Shards of Alara Sortable Spoiler

# Name Cost Type P/T Rules Text Flavor Text Rarity Artist
63 Ad Nauseam 3 Mana Black Mana Black Mana Instant   Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. When the task spilled over into undeath, he stopped calling it his life’s work. R Jeremy Jarvis
153 Agony Warp Blue Mana Black Mana Instant   Target creature gets -3/-0 until end of turn.

Target creature gets -0/-3 until end of turn.
Life’s circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with each pass. C Dave Allsop
154 Ajani Vengeant 2 Mana Red Mana White Mana Planeswalker — Ajani 3 +1: Target permanent doesn’t untap during its controller’s next untap step.

-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.

-7: Destroy all lands target player controls.
  M Wayne Reynolds
1 Akrasan Squire White Mana Creature — Human Soldier 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Bant’s armies are primarily composed of members of the Mortar caste, loyal commoners who haven’t yet earned a sigil. C Todd Lockwood
123 Algae Gharial 3 Mana Green Mana Creature — Crocodile 1/1 Shroud

Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Algae Gharial.
It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind. U Michael Ryan
2 Angel’s Herald White Mana Creature — Human Cleric 1/1 2 Mana White Mana , Tap, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it into play. Then shuffle your library. Rigorous faith and belief are rewarded on occasion, and richly so. U Greg Staples
3 Angelic Benediction 3 Mana White Mana Enchantment   Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may tap target creature.
“Even in single combat, I am never alone.”

—Rafiq of the Many
U Michael Komarck
4 Angelsong 1 Mana White Mana Instant   Prevent all combat damage that would be dealt this turn.

Cycling 2 Mana(2 Mana, Discard this card: Draw a card.)
Clash of sword and cry of beast fall mute when angels sound the call to prayer. C Sal Villagran
220 Arcane Sanctum   Land   Arcane Sanctum comes into play tapped.

Tap: Add White Mana, Blue Mana, or Black Mana to your mana pool.
“We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes.”

—Tullus of Palandius
U Anthony Francisco
64 Archdemon of Unx 5 Mana Black Mana Black Mana Creature — Demon 6/6 Flying, trample

At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token into play.
The necropolis at Unx was once a living city, its streets untrodden by death. R Dave Allsop
65 Banewasp Affliction 1 Mana Black Mana Enchantment — Aura   Enchant creature

When enchanted creature is put into a graveyard, that creature’s controller loses life equal to its toughness.
The consuming undeath of Grixis terrifies the survivors of Vithia, but its fauna is just as fearsome. C Dave Allsop
5 Bant Battlemage 2 Mana White Mana Creature — Human Wizard 2/2 Green Mana , Tap: Target creature gains trample until end of turn.

Blue Mana, Tap: Target creature gains flying until end of turn.
“A night attack will be easy. We’ll make an air raid over the Akrasan border. Just get me some flint to light the war torches.” U Donato Giancola
155 Bant Charm Green Mana White Mana Blue Mana Instant   Choose one — Destroy target artifact; or put target creature on the bottom of its owner’s library; or counter target instant spell. Bant is a world where death and chaos hold no sway. U Randy Gallegos
221 Bant Panorama   Land   Tap : Add 1 Mana to your mana pool.

1 Mana, Tap, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.
Bant’s hearts are as pure as its air and as bright as its skies. C Donato Giancola
6 Battlegrace Angel 3 Mana White Mana White Mana Creature — Angel 4/4 Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains lifelink until end of turn.
  R Matt Stewart
124 Behemoth’s Herald Green Mana Creature — Elf Shaman 1/1 2 Mana  Mana Green Mana , Tap, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it into play. Then shuffle your library. “Mine is an insatiable god, with appetites as magnificent as the jungle itself.” U Parente
156 Blightning 1 Mana Black Mana Red Mana Sorcery   Blightning deals 3 damage to target player. That player discards two cards. While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat. C Thomas M. Baxa
66 Blister Beetle 1 Mana Black Mana Creature — Insect 1/1 When Blister Beetle comes into play, target creature gets -1/-1 until end of turn. Warriors of the Rip Clan wear their beetle-acid scars proudly, even modifying clothing and armor to better display the trophy. C Anthony S. Waters
157 Blood Cultist 1 Mana Black Mana Red Mana Creature — Human Wizard 1/1 Tap : Blood Cultist deals 1 damage to target creature.

Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
“To immortality.” U Karl Kopinski
93 Bloodpyre Elemental 4 Mana Red Mana Creature — Elemental 4/1 Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Play this ability only any time you could play a sorcery. Elementals born of Jund are as cruel and unstable as the plane itself. C Trevor Claxton
94 Bloodthorn Taunter 1 Mana Red Mana Creature — Human Scout 1/1 Haste

Tap: Target creature with power 5 or greater gains haste until end of turn.
Naya’s celebrants stoke the gargantuans into a rage, loosing a tide of muscle with the precision of an arrow. C Jesper Ejsing
67 Bone Splinters Black Mana Sorcery   As an additional cost to play Bone Splinters, sacrifice a creature.

Destroy target creature.
Witches of the Split-Eye Coven speak of a future when Grixis will overflow with life energy. For now, they must harvest vis from the living to fuel their dark magics. C Cole Eastburn
158 Branching Bolt 1 Mana Red Mana Green Mana Instant   Choose one or both — Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. “Lightning lives in everything, in living flesh and growing things. It must be set free.”

—Rakka Mar
C Vance Kovacs
159 Brilliant Ultimatum White Mana White Mana Blue Mana Blue Mana Blue Mana Black Mana Black Mana Sorcery   Remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Revealing the truth only deepened Tezzeret’s curiosity for the secrets still buried. R Anthony Francisco
160 Broodmate Dragon 3 Mana Black Mana Red Mana Green Mana Creature — Dragon 4/4 Flying

When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play.
Frozen in fear, the goblins stared upward at the circling hunter—and were promptly eaten by its diving mate. R Vance Kovacs
161 Bull Cerodon 4 Mana Red Mana White Mana Creature — Beast 5/5 Vigilance, haste It holds motionless vigil, watching Naya in silence through the screen of the whitecover. When it senses anything amiss, it launches forward with the uncanny sound of torn fog. U Jesper Ejsing
95 Caldera Hellion 3 Mana Red Mana Red Mana Creature — Hellion 3/3 Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

When Caldera Hellion comes into play, it deals 3 damage to each creature.
  R Raymond Swanland
32 Call to Heel 1 Mana Blue Mana Instant   Return target creature to its owner’s hand. Its controller draws a card. On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment. C Randy Gallegos
33 Cancel 1 Mana Blue Mana Blue Mana Instant   Counter target spell. “What you are attempting is not against the law. It is, however, extremely foolish.” C David Palumbo
162 Carrion Thrash 2 Mana Black Mana Red Mana Green Mana Creature — Viashino Warrior 4/4 When Carrion Thrash is put into a graveyard from play, you may pay 2 Mana. If you do, return another target creature card from your graveyard to your hand. Viashino hunt in gangs called thrashes. Not all thrashes hunt the freshest game. C Jaime Jones
34 Cathartic Adept Blue Mana Creature — Human Wizard 1/1 Tap : Target player puts the top card of his or her library into his or her graveyard. “Forget. Only then will there be space for hope between the pain and fear.” C Carl Critchlow
125 Cavern Thoctar 5 Mana Green Mana Creature — Beast 5/5 1 Mana Red Mana : Cavern Thoctar gets +1/+0 until end of turn. Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you’re likely to get. C Jean-Sébastien Rossbach
163 Clarion Ultimatum Green Mana Green Mana White Mana White Mana White Mana Blue Mana Blue Mana Sorcery   Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library. Be worthy of a single blessing, and many more will follow. R Michael Komarck
35 Cloudheath Drake 4 Mana Blue Mana Artifact Creature — Drake 3/3 Flying

