleric 1/3 When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
  U Wayne Reynolds
16 Gallows Warden 4 Mana White Mana Creature — Spirit 3/3 Flying

Other Spirit creatures you control get +0/+1.
The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak. U Dan Scott
17 Geist-Honored Monk 3 Mana White Mana White Mana Creature — Human Monk */* Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
  R Clint Cearley
18 Ghostly Possession 2 Mana White Mana Enchantment — Aura   Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
  C Howard Lyon
19 Intangible Virtue 1 Mana White Mana Enchantment   Creature tokens you control get +1/+1 and have vigilance. In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose. U Clint Cearley
20 Mausoleum Guard 3 Mana White Mana Creature — Human Scout 2/2 When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield. “Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull.” U David Palumbo
21 Mentor of the Meek 2 Mana White Mana Creature — Human Soldier 2/2 Whenever another creature with power 2 or less enters the battlefield under your control, you may pay 1 Mana. If you do, draw a card. “In these halls there is no pass or fail. Your true test comes with the first full moon.” R Jana Schirmer & Johannes Voss
22 Midnight Haunting 2 Mana White Mana Instant   Put two 1/1 white Spirit creature tokens with flying onto the battlefield. The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones. U Matt Stewart
23 Mikaeus, the Lunarch X Mana White Mana Legendary Creature — Human Cleric 0/0 Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

Tap: Put a +1/+1 counter on Mikaeus.

Tap, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
  M Steven Belledin
24 Moment of Heroism 1 Mana White Mana Instant   Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) “My faith is stronger than fang, claw, or mindless hunger.” C Christopher Moeller
25 Nevermore 1 Mana White Mana White Mana Enchantment   As Nevermore enters the battlefield, name a nonland card.

The named card can't be cast.
“By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed.” R Jason A. Engle
26 Paraselene 2 Mana White Mana Sorcery   Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. “Moonlight has a way of showing all things as they truly are—for better or for worse.”

—Zilla of Lambholt
U Ryan Yee
27 Purify the Grave White Mana Instant   Exile target card from a graveyard.

Flashback White Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Some priests speak in whispers of the Helvault, a silver prison of unpurged evils. U Drew Baker
28 Rally the Peasants 2 Mana White Mana Instant   Creatures you control get +2/+0 until end of turn.

Flashback 2 ManaRed Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
“If you must go out at night, bring a mob.”

—Master of the Elgaud Cathars
U Jaime Jones
29 Rebuke 2 Mana White Mana Instant   Destroy target attacking creature. “No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction.”

—Thalia, Knight-Cathar
C Igor Kieryluk
30 Selfless Cathar White Mana Creature — Human Cleric 1/1 1 Mana White Mana , Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. “If I fail to offer myself, we will surely be overrun. My fate would be the same.” C Slawomir Maniak
31 Silverchase Fox 1 Mana White Mana Creature — Fox 2/2 1 Mana White Mana , Sacrifice Silverchase Fox: Exile target enchantment. “Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den.”

—Britta, midwife of Gatstaf
C Howard Lyon
32 Slayer of the Wicked 3 Mana White Mana Creature — Human Soldier 3/2 When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. You don't want to see his trophy room. U Anthony Palumbo
33 Smite the Monstrous 3 Mana White Mana Instant   Destroy target creature with power 4 or greater. Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power. C Jason Felix
34 Spare from Evil 1 Mana White Mana Instant   Creatures you control gain protection from non-Human creatures until end of turn. “As long as we can utter a prayer or lift a weapon, we have the power to fight back.”

—Thalia, Knight-Cathar
C Jason Felix
35 Spectral Rider White Mana White Mana Creature — Spirit Knight 2/2 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged. U Igor Kieryluk
36 Stony Silence 1 Mana White Mana Enchantment   Activated abilities of artifacts can't be activated. Let moss grow over gargoyles

—Gavony saying meaning

“forget painful memories”
R Wayne England
37 Thraben Purebloods 4 Mana White Mana Creature — Hound 3/5   “I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow.”

—Hinrik of House Cecani
C Martina Pilcerova
38a Thraben Sentry 3 Mana White Mana Creature — Human Soldier 2/2 Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.
“Looks like it's going to be a quiet night.” C David Rapoza
38b Thraben Militia   Creature — Human Soldier 5/4 Trample “The time for grief is over. The time for retribution has begun.” C David Rapoza
39 Unruly Mob 1 Mana White Mana Creature — Human 1/1 Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. “Who says werewolves are the only ones who can hunt as a pack?”

—Kolman, elder of Gatstaf
C Ryan Pancoast
40 Urgent Exorcism 1 Mana White Mana Instant   Destroy target Spirit or enchantment. “To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them.”

—Mikaeus, the Lunarch
C Svetlin Velinov
41 Village Bell-Ringer 2 Mana White Mana Creature — Human Scout 1/4 Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.
“Priests, hunters, slayers—to arms! The enemy approaches!” C David Palumbo
42 Voiceless Spirit 2 Mana White Mana Creature — Spirit 2/1 Flying, first strike “I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night.”

—Saint Trogen, the Slayer
C Daarken
43 Armored Skaab 2 Mana Blue Mana Creature — Zombie Warrior 1/4 When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. Literally made for battle. C Volkan Baga
44 Back from the Brink 4 Mana Blue Mana Blue Mana Enchantment   Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. On Innistrad, death is just a career change. R Anthony Palumbo
45 Battleground Geist 4 Mana Blue Mana Creature — Spirit 3/3 Flying

Other Spirit creatures you control get +1/+0.
Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. U Clint Cearley
46 Cackling Counterpart 1 Mana Blue Mana Blue Mana Instant   Put a token onto the battlefield that's a copy of target creature you control.

