D&D Glossary

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Fate domain

Deities: Beshaba, Hathor, Hoar, Jergal, Kelemvor, Savras.

Granted Powers: You gain the uncanny dodge ability. If you already have it, you gain improved uncanny dodge instead. These abilities are identical to those described in the barbarian and rogue class descriptions in the Player's Handbook.

Fate Domain Spells

1 True Strike: You gain +20 on your next attack roll.

2 Augury[M, F]: You learn whether an action will be good or bad.

3 Bestow Curse: Subject takes a -6 penalty to any ability score; -4 penalty on attack rolls, saves, and checks; or 50% chance of losing each action.

4 Divination[M]: Provides useful advice for specific proposed actions.

5 Mark of Justice: Designates action that will trigger curse on subject.

6 Geas/Quest: As lesser geas, plus it affects any creature.

7 Vision[M,X]: As legend lore, but quicker and strenuous.

8 Moment of Prescience: You gain insight bonus on single attack roll, check, or save.

9 Foresight: "Sixth sense" warns of impending danger.

Source: Player's Guide to Faerûn

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