1 ManaWhite Mana: Cloudheath Drake gains vigilance until end of turn.
A permanent storm rages over the plain of Cloudheath, and drakes ride its currents—two reminders that some elements of Esper will not be controlled. C Izzy
36 Coma Veil 4 Mana Blue Mana Enchantment — Aura   Enchant artifact or creature

Enchanted permanent doesn’t untap during its controller’s untap step.
Etherium does not know sleep. Only magic can teach it the resting state of cold steel. C Dan Scott
68 Corpse Connoisseur 4 Mana Black Mana Creature — Zombie Wizard 3/3 When Corpse Connoisseur comes into play, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.

Unearth 3 ManaBlack Mana(3 ManaBlack Mana: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
  U Mark Hyzer
37 Courier’s Capsule 1 Mana Blue Mana Artifact   1 Mana Blue Mana , Tap, Sacrifice Courier’s Capsule: Draw two cards. In ages past, Esper couriers bore messages written on ornate scrolls. The medium has grown more sophisticated, but the principle remains the same. C Andrew Murray
126 Court Archers 2 Mana Green Mana Creature — Human Archer 1/3 Reach (This can block creatures with flying.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
The Sun-Dappled Court of Valeron stands secure behind a wall of steel-tipped arrows. C Randy Gallegos
38 Covenant of Minds 4 Mana Blue Mana Sorcery   Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn’t, put those cards into your graveyard and draw five cards. Before signing anything on Grixis, always read the fine print. R Dan Seagrave
7 Cradle of Vitality 3 Mana White Mana Enchantment   Whenever you gain life, you may pay 1 ManaWhite Mana. If you do, put a +1/+1 counter on target creature for each 1 life you gained. Naya’s trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life. R Trevor Hairsine
96 Crucible of Fire 3 Mana Red Mana Enchantment   Dragon creatures you control get +3/+3. “The dragon is a perfect marriage of power and the will to use it.”

—Sarkhan Vol
R Dominick Domingo
164 Cruel Ultimatum Blue Mana Blue Mana Black Mana Black Mana Black Mana Red Mana Red Mana Sorcery   Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. There is always a greater power. R Ralph Horsley
222 Crumbling Necropolis   Land   Crumbling Necropolis comes into play tapped.

Tap: Add Blue Mana, Black Mana, or Red Mana to your mana pool.
“They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living.”

—Olcot, Rider of Joffik
U Dave Kendall
69 Cunning Lethemancer 2 Mana Black Mana Creature — Human Wizard 2/2 At the beginning of your upkeep, each player discards a card. “Give me your memories, and you will have release from the suffering they bring you.” R Paul Bonner
127 Cylian Elf 1 Mana Green Mana Creature — Elf Scout 2/2   From her sunsail tent high above the forest floor, an elf harkener can hear the footfalls of a single creature through the cacophony of Naya’s jungle sounds. C Steve Prescott
39 Dawnray Archer 2 Mana Blue Mana Creature — Human Archer 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

White Mana, Tap: Dawnray Archer deals 1 damage to target attacking or blocking creature.
Their shots are fired most often as signals—or at those who didn’t get the message. U Dan Dos Santos
70 Death Baron 1 Mana Black Mana Black Mana Creature — Zombie Wizard 2/2 Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. For the necromancer barons, killing and recruitment are one and the same. R Nils Hamm
71 Deathgreeter Black Mana Creature — Human Shaman 1/1 Whenever another creature is put into a graveyard from play, you may gain 1 life. “The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal.” C Dominick Domingo
165 Deft Duelist White Mana Blue Mana Creature — Human Rogue 2/1 First strike

Shroud (This creature can’t be the target of spells or abilities.)
Some Serul Cove rogues traffic in stolen sigils, which fetch a high price from those who would rather pay for honor than earn it. C David Palumbo
72 Demon’s Herald Black Mana Creature — Human Wizard 1/1 2 Mana Black Mana , Tap, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it into play. Then shuffle your library. “May these deaths be the first of many.” U Karl Kopinski
8 Dispeller’s Capsule White Mana Artifact   2 Mana White Mana , Tap, Sacrifice Dispeller’s Capsule: Destroy target artifact or enchantment. “I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself.”

—Dolomarus, Proctor of the Clean
C Franz Vohwinkel
97 Dragon Fodder 1 Mana Red Mana Sorcery   Put two 1/1 red Goblin creature tokens into play. Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other’s grisly demise. C Jaime Jones
98 Dragon’s Herald Red Mana Creature — Goblin Shaman 1/1 2 Mana Red Mana , Tap, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it into play. Then shuffle your library. The penultimate step of the ritual involves bathing in a delicious glaze. U Daarken
73 Dreg Reaver 4 Mana Black Mana Creature — Zombie Beast 4/3   “On our thirty-fourth day of digging, we unearthed a chamber that contained the intact remains of several species long extinct from Grixis. One in particular should make a fine siege engine . . . .”

—Last notes of Shungus Nod, fleshcrafter
C Thomas M. Baxa
74 Dregscape Zombie 1 Mana Black Mana Creature — Zombie 2/1 Unearth Black Mana(Black Mana: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) The undead of Grixis are fueled by their hatred of the living. C Lars Grant-West
128 Druid of the Anima 1 Mana Green Mana Creature — Elf Druid 1/1 Tap : Add Red Mana, Green Mana, or White Mana to your mana pool. Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world. C Jim Murray
129 Drumhunter 3 Mana Green Mana Creature — Human Druid Warrior 2/2 At the end of your turn, if you control a creature with power 5 or greater, you may draw a card.

Tap: Add 1 Mana to your mana pool.
“I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark.” U Jim Murray
9 Elspeth, Knight-Errant 2 Mana White Mana White Mana Planeswalker — Elspeth 4 +1: Put a 1/1 white Soldier creature token into play.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
  M Volkan Baga
130 Elvish Visionary 1 Mana Green Mana Creature — Elf Shaman 1/1 When Elvish Visionary comes into play, draw a card. Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients. C D. Alexander Gregory
166 Empyrial Archangel 4 Mana Green Mana White Mana White Mana Blue Mana Creature — Angel 5/8 Flying, shroud

All damage that would be dealt to you is dealt to Empyrial Archangel instead.
Her wings are the prayers of the devoted; her sword, the despair of the vile. M Greg Staples
40 Esper Battlemage 2 Mana Blue Mana Artifact Creature — Human Wizard 2/2 White Mana , Tap: Prevent the next 2 damage that would be dealt to you this turn.

