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Demon, Arrow
Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri)
Hit Dice: 10d8+90 (135 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 19 (+4 Dex, +5 natural), touch 14, flat-footed 15
Base Attack/Grapple: +10/+15
Attack: 2 Large +1 composite longbows (+5 Str bonus) +14/+14 ranged (2d6+6/3) or claw +15 melee (1d6+5)
Full Attack: 2 Large +1 composite longbows (+5 Str bonus) +14/+14/+9/+9 ranged (2d6+6/3) or 4 claws +15 melee (1d6+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Close combat shot, oversized weapons, spell-like abilities, summon tanar'ri, symmetrical archery
Special Qualities: Damage reduction 5/cold iron and good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft.
Saves: Fort +16, Ref +11, Will +10
Abilities: Str 21, Dex 19, Con 29, Int 14, Wis 16, Cha 12
Skills: Balance +17, Bluff +14, Climb +18, Concentration +21, Hide +17, Jump +22, Listen +16, Move Silently +17, Sense Motive +16, Spot +16
Feats: Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Environment: Infinite Layers of the Abyss
Organization: Solitary, pair, team (3-5), or squad (6-10)
Challenge Rating: 7
Treasure: Double standard (including 2 Large +1 composite longbows and arrows)
Alignment: Always chaotic evil
Advancement: 11-20 HD (Medium)
Level Adjustment: +8

Lean and wiry, this four-armed creature holds two powerful longbows in its left arms and draws the strings back in parallel with its right arms. The massive arrows notched in the bows draw the eye, and the emaciated limbs with which it holds its twin bows obviously conceal an abyssal strength. The creature's gray skin is oily and moist, and it is entirely hairless. The creature's long legs end in four-jointed toes, and it grips the ground as it walks.

Arrow demons were created to serve in massive battalions on the endless abyssal battlefields. Although they still play a devastating role in such battles, arrow demons have now begun to appear elsewhere. Powerful demons and mortal summoners alike have learned that even one arrow demon is capable of dominating a battlefield.

Although arrow demons are dangerous by themselves, they are at their most deadly when they can stand still and shoot every round. On battlefields, this means that companies of arrow demons are shielded by ranks of lesser troops -- pitiful, abyssal creatures too weak to stop a serious assault yet numerous enough to slow an onrushing enemy long enough for the ranks of arrow demons to deliver massive arrow fire on the enemy. In the skirmishes and battles of mortal summoners, this means that the arrow demon is most effective when acting in concert with other summoned creatures or perhaps the mortal's lesser minions.

The very effectiveness of these obvious tactics have given arrow demons an importance in the ranks of the demons higher than their sheer physical power would otherwise earn them. Although an arrow demon must still give way to any greater demon, large groups of the abyssal archers know they are too valuable to their demonic lord's battle plans to be gainsaid by any but the most powerful individual demons.

Like other demons, arrow demons are cruel beyond mortal measure, knowing nothing of compassion or altruism. They scorn virtue and despise hope, yet they understand more clearly than perhaps any other demon that their continued existence depends on their value to their masters.

An arrow demon is an emaciated, four-limbed demon, standing some 6 feet 6 inches in height. It is completely hairless, and its moist, gray skin is sickening and leathery to the touch. The creature's limbs conceal a wiry strength, but it weighs only 150 pounds.

Arrow demons speak Abyssal, Celestial, and Draconic.

Arrow Demon Ammunition

The arrow demon's statistics assume that the creature uses nonmagical arrows only. You can add other types of arrows to the demon's quiver, or you can roll on the following table to randomly determine what type(s) of special ammunition the demon carries (if any). Any ammunition the demon carries should be treated as part of its treasure.

d% Additional Ammunition Cost
01-40 None --
41-45 100 adamantine arrows 305 gp
46-50 100 cold iron arrows 10 gp
51-60 100 alchemical silver arrows 15 gp
61-70 50 adamantine, 50 cold iron 157 gp, 5 sp
71-90 50 adamantine, 50 alchemical silver 160 gp
91-100 50 cold iron, 50 alchemical silver 12 gp, 5 sp


Arrow demons prefer to fight in ordered ranks surrounded by hundreds of their kind. Grouped into massive battalions, arrow demons are capable of destroying entire armies of foes. Now that these demons are being sent to other planes and given missions other than outright warfare, most who encounter them do so outside of the abyssal battlefields of the Nine Hells or the infinite layers of the Abyss. As archers first and foremost, arrow demons prefer to have allied creatures between them and an enemy, allowing them to reliably fire a steady stream of arrows from their twin bows.

Small groups of arrow demons have perfected an unorthodox method of holding a running battle. When pressed and working as a group, the arrow demon with the most hit points makes a full attack while all of his allies use dimension door to go as far away as they can and maintain line of sight to their foes. Once the lead demon is wounded, it uses dimensiondoor to relocate behind the group and all but one member of the group use dimension door to appear next to him, beginning the process once again. Using this tactic, the demons get to make the maximum number of full-attack actions possible in the terrain and their foes' attacks are always directed against the demon most able to withstand them.

An arrow demon's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Close Combat Shot (Ex): An arrow demon does not incur attacks of opportunity for firing a bow while threatened. In addition, the arrow demon can shoot its bows to make attacks of opportunity as if it threatened the squares adjacent to it with its bows.

Oversized Weapons (Ex): Arrow demons can use bows of any kind that are up to one size larger than their size would allow without penalty.

Spell-Like Abilities: At will -- dimension door (self plus 50 pounds of objects only). Caster level 10th.

Summon Tanar'ri (Sp): Once per day, an arrow demon can either automatically summon 1d6 dretches or attempt to summon another arrow demon with a 35% chance of success. This ability is the equivalent of a 4th-level spell.

Symmetrical Archery (Ex): The arrow demon has an amazing ability to wield two bows at once in unison. Any time the arrow demon could make a single attack with a bow, it can attack with both of its bows, at -2 on all its attack rolls that round. For example, when making an attack action, an arrow demon can fire one arrow from each bow at its normal attack bonus minus 2, and when making a full-attack action, it can fire one arrow from each bow for each of its normal iterative attacks (two arrows from each bow, each shaft at a -2 penalty). The statistics block above already includes these bonuses. The arrow demon takes no additional penalties for using multiple weapons as long as it is using only bows.

Telepathy (Su): Arrow demons can communicate telepathically with any creature within 100 feet that has a language.

Summoning an Arrow Demon

An evil spellcaster who knows the summon monster VII spell can choose to permanently remove the babau from the list of creatures that he can summon (either with summon monster VII or with higher level summoning spells). If he does so, he can replace the babau with the arrow demon, adding it to the list of creatures that he can summon with the spell. Once the spellcaster learns higher-level summoning spells, he can use them to summon multiple arrow demons if he has chosen this option.

Arrow Demons in Eberron

Arrow demons are native to the plane of Shavarath, where they wage war against the devils indigenous to that plane. Desperate Cyran and Karnnathi commanders used summoned arrow demons to bolster their armies in the dying days of the Last War.

Arrow Demons in Faerûn

In the Forgotten Realms setting, arrow demons are native to the Infinite Layers of the Abyss. However, they also populate the Blood Rift, a plane where demons and devil wage the eternal Blood War. In addition, the Blood Rift floats among the Lower Planes, becoming coterminous at different times to many of them. Consequently, arrow demons may also be encountered in the Barrens of Doom and Despair, Deep Caverns, the Demonweb Pits, Fury's Heart, Hammergrim, Nishrek, and the Supreme Throne.

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