Flashback 5 ManaBlue ManaBlue Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
  R David Rapoza
47a Civilized Scholar 2 Mana Blue Mana Creature — Human Advisor 0/1 Tap : Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. “Me, angry? Of course not. Thanks to my research, I'm above such petty emotions now.” U Michael C. Hayes
47b Homicidal Brute   Creature — Human Mutant 5/1 At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it. For a moment his basest desires run free, unshackled by reason or conscience. U Michael C. Hayes
48 Claustrophobia 1 Mana Blue Mana Blue Mana Enchantment — Aura   Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries. C Ryan Pancoast
49 Curiosity Blue Mana Enchantment — Aura   Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
“Surely you know the joy of the hunt, my furry friend. My kind of hunt just takes a different form than yours.” U Igor Kieryluk
50 Curse of the Bloody Tome 2 Mana Blue Mana Enchantment — Aura Curse   Enchant player

At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
After seeing his life's work drip away, the mage decided it was a good time to go crazy. C Jaime Jones
51a Delver of Secrets Blue Mana Creature — Human Wizard 1/1 At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.   C Nils Hamm
51b Insectile Aberration   Creature — Human Insect 3/2 Flying “Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night.”

—Laboratory notes, final entry
C Nils Hamm
52 Deranged Assistant 1 Mana Blue Mana Creature — Human Wizard 1/1 Tap , Put the top card of your library into your graveyard: Add 1 Mana to your mana pool. “Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting.” C Nils Hamm
53 Dissipate 1 Mana Blue Mana Blue Mana Instant   Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. “This abomination never belonged in our world. I'm merely setting it free.”

—Dierk, geistmage
U Tomasz Jedruszek
54 Dream Twist Blue Mana Instant   Target player puts the top three cards of his or her library into his or her graveyard.

Flashback 1 ManaBlue Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
  C Dan Scott
55 Forbidden Alchemy 2 Mana Blue Mana Instant   Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback 6 ManaBlack Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
  C David Rapoza
56 Fortress Crab 3 Mana Blue Mana Creature — Crab 1/6   Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond. C Vincent Proce
57 Frightful Delusion 2 Mana Blue Mana Instant   Counter target spell unless its controller pays 1 Mana. That player discards a card. Whether he actually exists is in question, but the terror she feels is excruciatingly real. C Anthony Palumbo
58 Grasp of Phantoms 3 Mana Blue Mana Sorcery   Put target creature on top of its owner's library.

Flashback 7 ManaBlue Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
  U Izzy
59 Hysterical Blindness 2 Mana Blue Mana Instant   Creatures your opponents control get -4/-0 until end of turn. “The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat.”

—Ludevic, necro-alchemist
C Wayne England
60 Invisible Stalker 1 Mana Blue Mana Creature — Human Rogue 1/1 Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker is unblockable.
“All that concerns me is the vampires' sense of smell and those freezing Nephalian nights.” U Bud Cook
61 Laboratory Maniac 2 Mana Blue Mana Creature — Human Wizard 2/2 If you would draw a card while your library has no cards in it, you win the game instead. His mind whirled with grand plans, never thinking of what might happen if he were to succeed. R Jason Felix
62 Lantern Spirit 2 Mana Blue Mana Creature — Spirit 2/1 Flying

Blue Mana: Return Lantern Spirit to its owner's hand.
Bound to the square where she died, she calls out to those in danger—usually scaring them straight into the peril she warns of. U Johann Bodin
63 Lost in the Mist 3 Mana Blue Mana Blue Mana Instant   Counter target spell. Return target permanent to its owner's hand. The secrets she carried could have saved many lives, but they quietly drowned with her. C David Palumbo
64a Ludevic's Test Subject 1 Mana Blue Mana Creature — Lizard 0/3 Defender

1 ManaBlue Mana: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
  R Nils Hamm
64b Ludevic's Abomination   Creature — Lizard Horror 13/13 Trample After several frustrating experiments, the visionary Ludevic realized he needed to create a monster that fed on torch-wielding mobs. R Nils Hamm
65 Makeshift Mauler 3 Mana Blue Mana Creature — Zombie Horror 4/5 As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard. “It always amazes me what perfectly good things people throw away.”

—Ludevic, necro-alchemist
C James Ryman
66 Memory's Journey 1 Mana Blue Mana Instant   Target player shuffles up to three target cards from his or her graveyard into his or her library.

Flashback Green Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
  U Slawomir Maniak
67 Mindshrieker 1 Mana Blue Mana Creature — Spirit Bird 1/1 Flying

2 Mana: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.
  R Dave Kendall
68 Mirror-Mad Phantasm 3 Mana Blue Mana Blue Mana Creature — Spirit 5/1 Flying

1 ManaBlue Mana: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
  M Howard Lyon
69 Moon Heron 3 Mana Blue Mana Creature — Spirit Bird 3/2 Flying The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return. C Charles Urbach
70 Murder of Crows 3 Mana Blue Mana Blue Mana Creature — Bird 4/4 Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.
Even more than carrion, they crave the last words of the dying. U Drew Baker
71 Rooftop Storm 5 Mana Blue Mana Enchantment   You may pay 0 Mana rather than pay the mana cost for Zombie creature spells you cast. “Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!”

—Stitcher Geralf
R John Stanko
72 Runic Repetition 2 Mana Blue Mana Sorcery   Return target exiled card with flashback you own to your hand. “What some call obsession, I call the quest for perfection.” U Svetlin Velinov
73 Selhoff Occultist 2 Mana Blue Mana Creature — Human Rogue 2/3 Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. “The mist whispers to those who know it to be more than a mundane fog.” C Igor Kieryluk
74 Sensory Deprivation Blue Mana Enchantment — Aura   Enchant creature

Enchanted creature gets -3/-0.
They call it “stitcher's anesthesia,” a spell to deaden the senses while the mad doctors begin their grisly work. C Steven Belledin
75 Silent Departure Blue Mana Sorcery   Return target creature to its owner's hand.

Flashback 4 ManaBlue Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
The same magic that lets geists pass through our realm can force them out of it. C John Avon
76 Skaab Goliath 5 Mana Blue Mana Creature — Zombie Giant 6/9 As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.

Trample
“Three heads, six arms, and some armor grafts are better than . . . the normal numbers of those things.”