Black Mana, Tap: Target creature gets -1/-1 until end of turn.
She can heal the flesh, or exploit its many weaknesses. U Matt Cavotta
167 Esper Charm White Mana Blue Mana Black Mana Instant   Choose one — Destroy target enchantment; or draw two cards; or target player discards two cards. “Thoughts are commodities. Someone will pay a good price for them. Even ones as simplistic as yours . . .”

—Ennor, mentalist
U Michael Bruinsma
223 Esper Panorama   Land   Tap : Add 1 Mana to your mana pool.

1 Mana, Tap, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library.
Esper is an expansive canvas painted by precise, controlling hands. C Franz Vohwinkel
41 Etherium Astrolabe 2 Mana Blue Mana Artifact   Flash

Black Mana, Tap, Sacrifice an artifact: Draw a card.
“Speculation is foolish when the tools of certainty are available.”

—Cinna, vedalken consul
U Michael Bruinsma
42 Etherium Sculptor 1 Mana Blue Mana Artifact Creature — Vedalken Artificer 1/2 Artifact spells you play cost 1 Mana less to play. The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone. C Steven Belledin
10 Ethersworn Canonist 1 Mana White Mana Artifact Creature — Human Cleric 2/2 Each player who has played a nonartifact spell this turn can’t play additional nonartifact spells. “The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed.” R Izzy
11 Excommunicate 2 Mana White Mana Sorcery   Put target creature on top of its owner’s library. Rebels and other malcontents forced into the ritual awake lost in Topa’s vast savannahs. Those who find their way back return humble and repentant. C Matt Stewart
75 Executioner’s Capsule Black Mana Artifact   1 Mana Black Mana , Tap, Sacrifice Executioner’s Capsule: Destroy target nonblack creature. There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within. C Warren Mahy
99 Exuberant Firestoker 2 Mana Red Mana Creature — Human Druid Shaman 1/1 At the end of your turn, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.

Tap: Add 1 Mana to your mana pool.
The artistry of Etlan’s firedancers is more spectacular when behemoths join in. U Zoltan Boros & Gabor Szikszai
43 Fatestitcher 3 Mana Blue Mana Creature — Zombie Wizard 1/2 Tap : You may tap or untap another target permanent.

Unearth Blue Mana(Blue Mana: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
  U E. M. Gist
131 Feral Hydra X Mana Green Mana Creature — Hydra Beast 0/0 Feral Hydra comes into play with X +1/+1 counters on it.

3 Mana: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.
It shreds its prey as each head fights for the choicest bits. R Steve Prescott
44 Filigree Sages 3 Mana Blue Mana Artifact Creature — Vedalken Wizard 2/3 2 Mana Blue Mana : Untap target artifact. “We of the Sanctum Arcanum have pondered every word on every page of the Filigree Texts. If you can’t say the same, don’t bother speaking.” U Dan Scott
168 Fire-Field Ogre 1 Mana Blue Mana Black Mana Red Mana Creature — Ogre Mutant 4/2 First strike

Unearth Blue ManaBlack ManaRed Mana(Blue ManaBlack ManaRed Mana: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
  U Mitch Cotie
100 Flameblast Dragon 4 Mana Red Mana Red Mana Creature — Dragon 5/5 Flying

Whenever Flameblast Dragon attacks, you may pay X ManaRed Mana. If you do, Flameblast Dragon deals X damage to target creature or player.
Dragon lords of Jund rule by edicts of flame. R Jaime Jones
76 Fleshbag Marauder 2 Mana Black Mana Creature — Zombie Warrior 3/1 When Fleshbag Marauder comes into play, each player sacrifices a creature. Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons. U Pete Venters
246 Forest   Basic Land — Forest   [G]   L Aleksi Briclot
247 Forest   Basic Land — Forest   [G]   L Zoltan Boros & Gabor Szikszai
248 Forest   Basic Land — Forest   [G]   L Zoltan Boros & Gabor Szikszai
249 Forest   Basic Land — Forest   [G]   L Michael Komarck
45 Gather Specimens 3 Mana Blue Mana Blue Mana Blue Mana Instant   If a creature would come into play under an opponent’s control this turn, it comes into play under your control instead. “It’s free to do whatever it wants. I’ve merely told it what that is.”

—Xorin, Architect of Will
R Michael Bruinsma
132 Gift of the Gargantuan 2 Mana Green Mana Sorcery   Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.   C Jean-Sébastien Rossbach
77 Glaze Fiend 1 Mana Black Mana Artifact Creature — Illusion 0/1 Flying

Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn.
Before the zealots of the Ethersworn came to power, Esper illusionists dreamed up creations to mimic a variety of substances. C Joshua Hagler
101 Goblin Assault 2 Mana Red Mana Enchantment   At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play.

Goblin creatures attack each turn if able.
A goblin raid is a delicate gambit—a blend of stealth, precision, and screaming death. R Jaime Jones
169 Goblin Deathraiders Black Mana Red Mana Creature — Goblin Warrior 3/1 Trample Every once in a while, when they aren’t getting incinerated in lava, crushed under rock slides, or devoured by dragons, goblins experience moments of unmitigated glory in battle. C Raymond Swanland
102 Goblin Mountaineer Red Mana Creature — Goblin Scout 1/1 Mountainwalk Goblin lairs sit high in Jund’s mountains. This gives the goblins easy access to the sacrificial peaks above and lets them build up a head of steam before attacking prey down below. C Michael Ryan
170 Godsire 4 Mana Red Mana Green Mana Green Mana White Mana Creature — Beast 8/8 Vigilance

Tap: Put an 8/8 Beast creature token into play that’s red, green, and white.
“Lay sacrifice to the godsire that it may spare us, but save some for his progeny who also will hunger.”

—Syeena, elvish godtoucher
M Jim Murray
133 Godtoucher 3 Mana Green Mana Creature — Elf Cleric 2/2 1 Mana White Mana , Tap: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. “Gargantuans die not in moments but in moons. There is still time to aid this noble ancient.” C Jesper Ejsing
78 Grixis Battlemage 2 Mana Black Mana Creature — Human Wizard 2/2 Blue Mana , Tap: Draw a card, then discard a card.

Red Mana, Tap: Target creature can’t block this turn.
Vitals of Grixis who eschew undeath must scrape and scratch to retain their mortality. The result is a breed of inventive mages. U Nils Hamm
171 Grixis Charm Blue Mana Black Mana Red Mana Instant   Choose one — Return target permanent to its owner’s hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. “So many choices. Shall I choose loathing, hate, or malice today?”

—Eliza of the Keep
U Lars Grant-West
224 Grixis Panorama   Land   Tap : Add 1 Mana to your mana pool.

1 Mana, Tap, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
There is no height above Grixis that is free from the stench of death. C Nils Hamm
12 Guardians of Akrasa 2 Mana White Mana Creature — Human Soldier 0/4 Defender

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
“Only by the bravery of those who put loyalty above glory is our home kept safe.”

