Excerpt: Raumathari Battlemage

Enemies of ancient Narfell, the Raumathari sorcerers of old were fearsomely powerful evokers whose spells could scatter demonic armies like chaff in the wind. Few mages still living have studied the lore of Raumathar, but those who have are some of the most dangerous men and women on the face of Faerûn. Employing sword and spell with dauntless courage and deadly force, the handful of Raumathari battlemages remaining in the world comprise a lonely and little-known order of adventurers, explorers, and mercenaries in search of battle.

Hit Die: d4.


To qualify to become a Raumathari battlemage, a character must fulfill all the following criteria.

Feats: Combat Casting, Exotic Weapon Proficiency (bastard sword), any one metamagic feat.

Spellcasting: Able to cast 3rd-level arcane spells and knowledge of at least four Evocation spells.

Languages: Able to read Roushoum and the Imaskari script (this generally requires a Speak Language skill rank for each dead language).

Proficiencies: Proficient with martial weapons.

Special: The character must find a mentor who already has levels in Raumathari battlemage and spend at least ten days studying in the mentor's company. During this time of study, both mentor and student must spend at least 8 hours a day in training.

Class Skills

The Raumathari battlemage's class skills (and the key ability for each skill) are Craft (Int), Concentration (Con), Decipher Script (Int), Knowledge (arcana, history) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha). See Chapter 4: Skills in the Player's Handbook for skill descriptions.

Skill Points at Each Level: 2 + Int modifier.

Class Features

All the following are class features of the Raumathari battlemage prestige class.

Weapon and Armor Proficiency: Raumathari battlemages gain no proficiency in any weapon or armor.

Spells Per Day/Spells Known: At each Raumathari battlemage level (except 5th), the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). This essentially means that he adds the level of Raumathari battlemage to the level of whatever spellcasting class the character has, then determines spells per day and caster level accordingly.

If the character had more than one spellcasting class before becoming a Raumathari battlemage, the player must decide to which class to add each Raumathari battlemage level for the purpose of determining spells per day.

Sword Focus (Su): A Raumathari battlemage may perform a special rite to make a single sword into a focus for his spells. The focus sword can then replace any material component of less than 50 gp value in the casting of the battlemage's spells. The sword is not consumed or damaged by its use as a focus, although it must be in hand to be used in this way. The Raumathari battlemage gains +1 caster level with any spell cast through his sword focus.

The rite to create a sword focus requires three days and 1,000 gp in magical materials as well as a masterwork weapon. Magic swords may be attuned as sword foci. A battlemage may attune only a single sword at a time; if he loses the weapon, he must repeat the rite to create a new sword focus.

Channel Spell (Su): As a free action, a Raumathari battlemage can cast a spell through his melee weapon (usually his sword) as he attacks with it. He gains an attack bonus equal to the level of the channeled spell for that attack only. The channeled spell counts against the battlemage's normal daily limit. The maximum allowable spell level and number of times per day this ability can be used increase as noted below.

Spell Level
Number of Channel
Attempts Per Day
I 1st 1
II 2nd 2
III 3rd 3
IV 4th 4

The number of channel attempts allowed per day is an absolute limit -- a character with Channel Spell IV can't use his ability ten times on spells of various levels.

A channeled spell targets the creature hit by the battlemage's weapon, which still gets a saving throw if the spell allows one. Even if a spell can target more than one creature, channeling it through the weapon limits its effect to the single opponent attacked. If the weapon attack misses, the channeled spell is wasted. The spell to be channeled must have a range of touch, be a ray effect (in which case the ray affects only the creature attacked), or specify a creature as the target. For example, sleep is not eligible since it does not affect a "target creature."

Battle Spell (Su): As a free action, the Raumathari battlemage may apply a single metamagic feat to a spell as he casts it. Unlike a bard or sorcerer's use of metamagic feats, this does not affect the casting time of the spell. At 2nd level, the battlemage may use this ability once per day and apply the Silent Spell feat to the battle spell he chooses to cast.

At 4th level, the battlemage gains a second battle spell per day, which he can still as per the Still Spell feat.

At 6th level, the battlemage gains a third battle spell per day, which he can empower as per the Empower Spell feat.

At 8th level, the battlemage gains a fourth battle spell per day, which he can quicken as per the Quicken Spell feat.

At 10th level, the battlemage gains a fifth battle spell per day, which he can maximize as per the Maximize Spell feat.

Sublime Sword (Su): At 5th level, the save DC of any spell cast through the Raumathari battlemage's sword focus increases by 1.

Table 2-8: The Raumathari Battlemage
Special Spells per Day/Spells Known
1st +0 +0 +0 +2 Sword focus, channel spell I +1 level of existing spellcasting class
2nd +1 +0 +0 +3 Battle spell (silent) +1 level of existing spellcasting class
3rd +2 +1 +1 +3 Channel spell II +1 level of existing spellcasting class
4th +3 +1 +1 +4 Battle spell (still) +1 level of existing spellcasting class
5th +3 +1 +1 +4 Sublime sword --
6th +4 +2 +2 +5 Battle spell (empower) +1 level of existing spellcasting class
7th +5 +2 +2 +5 Channel spell III +1 level of existing spellcasting class
8th +6 +2 +2 +6 Battle spell (quicken) +1 level of existing spellcasting class
9th +6 +3 +3 +6 Channel spell IV +1 level of existing spellcasting class
10th +7 +3 +3 +7 Battle spell (maximize) +1 level of existing spellcasting class
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