—Stitcher Geralf
U Volkan Baga
77 Skaab Ruinator 1 Mana Blue Mana Blue Mana Creature — Zombie Horror 5/6 As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.

Flying

You may cast Skaab Ruinator from your graveyard.
  M Chris Rahn
78 Snapcaster Mage 1 Mana Blue Mana Creature — Human Wizard 2/1 Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
  R Volkan Baga
79 Spectral Flight 1 Mana Blue Mana Enchantment — Aura   Enchant creature

Enchanted creature gets +2/+2 and has flying.
“The church looks down on binding spirits into armor, but now I can look down on them.”

—Dierk, geistmage
C Johann Bodin
80 Stitched Drake 1 Mana Blue Mana Blue Mana Creature — Zombie Drake 3/4 As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.

Flying
“The best skaab are more powerful and more beautiful than the sum of their parts.”

—Stitcher Geralf
C Chris Rahn
81 Stitcher's Apprentice 1 Mana Blue Mana Creature — Homunculus 1/2 1 Mana Blue Mana , Tap: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. “Oglor create life, Oglor take it away. Oglor god! . . . until Master return.” C Johann Bodin
82 Sturmgeist 3 Mana Blue Mana Blue Mana Creature — Spirit */* Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.
  R Terese Nielsen
83 Think Twice 1 Mana Blue Mana Instant   Draw a card.

Flashback 2 ManaBlue Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Either I know just the spell I need, or I'm about to.” C Anthony Francisco
84 Undead Alchemist 3 Mana Blue Mana Creature — Zombie 4/2 If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.

Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
  R Michael C. Hayes
85 Abattoir Ghoul 3 Mana Black Mana Creature — Zombie 3/2 First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife. U Volkan Baga
86 Altar's Reap 1 Mana Black Mana Instant   As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.
“The demons don't care if we mutter niceties and act out ceremonies. Just kill him.”

—Bishop Volpaig, servant of Griselbrand
C Donato Giancola
87 Army of the Damned 5 Mana Black Mana Black Mana Black Mana Sorcery   Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.

Flashback 7 ManaBlack ManaBlack ManaBlack Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sometimes death comes knocking. Sometimes it tears down the walls. M Ryan Pancoast
88 Bitterheart Witch 4 Mana Black Mana Creature — Human Shaman 1/2 Deathtouch

When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
  U Karl Kopinski
89 Bloodgift Demon 3 Mana Black Mana Black Mana Creature — Demon 5/4 Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.
He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality. R Peter Mohrbacher
90a Bloodline Keeper 2 Mana Black Mana Black Mana Creature — Vampire 3/3 Flying

Tap: Put a 2/2 black Vampire creature token with flying onto the battlefield.

Black Mana: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.
  R Jason Chan
90b Lord of Lineage   Creature — Vampire 5/5 Flying

Other Vampire creatures you control get +2/+2.

Tap: Put a 2/2 black Vampire creature token with flying onto the battlefield.
  R Jason Chan
91 Brain Weevil 3 Mana Black Mana Creature — Insect 1/1 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
  C Anthony Jones
92 Bump in the Night Black Mana Sorcery   Target opponent loses 3 life.

Flashback 5 ManaRed Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
It's not just the wind. It's not all in your head. And it's definitely something to worry about. C Kev Walker
93 Corpse Lunge 2 Mana Black Mana Instant   As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.

Corpse Lunge deals damage equal to the exiled card's power to target creature.
  C Christopher Moeller
94 Curse of Death's Hold 3 Mana Black Mana Black Mana Enchantment — Aura Curse   Enchant player

Creatures enchanted player controls get -1/-1.
“May you and all your kin waste and wither until your clan is no more!” R Clint Cearley
95 Curse of Oblivion 3 Mana Black Mana Enchantment — Aura Curse   Enchant player

At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.
The first step to peace is to learn how to forget. C Jana Schirmer & Johannes Voss
96 Dead Weight Black Mana Enchantment — Aura   Enchant creature

Enchanted creature gets -2/-2.
The crueler vampires' idea of free-range farming. C Randy Gallegos
97 Diregraf Ghoul Black Mana Creature — Zombie 2/2 Diregraf Ghoul enters the battlefield tapped. “At least this one still has arms and legs. Well, most of its legs.”

—Enslow, ghoulcaller of Nephalia
U Dave Kendall
98 Disciple of Griselbrand 1 Mana Black Mana Creature — Human Cleric 1/1 1 Mana , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few. U Clint Cearley
99 Endless Ranks of the Dead 2 Mana Black Mana Black Mana Enchantment   At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down. With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves. R Ryan Yee
100 Falkenrath Noble 3 Mana Black Mana Creature — Vampire 2/2 Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
“I often think on how excited they must feel to be chosen as my prey.” U Slawomir Maniak
101 Ghoulcaller's Chant Black Mana Sorcery   Choose one — Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. “The living are born small and weak. The dead rise ready to serve. The choice is obvious.”

—Gisa, ghoulcaller of Gavony
C Randy Gallegos
102 Ghoulraiser 1 Mana Black Mana Black Mana Creature — Zombie 2/2 When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. “Come. Bring your brothers. Tonight, you feast on living flesh.”

—Jadar, ghoulcaller of Nephalia
C Steve Prescott
103 Gruesome Deformity Black Mana Enchantment — Aura   Enchant creature

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
She wanted to inspire terror wherever she went. The demons happily granted her wish. C Matt Stewart
104 Heartless Summoning 1 Mana Black Mana Enchantment   Creature spells you cast cost 2 Mana less to cast.

Creatures you control get -1/-1.
“They won't be winning any beauty pageants, but they'll do the trick.”