—Elspeth
C Alan Pollack
13 Gustrider Exuberant 2 Mana White Mana Creature — Human Wizard 1/2 Flying

Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
“The elves claim the canopy. The nacatl claim the mountains. I suppose you think we ought to stay on the jungle floor?” C Wayne Reynolds
103 Hell’s Thunder 1 Mana Red Mana Red Mana Creature — Elemental 4/4 Flying, haste

At end of turn, sacrifice Hell’s Thunder.

Unearth 4 ManaRed Mana(4 ManaRed Mana: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
  R Karl Kopinski
172 Hellkite Overlord 4 Mana Black Mana Red Mana Red Mana Green Mana Creature — Dragon 8/8 Flying, trample, haste

Red Mana: Hellkite Overlord gets +1/+0 until end of turn.

Black Mana ManaGreen Mana: Regenerate Hellkite Overlord.
“The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need.”

—Sarkhan Vol
M Justin Sweet
173 Hindering Light White Mana Blue Mana Instant   Counter target spell that targets you or a permanent you control.

Draw a card.
Centuries of careful practice have elevated the casting of protective spells to an art form. What little offensive magic remains on Bant stands little chance of breaching them. C Chris Rahn
104 Hissing Iguanar 2 Mana Red Mana Creature — Lizard 3/1 Whenever another creature is put into a graveyard from play, you may have Hissing Iguanar deal 1 damage to target player. Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings. C Brandon Kitkouski
79 Immortal Coil 2 Mana Black Mana Black Mana Artifact   Tap , Remove two cards in your graveyard from the game: Draw a card.

If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way.

When there are no cards in your graveyard, you lose the game.
  R Dan Scott
105 Incurable Ogre 3 Mana Red Mana Creature — Ogre Mutant 5/1   Each mutation causes the incurables to look vastly different from one another. They are left with only one thing in common: their insatiable lust for the slaughter. C Carl Critchlow
80 Infest 1 Mana Black Mana Black Mana Sorcery   All creatures get -2/-2 until end of turn. “This is why we don’t go out in banewasp weather.”

—Rannon, Vithian holdout
U Karl Kopinski
14 Invincible Hymn 6 Mana White Mana White Mana Sorcery   Count the number of cards in your library. Your life total becomes that number. Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels. R Matt Stewart
234 Island   Basic Land — Island   [U]   L Michael Komarck
235 Island   Basic Land — Island   [U]   L Chippy
236 Island   Basic Land — Island   [U]   L Chippy
237 Island   Basic Land — Island   [U]   L Mark Tedin
174 Jhessian Infiltrator Green Mana Blue Mana Creature — Human Rogue 2/2 Jhessian Infiltrator is unblockable. The Jhessian navy makes successful raids on Valeron’s coastal towns thanks to their spies planted during peacetime. U Donato Giancola
46 Jhessian Lookout 1 Mana Blue Mana Creature — Human Scout 2/1   She stands ready, always watchful, knowing that weeks of peace and serenity can be overturned by a single distant sail. C Donato Giancola
106 Jund Battlemage 2 Mana Red Mana Creature — Human Shaman 2/2 Black Mana , Tap: Target player loses 1 life.

Green Mana, Tap: Put a 1/1 green Saproling creature token into play.
“Of your blood I will make my mead, an offering to the thirsty jungle.” U Vance Kovacs
175 Jund Charm Black Mana Red Mana Green Mana Instant   Choose one — Remove target player’s graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. Jund pulses with raw energy, waiting for shamans to shape it into useful form. U Brandon Kitkouski
225 Jund Panorama   Land   Tap : Add 1 Mana to your mana pool.

1 Mana, Tap, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.
The sky is the dragon’s throne, the seat from which it issues its fiery decrees. C Jaime Jones
226 Jungle Shrine   Land   Jungle Shrine comes into play tapped.

Tap: Add Red Mana, Green Mana, or White Mana to your mana pool.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods. U Wayne Reynolds
134 Jungle Weaver 5 Mana Green Mana Green Mana Creature — Spider 5/6 Reach (This can block creatures with flying.)

Cycling 2 Mana(2 Mana, Discard this card: Draw a card.)
Weavers’ webs wall off swaths of territory more effectively than any portcullis made of iron. C Trevor Hairsine
47 Kathari Screecher 2 Mana Blue Mana Creature — Bird Soldier 2/2 Flying

Unearth 2 ManaBlue Mana(2 ManaBlue Mana: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
  C Pete Venters
176 Kederekt Creeper Blue Mana Black Mana Red Mana Creature — Horror 2/3 Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Kederekt Creeper can’t be blocked except by two or more creatures.
Bloated with venom, it crawls Grixis looking for victims to ooze onto. C Mark Hyzer
48 Kederekt Leviathan 6 Mana Blue Mana Blue Mana Creature — Leviathan 5/5 When Kederekt Leviathan comes into play, return all other nonland permanents to their owners’ hands.

Unearth 6 ManaBlue Mana(6 ManaBlue Mana: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
  R Mark Hyzer
135 Keeper of Progenitus 3 Mana Green Mana Creature — Elf Druid 1/3 Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. He watches over the valley where Progenitus sleeps, culling signs from its steaming breaths. R Kev Walker
177 Kiss of the Amesha 4 Mana White Mana Blue Mana Sorcery   Target player gains 7 life and draws two cards. Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel’s kiss. U Todd Lockwood
15 Knight of the Skyward Eye 1 Mana White Mana Creature — Human Knight 2/2 3 Mana  Mana Green Mana : Knight of the Skyward Eye gets +3/+3 until end of turn. Play this ability only once each turn. The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans. C Matt Stewart
16 Knight of the White Orchid White Mana White Mana Creature — Human Knight 2/2 First strike

When Knight of the White Orchid comes into play, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.
Both guide and guard on open plain. R Mark Zug
17 Knight-Captain of Eos 4 Mana White Mana Creature — Human Knight 2/2 When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play.

White Mana, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
The strength of Bant’s caste system is the unfailing loyalty of its meekest members. R Chris Rahn
178 Kresh the Bloodbraided 2 Mana Black Mana Red Mana Green Mana Legendary Creature — Human Warrior 3/3 Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature’s power. Each of his twenty-two braids is bound with bone and leather from a foe. M Raymond Swanland
210 Lich’s Mirror 5 Mana Artifact   If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. It shows not what you are but what you were. M Ash Wood
107 Lightning Talons 2 Mana Red Mana Enchantment — Aura   Enchant creature

Enchanted creature gets +3/+0 and has first strike.
“This is going to hurt a lot, but on the bright side, you’ll be dead soon.”

—Sedris, the Traitor King
C Pete Venters
136 Lush Growth Green Mana Enchantment — Aura   Enchant land

Enchanted land is a Mountain, Forest, and Plains.
Naya’s bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots. C Jesper Ejsing
108 Magma Spray Red Mana Instant   Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead. “Jund is a wounded world. Beware its searing blood spilling out onto the surface.”

