Eberron's Second Adventure: Whispers of the Vampire's Blade

Whispers of the Vampire's Blade is the second adventure for Eberron. Whispers begins in Sharn, then takes the PCs across Khorvaire using the lightning rail and airship travel. Cosmopolitan centers with evil spies and forgotten ruins with vicious monsters are stops along the journey as the PCs try to track down a rogue, secure a secret weapon, and save the day.

The adventure begins in Sharn with an unusual proposal that leads to international intrigue, a spy on the run, and a devastating secret weapon. The player characters (PCs) are called upon to find the spy and the weapon, but they aren't the only ones after it -- the bad guys are, too. If they win, the balance of power on Khorvaire will shift, and the continent will erupt in another war. To prevent that, the PCs have to use every talent of every member of their adventuring party.

Whispers of the Vampire's Blade introduces a new organization to Eberron: the Dark Lanterns. Are the Dark Lanterns a help or a hindrance to the PCs? To find out, you'll have to play through (or at least buy!) the adventure.

Whispers is a stand-alone adventure, so you don't need to have played Shadows of the Last War, the first Eberron adventure product, or The Forgotten Forge, the introductory adventure in the Eberron Campaign Setting, to enjoy this new adventure.

If you're an RPGA member (join now if you're not -- it's free!) you can use Whispers of the Vampire's Blade for the RPGA Player Rewards Program. Instructions are given on the first page of Whispers of the Vampire's Blade for how to redeem your points.

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