—Enslow, ghoulcaller of Nephalia
R Anthony Palumbo
105 Liliana of the Veil 1 Mana Black Mana Black Mana Planeswalker — Liliana   +1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
  M Steve Argyle
106 Manor Skeleton 1 Mana Black Mana Creature — Skeleton 1/1 Haste

1 ManaBlack Mana: Regenerate Manor Skeleton.
Lungs dried to parchment wheeze blasphemies within a cage of bleached bone. C Eric Deschamps
107 Markov Patrician 2 Mana Black Mana Creature — Vampire 3/1 Lifelink (Damage dealt by this creature also causes you to gain that much life.) Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and “wine of the vein.” C Jana Schirmer & Johannes Voss
108 Maw of the Mire 4 Mana Black Mana Sorcery   Destroy target land. You gain 4 life. As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll. C Vincent Proce
109 Moan of the Unhallowed 2 Mana Black Mana Black Mana Sorcery   Put two 2/2 black Zombie creature tokens onto the battlefield.

Flashback 5 ManaBlack ManaBlack Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
For a ghoul, every village is a buffet and every disaster is a reunion. U Nils Hamm
110 Morkrut Banshee 3 Mana Black Mana Black Mana Creature — Spirit 4/4 Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. “Let go your grudges, or risk wandering the bogs forever in a murderous rage.”

—Hildin, priest of Avacyn
U Svetlin Velinov
111 Night Terrors 2 Mana Black Mana Sorcery   Target player reveals his or her hand. You choose a nonland card from it. Exile that card. Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll. C Christopher Moeller
112 Reaper from the Abyss 3 Mana Black Mana Black Mana Black Mana Creature — Demon 6/6 Flying

Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
“Avacyn has deserted you. I welcome your devotion in her stead.” M Matt Stewart
113 Rotting Fensnake 3 Mana Black Mana Creature — Zombie Snake 5/1   Its venom sacs are long gone, but its crushing strength is somehow greater than ever. C Tomasz Jedruszek
114a Screeching Bat 2 Mana Black Mana Creature — Bat 2/2 Flying

At the beginning of your upkeep, you may pay 2 ManaBlack ManaBlack Mana. If you do, transform Screeching Bat.
The bat has such clarity of hearing that simple sounds become symphonies. U Slawomir Maniak
114b Stalking Vampire   Creature — Vampire 5/5 At the beginning of your upkeep, you may pay 2 ManaBlack ManaBlack Mana. If you do, transform Stalking Vampire. Each form she takes is an exploration of the senses. U Slawomir Maniak
115 Sever the Bloodline 3 Mana Black Mana Sorcery   Exile target creature and all other creatures with the same name as that creature.

Flashback 5 ManaBlack ManaBlack Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
  R Clint Cearley
116 Skeletal Grimace 1 Mana Black Mana Enchantment — Aura   Enchant creature

Enchanted creature gets +1/+1 and has "Black Mana: Regenerate this creature."
“And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?”

—Jadar, ghoulcaller of Nephalia
C Eric Deschamps
117 Skirsdag High Priest 1 Mana Black Mana Creature — Human Cleric 1/2 MorbidTap, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn. “Thraben's pleas fall on deaf ears. Ours do not.” R Jason A. Engle
118 Stromkirk Patrol 4 Mana Black Mana Creature — Vampire Soldier 4/3 Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. “You'd best move along, human. Our palates are far less discerning than our master's.” C Karl Kopinski
119 Tribute to Hunger 2 Mana Black Mana Instant   Target opponent sacrifices a creature. You gain life equal to that creature's toughness. Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . . U Dave Kendall
120 Typhoid Rats Black Mana Creature — Rat 1/1 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison. C Kev Walker
121 Unbreathing Horde 2 Mana Black Mana Creature — Zombie 0/0 Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
  R Dave Kendall
122 Unburial Rites 4 Mana Black Mana Sorcery   Return target creature card from your graveyard to the battlefield.

Flashback 3 ManaWhite Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
All crave the Blessed Sleep. Few receive it. U Ryan Pancoast
123 Vampire Interloper 1 Mana Black Mana Creature — Vampire Scout 2/1 Flying

Vampire Interloper can't block.
He listens to every heartbeat, deciding which one of hundreds he will stop. C James Ryman
124 Victim of Night Black Mana Black Mana Instant   Destroy target non-Vampire, non-Werewolf, non-Zombie creature. “Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith.”

—Olivia Voldaren
C Winona Nelson
125 Village Cannibals 2 Mana Black Mana Creature — Human 2/2 Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. Some have endured the horrors of Innistrad by becoming the worst monsters of all. U Bud Cook
126 Walking Corpse 1 Mana Black Mana Creature — Zombie 2/2   “Is it hopeless? When wave upon wave of our dead return as mindless flesh-eaters to claw upon Thraben's walls? We're too busy cutting them down to indulge ourselves in such philosophical foppery.”

—Mikaeus, the Lunarch
C Igor Kieryluk
127 Ancient Grudge 1 Mana Red Mana Instant   Destroy target artifact.

Flashback Green Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church. C Ryan Yee
128 Ashmouth Hound 1 Mana Red Mana Creature — Elemental Hound 2/1 Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction. C Daarken
129 Balefire Dragon 5 Mana Red Mana Red Mana Creature — Dragon 6/6 Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will. M Eric Deschamps
130 Blasphemous Act 8 Mana Red Mana Sorcery   Blasphemous Act costs 1 Mana less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
“Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything.”

—Thalia, Knight-Cathar
R Daarken
131 Bloodcrazed Neonate 1 Mana Red Mana Creature — Vampire 2/1 Bloodcrazed Neonate attacks each turn if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
While elder vampires select their meals with care, the newly sired frenzy at the first whiff. C Cynthia Sheppard
132 Brimstone Volley 2 Mana Red Mana Instant   Brimstone Volley deals 3 damage to target creature or player.

Morbid — Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.
  C Eytan Zana
133 Burning Vengeance 2 Mana Red Mana Enchantment   Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance. U Raymond Swanland
134 Charmbreaker Devils 5 Mana Red Mana Creature — Devil 4/4 At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
  R Dan Scott
135 Crossway Vampire 1 Mana Red Mana Red Mana Creature — Vampire 3/2 When Crossway Vampire enters the battlefield, target creature can't block this turn. “Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing.” C Mark Evans
136 Curse of Stalked Prey 1 Mana Red Mana Enchantment — Aura Curse   Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
“Innocent thorns can fill the air with your bloodscent. Don't stray from the path.”