—Rakka Mar
C Jarreau Wimberly
138 Manaplasm 2 Mana Green Mana Creature — Ooze 1/1 Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell’s converted mana cost. Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last. R Daarken
18 Marble Chalice 2 Mana White Mana Artifact   Tap : You gain 1 life. The cup was a gift from the sphinx Tameron, who hoped that those who drank from it would live long enough to decrypt the sphinxes’ wisdom. C Howard Lyon
49 Master of Etherium 2 Mana Blue Mana Artifact Creature — Vedalken Wizard */* Master of Etherium’s power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.
“Only a mind unfettered with the concerns of the flesh can see the world as it truly is.” R Matt Cavotta
179 Mayael the Anima Red Mana Green Mana White Mana Legendary Creature — Elf Shaman 2/3 3 Mana Red Mana  Mana Green Mana White Mana , Tap: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order. The sacred Anima’s eyes are blind to all but the grandest truths. M Jason Chan
50 Memory Erosion 1 Mana Blue Mana Blue Mana Enchantment   Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard. “The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail.”

—Lodus of the Ethersworn
R Howard Lyon
19 Metallurgeon 1 Mana White Mana Artifact Creature — Human Artificer 1/2 White Mana , Tap: Regenerate target artifact. “By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better.” U Warren Mahy
137 Mighty Emergence 2 Mana Green Mana Enchantment   Whenever a creature with power 5 or greater comes into play under your control, you may put two +1/+1 counters on it. Why settle for mere enormity? U Steve Prescott
51 Mindlock Orb 3 Mana Blue Mana Artifact   Players can’t search libraries. Rogue mechanists once rummaged through the wastes of the Tidehollow, constructing unauthorized golems to threaten the hegemony of the sphinxes. The orbs put a stop to that. R rk post
211 Minion Reflector 5 Mana Artifact   Whenever a nontoken creature comes into play under your control, you may pay 2 Mana. If you do, put a token into play that’s a copy of that creature. That token has haste and “At end of turn, sacrifice this permanent.” To crack a mirror is to provide an opening for the reflection to escape. R Mark Tedin
139 Mosstodon 4 Mana Green Mana Creature — Plant Elephant 5/3 1 Mana : Target creature with power 5 or greater gains trample until end of turn. Whether gargantuans are the manifested will of Progenitus or simply the result of overabundant resources is moot when a herd of them is thundering at you. C Parente
242 Mountain   Basic Land — Mountain   [R]   L Mark Tedin
243 Mountain   Basic Land — Mountain   [R]   L Aleksi Briclot
244 Mountain   Basic Land — Mountain   [R]   L Aleksi Briclot
245 Mountain   Basic Land — Mountain   [R]   L Zoltan Boros & Gabor Szikszai
140 Mycoloth 3 Mana Green Mana Green Mana Creature — Fungus 4/4 Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, put a 1/1 green Saproling creature token into play for each +1/+1 counter on Mycoloth.
  R Raymond Swanland
141 Naturalize 1 Mana Green Mana Instant   Destroy target artifact or enchantment. The idols of old are rich in minerals and magic. They are torn apart when nature aims to eat well. C Trevor Hairsine
142 Naya Battlemage 2 Mana Green Mana Creature — Human Shaman 2/2 Red Mana , Tap: Target creature gets +2/+0 until end of turn.

White Mana, Tap: Tap target creature.
“I have trained in all three schools of magic.” U Steve Argyle
180 Naya Charm Red Mana Green Mana White Mana Instant   Choose one — Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner’s hand; or tap all creatures target player controls. Deep in nature’s core lies a potential unsullied by greed or civilization. U Jesper Ejsing
227 Naya Panorama   Land   Tap : Add 1 Mana to your mana pool.

1 Mana, Tap, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.
Between the thunderous footfalls of Naya’s behemoths lie moments of perfect quiet. C Hideaki Takamura
181 Necrogenesis Black Mana Green Mana Enchantment   2 Mana : Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play. “Those may be the squirms of one life ending or of another beginning. Either way, I’d leave it alone.”

—Rakka Mar
U Trevor Claxton
212 Obelisk of Bant 3 Mana Artifact   Tap : Add Green Mana, White Mana, or Blue Mana to your mana pool. Whether incorporated into the structure of castles or admired as lone symbols, the obelisks stand for Bant’s values of loyalty, honor, and truth. C David Palumbo
213 Obelisk of Esper 3 Mana Artifact   Tap : Add White Mana, Blue Mana, or Black Mana to your mana pool. It is a monument as austere, unyielding, and inscrutable as Esper itself. C Francis Tsai
214 Obelisk of Grixis 3 Mana Artifact   Tap : Add Blue Mana, Black Mana, or Red Mana to your mana pool. Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation. C Nils Hamm
215 Obelisk of Jund 3 Mana Artifact   Tap : Add Black Mana, Red Mana, or Green Mana to your mana pool. Volcanic ash-winds batter it, climbing vines overwhelm it, dragonfire roasts it, and yet it still stands as a testament to a forgotten world. C Brandon Kitkouski
216 Obelisk of Naya 3 Mana Artifact   Tap : Add Red Mana, Green Mana, or White Mana to your mana pool. Centuries have passed since the plane shattered, yet the obelisks of each shard faithfully serve their long-forgotten purpose. C Steve Prescott
20 Oblivion Ring 2 Mana White Mana Enchantment   When Oblivion Ring comes into play, remove another target nonland permanent from the game.

When Oblivion Ring leaves play, return the removed card to play under its owner’s control.
A circle of light and a word of confinement. C Franz Vohwinkel
81 Onyx Goblet 2 Mana Black Mana Artifact   Tap : Target player loses 1 life. The goblet was a gift from the sphinx Gorael, who hoped humans and vedalken would eventually destroy each other to acquire it, leaving all of Esper to her own kind. C rk post
143 Ooze Garden 1 Mana Green Mana Enchantment   1 Mana  Mana Green Mana , Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token into play, where X is the sacrificed creature’s power. Play this ability only any time you could play a sorcery. Jund has little necromancy. Instead, the flesh of its dead gives rise to algal fiends. R Anthony S. Waters
52 Outrider of Jhess 3 Mana Blue Mana Creature — Human Knight 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) The island nation of Jhess is under constant siege from Valeron on the mainland. Riders traverse the coastline, always on the lookout for sails or aven. C Alan Pollack
230 Plains   Basic Land — Plains   [W]   L Zoltan Boros & Gabor Szikszai
231 Plains   Basic Land — Plains   [W]   L Michael Komarck
232 Plains   Basic Land — Plains   [W]   L Michael Komarck
233 Plains   Basic Land — Plains   [W]   L Chippy
109 Predator Dragon 3 Mana Red Mana Red Mana Red Mana Creature — Dragon 4/4 Flying, haste

Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
Dragons make for spiteful gods. R Raymond Swanland
182 Prince of Thralls 4 Mana Blue Mana Black Mana Black Mana Red Mana Creature — Demon 7/7 Whenever a permanent an opponent controls is put into a graveyard, put that card into play under your control unless that opponent pays 3 life. “There are none alive that I cannot crush. There are none dead that I do not command.” M Paul Bonner
53 Protomatter Powder 2 Mana Blue Mana Artifact   4 Mana White Mana , Tap, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to play. “There is no such thing as scrap metal. All such material can be repaired with the proper bonding agent.”

—Quennus, metallurgeon
U Francis Tsai
183 Punish Ignorance White Mana Blue Mana Blue Mana Black Mana Instant   Counter target spell. Its controller loses 3 life and you gain 3 life. “Amateurish. Nearsighted. A waste of my time and everyone else’s.”

