Web Enhancements07/13/2001

Return to the Temple of Elemental Evil
Caves of Ancient Secrets

Return to the Temple of Elemental Evil offers an epic adventure that takes characters from 4th to 14th levels. Caves of Ancient Secrets contains 22 additional encounter areas designed to be played with that adventure -- plus an all-new map by cartographer Todd Gamble! This small section of caverns, older than The Temple of All-Consumption (see Part 2 of Return to the Temple) is played during Chapter 5: The Crater Ridge Mines. It climaxes in a meeting with the half-fiend aboleth who took over the role of the Master from the current Second of the Triad (see Chapter 6: The Inner and Outer Fanes).

The bonus material in the Caves of Ancient Secrets web enhancement adds to the background and theme of the entire Return to the Temple of Elemental Evil adventure. It's exclusive to this website. Here's a preview:

6. Shrine (EL varies)

Read or paraphrase the following aloud:

This large area is cold. The walls are black and carved in an elaborate relief that gives the impression of writhing tentacles or snakes (or both). The floor is covered in a woven mat of dried, purple seaweed that is occasionally stained with reddish-brown splotches. Hovering in the air, a nimbus of black energy 10 feet across fluctuates menacingly.

This entire area is unholy, as described in the spell unhallow. In addition to the protection from good effect, and the -4 to turning undead attempts (+4 to rebuke undead attempts), the unhallow continually grants all evil beings an aid spell as cast by an 10th-level caster while they remain in this room.

Any creature of good alignment that touches the black energy suffers 10d6 points of damage (no save). Any creature of good alignment that even enters this room draws a pulse of the black energy that summons a wraith from the darkness.

The kuo-toa treat the blackness as an altar of sorts, praying to the Dark God through it. It is a direct extension of his power.

Creatures. These wraiths attack good creatures immediately.

Wraiths (varies): hp 82; see Monster Manual page 185.

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