—Elmut, crossway watcher
R Christopher Moeller
137 Curse of the Nightly Hunt 2 Mana Red Mana Enchantment — Aura Curse   Enchant player

Creatures enchanted player controls attack each turn if able.
When the moon rises and the bloodlust takes hold, nothing matters but the kill. U Daarken
138 Curse of the Pierced Heart 1 Mana Red Mana Enchantment — Aura Curse   Enchant player

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.
“May your veins weep, and may every vampire take notice.”

—Stensian curse
C E. M. Gist
139 Desperate Ravings 1 Mana Red Mana Instant   Draw two cards, then discard a card at random.

Flashback 2 ManaBlue Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Her mind was quite gone, yet she spoke nothing but truth. U John Stanko
140 Devil's Play X Mana Red Mana Sorcery   Devil's Play deals X damage to target creature or player.

Flashback X ManaRed ManaRed ManaRed Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
A devil's hands are never idle. R Austin Hsu
141 Falkenrath Marauders 3 Mana Red Mana Red Mana Creature — Vampire Warrior 2/2 Flying, haste

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt. R James Ryman
142 Feral Ridgewolf 2 Mana Red Mana Creature — Wolf 1/2 Trample

1 ManaRed Mana: Feral Ridgewolf gets +2/+0 until end of turn.
“The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes.”

—Elmut, crossway watcher
C Martina Pilcerova
143 Furor of the Bitten Red Mana Enchantment — Aura   Enchant creature

Enchanted creature gets +2/+2 and attacks each turn if able.
Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are. C Randy Gallegos
144 Geistflame Red Mana Instant   Geistflame deals 1 damage to target creature or player.

Flashback 3 ManaRed Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Innistrad pyromancers find their best raw materials in the fury of the dead. C Scott Chou
145a Hanweir Watchkeep 2 Mana Red Mana Creature — Human Warrior Werewolf 1/5 Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
He scans for wolves, knowing there's one he can never anticipate. U Wayne Reynolds
145b Bane of Hanweir   Creature — Werewolf 5/5 Bane of Hanweir attacks each turn if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
Technically he never left his post. He looks after the wolf wherever it goes. U Wayne Reynolds
146 Harvest Pyre 1 Mana Red Mana Instant   As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.

Harvest Pyre deals X damage to target creature.
Corpses destroyed by fire form the most destructive geists. C Ryan Yee
147 Heretic's Punishment 4 Mana Red Mana Enchantment   3 Mana Red Mana : Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.   R Vincent Proce
148 Infernal Plunge Red Mana Sorcery   As an additional cost to cast Infernal Plunge, sacrifice a creature.

Add Red ManaRed ManaRed Mana to your mana pool.
“Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!” C Daarken
149a Instigator Gang 3 Mana Red Mana Creature — Human Werewolf 2/3 Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
  R Greg Staples
149b Wildblood Pack   Creature — Werewolf 5/5 Trample

Attacking creatures you control get +3/+0.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
  R Greg Staples
150 Into the Maw of Hell 4 Mana Red Mana Red Mana Sorcery   Destroy target land. Into the Maw of Hell deals 13 damage to target creature. Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones. U Raymond Swanland
151 Kessig Wolf 2 Mana Red Mana Creature — Wolf 3/1 1 Mana Red Mana : Kessig Wolf gains first strike until end of turn. “Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all.”

—Saint Trogen, the Slayer
C Wayne England
152a Kruin Outlaw 1 Mana Red Mana Red Mana Creature — Human Rogue Werewolf 2/2 First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
“Hold tight. I've got a surprise for them.” R David Rapoza
152b Terror of Kruin Pass   Creature — Werewolf 3/3 Double strike

Each Werewolf you control can't be blocked except by two or more creatures.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
  R David Rapoza
153 Night Revelers 4 Mana Red Mana Creature — Vampire 4/4 Night Revelers has haste as long as an opponent controls a Human. Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong. C Steve Argyle
154 Nightbird's Clutches 1 Mana Red Mana Sorcery   Up to two target creatures can't block this turn.

Flashback 3 ManaRed Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shiny polished silver can ward off many creatures, but it attracts others. C Jason A. Engle
155 Past in Flames 3 Mana Red Mana Sorcery   Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback 4 ManaRed Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
  M Anthony Jones
156 Pitchburn Devils 4 Mana Red Mana Creature — Devil 3/3 When Pitchburn Devils dies, it deals 3 damage to target creature or player. The ingenuity of goblins, the depravity of demons, and the smarts of sheep. C Johann Bodin
157 Rage Thrower 5 Mana Red Mana Creature — Human Shaman 4/2 Whenever another creature dies, Rage Thrower deals 2 damage to target player. “Some lament these haunted times, but I'm a geistflame-tank-half-full kind of person.” U Peter Mohrbacher
158 Rakish Heir 2 Mana Red Mana Creature — Vampire 2/2 Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. “If you're not having fun, what's the point of living forever?” U Winona Nelson
159a Reckless Waif Red Mana Creature — Human Rogue Werewolf 1/1 At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. “Yes, I'm alone. No, I'm not worried.” U Michael C. Hayes
159b Merciless Predator   Creature — Werewolf 3/2 At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. Before she just wanted to snatch your purse; now she'll take the whole arm. U Michael C. Hayes
160 Riot Devils 2 Mana Red Mana Creature — Devil 2/3   Devils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos. C Svetlin Velinov
161 Rolling Temblor 2 Mana Red Mana Sorcery   Rolling Temblor deals 2 damage to each creature without flying.