—Indra, nullmage of Vectis
R Shelly Wan
82 Puppet Conjurer 1 Mana Black Mana Artifact Creature — Human Wizard 1/2 Blue Mana , Tap: Put a 0/1 blue Homunculus artifact creature token into play.

At the beginning of your upkeep, sacrifice a Homunculus.
He scowls at his imperfect creation, then crushes it to scrap. He salvages the etherium and begins anew. U Steven Belledin
184 Qasali Ambusher 1 Mana Green Mana White Mana Creature — Cat Warrior 2/3 Reach

If a creature is attacking you and you control a Forest and a Plains, you may play Qasali Ambusher without paying its mana cost and as though it had flash.
The surprise of a battle cry can be as deadly as a blade. U Kev Walker
217 Quietus Spike 3 Mana Artifact — Equipment   Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.

Equip 3 Mana
  R Mark Brill
185 Rafiq of the Many 1 Mana Green Mana White Mana Blue Mana Legendary Creature — Human Knight 3/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains double strike until end of turn.
Many sigils, one purpose. M Michael Komarck
186 Rakeclaw Gargantuan 2 Mana Red Mana Green Mana White Mana Creature — Beast 5/3 1 Mana : Target creature with power 5 or greater gains first strike until end of turn. Naya teems with gargantuans, titanic monsters to whom both nature and civilization defer. C Jesper Ejsing
21 Ranger of Eos 3 Mana White Mana Creature — Human Soldier 3/2 When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. At his side, humble beasts become weapons more deadly than sharpened steel. R Volkan Baga
187 Realm Razer 3 Mana Red Mana Green Mana White Mana Creature — Beast 4/2 When Realm Razer comes into play, remove all lands from the game.

When Realm Razer leaves play, return the removed cards to play tapped under their owners’ control.
The behemoth roared, and the world was blasted free of empires and tyrants. R Hideaki Takamura
218 Relic of Progenitus 1 Mana Artifact   Tap : Target player removes a card in his or her graveyard from the game.

1 Mana, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.
Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics. C Jean-Sébastien Rossbach
144 Resounding Roar 1 Mana Green Mana Instant   Target creature gets +3/+3 until end of turn.

Cycling 5 ManaRed Mana ManaGreen ManaWhite Mana(5 ManaRed Mana ManaGreen ManaWhite Mana, Discard this card: Draw a card.)

When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
  C Steve Prescott
83 Resounding Scream 2 Mana Black Mana Sorcery   Target player discards a card at random.

Cycling 5 ManaBlue ManaBlack ManaRed Mana(5 ManaBlue ManaBlack ManaRed Mana, Discard this card: Draw a card.)

When you cycle Resounding Scream, target player discards two cards at random.
  C Thomas M. Baxa
22 Resounding Silence 3 Mana White Mana Instant   Remove target attacking creature from the game.

Cycling 5 Mana ManaGreen ManaWhite ManaBlue Mana(5 Mana ManaGreen ManaWhite ManaBlue Mana, Discard this card: Draw a card.)

When you cycle Resounding Silence, remove up to two target attacking creatures from the game.
  C Mark Zug
110 Resounding Thunder 2 Mana Red Mana Instant   Resounding Thunder deals 3 damage to target creature or player.

Cycling 5 ManaBlack ManaRed Mana ManaGreen Mana(5 ManaBlack ManaRed Mana ManaGreen Mana, Discard this card: Draw a card.)

When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
  C Jon Foster
54 Resounding Wave 2 Mana Blue Mana Instant   Return target permanent to its owner’s hand.

Cycling 5 ManaWhite ManaBlue ManaBlack Mana(5 ManaWhite ManaBlue ManaBlack Mana, Discard this card: Draw a card.)

When you cycle Resounding Wave, return two target permanents to their owners’ hands.
  C Izzy
145 Rhox Charger 3 Mana Green Mana Creature — Rhino Soldier 3/3 Trample

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
“Momentum is a great ally.” U Chris Rahn
188 Rhox War Monk Green Mana White Mana Blue Mana Creature — Rhino Monk 3/4 Lifelink Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma. U Dan Dos Santos
111 Ridge Rannet 5 Mana Red Mana Red Mana Creature — Beast 6/4 Cycling 2 Mana(2 Mana, Discard this card: Draw a card.) “Only those with the strength to seize their destiny deserve to have one.”

—Nacatl scratchforms
C Jim Murray
189 Rip-Clan Crasher Red Mana Green Mana Creature — Human Warrior 2/2 Haste If you breathe, she will fight you. If you breathe fire, she must fight you. C Justin Sweet
23 Rockcaster Platoon 5 Mana White Mana White Mana Creature — Rhino Soldier 5/7 4 Mana  Mana Green Mana : Rockcaster Platoon deals 2 damage to each creature with flying and each player. “Aven bandits can be sly. You’ve got to fill the sky with boulders—and then seek cover immediately.”

—Knight-Captain Wyhorn
U David Palumbo
112 Rockslide Elemental 2 Mana Red Mana Creature — Elemental 1/1 First strike

Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Rockslide Elemental.
On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living. U Joshua Hagler
146 Sacellum Godspeaker 2 Mana Green Mana Creature — Elf Druid 2/2 Tap : Reveal any number of creature cards with power 5 or greater from your hand. Add Green Mana to your mana pool for each card revealed this way. Her connection to the gargantuans puts her in line to become Anima, a sacred but daunting duty. R Wayne Reynolds
84 Salvage Titan 4 Mana Black Mana Black Mana Artifact Creature — Golem 6/4 You may sacrifice three artifacts rather than pay Salvage Titan’s mana cost.

Remove three artifact cards in your graveyard from the game: Return Salvage Titan from your graveyard to your hand.
  R Anthony Francisco
24 Sanctum Gargoyle 3 Mana White Mana Artifact Creature — Gargoyle 2/3 Flying

When Sanctum Gargoyle comes into play, you may return target artifact card from your graveyard to your hand.
As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage. C Shelly Wan
190 Sangrite Surge 4 Mana Red Mana Green Mana Sorcery   Target creature gets +3/+3 and gains double strike until end of turn. Some believe the spiky crystal called sangrite is concentrated dragon’s breath. Others think it’s crystallized life energy. The clans care only about the power it unleashes when crushed. U Jarreau Wimberly
191 Sarkhan Vol 2 Mana Red Mana Green Mana Planeswalker — Sarkhan 4 +1: Creatures you control get +1/+1 and gain haste until end of turn.

-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

-6: Put five 4/4 red Dragon creature tokens with flying i
  M Daarken
147 Savage Hunger 2 Mana Green Mana Enchantment — Aura   Enchant creature

Enchanted creature gets +1/+0 and has trample.

Cycling 2 Mana(2 Mana, Discard this card: Draw a card.)
  C Trevor Claxton
228 Savage Lands   Land   Savage Lands comes into play tapped.

