The World Magic Cup celebrates the global status of the game, bringing together the best players from around the world in a unique team event. Each year, players from more than 50 countries come together for the pinnacle of international Magic competition, all with the hopes of bringing the title of "World Magic Cup Champion" home to their country.
The 2012 World Magic Cup will be held at Gen Con® in Indianapolis, Indiana on August 17-19, in Hall G of the Indianapolis Convention Center.
The live video webcast for World Magic Cup begins Friday morning and runs all three days, with Brian David-Marshall, Rich Hagon, Sheldon Menery, Rashad Miller, Zac Hill, and Marshall Sutcliffe calling the action. The live video stream can be found at www.wizards.com/webcast. Check out the schedule below to find the start time in your area (start times approximate):
|Rio de Janeiro
||12:45 a.m. Saturday
More Event Coverage
In addition to the live video stream, text coverage will be available at DailyMTG.com starting Friday morning, live chat sessions with players, R&D staff, and coverage reporters will take place at various times during the three days on CoverItLive, and video content will be posted to YouTube on the wizardsmtg channel.
The official Twitter hashtag for the World Magic Cupis #mtgwmc.
The Magic Social Network
We know you’re a fan of Magic: The Gathering; now you can make it official! Check out Magic on Facebook: become a fan, find out about new updates to Magic and the Pro Tour, view exclusive photos, share your story with the community, and more!
Please send an email to email@example.com if you wish to set up a media credential for the World Magic Cup. Wizards of the Coast asks that all media requests be submitted by August 3 (two weeks prior to the event). Requests made after that date, including requests made on-site, may be denied. Note that a Gen Con badge is required for admittance to the event hall.
The World Magic Cup is a three-day invitation-only team event across multiple formats.
Registration for the 2012 World Magic Cup involves two steps:
- Gen Con badge pick-up
- Tournament registration
Gen Con Badge Pick-up
Your badge for Gen Con is being provided by Wizards of the Coast. Do not go to Gen Con registration to pick up your badge. Players MUST have a badge in order to enter Gen Con.
Gen Con badges can be picked up during the following times:
Wednesday, August 15: 6 p.m. - 9 p.m. (18:00 to 21:00)
Thursday, August 16: 9:30 a.m. - 4:30 p.m. (9:30 to 16:30)
Friday, August 17: 8:30 a.m. - 9:30 a.m. (8:30 to 9:30)
Gen Con badges can be picked up ONLY at the following location:
Hyatt Regency Hotel
One South Capitol Avenue
Indianapolis, Indiana, USA 46204
After players pick up badges they will need to proceed to the 2012 World Magic Cup tournament area in the Indiana Convention Center (Hall G) to register for the tournament. Tournament registration will take place during the follow times:
Thursday, August 16: 12 p.m. - 8 p.m.(12:00 to 20:00)
Friday, August 17: 8:30 a.m. - 9:30 a.m. (8:30 to 9:30)
We encourage players to register on Thursday, August 16. However we understand that delays might cause players to miss this and we will have late registration on Friday morning, August 17 from 8:30 a.m. - 9:30 a.m. (8:30 to 9:30).
The 2012 World Magic Cup will begin at 10:00 a.m. (10:00) on Friday, August 17. Players that have not registered by 9:30 a.m. (9:30) on Friday, August 17, 2012 may be denied entry to the 2012 World Magic Cup.
To register, all participants must present one of the following forms of identification:
- a driver’s license, or
- a passport, or
- a copy of a birth certificate and photo IDs (school IDs are acceptable).
Players must have a signed waiver and consent form to compete at the 2012 World Magic Cup. Forms can be downloaded at www.wizards.com/protour and will be available onsite.
Minors must have a parent or guardian’s signature on these forms. Minors will not be able to register or play unless we receive a waiver signed by a parent or guardian. No exceptions!
Bring these forms with you to registration. We will make forms available for competitors at registration, if necessary.
