PAX Convention

Wizards of the Coast is pleased to announce its next foray into digital gaming. Buoyed by the success of Magic Online, Wizards of the Coast prepares to expand its multiplayer online game offerings with a new web-based game. This weekend at PAX, representatives from Wizards of the Coast R&D are offering a sneak peek at a new game code-named: "The Goblin Game." A public beta test of "The Goblin Game" is slated for release by the end of 2006.

A worldwide leader in the trading card game and tabletop role-playing game categories, Wizards of the Coast is continually striving to develop new and exciting challenges for game enthusiasts. "The Goblin Game" provides an exciting, online game environment while building on popular elements of strategy, fantasy and community present in current Wizards of the Coast products. Involving from 10 to 100 players at a time, "The Goblin Game" challenges each participant to grow their goblin tribe, join a powerful goblin faction, and ultimately win the game. Players can manage their goblins daily, uncovering new developments and give new direction to their tribe in this rapidly changing, often surprising environment. A typical game will last about 2 to 3 months with players crafting one strategic turn per day.

"We've received lots of feedback from players who express both a love of new game challenges, and a nostalgia for popular strategy games from years past. With "The Goblin Game" we've pushed beyond the limits of goal-oriented, empire or "sandbox-style" games like Civilization or SimCity, and revisited some of the best elements of classic play-by-mail strategy games. We're really excited about the results of this combination and we've had a lot of fun building in the goblin story that drives the game," said Randy Buehler, Director of Digital Games R&D for Wizards of the Coast.

Find out more, including the initial Q&A, at The Goblin Game.

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