Tap: Add Black Mana, Red Mana, or Green Mana to your mana pool.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. U Vance Kovacs
85 Scavenger Drake 3 Mana Black Mana Creature — Drake 1/1 Flying

Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Scavenger Drake.
Dragons consider drakes to be mockeries of their perfection, destroying them on sight. U Trevor Claxton
113 Scourge Devil 4 Mana Red Mana Creature — Devil 3/3 When Scourge Devil comes into play, creatures you control get +1/+0 until end of turn.

Unearth 2 ManaRed Mana(2 ManaRed Mana: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
  U Dave Kendall
25 Scourglass 3 Mana White Mana White Mana Artifact   Tap , Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep. “Soon I will sleep, eyes closing to a world tarnished with flesh, and then wake to a polished vision.”

—Sharuum
R Matt Cavotta
229 Seaside Citadel   Land   Seaside Citadel comes into play tapped.

Tap: Add Green Mana, White Mana, or Blue Mana to your mana pool.
For wisdom’s sake, it was built high to gaze on all things. For glory’s sake, it was built high as a testament of power. For strength’s sake, it was built high to repel all attacks. U Volkan Baga
192 Sedraxis Specter Blue Mana Black Mana Red Mana Creature — Specter 3/2 Flying

Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.

Unearth 1 ManaBlack Mana(1 ManaBlack Mana: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
  R Cole Eastburn
193 Sedris, the Traitor King 3 Mana Blue Mana Black Mana Red Mana Legendary Creature — Zombie Warrior 5/5 Each creature card in your graveyard has unearth 2 ManaBlack Mana. (2 ManaBlack Mana: Return the card to play. The creature gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) He bids his minions rise from their graves to their knees. M Paul Bonner
86 Shadowfeed Black Mana Instant   Remove target card in a graveyard from the game. You gain 3 life. “The future is a snake, devouring your life backwards through time. And when you die, believe me, it doesn’t stop feeding.”

—Sedris, the Traitor King
C Dave Kendall
55 Sharding Sphinx 4 Mana Blue Mana Blue Mana Artifact Creature — Sphinx 4/4 Flying

Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.
Whether mechanical or biological, life finds a way to propagate itself. R Michael Bruinsma
194 Sharuum the Hegemon 3 Mana White Mana Blue Mana Black Mana Legendary Artifact Creature — Sphinx 5/5 Flying

When Sharuum the Hegemon comes into play, you may return target artifact card from your graveyard to play.
To gain audience with the hegemon, one must bring a riddle she has not heard. M Izzy
87 Shore Snapper 2 Mana Black Mana Creature — Beast 2/2 Blue Mana : Shore Snapper gains islandwalk until end of turn. Kathari, the sickly aven of Grixis, have learned that the corpses by the shoreline are more trap than treat. C Dave Kendall
26 Sighted-Caste Sorcerer 1 Mana White Mana Creature — Human Wizard 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Blue Mana: Sighted-Caste Sorcerer gains shroud until end of turn. (It can’t be the target of spells or abilities.)
  C Chris Rahn
195 Sigil Blessing Green Mana White Mana Instant   Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. “For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty.” C Matt Stewart
219 Sigil of Distinction X Mana Artifact — Equipment   Sigil of Distinction comes into play with X charge counters on it.

Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.

Equip—Remove a charge counter from Sigil of Distinction.
  R Alan Pollack
27 Sigiled Paladin White Mana White Mana Creature — Human Knight 2/2 First strike

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Each sigil marks the recognition of a great deed and signifies a duty owed to the one who granted it. U Greg Staples
88 Skeletal Kathari 4 Mana Black Mana Creature — Bird Skeleton 3/2 Flying

Black Mana, Sacrifice a creature: Regenerate Skeletal Kathari.
Undeath doesn’t end the kathari’s search for carrion; it only removes one corpse from the Dregscape. C Carl Critchlow
114 Skeletonize 4 Mana Red Mana Instant   Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token into play with “Black Mana: Regenerate this creature.” Fire burns away both flesh and freedom. U Karl Kopinski
56 Skill Borrower 2 Mana Blue Mana Artifact Creature — Human Wizard 1/3 Play with the top card of your library revealed.

As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card’s name, use this creature’s name instead.)
  R Shelly Wan
148 Skullmulcher 4 Mana Green Mana Creature — Elemental 3/3 Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

When Skullmulcher comes into play, draw a card for each creature it devoured.
  R Michael Ryan
115 Soul’s Fire 2 Mana Red Mana Instant   Target creature you control in play deals damage equal to its power to target creature or player. An avatar he sculpts of anger and flame. C Wayne Reynolds
28 Soul’s Grace 1 Mana White Mana Instant   You gain life equal to target creature’s power. An avatar he sculpts of fellowship and light. C Christopher Moeller
149 Soul’s Might 4 Mana Green Mana Sorcery   Put X +1/+1 counters on target creature, where X is that creature’s power. An avatar he sculpts of instinct and force. C Kev Walker
150 Spearbreaker Behemoth 5 Mana Green Mana Green Mana Creature — Beast 5/5 Spearbreaker Behemoth is indestructible.

1 Mana: Target creature with power 5 or greater is indestructible this turn.
Few Nayans dare hunt the gargantuans. They’re regarded not as animals but as forces of nature, like landslides or typhoons. R Christopher Moeller
57 Spell Snip 2 Mana Blue Mana Instant   Counter target spell unless its controller pays 1 Mana.

Cycling 2 Mana(2 Mana, Discard this card: Draw a card.)
“Magic cast through a hand of flesh is just as weak as the flesh itself.”

—Lodus of the Ethersworn
C Michael Sutfin
196 Sphinx Sovereign 4 Mana White Mana Blue Mana Blue Mana Black Mana Artifact Creature — Sphinx 6/6 Flying

At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
“What rises without legs, whispers without a voice, bites without teeth, and dies without having life?” M Chippy
58 Sphinx’s Herald Blue Mana Artifact Creature — Vedalken Wizard 1/1 2 Mana Blue Mana , Tap, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it into play. Then shuffle your library. He calls a riddle through the gaps of cloven clouds, hoping for an answer. U Dan Scott
197 Sprouting Thrinax Black Mana Red Mana Green Mana Creature — Lizard 3/3 When Sprouting Thrinax is put into a graveyard from play, put three 1/1 green Saproling creature tokens into play. The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten. U Jarreau Wimberly
59 Steelclad Serpent 5 Mana Blue Mana Artifact Creature — Serpent 4/5 Steelclad Serpent can’t attack unless you control another artifact. “From the highest towers to the deepest sea, all life must be touched by etherium.”

—Lodus of the Ethersworn
C Carl Critchlow
198 Steward of Valeron Green Mana White Mana Creature — Human Druid Knight 2/2 Vigilance

Tap: Add Green Mana to your mana pool.
Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron’s twelve noble families. C Greg Staples
199 Stoic Angel 1 Mana Green Mana White Mana Blue Mana Creature — Angel 3/4 Flying, vigilance

Players can’t untap more than one creature during their untap steps.
Even the most battle-hardened soldiers pause in her presence for a moment of introspection. R Volkan Baga
29 Sunseed Nurturer 2 Mana White Mana Creature — Human Druid Wizard 1/1 At the end of your turn, if you control a creature with power 5 or greater, you may gain 2 life.

