D&D Adventures06/28/2002


Start at the End



Designer Rich Redman takes us to an inside-out crypt. Who, or what, uncovered this forgotten crypt? What lurks inside? Drop this free online adventure into your campaign and find out what happens when the dragon encounter is only the beginning.

This miniadventure can take place in rural areas in your campaign -- just set it where it will work best for your current needs. This is a good side trek scenario: It's easy to insert it into an existing campaign any time the player characters (PCs) are traveling in a hilly region a bit off the beaten track. Alternately, the blue dragon Kyracolides can be the central antagonist in a longer story that you devise. Use the following hooks and rumors to draw the PCs into the encounter.

Suitable for four 7th-level characters.

Adventure Preview

Generations ago, the wizard known as Elizar Branded Hand came to the village of Gross Fell seeking land to build a library and laboratory. The villagers were only too happy to have such a prominent person living near them. A successful Knowledge (local) check (DC 25) reveals that Elizar built his library and laboratory shortly before something began breaking into homes and killing the villagers. When Elizar refused to help the villagers hunt down and destroy the beast, they burned his buildings. Apparently Elizar fled into the crypt beneath his land and hasn't been seen since. The nocturnal assaults stopped at the same time.

Now a young dragon has appeared in the skies above Gross Fell, attacking the flocks and flying off into the hills. No one is precisely sure where it lairs, but a few fear it may have unearthed Elizar's crypt, taking residence there and perhaps releasing the Branded Hand's evil once again.

Use the following hooks and rumors to draw the PCs into the encounter with the dragon.

  • The PCs are in the village of Gross Fell when they learn that herders spotted a dragon in the hills above the village. Fearful of what this occurrence may portend, the community's elders appeal to the player characters for assistance, offering a small but heartfelt reward for their help.

  • The PCs arrive in Gross Fell following barely remembered tales of a wizard who succumbed to evil and was buried alive. Parents use tales of Elizar Branded Hand to curb disobedient children. The characters spot the similarity between those tales and the tales of the buried wizard.

  • The PCs hear a local legend that tells of a fabulous treasure buried in the hills outside the village of Gross Fell.

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