Flashback 4 ManaRed ManaRed Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
When demons open a path to your front door, it's time to move. U Cliff Childs
162 Scourge of Geier Reach 3 Mana Red Mana Red Mana Creature — Elemental 3/3 Scourge of Geier Reach gets +1/+1 for each creature your opponents control. Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood. U Jung Park
163 Skirsdag Cultist 2 Mana Red Mana Red Mana Creature — Human Shaman 2/2 Red Mana , Tap, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. “Within blood is life. Within life is fire. Within fire is the path to our masters' glory!” U Slawomir Maniak
164 Stromkirk Noble Red Mana Creature — Vampire 1/1 Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
“A responsible king walks among his subjects.” R James Ryman
165a Tormented Pariah 3 Mana Red Mana Creature — Human Warrior Werewolf 3/2 At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. “Hey lads, the moon's rising. All the better to watch him beg for mercy.” C Bud Cook
165b Rampaging Werewolf   Creature — Werewolf 6/4 At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. “Just look at him, groveling on all fours! What a pathetic—uh-oh.” C Bud Cook
166 Traitorous Blood 1 Mana Red Mana Red Mana Sorcery   Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. “I can make you dance to my tune like a puppet, your very blood eager to obey.”

—Olivia Voldaren
C Raymond Swanland
167 Vampiric Fury 1 Mana Red Mana Instant   Vampire creatures you control get +2/+0 and gain first strike until end of turn. Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust. C Matt Stewart
168a Village Ironsmith 1 Mana Red Mana Creature — Human Werewolf 1/1 First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Each night, he abandons the trappings of civilization. C Christopher Moeller
168b Ironfang   Creature — Werewolf 3/1 First strike

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Each morning, he repairs the front door. C Christopher Moeller
169 Ambush Viper 1 Mana Green Mana Creature — Snake 2/1 Flash (You may cast this spell any time you could cast an instant.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
“Living creatures seldom impress me. But I like this one.”

—Uta Falkenrath
C Alan Pollack
170 Avacyn's Pilgrim Green Mana Creature — Human Monk 1/1 Tap : Add White Mana to your mana pool. “Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch.” C Jana Schirmer & Johannes Voss
171 Boneyard Wurm 1 Mana Green Mana Creature — Wurm */* Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. The only thing it likes more than discovering a pit of bones is adding to it. U Jaime Jones
172 Bramblecrush 2 Mana Green Mana Green Mana Sorcery   Destroy target noncreature permanent. “Civilization is fertilizer.”

—Garruk Wildspeaker
U Drew Baker
173 Caravan Vigil Green Mana Sorcery   Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
  C Drew Baker
174 Creeping Renaissance 3 Mana Green Mana Green Mana Sorcery   Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback 5 ManaGreen ManaGreen Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
  R Tomasz Jedruszek
175 Darkthicket Wolf 1 Mana Green Mana Creature — Wolf 2/2 2 Mana Green Mana : Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn. Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe. C Wayne England
176a Daybreak Ranger 2 Mana Green Mana Creature — Human Archer Werewolf 2/2 Tap : Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
  R Steve Prescott
176b Nightfall Predator   Creature — Werewolf 4/4 Red Mana , Tap: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
  R Steve Prescott
177 Elder of Laurels 2 Mana Green Mana Creature — Human Advisor 2/3 3 Mana Green Mana : Target creature gets +X/+X until end of turn, where X is the number of creatures you control. Hopes and prayers can carry the same force as swords and torches. R Terese Nielsen
178 Essence of the Wild 3 Mana Green Mana Green Mana Green Mana Creature — Avatar 6/6 Creatures you control enter the battlefield as a copy of Essence of the Wild. Wander too far into the wild and it may take you for its own. M Terese Nielsen
179 Festerhide Boar 3 Mana Green Mana Creature — Boar 3/3 Trample

Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
“Bury your dead deep. The boars are hungriest while the corpse is still warm.”

—Paulin, trapper of Somberwald
C Nils Hamm
180 Full Moon's Rise 1 Mana Green Mana Enchantment   Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf. U Terese Nielsen
181a Garruk Relentless 3 Mana Green Mana Planeswalker — Garruk 3 When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Put a 2/2 green Wolf creature token onto the battlefield.
  M Eric Deschamps
181b Garruk, the Veil-Cursed   Planeswalker — Garruk   +1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.

-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
  M Eric Deschamps
182a Gatstaf Shepherd 1 Mana Green Mana Creature — Human Werewolf 2/2 At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. “What is worse than a wolf in sheep's clothing?”

—Wolfhunter's riddle
U Mark Evans
182b Gatstaf Howler   Creature — Werewolf 3/3 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
  U Mark Evans
183 Gnaw to the Bone 2 Mana Green Mana Instant   You gain 2 life for each creature card in your graveyard.

Flashback 2 ManaGreen Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
  C Scott Chou
184 Grave Bramble 1 Mana Green Mana Green Mana Creature — Plant 3/4 Defender, protection from Zombies Nature abhors a zombie. C Anthony Jones
185a Grizzled Outcasts 4 Mana Green Mana Creature — Human Werewolf 4/4 At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. Seen as unsavory, the hunters were never allowed in town—until one night they vanished. C Randy Gallegos
185b Krallenhorde Wantons   Creature — Werewolf 7/7 At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. The boot prints became paw prints, and they led right back into town. C Randy Gallegos
186 Gutter Grime 4 Mana Green Mana Enchantment   Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."   R Erica Yang
187 Hamlet Captain 1 Mana Green Mana Creature — Human Warrior 2/2 Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn. “I would fear this fight, bloodsucker, were I alone.” U Wayne Reynolds
188 Hollowhenge Scavenger 3 Mana Green Mana Green Mana Creature — Elemental 4/5 Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in. U Slawomir Maniak
189 Kessig Cagebreakers 4 Mana Green Mana Creature — Human Rogue 3/4 Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. “They put bars on these noble beasts and then wonder why werewolves target our towns.” R Wayne England
190 Kindercatch 3 Mana Green Mana Green Mana Green Mana Creature — Spirit 6/6   In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night. C Terese Nielsen
191 Lumberknot 2 Mana Green Mana Green Mana Creature — Treefolk 1/1 Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Animated by geists fused in its oak, it hungers for more life to add to its core. U Jason A. Engle
192 Make a Wish 3 Mana Green Mana Sorcery   Return two cards at random from your graveyard to your hand. In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver. U Howard Lyon
193a Mayor of Avabruck 1 Mana Green Mana Creature — Human Advisor Werewolf 1/1 Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
He can deny his true nature for only so long. R Svetlin Velinov
193b Howlpack Alpha   Creature — Werewolf 3/3 Other Werewolf and Wolf creatures you control get +1/+1.