Tap: Add 1 Mana to your mana pool.
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop. U Steve Argyle
238 Swamp   Basic Land — Swamp   [B]   L Chippy
239 Swamp   Basic Land — Swamp   [B]   L Mark Tedin
240 Swamp   Basic Land — Swamp   [B]   L Mark Tedin
241 Swamp   Basic Land — Swamp   [B]   L Aleksi Briclot
200 Swerve Blue Mana Red Mana Instant   Change the target of target spell with a single target. “We can’t beat the necromancers in numbers or raw power. We must beat them with ingenuity and timing.”

—Rannon, Vithian holdout
U Karl Kopinski
89 Tar Fiend 5 Mana Black Mana Creature — Elemental 4/4 Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)

When Tar Fiend comes into play, target player discards a card for each creature it devoured.
  R Anthony S. Waters
60 Tezzeret the Seeker 3 Mana Blue Mana Blue Mana Planeswalker — Tezzeret 4 +1: Untap up to two target artifacts.

-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.

-5: Artifacts you control become 5/5 artifact creatures until end of t
  M Anthony Francisco
116 Thorn-Thrash Viashino 3 Mana Red Mana Creature — Viashino Warrior 2/2 Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)

Green Mana: Thorn-Thrash Viashino gains trample until end of turn.
  C Jon Foster
201 Thoughtcutter Agent Blue Mana Black Mana Artifact Creature — Human Rogue 1/1 Blue Mana Black Mana , Tap: Target player loses 1 life and reveals his or her hand. Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer. U Cyril Van Der Haegen
117 Thunder-Thrash Elder 2 Mana Red Mana Creature — Viashino Warrior 1/1 Devour 3 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with three times that many +1/+1 counters on it.) Viashino thrashes are led by elders who have survived countless challenges. U Brandon Kitkouski
202 Tidehollow Sculler White Mana Black Mana Artifact Creature — Zombie 2/2 When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.

When Tidehollow Sculler leaves play, return the removed card to its owner’s hand.
  U rk post
203 Tidehollow Strix Blue Mana Black Mana Artifact Creature — Bird 2/1 Flying

Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay. C Cyril Van Der Haegen
204 Titanic Ultimatum Red Mana Red Mana Green Mana Green Mana Green Mana White Mana White Mana Sorcery   Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. “Retribution is best delivered by claws and rage, with both magnified.”

—Ajani
R Steve Prescott
151 Topan Ascetic 2 Mana Green Mana Creature — Human Monk 2/2 Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. Monks from Topa wander all of Bant, encouraging the Unbeholden to find their place in society through honorable combat. U Sal Villagran
61 Tortoise Formation 3 Mana Blue Mana Instant   Creatures you control gain shroud until end of turn. (They can’t be the targets of spells or abilities.) At sea, the Jhessian fleet strikes swiftly and decisively. On land, facing the elite cavalry of Valeron, its marines must rely on more cautious strategies. C Mark Zug
205 Tower Gargoyle 1 Mana White Mana Blue Mana Black Mana Artifact Creature — Gargoyle 4/4 Flying “Esper, like any work of art, can be truly appreciated only from a distance.”

—Tezzeret
U Matt Cavotta
90 Undead Leotau 5 Mana Black Mana Creature — Zombie Cat 3/4 Red Mana : Undead Leotau gets +1/-1 until end of turn.

Unearth 2 ManaBlack Mana(2 ManaBlack Mana: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
  C Carl Critchlow
62 Vectis Silencers 2 Mana Blue Mana Artifact Creature — Human Rogue 1/2 2 Mana Black Mana : Vectis Silencers gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.) Even on Esper, there are those who eschew the use of magic in favor of simpler methods. C Steven Belledin
91 Vein Drinker 4 Mana Black Mana Black Mana Creature — Vampire 4/4 Flying

Red Mana, Tap: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.

Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
  R Lars Grant-West
118 Viashino Skeleton 3 Mana Red Mana Creature — Viashino Skeleton 2/1 1 Mana Black Mana , Discard a card: Regenerate Viashino Skeleton. Underneath the Dregscape lay the remains of creatures long extinct from Grixis. C Cole Eastburn
119 Vicious Shadows 6 Mana Red Mana Enchantment   Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player’s hand. “Thrashes of the ancient past still linger in spirit and shadow, desperate to sink their claws into our souls.”

—Rakka Mar
R Joshua Hagler
206 Violent Ultimatum Black Mana Black Mana Red Mana Red Mana Red Mana Green Mana Green Mana Sorcery   Destroy three target permanents. “Words are a waste of time. Destruction is a language everyone understands.”

—Sarkhan Vol
R Raymond Swanland
92 Viscera Dragger 3 Mana Black Mana Creature — Zombie Ogre Warrior 3/3 Cycling 2 Mana(2 Mana, Discard this card: Draw a card.)

Unearth 1 ManaBlack Mana(1 ManaBlack Mana: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
  C Ralph Horsley
120 Vithian Stinger 2 Mana Red Mana Creature — Human Shaman 0/1 Tap : Vithian Stinger deals 1 damage to target creature or player.

Unearth 1 ManaRed Mana(1 ManaRed Mana: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
  C Dave Kendall
121 Volcanic Submersion 4 Mana Red Mana Sorcery   Destroy target artifact or land.

Cycling 2 Mana(2 Mana, Discard this card: Draw a card.)
A dragon’s death is almost as feared as its life. Old, dying dragons throw themselves into volcanoes, causing massive upheaval and widespread disaster. C Trevor Claxton
207 Waveskimmer Aven 2 Mana Green Mana White Mana Blue Mana Creature — Bird Soldier 2/4 Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
The greatest gift you can give a sea aven is solitude. C Mark Zug
30 Welkin Guide 4 Mana White Mana Creature — Bird Cleric 2/2 Flying

When Welkin Guide comes into play, target creature gets +2/+2 and gains flying until end of turn.
“Those talons really dig into your skin, but it’s better than being dropped.”

—Rafiq of the Many
C David Palumbo
122 Where Ancients Tread 4 Mana Red Mana Enchantment   Whenever a creature with power 5 or greater comes into play under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. “Never subtle nor cryptic is the reckoning of the mighty.”

—Mayael the Anima
R Zoltan Boros & Gabor Szikszai
152 Wild Nacatl Green Mana Creature — Cat Warrior 1/1 Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.
“The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood.” C Wayne Reynolds
208 Windwright Mage White Mana Blue Mana Black Mana Artifact Creature — Human Wizard 2/2 Lifelink (Whenever this creature deals damage, you gain that much life.)

Windwright Mage has flying as long as an artifact card is in your graveyard.
She knows the names and secrets of each of Esper’s twenty-three winds. C Chippy
209 Woolly Thoctar Red Mana Green Mana White Mana Creature — Beast 5/4   One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices. U Wayne Reynolds
31 Yoked Plowbeast 5 Mana White Mana White Mana Creature — Beast 5/5 Cycling 2 Mana(2 Mana, Discard this card: Draw a card.) “It is sacrilege to confine a gargantuan to the grinding of straight lines. I will pray that it remembers who is the master of this land.”

—Syeena, elvish godtoucher
C Steve Argyle
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