If you anticipate any difficulty registering during the official registration hours, please contact Scott Larabee at firstname.lastname@example.org or +1-206-793-3534.
Indiana Convention Center
100 S. Capitol Avenue
Indianapolis, IN 46225
2012 World Magic Cup Tournament Format and Schedule
The Magic: The Gathering Tournament Rules and the Magic: The Gathering Infraction Procedure Guide are in effect for this event unless specifically overruled by information in this Format Document.
Day 1 (Friday, August 17) – Individual Play
End of Day 1 Cut
- Players compete as individuals in Swiss rounds. Each player’s match points during the individual Swiss rounds will count towards that team’s accumulated score (Win – 3, Draw – 1, Loss - 0).
Booster Draft – 3 Swiss rounds
Standard Constructed – 4 Swiss rounds
- Team members will not be placed in the same draft pods during the booster draft potion or paired against each other during the Standard portion.
- The top 32 teams with highest combined score of the 3 team members with the highest point totals will advance to Day 2.
- The team member with the lowest Day 1 point total will not compete on Day 2. However, that player will still receive prize money (if any) and Pro Points based on his or her national team’s final standing. Additionally, that player may sit with the team and communicate with them during Days 2 and 3 (does not apply to teams with less than 4 members).
Day 2 (Saturday, August 18) – Team Play
Team Play (Part 1)
- Players compete as 3-person national teams in team pool-play rounds. Each team’s match points during the team rounds will count towards his or her national team’s accumulated score (Win – 9, Draw – 3, Loss - 0).
End of Team Play (Part 1) Cut
- 32 Teams compete in seeded pools (8 pools of 4 teams each). Each team will play each other team in their pool once.
Team Sealed Deck (12 boosters per team) – 3 rounds.
Team Play (Part 2)
- The top 2 teams from each pool (16 total teams) will advance to Team Play (Part 2).
End of Team Play (Part 2) Cut
- 16 Teams compete in seeded pools (4 pools of 4 teams each). Each team will play each other team in their pool once.
- Team Constructed – 3 rounds
- Each team member will choose a different constructed-format deck to play for the entirety of Team Play (Part 2): Standard, Modern, Innistrad Block Constructed (Standard decks may be different from those played on Day 1).
- Unified Deck Construction rules will not be used.
- When teams compete, each team member will be paired against an opponent with the same format deck.
- The top 2 teams from each pool (8 total teams) will advance to Day 3.
Day 3 (Sunday, August 19) – Team Play
- 8 Teams compete in a seeded, single-elimination bracket.
- Team Constructed (Standard, Modern, Innistrad Block Constructed)
- The same decks from Team Play (Part 2) will be used. However, different team members may play those decks than played them during Team Play (Part 2).
Other Tournament Information
- All rounds during Days 1 and 2 will be 55 minutes per round.
- Day 3 single-elimination finals have no time limit; however, players are expected to play at a reasonable pace and finish their matches within 90 minutes.
6 p.m. - 9 p.m.: Badge pick-up at Hyatt Regency
9:30 a.m. - 4:30 p.m.: Badge pick-up at Hyatt Regency
12 p.m. - 8 p.m.: Player Registration in Hall G
8:30 a.m. - 9:30 a.m.: Badge pick-up at Hyatt Regency
8:30 a.m. - 9:30 a.m.: Player registration in Hall G
9:55 a.m.: Seating for player meeting posted.
10 a.m.: Mandatory player meeting begins.
10:15 a.m.: Day 1 play begins.
8:55 a.m.: Day 2 mandatory player meeting begins.
9 a.m.: Day 2 play begins.
8:30 a.m.: Finals teams check in at the Top 8 area.
9 a.m.: Single-elimination matches begin.
2012 World Magic Cup Prizes
||Pro Points (per player on team)
||Prize Money (per player on team)
|All members of the top 4 teams also receive invitations and airfare to Pro Tour Return to Ravnica in Seattle. All prizes subject to change.