At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
  R Svetlin Velinov
194 Moldgraf Monstrosity 4 Mana Green Mana Green Mana Green Mana Creature — Insect 8/8 Trample

When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
The border between life and death is as thin as a layer of topsoil. R Tomasz Jedruszek
195 Moonmist 1 Mana Green Mana Instant   Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)   C Ryan Yee
196 Mulch 1 Mana Green Mana Sorcery   Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. The land knows no difference between the graves of commoners and nobles. C Christopher Moeller
197 Naturalize 1 Mana Green Mana Instant   Destroy target artifact or enchantment. “Stone and thought fade into ruin. Only the wind in the leaves will endure.”

—Tomb inscription
C Scott Chou
198 Orchard Spirit 2 Mana Green Mana Creature — Spirit 2/2 Orchard Spirit can't be blocked except by creatures with flying or reach. “Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests.”

—Radwick, farmer of Gatstaf
C Howard Lyon
199 Parallel Lives 3 Mana Green Mana Enchantment   If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. “There will come a time when the only prey left will be each other.”

—Ulrich of Krallenhorde Pack
R Steve Prescott
200 Prey Upon Green Mana Sorcery   Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) “You don't find many old werewolf hunters.”

—Paulin, trapper of Somberwald
C Dave Kendall
201 Ranger's Guile Green Mana Instant   Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn. C Steve Prescott
202 Somberwald Spider 4 Mana Green Mana Creature — Spider 2/4 Reach (This creature can block creatures with flying.)

Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Stensian vampires encourage spiders near their manors so they can rob the webs. C Volkan Baga
203 Spider Spawning 4 Mana Green Mana Sorcery   Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.

Flashback 6 ManaBlack Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
  U Daniel Ljunggren
204 Spidery Grasp 2 Mana Green Mana Instant   Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.) “Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle.”

—Yonda of Gavony
C James Ryman
205 Splinterfright 2 Mana Green Mana Creature — Elemental */* Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, put the top two cards of your library into your graveyard.
  R Eric Deschamps
206 Travel Preparations 1 Mana Green Mana Sorcery   Put a +1/+1 counter on each of up to two target creatures.

Flashback 1 ManaWhite Mana(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visiting a shrine at the start of a journey makes the traveler more likely to finish it. C Vincent Proce
207 Tree of Redemption 3 Mana Green Mana Creature — Plant 0/13 Defender

Tap: Exchange your life total with Tree of Redemption's toughness.
The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged. M Vincent Proce
208a Ulvenwald Mystics 2 Mana Green Mana Green Mana Creature — Human Shaman Werewolf 3/3 At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. “With this ritual, we cast aside our fragile humanity . . .” U Dan Scott
208b Ulvenwald Primordials   Creature — Werewolf 5/5 Green Mana : Regenerate Ulvenwald Primordials.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
“. . . and embrace the ancient ferocity of the undying Wild.” U Dan Scott
209a Villagers of Estwald 2 Mana Green Mana Creature — Human Werewolf 2/3 At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. You can spot a werewolf-infested town by its lack of butcher shops. C Kev Walker
209b Howlpack of Estwald   Creature — Werewolf 4/6 At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. Estwald's citizens don't dislike outsiders—they taste just fine. C Kev Walker
210 Woodland Sleuth 3 Mana Green Mana Creature — Human Scout 2/3 Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. “Whatever did this is near. Death reversion has not yet occurred. Be alert!” C Tomasz Jedruszek
211 Wreath of Geists Green Mana Enchantment — Aura   Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Before you travel the woods of Kessig, first get permission from those who died trying. U Jason A. Engle
212 Evil Twin 2 Mana Blue Mana Black Mana Creature — Shapeshifter 0/0 You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "Blue ManaBlack Mana, Tap: Destroy target creature with the same name as this creature." You can always tell the evil one by the dagger he's sticking in you. R Greg Staples
213 Geist of Saint Traft 1 Mana White Mana Blue Mana Legendary Creature — Spirit Cleric 2/2 Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
  M Igor Kieryluk
214 Grimgrin, Corpse-Born 3 Mana Blue Mana Black Mana Legendary Creature — Zombie Warrior 5/5 Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
  M Peter Mohrbacher
215 Olivia Voldaren 2 Mana Black Mana Red Mana Legendary Creature — Vampire 3/3 Flying

1 ManaRed Mana: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

3 ManaBlack ManaBlack Mana: Gain control of target Vampire for as long as you control Olivia Voldaren.
  M Eric Deschamps
216 Blazing Torch 1 Mana Artifact — Equipment   Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "Tap, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."

Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
  C Scott Chou
217 Butcher's Cleaver 3 Mana Artifact — Equipment   Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip 3 Mana
Outside the safety of Thraben, there is little distinction between tool and weapon. U Jason Felix
218 Cellar Door 2 Mana Artifact   3 Mana , Tap: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield. As if anyone needed another reason to avoid dark, dank cellars. U Rob Alexander
219 Cobbled Wings 2 Mana Artifact — Equipment   Equipped creature has flying.

Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts. C Matt Stewart
220 Creepy Doll 5 Mana Artifact Creature — Construct 1/1 Creepy Doll is indestructible.

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate. R Matt Stewart
221 Demonmail Hauberk 4 Mana Artifact — Equipment   Equipped creature gets +4/+2.

Equip—Sacrifice a creature.
It comes off as easily as your own skin. U Jason Felix
222 Galvanic Juggernaut 4 Mana Artifact Creature — Juggernaut 5/5 Galvanic Juggernaut attacks each turn if able.

Galvanic Juggernaut doesn't untap during your untap step.

