Blithen: Male great wyrm crystal emerald obsidian dragon cleric 13; CR 28; Gargantuan magical beast (air); HD 42d12+210 plus 13d8+65; hp 606; Init +8; Spd 40 ft., swim 40 ft., fly 200 ft. (clumsy); AC 49, touch 10, flat-footed 45; Base Atk +42; Grp +67; Atk +58 melee (6d6+13, bite); Full Atk +58 melee (4d6+13, 2 bites) and +58 melee (6d6+13, bite) and +55 melee (2d8+6, 2 claws) and +55 melee (2d6+6, 2 wings) and +55 melee (2d8+19, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA breath weapons (60-ft. cone of light, 60-ft. cone of sonic energy, 60-ft. cone of fire), crush 4d6+19, frightful presence, psionics, rebuke undead 9/day, spell-like abilities, tail sweep 2d6+19; SQ blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., fire resistance 15, immunities (cold, paralysis, sleep), keen senses, low-light vision, planar travel, power resistance 30; AL CN; SV Fort +35, Ref +36, Will +36; Str 37, Dex 19, Con 21, Int 22, Wis 23, Cha 22.
Skills and Feats: Bluff +30, Concentration +63, Diplomacy +59, Hide -8, Intimidate +13, Knowledge (history) +26, Knowledge (psionics) +51, Knowledge (religion) +64, Knowledge (the planes) +51, Listen +66, Psicraft +34, Search +55, Sense Motive +57, Spellcraft +44, Spot +57, Swim +21; Alertness, Blind-Fight, Cleave, Combat Manifestation, Combat Reflexes, Flyby Attack, Great Sunder, Greater Psionic Focus (Telepathy), Hover, Improved Initiative, Improved Natural Attack (obsidian bite), Improved Sunder, Lightning Reflexes, Multiattack, Persuasive, Power Attack, Power Touch, Psionic Fist, Snatch, Weapon Focus (bite).
Breath Weapon (Su): Blithen has a breath weapons available on each of his three heads. Each one is independent of the others and can be used simultaneously if desired. Each breath weapon can be used once every 1d4 rounds.
Crystal Dragon Head: Blithen can breathe a 60-foot cone of brilliant light that deals 24d6 points of damage (Reflex DC 36 half). Any creature that fails its saving throw is also blinded for 1d4 rounds.
Emerald Dragon Head: Blithen can breathe a 60-foot cone of keening sonic energy that deals 24d6 points of damage (Reflex DC 36 half). Any creature that fails a Fortitude saving throw at the same DC is also deafened for 1d4+12 rounds.
Obsidian Dragon Head: Blithen can breathe a 60-foot cone of fire that deals 24d10 points of damage (Reflex DC 36 half).
Crush (Ex): Whenever Blithen flies or jumps, he can land on opponents as a standard action, using his whole body to crush them. His crush attack affects Medium or smaller opponents within a 20-foot-by-20-foot area. Each potentially affected creature must succeed on a DC 36 Reflex save or be pinned, automatically taking 4d6+19 points of bludgeoning damage during the next round unless the dragon moves off. If Blithen chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.
Frightful Presence (Ex): Whenever Blithen attacks, charges, or flies overhead, each creature in a 360-foot radius that has 41 or fewer HD must make a DC 37 Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD).
Psionics: 3/day -- charm person; 1/day -- control air, domination. Manifester level 17th; save DC 1d20 + power level + key ability modifier. Blithen manifests powers as if he were a psion with Telepathy as his primary discipline.
Spell-Like Abilities: 3/day -- color spray. Caster level 17th; save DC 16 + spell level. This save DC is Charisma-based.
Tail Sweep (Ex): Blithen can sweep with his tail as a standard action. The sweep affects Small or smaller creatures in a half-circle with a radius of 30 feet extending from an intersection on the edge of his space in any direction. Each potentially affected creature in the area takes 2d6+19 points of damage (Reflex DC 36 half).
Keen Senses (Ex): Blithen can see four times as well as a human in shadowy illumination and twice as well in normal light. He also has darkvision to a range of 120 feet.
Planar Travel (Su): Blithen has the innate ability to pass instantly between the Material Plane and any of the Inner Planes or the Astral Plane.
Cleric Spells Prepared (6/8/8/6/6/5/4/2; save DC 16 + spell level): 0 -- cure minor wounds, detect magic, guidance, mending, resistance (2); 1st -- bane, comprehend languages, detect evil, detect good, magic fang*, protection from evil, protection from good, random action; 2nd -- augury, bull's strength, cure moderate wounds, death knell, hold person, invisibility*, resist energy, shatter; 3rd -- bestow curse, contagion, cure serious wounds, dispel magic (2), nondetection*; 4th -- discern lies, divination, poison*, sending, spell immunity, status; 5th -- dispel evil, dispel good, false vision*, slay living, true seeing; 6th -- blade barrier, etherealness, greater dispel magic, mislead*; 7th -- screen*, word of chaos.
*Domain spell. Deity: None. Domains: Trickery (Bluff, Disguise, and Hide are class skills), Scalykind (rebuke reptilian creatures and snakes 9/day).
Psionic Powers (17th-level psion; telepathy primary discipline; 199 power points; save DC 1d20 + key ability modifier + power level + 4 for telepathy powers): Knows all Telepathy, Clairsentience, and Metacreativity powers as well as several powers that only he has discovered (see Blithen's calling below).
Attack/Defense Modes (Sp): At will -- ego whip, id insinuation, mind blast, mind thrust, psychic crush/empty mind, intellect fortress, mental barrier, thought shield, tower of iron will.