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Races of the Wild
Rifinti Cliff Dwelling

To uninitiated visitors, the Rifinti may seem decidedly odd -- sleeping during the day, staying up all night, holding endless debates about seemingly trivial matters, and disdaining wealth and personal ornament. In addition, their communal living and working arrangements are practically unknown in other cultures. Odder still, the Rifinti seem distrustful of strangers, yet unstintingly kind to beings in need. Can the PCs befriend these peculiar beings and enlist their aid? Skip Williams offers an adventure site that may be used to generate scenarios for characters from 4th to 8th level. So download this web enhancement now and introduce the exciting new material from Races of the Wild into your own campaign!

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Rifinti Cliff Dwelling

The Rifinti have used this particular cliff dwelling for many years, and they are constantly maintaining and improving it. The flock varies in size from year to year, but so far it has never been too large for this home.

The Rifinti dwelling lies on the face of a 300-foot-high cliff that looks out over a snug valley. At the foot of the cliff is a deep lake nestled in the foothills of the sheltering mountains. Vast mountain lakes provide additional water, and the nearby alpine forests offer good hunting. Farther on, the rolling plains of the lowlands spread out in fertile grandeur.

The nearest settlement of any kind is Kalandri's Crossing, a small elf town with fewer than 1,000 residents. It lies across the lake, about 12 miles away as the eagle flies. In addition, a tribe of nomadic human barbarians sometimes hunts in the foothills where the mountains meet the plains.

Rifinti hunters and traders have sporadic contact with both the town and the nomads, but the raptorans maintain no official ties with either group. To the elves, the Rifinti are quaint, distant cousins who live in splendid isolation, sheltered from the woes of the broader world. To the humans, the Rifinti are near-legendary creatures that occasionally sail down from their mountain heights to converse with a lucky few who know their ways. In fact, contact between the raptorans and the nomads is so infrequent that the human adept or hunter who meets a Rifinti in his youth might not see another until he is in his dotage.

The flock has recently taken in a wounded elf named Hannilac, who fell to an ambush while tracking some strangers through the wilderness. They have established to their satisfaction that Hannilac presents no threat to them, but the Rifinti leaders are concerned about the possibility that the attack on him portends trouble in the nearby elf village, and possibly even for the flock.

About the Authors

Skip Williams keeps busy with freelance projects for several different game companies, and he served as the sage of Dragon Magazine for eighteen years. Skip is a codesigner of the D&D 3rd edition game and the chief architect of the Monster Manual. When not devising swift and cruel deaths for player characters, Skip putters in his kitchen or garden (rabbits and deer are not Skip's friends) or works on repairing and improving the century-old farmhouse that he shares with his wife, Penny, and a growing menagerie of pets.

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