Races of Eberron Feats
Call of the Undying
You call upon the power of the Undying Court to instantly recall a previously cast spell.
Prerequisites: Elf, access to the Deathless domain, region of origin Aerenal.
Benefit: In place of the granted power of the Deathless domain (see page 105 of the Eberron Campaign Setting), the Undying Court grants you the ability to recall one previously prepared and cast spell as a swift action once per day. The recalled spell must be at least one level lower than the highest spell level you can cast.
Cold Iron Tracery
Cold-forged iron that runs through your body allows you to overcome the supernatural defenses of certain creatures and protects against some magical attacks.
Benefit: Your natural weapons and grapple checks made to deal damage are treated as cold iron weapons for the purpose of overcoming damage reduction. You also gain a +1 bonus on Will saves against spells and spell-like abilities.
Your dreamsight shifter trait improves.
Prerequisite: Shifter with the dreamsight trait.
Benefit: While shifting, you can use a full-round action to gain extraordinary visual power. For the duration of your shifting, you gain a +5 bonus on Spot checks and can see invisible creatures and objects as if under the effect of a see invisibility spell.
| Invisible enemies can't hide from
a shifter with the Dreamsight Elite feat
You can emulate a humanoid more closely with your minor change shape ability.
Benefit: When you use your minor change shape ability to assume the form of a humanoid creature, you can also emulate any of that humanoid's subtypes. Though you do not gain any of the humanoid's traits, you are considered to be a member of that race for all other purposes (allowing you to use magic items or spells keyed to race, for example). You can also ignore the normal penalty on Disguise checks when disguising yourself as a different race (see the Disguise skill description, page 72 of the Player's Handbook). You can emulate only one race at a time, and you always retain the shapechanger subtype.
The spirit of a quori warrior grants you deadly speed and combat prowess with your mind blade.
Prerequisites: Kalashtar, ability to generate a mind blade.
Benefit: You can manifest your mind blade as a swift action, and your effective soulknife level is increased by two for the purpose of the mind blade enhancement class feature if you have it (though this bonus doesn't grant you the ability to enhance your mind blade before 6th level). When you spend an action point to influence an attack roll made with your mind blade, you also add the result of the action point roll to your damage for that attack.
Normal: Manifesting a mind blade is a move action.
White Scorpion Strike
Your fists and feet sting like the dread white scorpion and are particularly effective against undead.
Prerequisites: Drow, ability to use ki strike (magic).
Benefit: Your unarmed strike has the ghost touch ability (allowing you to ignore the 50% miss chance when attacking incorporeal creatures), and deals an extra 1d6 points of damage to undead.