Whenever another creature dies, untap Galvanic Juggernaut.
  U Lucas Graciano
223 Geistcatcher's Rig 6 Mana Artifact Creature — Construct 4/5 When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors. U Vincent Proce
224 Ghoulcaller's Bell 1 Mana Artifact   Tap : Each player puts the top card of his or her library into his or her graveyard. The bell's chime heralds the rise of the unhallowed from the grave and the fall of their victims into the earth. C Lars Grant-West
225 Graveyard Shovel 2 Mana Artifact   2 Mana , Tap: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life. Thanks to Havengul's thriving illegal market for corpses, the shovel that interred a body during the day is usually the same one digging it out at night. U Martina Pilcerova
226 Grimoire of the Dead 4 Mana Legendary Artifact   1 Mana , Tap, Discard a card: Put a study counter on Grimoire of the Dead.

Tap, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
  M Steven Belledin
227 Inquisitor's Flail 2 Mana Artifact — Equipment   If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip 2 Mana
  U Rob Alexander
228 Manor Gargoyle 5 Mana Artifact Creature — Gargoyle 4/4 Defender

Manor Gargoyle is indestructible as long as it has defender.

1 Mana: Until end of turn, Manor Gargoyle loses defender and gains flying.
Nothing could break it but the fall. R Matt Stewart
229 Mask of Avacyn 2 Mana Artifact — Equipment   Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip 3 Mana
It hides the face and protects the soul. U James Paick
230 One-Eyed Scarecrow 3 Mana Artifact Creature — Scarecrow 2/3 Defender

Creatures with flying your opponents control get -1/-0.
Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows. C Dave Kendall
231 Runechanter's Pike 2 Mana Artifact — Equipment   Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2 Mana
As sharp as its bearer's words of faith. R John Avon
232 Sharpened Pitchfork 2 Mana Artifact — Equipment   Equipped creature has first strike.

As long as equipped creature is a Human, it gets +1/+1.

Equip 1 Mana
Not everyone can have a sword of blessed silver. Not everyone needs one, either. U Winona Nelson
233 Silver-Inlaid Dagger 1 Mana Artifact — Equipment   Equipped creature gets +2/+0.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip 2 Mana
Magical etchings turned a whittler's tool into a wolfhunter's weapon. U Austin Hsu
234 Traveler's Amulet 1 Mana Artifact   1 Mana , Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. The rider set off into the eerie mist, swaddled in armor and laden with amulets. C Alan Pollack
235 Trepanation Blade 3 Mana Artifact — Equipment   Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.

Equip 2 Mana
  U Daniel Ljunggren
236 Witchbane Orb 4 Mana Artifact   When Witchbane Orb enters the battlefield, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
  R John Avon
237 Wooden Stake 2 Mana Artifact — Equipment   Equipped creature gets +1/+0.

Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.

Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
  C David Palumbo
238 Clifftop Retreat   Land   Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red Mana or White Mana to your mana pool.
Where cathars learn to fight not only demons and vampires, but ignorance as well. R John Avon
239 Gavony Township   Land   Tap : Add 1 Mana to your mana pool.

2 ManaGreen ManaWhite Mana, Tap: Put a +1/+1 counter on each creature you control.
“The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses.”

—Gregel, militia leader
R Peter Mohrbacher
240 Ghost Quarter   Land   Tap : Add 1 Mana to your mana pool.

Tap, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
Deserted, but not uninhabited. U Peter Mohrbacher
241 Hinterland Harbor   Land   Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Tap: Add Green Mana or Blue Mana to your mana pool.
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad. R Karl Kopinski
242 Isolated Chapel   Land   Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White Mana or Black Mana to your mana pool.
Not every church is a place of faith. R Cliff Childs
243 Kessig Wolf Run   Land   Tap : Add 1 Mana to your mana pool.

X ManaRed ManaGreen Mana, Tap: Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset. R Eytan Zana
244 Moorland Haunt   Land   Tap : Add 1 Mana to your mana pool.

White ManaBlue Mana, Tap, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.
  R James Paick
245 Nephalia Drownyard   Land   Tap : Add 1 Mana to your mana pool.

1 ManaBlue ManaBlack Mana, Tap: Target player puts the top three cards of his or her library into his or her graveyard.
“Some see a coastal disaster. I see a fully-stocked seagraf.”

—Jadar, ghoulcaller of Nephalia
R Cliff Childs
246 Shimmering Grotto   Land   Tap : Add 1 Mana to your mana pool.

1 Mana, Tap: Add one mana of any color to your mana pool.
“This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see.”

—Hildin, priest of Avacyn
C Cliff Childs
247 Stensia Bloodhall   Land   Tap : Add 1 Mana to your mana pool.

3 ManaBlack ManaRed Mana, Tap: Stensia Bloodhall deals 2 damage to target player.
The revelry ends when the supply of fresh ingenues runs dry. R John Avon
248 Sulfur Falls   Land   Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

Tap: Add Blue Mana or Red Mana to your mana pool.
Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. R Cliff Childs
249 Woodland Cemetery   Land   Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Tap: Add Black Mana or Green Mana to your mana pool.
Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. R Lars Grant-West
250 Plains   Basic Land — Plains   [W]   L Adam Paquette
251 Plains   Basic Land — Plains   [W]   L Jung Park
252 Plains   Basic Land — Plains   [W]   L Eytan Zana
253 Island   Basic Land — Island   [U]   L James Paick
254 Island   Basic Land — Island   [U]   L Adam Paquette
255 Island   Basic Land — Island   [U]   L Jung Park
256 Swamp   Basic Land — Swamp   [B]   L James Paick
257 Swamp   Basic Land — Swamp   [B]   L Adam Paquette
258 Swamp   Basic Land — Swamp   [B]   L Jung Park
259 Mountain   Basic Land — Mountain   [R]   L James Paick
260 Mountain   Basic Land — Mountain   [R]   L Adam Paquette
261 Mountain   Basic Land — Mountain   [R]   L Eytan Zana
262 Forest   Basic Land — Forest   [G]   L James Paick
263 Forest   Basic Land — Forest   [G]   L Jung Park
264 Forest   Basic Land — Forest   [G]   L Eytan Zana
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